Wii Wiiware/Jogos para download

Descarregamentos Wii Software explicados

Descarregamentos Wii Software explicados

A data de lançamento da versão europeia do WiiWare, entre nós conhecido como Wii Software, ainda não foi anunciada pela Nintendo, mas ao menos já sabemos como é que este serviço irá funcionar. Utilizando como exemplo o jogo Final Fantasy Crystal Chronicles: My Life as a King, o blog Wired explicou os pormenores.

Numa primeira fase, os jogadores terão de aceder à Wii Shop, onde irão encontrar uma actualização para o jogo da Square Enix que lhes vai permitir posteriormente instalar uma espécie de loja in-game em Crystal Chronicles. A partir dessa loja, os jogadores passarão a ter acesso a todos os conteúdos descarregáveis disponíveis, desde novas raças, a uma casa maior ou até mesmo a novas vestimentas para o seu rei. A loja apresentará os preços dos produtos, os pontos da conta do jogador e até o resultado pós-compra.

Claro que estes conteúdos não vão sair baratos para o bolso dos fãs, ainda por cima tendo em conta que FFCC: My Life as a King é já um dos títulos mais caros do Wii Software. Só o jogo custa 1500 Pontos Wii (15 euros), depois cada raça irá custar 3 euros, as roupas 1 euro, o mesmo que para a casa, enquanto que um elemento especial para dar moral às tropas custará ainda outros 2 euros. No total, o jogo completo por cerca de 30 euros. Um título bem simples e pequeno… mas, também, quem quer ter uma vida de rei tem de se sujeitar a estas coisas.

Fonte: MyGames

CumpS
 
O kogo custar 15€ não é mau, dado que isso acontece na PSN e no XBLA. Mas agora esses extrazinhos todos? Cheira-me a rip-off...
 
[Wiiware] Nintendo anuncia os títulos de saída nos EUA

Segunda feira é o lançamento do Wiiware nos Estados Unidos, a Nintendo anunciou quais os títulos que estarão disponíveis na abertura:

Nintendo announces US WiiWare launch titles


This Monday sees the launch of WiiWare in North America, Nintendo’s independent gaming download service for the Nintendo Wii. There’ll be - count ‘em - six titles available at launch, including Square Enix’s Final Fantasy Crystal Chronicles: My Life As A King, Frontier’s LostWinds and XGen’s Defend Your Castle.


Final Fantasy Crystal Chronicles: My Life As A King (1 Player, 1500 Wii Points):






My Life as a King is a fantasy city-building simulator in which the player creates a kingdom from the ground up. Starting with a a barren town consisting of a lone castle and a large power crystal, by using the crystal’s power the player can magically place a variety of buildings to populate the settlement and draw in residents. To continue using the crystal to build up the settlement, the player must accumulate spirit power which must be obtained from smaller crystals found in the dungeons and caves that surround the town.
According to legend, a deserted town now serves as the lifeless reminder of a once powerful kingdom. The young son of an exiled king reaches this land after a long journey, finding only an abandoned castle – and a magic crystal. Though tarnished by years of neglect, the crystal has maintained its luminous glow and bestows upon the boy the power of architek, the ability to manifest memories into reality. With the help of loyal servants and audacious adventurers, the new king dutifully prepares to rebuild his people’s homeland in this new realm.
LostWinds (Frontier, 1 Player, 1000 Wii Points):






