theforbidden1
Banido
Nessa revista vi o Final Fantasy XII isso vai sair para a Wii?
Consulta o Portal de Jogos da ZWAME. Notícias, Artwork, Vídeos, Análises e muito mais.
Não, é o Final Fantasy XII: Revenant Wings da DS.Nessa revista vi o Final Fantasy XII isso vai sair para a Wii?
Fonte: http://kotaku.com/338436/gearbox-on-maracas-gun-porn-and-caring-too-much"We're huge Samba fans. Huge Dreamcast fans," Pitchford tells me. "We totally told SEGA they had to let us do it. People want a Samba Wii game." SEGA consented, and Gearbox dove in trying to squeeze the max potential out of the Wii-mote. Sure, Nintendo is making tons of money with the Wii. Third party devs haven't been as rewarded for Wii innovation. Case in point: Capcom's Zack and Wiki, which posted embarrassingly poor sales figures. Pitchford does point out that SEGA has hit with Mario and Sonic at the Olympics — though, that game *does* feature Mario. Still, Pitchford is optimistic.
"Third parties are doing alright with the Wii if they spend the right amount of money and time," he says. "People bought the Wii for the promise of the Wii Remote."
While, the Dreamcast version of Samba de Amigo has specially designed maraca peripherals, Gearbox has the challenge of turning the Wii-mote into, well, maraca peripherals. Here's the challenge: The Wii-mote itself is high tech, while the Nunchuk Wii peripheral is not. Sure, it does have a three-axis accelerometer, but still isn't the same level of technology that's in the Wii Remote. What's more, the Wii-mote doesn't always know where it is in space. It knows it's been moved, but positioning it can be tricky. So getting the Wii-mote and the Nunchuk to input the same? Or what about making it so players can use two Wii-motes instead of a Wii Remote and a Nunchuk? Not easy! "It's possible," Pitchford explains. "You just need a lot of smart people who can do a lot of math." Attitudes like that (and only attitudes like that) will keep the Wii out of the third party hobo gutter.
No caso do Zack and Wiki eu não me consegui interessar por ele, também porque o marketing não foi suficiente para que eu conhecesse sequer algo do jogo que me leve a pensar "isto é bom" ou "não gosto". Passou-me ao lado como tantos outros.
deve estar em very easy e quem está a jogar não lhe dá nada.
Não tinha era ritmo latino naquelas veias.lool, era uma pessoa do sexo feminino...
Fonte: http://www.gamesradar.com/wii/samba.../a-2008021511355693089/g-20071025155843299024Samba de Amigo is back and looking as fresh as ever. And monkeys are still awesome, even if they are wearing sombreros and a scary fixed grin. Whether a maraca add-on makes it to store shelves remains to be seen, but we wouldn't bet against it, especially seeing as everything else from tennis racquets to baseball bats have been given a try. And, after all, it was one of the original game's unique gaming opportunities. Few joys in this life are as pure and simple as shaking maracas to cheesy tunes. Amigo FTW!
Acho que já está confirmado que não se limita à banda sonora dos anteriores (além de que não deve estar lá na integra, nem que seja por questões de copyright); e vão haver musicas novas.mais uma vez... parece muito vazio... espero que ainda tenha muitas horas de trabalho árduo pela frente e que a banda sonora não se limite às músicas do original... a Wii já provou ser capaz de bem melhor
http://n-europe.com/news.php?nid=11777News: Samba De Amigo Supports Pay & Play?
The sombrero-clad, maracca-shaking ape could be 'grooving on down' to some brand new downloadable content, if a placeholder boxart is to be trusted.
Nintendo shocked fans with a pleasant surprise earlier this year with the announcement that very soon, select Wii titles would be endowed with the Pay & Play service (allowing downloadable content and paid-for online services to be accessed). Japanese WiiWare launch titles Lonpos and Final Fantasy Crystal Chronicles: My Life as a King were given extra (paid-for) downloadable content shortly after their release, but we've yet to hear of a Wii retail title supporting the service.
That is, until now. US retailer GameStop have listed Samba De Amigo, the maracca-shaking, rhythm-based music title developed by Gearbox Software, with a new boxart emblazoned with the red Pay & Play icon. This is surely confirmation that the Wii version of Sega's monkey-grooving title will contain downloadable songs?
The original Dreamcast iteration of Samba De Amigo was updated with downloadable content from the internet in the form of 15 songs from Sega's history. If a last-generation console could do this, then this should be no problem for the Wii! Right?...
Fonte: http://wiiz.fr/article.php?a=17821- 40 songs, some new some returning from Dreamcast (mostly new).
- Game modes include: solo/single player, high score, quick-play, classic, battle, survival, hustle, mini-games, multi-player, 2 player cooperative, versus and more.
- Online Rankings/Leaderboards
- Pay & Play options confirmed, but unclear (new songs via DLC?)