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junglebvs disse:Ajudava se no inicio do topico dissessem minimamente q jogo é
QuickFire disse:True Quero é saber quando é que esta perola sai ca para fora
Spore touches upon a wide array of gameplay concepts as the action evolves alongside the player's creature. Wright revealed six different themes of gameplay: tidepool, evolution, tribal, city, civilization and invasion. Each of these modes draws upon its influences while remaining stylistically consistent with the rest of the game.
* Tidepool phase: In the game's initial state, the action most resembles a sort of free-form Pac-Man. There's also a strong hint of Super NES classic E.V.O. and quirky GameCube cult favorite Cubivore; fighting and consuming other creatures allows you to adjust the form and abilities of your creature.
* Evolution phase: Once your creature begins to grow and take on a distinct physical form, the game switches to a more Diablo-like feel. With its emphasis on battling other creatures to strengthen yourself while making forays away from your safe haven, this section is very much about growth and development.
* Tribal phase: When your creation has achieved a satisfying level of physical development, you can focus on its mental acuity. At this point, you relinquish control of an individual and instead move to a streamlined RTS interface, caring for an entire tribe of your homebrewed beasties, giving them tools, food and slowly upgrading their state of existence. Think Populous.
* City phase: Here the game becomes more like Wright's own SimCity, with emphasis resting primarily on building up the technology, architecture and infrastructure of your race's dwellings.
* Civ phase: Once your city is established, you can zoom out to the global scale. Here your people begin seeking out other cultures in a Civilization-style experience. Interfacing with the rest of the world can be tackled in many ways, be it militaristically or diplomatically; on foot, in boats or by airship. Ultimately, however, the goal is for your creatures to conquer the planet.
* Invasion phase: Once the world is your oyster, you can move on to other worlds in your solar system to colonize or terraform. And beyond that you'll find other solar systems, scattered throughout a beautifully-rendered galaxy in which planets lurk among dust clouds and black holes spew ejecta. Here you set forth to make contact with other planets.
WiredNetwork: What would a Spore expansion pack be like?
Wright: Well, I'm more interested in expanding this game broadly rather than deeply. With Spore, I want to take parts of the game to different platforms and then sell parts of it to people who never bought the original game.
That's what I mean by expand broadly. So, for example, we could pull out the creature part of this game, where I'm designing the creature and having them live and interact, and do a version on a handheld system
Fonte: http://kotaku.com/gaming/spore/spore-heading-to-handhelds-157351.phpSpore Heading to Handhelds
Electronic Arts’ Spore team is looking for an “experienced designer that will be responsible for designing, creating and maintaining game systems and content for SPORE Handheld titles.” Notice that “s” on the end of the word title? So, you would think that someone as creative as Will Wright would be all over the Nintendo DS, and EA is all about cross-platform, so expect a Playstation Portable version. The fact that the experience they are looking for includes Java leads me to believe that we may even be in store for cell phone versions.
eyeliner disse:Se assim fôr, é bastante básico. Cria-se uma besta assassina e toca a matar tudo o que aparece
à frente... De certeza que o habitat do bicharoco terá uma grande parte no seu desenvolvimento...
eyeliner disse:Se assim fôr, é bastante básico. Cria-se uma besta assassina e toca a matar tudo o que aparece
à frente... De certeza que o habitat do bicharoco terá uma grande parte no seu desenvolvimento...
BlindMan disse:Mas ai está a piada do jogo, tu NUNCA estarás no topo da cadeia alimentar
ele [o Will Wright] vai dar uma entrevista na GDC... no dia 24 julgo, e a palestra dele segundo creio tem tudo a ver com o Spore, pelo que me pareçe que também vais ter uma boa entrevista e discurso do próprio a explicar o conceito para te ires entretendoThunderh disse:Decididamente parece-me que vou ficar agarrado a previews, videos e shots até esta obra prima sair penso que seja o melhor jogo de sempre se tudo correr como se pensa.