LostWinds is a platform/adventure video game in development for WiiWare. It stars a young boy named Toku tasked with saving his homeland from the vengeful elemental Balasar with guidance from fellow wind elemental Enril. The player controls Toku, but simultaneously uses the Wii Remote to draw directional paths on-screen that control the wind. Wind is used to enhance Toku’s jumps, defeat or immobilize enemies, and solve puzzles.
Built with Frontier’s in-house 3D game-engine technology LostWinds puts “the power of the wind in the palm of your hand” as you wield the awesome powers of Enril the wind spirit - from raging tornados to the gentlest breeze – to guide and protect Toku, a young boy who is the only one who can help you release the curse placed upon the world of Mistralis by evil Balasar. Mistralis is a stunningly presented, magical land full of wonder and intrigue that bursts to life with your every action and exploration. The game’s novel, playful control mechanism lets you use Enril’s elemental powers to help Toku in your quest to overcome Balasar – powering his jumps and glides through Mistralis’ different regions, buffeting and smashing enemies, and solving puzzles.
Defend Your Castle (XGen Studios, 1-4 Players, 500 Wii Points):






The basic gameplay of Defend Your Castle is to dispatch all enemy units before they reach your castle. There are various ways of accomplishing this task, such as picking up your enemies and throwing them up into the air and attacking them with a large array of weapons such as magic spells and arrows.
The Barbarian hordes have amassed their forces once again to challenge your domain. Will you and your court rise to the challenge, or stand aside as the invaders raze your Castle to the ground?

Pop (Nnooo, 1-4 Players, 700 Wii Points):






Pop involves the player popping bubbles to score points against a time limit. Players click on bubbles that float up the screen using the Wii Remote, gaining bonus points if popping successions of bubbles, and adding more time to the clock. The game also supports competitive multiplayer for up to 4 players, which involves each player trying to score as many points as possible in a set time limit. Power-ups can also be collected to hinder the other players. These include darkening the whole screen save for the area around the collecting player’s cursor, or shocking opponents with a lightning bolt to stop them from popping bubbles.
The single and multi-player game will give gamers the chance to burst their way through waves of bubbles - grabbing power-ups, multipliers, chains and aiming for worldwide high-scores. Pop™ is designed to be enjoyed by all ages, either in single player or with up to three friends and allows people to steal points from opponents and use the controller to pump up the bubbles for bigger explosions. It is based around a simple concept which anyone can pick and play with layers of skill involved. Core gamers and those new to the Wii™, or games in general, will all find it enjoyable.

V.I.P. Casino (High Voltage, 1-4 Players, 700 Wii Points):

V.I.P. Casino: Blackjack re-creates the casino experience, with fully animated players and a realistic Las Vegas dealer. Single players can increase their bankrolls, while multiple players can engage in a head-to-head mini-blackjack tournament.

TV Show King (Gameloft, 1-4 players, 1,000 Wii Points):







Up to four players, represented by Miis, compete against each other in a three round trivia contest. The 3000 trivia questions cover a wide range of subjects, ranging from geography and general knowledge to pop culture, with a number of region specific questions.
Players are given timed multiple choice answers, with players selecting the correct answer on their screen with the Wii Remote, with the fastest selections resulting in greater prize money. Players can also take their chances for greater rewards by spinning a wheel with both good and bad outcomes between rounds. At the end of the game, the two highest scoring players are pitted against each other to determine the winner.
TV Show King transforms your living room into a real TV quiz show studio where you’ll face the challenge of answering more than 3,000 questions across six different categories. Compete against family and friends and use your Wii Remote controller in original ways to make it to the finals to see who can win the greatest amount of cash in one final, deciding duel.

“WiiWare is to the video game industry what independent films are to Hollywood,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “WiiWare lets developers experiment with new ideas and experiences. Combined with our collection of classic Virtual Console games, Wii provides one-stop shopping for the greatest games of the past – and the future.”

Fonte: Nintendic
 
devias postar na thread, do wiiware


Esse tv show king interessou-me é praticamente um buzz por 10€
O lostwinds afinal são 1000 em vez de 500 é pena
 
Esse jogo Pop é mesmo verdade? Ou é alguma brincadeira de mau gosto? Já agora façam um jogo em que temos de chutar bolas ou varrer o quarto....
Já vi jogos melhores no miniclip, preço---> 0€
Daí só acho que valham a pena o FF e o Lost Winds.
 
