I_Eat_All
Plasma Beam!
De facto.Para fazer as poses com o wiimote e nunchuck é que deve ser complicado, como estão ligados pelo fio.
Noutras noticias:
Fonte: http://kotaku.com/5009362/sega-looking-into-maraca-sleeves-for-samba-de-amigo-wiiSega Looking into Maraca Sleeves for Samba De Amigo Wii
No the Wii version of Samba de Amigo shown this week did not have Maraca-shaped Wii remotes. But that doesn't mean they aren't coming.
In fact a rep told us that they are looking into a "Maraca sleeve" for the remote and even spoken with some manufacturers about it.
Impressões MTV:
Fonte: http://multiplayerblog.mtv.com/2008...ep-improving-but-what-about-that-rumored-dlc/Samba de Amigo's Wii Controls Keep Improving
I first touched the Wii version at a Nintendo event in April and was a little disappointed. Wiimote in one hand, nunchuck in the other, “Samba” did not feel very precise. Getting the game to recognize its lower set of icons was a frustrating task.
But I’ve always been under the impression the nuances of Wii controls are much like the frame rates of games on the other consoles: the real improvements come as development ends. Thankfully, that definitely appears to be happening here.
At Sega’s media event this week in San Francisco, I went hands-on with a newer build of “Samba”– this time with two Wiimotes in hand — and came away much more impressed. Whether that’s because two Wiimotes are more accurate or the folks at Gearbox are fine-tuning their motion controls, I can’t say for sure, but I can say it feels far better. You don’t have to overcompensate as much anymore.
Unfortunately, Sega was mum on the possibilities of “Samba” featuring downloadable songs. The Dreamcast version was one of the first games to feature downloadable content on a console (even if the music was already on the disc), and the Wii version’s box art revealed there are most certainly plans in the works.
But they won’t say how it’s going to work just yet. I’m hoping the eight years since the original “Samba,” however, have taught Sega to avoid that strategy again.
Impressões Eurogamer:
Fonte: http://www.eurogamer.net/article.php?article_id=140717It's not just shaking you do; occasionally you're asked to hold a pose, for which you get only a second or so to arrange yourself before the game judges you. Messing this up, or missing a lot of maraca shakes, lowers your rating. Samba Wii also sees the return of Hustle mode from the Japanese Samba de Amigo: Ver. 2000, which added motion prompts, where you perform a slow drumming action between two of the six shaking positions, wave the maracas above your head or even perform a 360-degree rotation. There's also something called Love Love mode, and judging by the attract sequence video we saw while we were letting the game idle for a few minutes to make a few notes, this could be some sort of co-operative affair where you and a friend join forces to waggle the controllers.
On the Dreamcast the maracas performed a basic positional measurement based on a sensor at your feet, which helped gauge whether you were shaking them at the right height or not, but now, thanks to the gran-seducing motion sensors of the Wiimote and nunchuk, you can do, er, exactly the same thing. And thanks to the Wiimote's built-in speaker, you can even recreate the rattling noise of the old SEGA peripherals, albeit only in your leading hand.
When we tried Samba Wii for the first time though, it didn't really work, and she was told to shake the maracas more gently to get the right response. Fortunately, the sensor code appears to be much more robust now, and a "calibration" screen at the beginning of each session helps you work out exactly where in 3D space you're being asked to waggle. You can also swap between left- and right-handed settings depending on which hand you like to hold the Wiimote with, leaving you with no excuse if it turns out you have the hand-eye coordination of an arthritic sloth.
There are four songs available to check out in the build we're shown - Samba de Janeiro, Cup of Life, Vamos a Carnaval and Hot Hot Hot - and whichever you pick the game is played out against one of Samba's delightfully ridiculous backdrops, rife with dancing banana buildings, spinning suns, prancing balloons and water fountains and lots of jolly-looking spectators. 480p graphics make it a lot easier to discern the silly details, and thanks to integration with Nintendo's Mii system - something we don't see enough of in third-party Wii games - you can also marvel at your Mum hanging from a balloon or that Mussolini you made for a joke bouncing up and down on a flying trampoline. Naturally you can also associate a Mii with your player profile, although it's not clear yet if you'll be able to actually play as one. For the moment we're being Amigo the monkey, although this is a limitation we're happy to accept as long as he's wearing a sombrero.
The code we're shown openly advertises its support for four players, and shared-screen battles with one of SEGA's PR people are as manic as ever, as both of us take things far too seriously before pretending we weren't. So, barring an 11th hour cock-up, this should do its job, and we look forward to testing it extensively with our friends Pinot and Grigio later this year.
É bom ver pessoal interessado neste jogo