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A ubi tira quase sempre screenshots dos devkits.E as fotos continuam a ser de resoluções superiores à consola.
Red Steel Developer Blog #6
Hi everyone,
This is Marie-Sol from the Red Steel development team! I want to take this opportunity today to give you different news and updates about our game.
As you can imagine, we are in a very busy period of time for quite a few weeks now. We're focused on polishing the game and controls, debugging and also finalizing the multiplayer modes of Red Steel that we will reveal soon.
In August, we were excited to attend the Game Convention in Leipzig. In fact, even if we could not present a new version of the game vs. E3 at that time, it was the first time we could present the game massively to Europe. The feedback we received during the show was very enthusiastic and a big source of motivation for the team!
More recently we have been part of the worldwide Nintendo events, in New York, London and Tokyo. We were very proud to finally reveal first maps of the game! If you’ve seen the last video we put on the Net at the same time, this will give you an idea of what’s to come.
Now, these days, play testing and pizza are our main daily and nightly tasks. But it’s worth it. Especially when we see the results. We think we’ve succeeded in getting impressive visuals and effects that you will also discover through the whole game, such as traditional Japanese houses, impressive bamboo forest, and very nice weather effects … I don't want to reveal too much on what happens there but I'm sure you'll like it too!
To finish, I just wanted to let you know that we keep reading your reactions and feedback on the internet. Thanks for your support!
Talk to you soon for more news!
Marie-Sol
Um bocado kill bill rip off não?
Erm.. ao dizer que o jogo é ripoff do Kill Bill está subentendido que o Kill Bill define um estilo.. o que não é verdade.Jogos informáticos franceses é que não foi
We spent a whole day playing a brand new version of the game.
The most important improvements as far as we're concerned come in the form of vastly improved controls, partly due to the new controllers, which feature extremely accurate pointing devices and refined sensor bars. Mostly though its mainly down to hard work.
Red Steel now plays extremely well.
Destructable environments , push remote towards the screen to zoom. Gesture to defeated enemies to direct them they are free to go.
With mere months to go, the dev team are determined to keep some aspects of the game secret.
Split screen works very well.
The team couldn't resist showing us the new graphics, red steel team has started to implement some fantastic new effects. Anyone who's watched red steel footage in action should forget what they've seen so far. You'll have to trust us that the new stuff we've seen is truly amazing. We were treated to 3 areas and they all looked stunning. A red steel video has shown some truly unbelievable character animations. The traditional dojo at night, shows that the wii can thrown special effects around like there's no tommorrow. There's a lightning storm outside and the rain is pouring down so hard that little rivers are running down the wooden pillars.
It's a little bit like RE4's village area only far more impressive. Meanwhile waterlogged passages ;eve; demonstrates the potential of the wii as far as textures and atmosphere are reminiscent of RE4. You're exploring a claustrophobic network of passages with water all around you.
Finally in one stage you have to escape a burning dojo and we're not exaggerating when we say it features the best fire effects we've ever seen.
All these effects will be shown off at their finest because the version of the game we played was in true 16:9 widescreen 480p at 60 frames per second. Ubisoft is achieving some amazing things with the wii hardware and we can't imagine how good wii games are going to look in the future if this kind of quality is achievable on a launch game.
Just as we started wondering whether ubisoft had something to hide, we're pleased to report that the developers silence has been worth it, the near finished version of red steel is delivering on all the promises that ubisoft has made since e3. This is going to be a must have for all action fans.
Directamente da Nintendo Oficial Magazine UK:
It's a little bit like RE4's village area only far more impressive. Meanwhile waterlogged passages ;eve; demonstrates the potential of the wii as far as textures and atmosphere are reminiscent of RE4. You're exploring a claustrophobic network of passages with water all around you.
E que disseram?ontem passou uma preview ao jogo, adivinhem só, no AXN!
O melhor está para vir; de amanhã (terça) a quinta, ou 3ª e quinta (não consegui entender ainda), vai haver um evento da ubisoft (ou onde a ubisoft participa) em Paris, talvez possamos esperar mais detalhes e quem sabe umas imagenzinhas/trailer.Óptimas noticias!
Então é perfeitamente possívelSerá? A parte da aldeia com trovoada está do melhor que eu vi em um jogo.