Para além dos obvios (lost winds, defend your castle), estou bastante interessado no TV Show King...parece-me uma coisa óptima para jogar com amigos, familia, tipo o Buzz da PS2...será que vai ser traduzido para português?
 
Para além dos obvios (lost winds, defend your castle), estou bastante interessado no TV Show King...parece-me uma coisa óptima para jogar com amigos, familia, tipo o Buzz da PS2...será que vai ser traduzido para português?

Atenção que estes jogos não é só traduzir... tens muitas perguntas relacionadas com o País do jogo, pelo que, aponto como resposta a essa questão um não...
 
Nintendo confirma a data europeia de lançamento e os títulos disponíveis no lançamento, diferem um pouco dos lançados nos EUA.

NUNCA MAIS CHEGA O DIA 20!

Yesterday saw the launch of WiiWare in North America, and today Nintendo has confirmed the launch line-up for the European version of the service, which launches on May 20. There are a few differences, but like the US, WiiWare’s first day is headlined by Final Fantasy Crystal Chronicles: My Life As A King and LostWinds.

Final Fantasy Crystal Chronicles: My Life As A King (1 Player, 1500 Wii Points):



My Life as a King is a fantasy city-building simulator in which the player creates a kingdom from the ground up. Starting with a a barren town consisting of a lone castle and a large power crystal, by using the crystal’s power the player can magically place a variety of buildings to populate the settlement and draw in residents. To continue using the crystal to build up the settlement, the player must accumulate spirit power which must be obtained from smaller crystals found in the dungeons and caves that surround the town.
According to legend, a deserted town now serves as the lifeless reminder of a once powerful kingdom. The young son of an exiled king reaches this land after a long journey, finding only an abandoned castle – and a magic crystal. Though tarnished by years of neglect, the crystal has maintained its luminous glow and bestows upon the boy the power of architek, the ability to manifest memories into reality. With the help of loyal servants and audacious adventurers, the new king dutifully prepares to rebuild his people’s homeland in this new realm.
LostWinds (Frontier, 1 Player, 1000 Wii Points):



LostWinds is a platform/adventure video game in development for WiiWare. It stars a young boy named Toku tasked with saving his homeland from the vengeful elemental Balasar with guidance from fellow wind elemental Enril. The player controls Toku, but simultaneously uses the Wii Remote to draw directional paths on-screen that control the wind. Wind is used to enhance Toku’s jumps, defeat or immobilize enemies, and solve puzzles.
Built with Frontier’s in-house 3D game-engine technology LostWinds puts “the power of the wind in the palm of your hand” as you wield the awesome powers of Enril the wind spirit - from raging tornados to the gentlest breeze – to guide and protect Toku, a young boy who is the only one who can help you release the curse placed upon the world of Mistralis by evil Balasar. Mistralis is a stunningly presented, magical land full of wonder and intrigue that bursts to life with your every action and exploration. The game’s novel, playful control mechanism lets you use Enril’s elemental powers to help Toku in your quest to overcome Balasar – powering his jumps and glides through Mistralis’ different regions, buffeting and smashing enemies, and solving puzzles.
Pop (Nnooo, 1-4 Players, 700 Wii Points):



Pop involves the player popping bubbles to score points against a time limit. Players click on bubbles that float up the screen using the Wii Remote, gaining bonus points if popping successions of bubbles, and adding more time to the clock. The game also supports competitive multiplayer for up to 4 players, which involves each player trying to score as many points as possible in a set time limit. Power-ups can also be collected to hinder the other players. These include darkening the whole screen save for the area around the collecting player’s cursor, or shocking opponents with a lightning bolt to stop them from popping bubbles.
The single and multi-player game will give gamers the chance to burst their way through waves of bubbles - grabbing power-ups, multipliers, chains and aiming for worldwide high-scores. Pop™ is designed to be enjoyed by all ages, either in single player or with up to three friends and allows people to steal points from opponents and use the controller to pump up the bubbles for bigger explosions. It is based around a simple concept which anyone can pick and play with layers of skill involved. Core gamers and those new to the Wii™, or games in general, will all find it enjoyable.
TV Show King (Gameloft, 1-4 players, 1,000 Wii Points):



