[Wii] Samba de Amigo (Sega, Gearbox)

Para fazer as poses com o wiimote e nunchuck é que deve ser complicado, como estão ligados pelo fio.
De facto.

Noutras noticias:

Sega Looking into Maraca Sleeves for Samba De Amigo Wii

No the Wii version of Samba de Amigo shown this week did not have Maraca-shaped Wii remotes. But that doesn't mean they aren't coming.

In fact a rep told us that they are looking into a "Maraca sleeve" for the remote and even spoken with some manufacturers about it.
Fonte: http://kotaku.com/5009362/sega-looking-into-maraca-sleeves-for-samba-de-amigo-wii


Impressões MTV:

Samba de Amigo's Wii Controls Keep Improving

I first touched the Wii version at a Nintendo event in April and was a little disappointed. Wiimote in one hand, nunchuck in the other, “Samba” did not feel very precise. Getting the game to recognize its lower set of icons was a frustrating task.

But I’ve always been under the impression the nuances of Wii controls are much like the frame rates of games on the other consoles: the real improvements come as development ends. Thankfully, that definitely appears to be happening here.

At Sega’s media event this week in San Francisco, I went hands-on with a newer build of “Samba”– this time with two Wiimotes in hand — and came away much more impressed. Whether that’s because two Wiimotes are more accurate or the folks at Gearbox are fine-tuning their motion controls, I can’t say for sure, but I can say it feels far better. You don’t have to overcompensate as much anymore.

Unfortunately, Sega was mum on the possibilities of “Samba” featuring downloadable songs. The Dreamcast version was one of the first games to feature downloadable content on a console (even if the music was already on the disc), and the Wii version’s box art revealed there are most certainly plans in the works.

But they won’t say how it’s going to work just yet. I’m hoping the eight years since the original “Samba,” however, have taught Sega to avoid that strategy again.
Fonte: http://multiplayerblog.mtv.com/2008...ep-improving-but-what-about-that-rumored-dlc/


Impressões Eurogamer:

It's not just shaking you do; occasionally you're asked to hold a pose, for which you get only a second or so to arrange yourself before the game judges you. Messing this up, or missing a lot of maraca shakes, lowers your rating. Samba Wii also sees the return of Hustle mode from the Japanese Samba de Amigo: Ver. 2000, which added motion prompts, where you perform a slow drumming action between two of the six shaking positions, wave the maracas above your head or even perform a 360-degree rotation. There's also something called Love Love mode, and judging by the attract sequence video we saw while we were letting the game idle for a few minutes to make a few notes, this could be some sort of co-operative affair where you and a friend join forces to waggle the controllers.

On the Dreamcast the maracas performed a basic positional measurement based on a sensor at your feet, which helped gauge whether you were shaking them at the right height or not, but now, thanks to the gran-seducing motion sensors of the Wiimote and nunchuk, you can do, er, exactly the same thing. And thanks to the Wiimote's built-in speaker, you can even recreate the rattling noise of the old SEGA peripherals, albeit only in your leading hand.

When we tried Samba Wii for the first time though, it didn't really work, and she was told to shake the maracas more gently to get the right response. Fortunately, the sensor code appears to be much more robust now, and a "calibration" screen at the beginning of each session helps you work out exactly where in 3D space you're being asked to waggle. You can also swap between left- and right-handed settings depending on which hand you like to hold the Wiimote with, leaving you with no excuse if it turns out you have the hand-eye coordination of an arthritic sloth.

There are four songs available to check out in the build we're shown - Samba de Janeiro, Cup of Life, Vamos a Carnaval and Hot Hot Hot - and whichever you pick the game is played out against one of Samba's delightfully ridiculous backdrops, rife with dancing banana buildings, spinning suns, prancing balloons and water fountains and lots of jolly-looking spectators. 480p graphics make it a lot easier to discern the silly details, and thanks to integration with Nintendo's Mii system - something we don't see enough of in third-party Wii games - you can also marvel at your Mum hanging from a balloon or that Mussolini you made for a joke bouncing up and down on a flying trampoline. Naturally you can also associate a Mii with your player profile, although it's not clear yet if you'll be able to actually play as one. For the moment we're being Amigo the monkey, although this is a limitation we're happy to accept as long as he's wearing a sombrero.

