pois, mas ainda não vi foi uma review a separar jogar com wiimote e nunchuck e 2 wiimotes... como foi explicado nesta thread o sensor de movimentos do wiimote é mais sensivel/fiável... o do nunchuck é menos, pelo que a minha questão é essa, qual a diferença entre os dois, ninguém testou?
Não sei se isto ajuda nalgum sentido, mas cá vai mais uma review:
E se pensam em jogar em 4 jogadores com 2 Wiimotes, não dá como seria de esperar.
It would be difficult to imagine 4 players in this game, however. Not because it isn't fun - far from it - but the game needs a lot of room (unless, of course, your goal is to hit each other in the face with plastic maracas). The fact that it really helps the shake recognition if you get into the actions only makes this more of a problem. The most common problem, though, seemed to be that people wanted to hold their maracas upwards and doing this causes only the upper 'notes' to be detected. For side and bottom shakes you will actually have to point the remote to the side and bottom. This contributes to the space issue even more, as there were several instances where maracas collided. The good news? Those maraca shells are tough. As a nice little touch, they actually shake - they're not just a cheap plastic casing for the sake of looking pretty.
You don't need the maraca shells to play the game, though. A Wii remote and Nunchuk or 2 Wii Remotes will be sufficient. The screen displays a ring of 6 circles, corresponding to the left and right sides and top, side and bottom - these are the directions to shake your 'maracas'. From the middle of the ring a small 'note' will fly towards one of these circles and you must shake your maraca in the corresponding direction to 'hit' it in a similar manner to other rhythm games. On occasion you will be required to "pose" and match the directions shown by the on-screen figure. These prove more of a challenge because they can somewhat upset your rhythm - which is a pretty large component of rhythm games like this. Besides the normal shake patterns and poses, there are arrows spanning several circles with a figure to indicate how to swing your maracas in the given area. The faster you swing in these sections, the more points you gain. Indeed, the easiest way to describe it is "Maraca Hero" - although Samba De Amigo pre-dates the Guitar Hero franchise by 5 or 6 years, originating as an arcade and Dreamcast game. Your goal is to match the rhythm pattern set for you, gaining points for each successful shake with bonus points for perfect timing.
Resto aqui:vooks