Up to four players, represented by Miis, compete against each other in a three round trivia contest. The 3000 trivia questions cover a wide range of subjects, ranging from geography and general knowledge to pop culture, with a number of region specific questions.
Players are given timed multiple choice answers, with players selecting the correct answer on their screen with the Wii Remote, with the fastest selections resulting in greater prize money. Players can also take their chances for greater rewards by spinning a wheel with both good and bad outcomes between rounds. At the end of the game, the two highest scoring players are pitted against each other to determine the winner.
TV Show King transforms your living room into a real TV quiz show studio where you’ll face the challenge of answering more than 3,000 questions across six different categories. Compete against family and friends and use your Wii Remote controller in original ways to make it to the finals to see who can win the greatest amount of cash in one final, deciding duel.
Dr. Mario & Germ Buster (Nintendo, 1-4 Players, 1000 Wii Points):

Dr. Mario & Germ Buster is the latest in the long-running puzzle game series.
As with other Dr. Mario games, players must manipulate pills to destroy colored viruses in the game area. Dr. Mario Online Rx also features a version of the Nintendo DS title Brain Age 2’s “Virus Buster/Germ Buster” mini-game, which uses the pointer function of the Wii Remote to move pills, and now allows up to four players to participate cooperatively.
The title supports the Nintendo Wi-Fi Connection service, allowing players to compete with one another over the Internet. Players can also use their Mii characters instead of Mario series characters during gameplay.



Pirates: The Key of Dreams (Oxygen Games)
Pirates: The Key of Dreams is a frantic nautical shoot-em-up available exclusively through the Nintendo Channel - Sail your way across the Caribbean, cannons blazing, looting booty, running blockades, and ultimately, battling Blackbeard himself.
The player takes control of a Navy Captain sent deep undercover as a ruthless Pirate, in order to seek out and retrieve The Key of Dreams, a valuable and dangerous cursed artifact. Rescue castaways to bolster your ship’s crew, gaining performance increases to your navigation, weaponry, structural integrity and cartography skills. Collect increasingly powerful weaponry including Rockets, Mines, Chain Shot, Saw Blades and a Flamethrower to hurl destruction into the path of your enemies. Play against three of your scurvy friends or AI opponents in pitched multiplayer battles over 35 levels, in seven themed environments. Choose from different ship types that reflect your play style, and play in turbo mode if you think you’re Pirate enough!
Star Soldier R (Hudson, 800 Wii Points):

This tournament-style outer space shooter challenges players to achieve a high score in either a 2-Minute or 5-Minute Mode. In 2-Minute Mode, players have just enough time to battle through one action-packed stage and one giant boss. In 5-Minute Mode, they also have enough time to fight their way through a second level with its own boss. Additionally, players can play Quick Shot Mode to see if they have the fastest trigger fingers around! Once gamers have their scores, they can go to the online leaderboards to see how they compare with other players in their region and can keep playing to improve their ranking. There’s also significant depth and replay value to this challenging game, as players can keep practicing to learn all of the different strategies to achieve bonus points in both 2-Minute and 5-Minute Modes. If they discover them all, players might have a shot at having the top score in the world!
Toki Tori (Two Tribes):



Toki Tori for Nintendo Wii marks the entry of Two Tribes into the world of home-console games. Based on the critically acclaimed Game Boy Color game, this update improves the original on every front.
Sporting a new look, updated content and a completely overhauled Wii Remote control scheme, the game offers players of all ages a classic gaming experience while making the most out of Nintendo’s Wii console. The gameplay in Toki Tori is a blend of two genres. While it looks like a platform game, it’s a puzzle game by heart. Players will have to look and plan ahead carefully while using a variety of items, such as the Telewarp, Freeze-o-Matic and InstantRockTM to name but a few.