The code we're shown openly advertises its support for four players, and shared-screen battles with one of SEGA's PR people are as manic as ever, as both of us take things far too seriously before pretending we weren't. So, barring an 11th hour cock-up, this should do its job, and we look forward to testing it extensively with our friends Pinot and Grigio later this year.
Fonte: http://www.eurogamer.net/article.php?article_id=140717

É bom ver pessoal interessado neste jogo :p
 
Hands-On da mais recente build do jogo pelo IGN UK.

I_Eat_All sempre está confirmado a scheme Wiimote+Nunchuk e pelas opiniões parece funcionar bastante bem...
sceptics can rest easy in the knowledge that both the Wiimote and nunchuck work incredibly well.

select between either Original or Hustle modes. Original features the classic rhythm-based shaking and posing, while Hustle throws in a more dance-based twist, tasking you with adopting and shimmying through a number of different dance poses. Personally, we're not huge fans of Hustle, given how it breaks up our obsessively well-practiced shaking.
 
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I_Eat_All sempre está confirmado a scheme Wiimote+Nunchuk e pelas opiniões parece funcionar bastante bem...
Mas... há diferença:

Admittedly, the nunchuck still isn't quite as sensitive as it should be, making for a slightly more vigorous shaking experience than is probably strictly necessary but there's absolutely no doubt that it works

O nunchuck usa outros acelerómetros face ao wiimote.


e gostei da conclusão:

Eight years on, the little monkey fella's unique brand of high-energy beat-matching is as daftly compelling as ever and this Wii version, even without those plastic maracas, works a treat. SEGA still has a ton to reveal but, based on the quality of this latest build, it looks like Samba de Amigo fans and newcomers are in for something a bit special come September. Frankly, and we mean this quite sincerely, if this isn't the party game of 2008, we'll eat our sombreros.
Fonte: http://wii.ign.com/articles/882/882877p2.html

Samba de Amigo is back :D
 
WANT! :bigrinbo:

Nunca mais é dia. :-D Mesmo que o nunchuck não seja tão preciso como o wiimote, é sempre bom eles terem dado essa opção ao pessoal. Mal posso esperar por este jogo.
 
Quem queria maracas?

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EDIT: impossível não gostar das correcções do firefox:

lolmaracasua7.png
 
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Wiimote(s) -» as maracas mais interactivas do Samba digital (kidding mode off). Mesmo muito engraçado, mas aquilo deve ter qualquer coisa que permita as comunicações do pointer(???).

Off-topic: a Sega podia aproveitar bastantes séries e estou agora a pensar na DC para pôr o pessoal a interagir com o jogo, lembro-me do Space channel 5, eles bem que podiam fazer um novo em que, por exemplo, não fosse só repetir sequências a carregar nos botões, pôr o jogador a dançar com um Wiimote na mão :D funny thing
 
Off-topic: a Sega podia aproveitar bastantes séries e estou agora a pensar na DC para pôr o pessoal a interagir com o jogo, lembro-me do Space channel 5, eles bem que podiam fazer um novo em que, por exemplo, não fosse só repetir sequências a carregar nos botões, pôr o jogador a dançar com um Wiimote na mão :D funny thing
Isso é com o Mizuguchi:

We asked about a Wii version of Space Channel 5 straight to Mizuguchi:

Mizuguchi:
(genuinely surprised) Ooooooooooooooooooooooooooooooooooooh... (grabs heart) Give me water... The Wii is special. It's not such a high def direction, but it's a fun direction as a future toy. That kind of idea always stimulates us in our ideas. This [the Wii] is another direction.
Fonte: http://kotaku.com/gaming/dish/miz-on-rez-2-wii-space-channel-and-al-gore-300824.php

Já várias vezes que houveram rumores disso (SC5Wii) Eu... Prefiria REZ Wii, port ou o que seja, a ser jogado com Wiimote.

