mesenga
Power Member
Muito promissor. Eu que cresci com beat-em-ups como Final Fight e Double Dragons, fico à espera com alguma ansiedade por este jogo.
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Muito promissor. Eu que cresci com beat-em-ups como Final Fight e Double Dragons, fico à espera com alguma ansiedade por este jogo.
Fonte: http://www.capcom-unity.com/ask_cap...8488791/What_if_Spyborgs_succeeds?num=10&pg=2Sven disse:Creative directors from three ratchet games and resistance isn't bad, no?
If we're successful, naturally there'll be more. Fingers crossed.
Press release disse:The Wii is about to get more action packed. Today we are announcing that arcade-style brawler Spyborgs will be available to purchase exclusively for the Wii on Friday 25 th September across PAL territories.
Players will come together in two-player co-op to face over 35 stages of mind-blowing challenges packed with epic boss battles and swarms of enemies that only a team of two can defeat!
Fonte: http://www.capcom-unity.com/s-kill/blog/2009/08/07/new_spyborgs_trailerUpgrades? Yep--you can power up your abilities as you go, choosing your own adventure by upgrading your health damage, special move set, or special move meter (that's how often/fast you can do the special moves).
You buy the upgrades with the orbs you collect for beating down bots, and the bigger your combo, the more bonus orbs you'll have to spend on upgrades.
Spyborgs lands next month, exclusively for the Nintendo Wii.
Fonte: http://www.capcom-unity.com/s-kill/blog/2009/08/06/spyborgs_combo_video_exhibitionOur resident combo-master Derek has spent more time scrapping Spyborg's bots than perhaps anyone alive, so we asked him to drop a little science on how to rack up massive combo bonuses in our new brawler.
What's that? Combos? That's right--Spyborgs has em in spades (after each hit, you have a window of time to continue with another hit to extend your combo). While noobs might be able to mash their way through most situations, more discerning players can find ways to score 100+ hit combos with a little creativity and some old-school arcade chops.
Read on for Derek's behind-the-scenes tips and tricks!
PS- once the game comes out, if you can beat Derek's current record of 350 hits, record it, send to me, and I will shower you with prizes...
--Clan is the best at generating high combo scores, because she does the least damage. Since she has to hit the enemies more in order to kill them, she can rack up higher combos than the other two characters. Similarly, you get better combo scores using weak attacks instead of heavy attacks.
--Destroying crates and other objects in the environment also adds to your combo score. Make sure to keep your combo going by destroying objects in the environment whenever enemies are not available.
--Stinger’s gun can be used to shoot objects and enemies across a gap from you, allowing you to keep your combo going even when there are no enemies or other objects in reach.
--Stinger also the runs the fastest, which makes him the best at getting from crate to crate.
--Once you unlock it, you can use the Dash Attack to get to crates or enemies quickly that you might not otherwise be able to reach in time. Clan’s dash attack is the best, as it can be canceled into her weak attack string.
--Because of the above, the best two-Spyborg team for scoring large combo values is Stinger and Clan. Switch between them frequently to take advantage of their different strengths!
--In several places in the game, you will come to bridges that are so long it is not possible to walk across them before the combo timer expires. When this happens, you can still carry your combo through in one of the following ways:
- Using Stinger, you can leave a crate behind you, walk halfway down the bridge, and then turn around and shoot the crate you left. You can then continue walking down the bridge until you get close enough to shoot an enemy.
- Using two players, you can leave one player behind on the original platform, and have them destroy crates periodically to keep the combo counter running. Meanwhile, the other player can use this time to cross the bridge and engage the enemy.
--When enemies become invincible, you can use a Team Attack on them to keep your combo going. This will not only add points to your combo meter, it will also take up enough time that any other invincible enemies lose their invincibility before you return.
--In several places in the game, there are enemy generators that continually spit out new foes. These are prime locations for getting giant combos!
Sabes que esta equipa é composta de dissidentes da Insomniac do Ratchet and Clank não sabes? (e da Naughty Dog do Jak and Daxter e da Blizzard)
Bora lá hypar isto pessoal. Parece ser um jogo de qualidade.