Fonte: Nintendic
 
Já esta online o Wiiware :D !!!

Lost Winds vais ser meu!

É hoje que o Nintendo Channel tambem fica disponive não é?

Edit:
parece que o Dr Mario tem demo de borla.. nice.
Vou já comprar o Lost Winds!
 
Já estou a fazer download do Final Fantasy Christal Chronicles: My Life as a King :D

Já agora, comprei pontos na própria Wii... muito rápido e prático. Gostei :)
 
Sim, comprar pontos pela Wii é a melhor coisa do serviço.. andar com tretas de cartões não esta com nada.

Já comprei o Lost Winds e já joguei 5m... daqui a bocado vou pegar a serio no jogo.. promete! :D

Espero não me desiludir porque estou muito entusiasmado com este jogo.
 
Para jogar o demo do Dr. Mario é preciso ter o friendcode de um amigo que tenha o jogo completo, pois o demo so dá para wifi battle.
 
Para jogar o demo do Dr. Mario é preciso ter o friendcode de um amigo que tenha o jogo completo, pois o demo so dá para wifi battle.

Eu sei, arranjei um gajo que tinha comprado.. experimentei e não gostei muito... não gosto muito deste tipo de jogos mas ele gosta.

Seja como for, agora é hora de Lost Winds :]
 
Que roubalheira, os preços deviam estar em dollars, 10$ são 6.4€, era quase metade que se poupava :P

Alguém experimentou o Star Soldier R? Recomenda-se?
 
Se fores ver os detalhes do jogo diz "text on screen will be on english" por isso provavelmente o jogo é somente em inglês e não esta traduzido :(
 
Entrevista com a Two Tribes, developer do Toki Tori.

Today is the European launch of Nintendo's online distribution service, WiiWare. One of the most interesting launch titles is the game Toki Tori from developer Two Tribes. VGChartz spoke to Two Tribes' creative director Collin van Ginkel about Toki Tori, WiiWare, and game development.


Can you introduce Two Tribes to us?

Two Tribes is a Dutch game developer. We started around 2000. Soon after we were formed our first game, Toki Tori, was published for the Game Boy Color.
Our most recent games were Garfield 2 and Worms: Open Warfare 2 for the Nintendo DS. At the moment we’re finishing up Toki Tori for WiiWare and we’re very busy on Rubik’s World for DS and Wii.


Can you tell us something about Toki Tori, the game you made for WiiWare?
Toki Tori is a remake of the Game Boy Color game. The gameplay is a mix between a Puzzle and a Platform game and requires quite a bit of thinking. Toki Tori (the main character, red.), will use several items, like the Slug Sucker, Bridge Builder and Ghost Trap, during the game. By combining the different items the player has to reach the different eggs that are hidden in the levels.

Toki Tori for WiiWare can be seen as a second chance for the game. When the original launched on Game Boy Color, the Game Boy Advance was already on the market. We wanted to reach a wider audience for the game and therefore came up with the Wii version.

However, the Wii version does differ a lot in gameplay from the GBC game! We took the original and tried to adapt that as well as possible to Wii. The result is a completely new way of controlling. The player can point and click at a position in the level, after which Toki Tori will walk there himself by taking the shortest route. Besides that the levels are tweaked, completely new levels are added and the audio-visual presentation has been totally renewed.

Toki Tori is designed to be enjoyed by everyone. It starts relatively easy, but becomes quite a challenge further on in the game.

The concept behind Toki Tori is a unique mix between two game genres. We’ve learned that Toki Tori can be quite a tough game, but gamers will nevertheless keep trying to beat that one challenging level.


What made you decide to develop for WiiWare?
The great thing about WiiWare is that you control everything yourself. Both the creative and the business decisions are in the hands of the developer, where normally the publisher would have a big say in these things. With WiiWare we’re free to make what we want.