E falando de sistemas parecidos de controlo... Panzer Dragoon.
 
Isso é com o Mizuguchi:

Fonte: http://kotaku.com/gaming/dish/miz-on-rez-2-wii-space-channel-and-al-gore-300824.php

Já várias vezes que houveram rumores disso (SC5Wii) Eu... Prefiria REZ Wii, port ou o que seja, a ser jogado com Wiimote.

E falando de sistemas parecidos de controlo... Panzer Dragoon.

Quem diz Space Channel 5, diz Rez que são dos melhores jogos (então o Rez...) que joguei/ que me divertiam... se os quiserem fazer vêm logo cá para a minha Wii.
 
Maracas confirmadas:

Sega has confirmed that Samba de Amigo Wii will be sold with two maracas, the player will be able to choose between different gameplay types (Wiimote + Wiimote, Wiimote + Nunckuk…) though.
Fonte: http://www.gamekyo.com/news28157_samba-de-amigo-wii-new-pics-from-japan-expo.html

Videos:

-> http://www.gamekyo.com/video12169_samba-de-amigo-wii-first-video-from-japan-expo.html
-> http://www.gamekyo.com/video12170_samba-de-amigo-wii-second-gameplay-video.html
 
Já tenho 3 wiimotes falta arranjar o 4º xD
E concordo com o que o I_eat_all disse... aqui em PT sinto muito essa cena lack of wii suers, tirando as comunidades anime que normalmente se dividem em sony ou nintendo(ou msito mtas vezes).
 
Website Aberto:

-> http://www.sambadeamigogame.co.uk


EDIT: A listagem de musicas no jogo foi lançada:

Musicas do Samba de Amigo original:

Vamos A Carnaval – WaveMaster*
Volare – Gypsy Kings
Hot Hot Hot – Arrow*
Salome – Chayanne*
Tubthumping – Chumbawumba*
The Cup of Life – R. Martin*
Samba de Janeiro – Bellini
Mambo Beat – Perez Prado*
Livin’ La Vida Loca – Ricky Martin*
Bamboleo – Gipsy Kings
Take On Me – Reel Big Fish
El Ritmo Tropical – Dixie’s Gang*
Macarena – Los Del Rio*
La Bamba – Ritchie Valens*
Tequila – Chuck Rio*
Soul Bossa Nova – Quincy Jones
Samba De Amigo – Bellini
The Theme of Rocky – Bill Conti*
Mas Que Nada – Jorge Ben*
Sway – Gimbel and Ruiz*
El Mambo – Solemar

Musicas novas:

Baila Me – Gipsy Kings
Papa Loves Mambo – Perry Como*
Mambo No. 8 – Perez Prado
Conga – Miami Sound Machine*
Low Rider – War
Mambo No. 5 – Lou Bega*
Oye Como Va – Santana*
Asereje – Las Ketchup*
Arriba Allez – Bellini
Magalenha – Bellini and Mondonca Do Rio
Ran Kan Ran – Tito Puento*
Groove Is In the Heart – Dee Lite
Jump in the Line – Harry Belafonte*
Do It Well – Jennifer Lopez*
Como Ves – Ozomatli
Cha Cha – Chelo
Pon de Replay – Rihanna
Smooth – Santana*
Mexican Flyer – Ken Woodman*
Borriquito – Charo
Un Aguardiente – WaveGroup
Solo Tu – WaveGroup
Tango With Me – WaveGroup

* indica que a musica é uma cover


Imagens:

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sambamii2df4.jpg
 
UAU!! Eles capricharam nos cenários:wow:... acho muito original visitar espaços de outras franchises, até meteram o Space Channel 5 ao barulho (curioso, como também é um jogo musical, será que vão fazer um SP5 Part 3?) e como o primeiro as músicas eram quase todas covers, também seguiram por aí...

Na lista não estão músicas que anunciaram, serão aquelas que vão ser descarregáveis?
 
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