STORY
Just a couple of months after Link and Tetra's pirates set sail to find a new land, Tetra discovers a suspicious ghost ship and boards it all alone. Then she finds herself in trouble and she can't leave the ship. Link tries to rescue Tetra, but he falls to the sea and faints. When he wakes up, he finds himself in an unknown island (Shiwan saved him). While looking for clues to find the ghost ship, Link unexpectedly meets Lineback, who's after the treasure of the ghost ship. Since both are looking for the ghost ship, they decide to join forces.
There's also a prophecy that worries a certain fortune-teller: "An evil darkness... A huge ocean... And the voice of a sacred light." (the Fortune Teller is from the Gerudo Tribe)
GAME MECHANICS
The player will follow these steps to advance in the game:
1) Explore the underground temple
2) Find a new sea chart
3) Go to a new island
4) Beat the monsters on the island and get some sand of time
5) Continue to explore the temple and repeat steps 2-5
6) Find the ghost ship?
When you enter the cursed underground temple, the time left before Link starts to lose his strength will appear on the upper-left corner of the upper screen.
The sea charts you find in the temple will allow you to sail new waters, and the deeper the charts are in the temple, the farther you'll be able to sail to and discover new islands.
In the islands, you'll look for clues about the ghost ship, solve puzzles, explore dungeons, get new items, and beat monsters.
CONTROLS
If you touch with the stylus a point far from Link, he'll run there (and he'll jump automatically if needed), whereas if you touch a near spot, he'll walk there.
Touching the arrows that appear on the screen will make Link move objects in that direction.
Link has three different sword attacks, depending on the way you move the stylus.