Can you tell us about WiiWare’s limitations? Does Nintendo set any demands?
The biggest limitation is of course the size of the game. For WiiWare the file size is a lot smaller than a retail title. All the functionalities of the Wii can be used. Nintendo made WiiWare very open and they don’t have a lot of demands for the games. Some minor details are mandatory, like an ESRB/Pegi rating, but it doesn’t get much further than that and a technical check.


Do you see WiiWare as a full-fledged platform or more as an extra between normal retail games?
It’s a new market for Wii developers. We definitely see it as a full-fledged platform. We’re used to limited sizes, due to our main focus on Game Boy and DS games.


Will we see Toki Tori on another platform?
We won’t rule that out completely, but for now Wii will be the only platform where you can play Toki Tori!


What are your expectations for Toki Tori?
Like probably every other WiiWare developer we don’t know what kind of sales to expect of the new service yet. We can only wait.


How will you market the game? Any plans to reach the so called “casual gamer”?
Predominantly via the website http://www.tokitori.com. You’ll find movies and screenshots there, but also hints and tips for those that already bought the game. The game will also be featured on the new Nintendo Channel. Toki Tori isn’t made with the casual audience in mind. The new controls do make the game more accessible of course.

Companies like Capcom and THQ have published your previous games. Is it a big step for a relatively small developer like Two Tribes to do the publishing yourself? And can you describe how you’re normally dealing with publishers?
Like I said earlier WiiWare doesn’t require a publisher anymore, however we expect that the big publishers will contribute significantly to future WiiWare games. In our case, by publishing the game ourselves, we take the financial risk. The choice the developer has to make is between financial security and creative freedom. The way we cooporate with our publishers varies. Sometimes you’ll receive a free assignment; other times there are a number of restrictions. In any way, Toki Tori is completely made up and developed by us.


Does the so called “console war” have any impact on Two Tribes?
We are very much amused by the enthusiasm some gamers have for their consoles. For us however other things are much more important than who’s the number one console. For a developer it’s more important to know what audience buys a certain console, what possibilities does the console offer, etc.


From a developer perspective; how do you see the significant difference in horsepower between PlayStation 3/Xbox360 and Wii?
We’re predominantly a handheld developer and we only recently made the step towards Wii. A console like Wii is challenging enough.
The difference in specs between the different platforms isn’t interesting to us anyway, since we’re not aiming for the big-budget Hollywood-kind-of games.
Still, a WiiWare game can be just as expensive to develop as a regular Wii game. It’s all about the size of the game, the content, the graphics, etc. I think there are numerous retail Wii games that were cheaper to produce than Toki Tori.


How do you see the Dutch game industry developing? Both yourself and Guerilla are working on the big consoles now.
Even though we’re now making Wii games, we don’t have the ambition to create enormous blockbusters, like Guerilla does. For the moment Two Tribes will keep focussing on more compact games. We think that the Dutch game industry has made lots of progress in the recent years. More and more schools are offering game-related studies, which means developers can find more talent.


What are the future plans for Two Tribes?
Well, we’d love to do a new WiiWare game, but of course we have to wait for the results of Toki Tori. Furthermore we’re working on Rubik’s World for Wii and DS and ReWind, a new DS project of which I can’t say much now, but keep an eye on our website.


Why must everyone play Toki Tori?
If you like challenging Puzzle/Platform games, you can’t go wrong with Toki Tori! This WiiWare version is the best Toki Tori so far and I challenge everyone to beat all levels, including the extra-hard optional ones! I guarantee you that it won’t be easy!

And if you like Toki Tori, tell other Wii owners! Mouth to mouth advertising is the best advertising we can have!


Note: The interview has been translated from Dutch by the author

Toki Tori will be sold for 900 WiiPoints

in http://www.vgchartz.com/news/news.php?id=1183
 
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