WWDC23 5-9 Junho

Um Mac com o M1 a correr o Cyberpunk a 13fps nuns estonteantes 900p, e provavelmente devia estar com os settings gráficos todos no mínimo.

Muito dificilmente verás algo em condições. No Steam Deck o Proton funciona bem e perde pouca performance em relação ao nativo, pois o hardware é x86.

No Mac o Cpu é Arm e usa igualmente um Gpu totalmente diferente e custom em relação ao target desses jogos.

Por acaso são 15 fps em ultra.
Continuo achar que não vai ser esta nova tool que vai trazer mais jogos para OSX.

Mas em 2 dias, um user, consegiu meter o Cyberpunk a correr num Mac, imaginem o que os devs podiam fazer com 1 ou 2 meses de trabalho.
 
Eu quero acreditar que se querem livrar dos Intel. O tempo dirá.
Também acredito que seja. Estando a transição feita para a série M, e sendo os únicos suportados, talvez de para inovar ainda mais em software.

Mas concordo que o iPhone X deixar de ser suportado é agridoce. A minha esposa tem um e isto funciona muito bem !
Quando olhamos a frio, um modelo bonito, moderno, rápido, boas câmera, excelente ecrã… não há vontade nenhuma de descontinuar.
 
“The job of the designer is to try to imagine what the world is going to be like in five or ten years,” Newson told me. “You’re thinking, What are people going to need?”

In 2011, largely thanks to advances in the miniaturization of technology, the answer seemed to be a wearable notification device paired to a phone—making it yet simpler to exchange messages of love, or tardiness.

That summer, Google made an eight-pound prototype of a computer worn on the face. To Ive, then unaware of Google’s plans, “the obvious and right place” for such a thing was the wrist. When he later saw Google Glass, Ive said, it was evident to him that the face “was the wrong place.”

Cook said, “We always thought that glasses were not a smart move, from a point of view that people would not really want to wear them. They were intrusive, instead of pushing technology to the background, as we’ve always believed.” He went on, “We always thought it would flop, and, you know, so far it has.”

He looked at the Apple Watch on his wrist. “This isn’t obnoxious. This isn’t building a barrier between you and me.” He continued, “If I get a notification here, it will tap my wrist”—with silent vibrations. “I can casually look and see what’s going on.”
https://www.newyorker.com/magazine/2015/02/23/shape-things-come

Apenas umas declarações interessantes do Jony Ive e do Tim Cook em 2015. Bate certo com noticias recentes:
Cook was adamant in his preference for augmented reality, preferably in the form of lightweight glasses. “Nobody in here—few people in here—think it’s acceptable to be tethered to a computer walking in here and sitting down. Few people are going to view that it’s acceptable to be enclosed in something, because we’re all social people at heart,” he told a group of students at a 2016 technology conference in Utah.
Dan Riccio, who was Apple’s hardware leader as the headset project began, hired former Dolby Laboratories Inc. Chief Technology Officer Mike Rockwell in 2015 to work on device displays before Rockwell pivoted to assemble a team, which was dubbed the Technology Development Group, or T288, to explore head-worn devices. As Rockwell was getting started, Apple’s industrial design team, led by Jony Ive, the chief design officer at the time, was coming off the watch’s introduction and looking for its next initiative. It, too, was exploring head-worn devices and quickly got involved with Rockwell’s team.

Rockwell’s and Ive’s teams quickly disagreed on the project’s direction. The headset team initially wanted to build a device that would display virtual-reality content in video-realistic form. This goal required shipping a base station the size of a Mac mini that would beam over the most powerful graphics, enabling top-flight video games and hyperrealistic content. This setup has been a common way to increase the power of VR headsets, but device makers have increasingly sought to avoid it.

Ive, who remained involved in development until about a year ago, preferred a stand-alone, maximally portable device, even if this meant sacrificing some performance. He also expressed concern that Apple would end up creating a product that isolated humans from one another. Ive’s vision, which hewed much closer to Cook’s conception of a glasses-like device, eventually won over Apple’s executive team.
A person on the project describes a running joke that engineers were working on the hopeless N421 just to keep Cook happy. By 2019 the company had made little or no headway on developing a viable plan to make AR glasses.
Apple eventually postponed any serious product development on stand-alone glasses for years, all but killing the idea, according to people involved in the process.
One open question is how people who buy the device will use it. “It was very clear what the iPhone and iPad would do, but the watch meandered all over the place,” a person with knowledge of the product says.

“The headset will be similar, but there is hope that third-party apps will save it.” (One internal presentation suggested that people will wear the headsets to parties in the physical world, interacting with people through the external devices.)
Apple’s senior vice president for hardware technologies, has privately been a skeptic, likening it to a science project. Internally he’s warned that building the high-performing chips needed for the device could distract from new iPhone chips, which would probably drive more revenue.
Some employees have defected from the project because of their doubts about its potential, three people with knowledge of the moves said. Others have been fired over the lack of progress with some aspects of the headset, including its use of Apple’s Siri voice assistant, one person said.
“I suspect there’s a lot of internal pressure for the next big thing.”
https://archive.is/MbM4h
https://archive.is/2P6ec

Espero estar errado, porque este produto tem potencial, mas há ali coisas que me fazem pensar que já vi este filme, dentro e fora da Apple. No caso concreto da Apple, estou a pensar no Newton ou no Lisa. O problema não era serem maus produtos ou más ideias. Também irá depender do tempo e dinheiro que a Apple estará disposta a investir neste produto.
 
Última edição:
Back
Topo