Consulta o Portal de Jogos da ZWAME. Notícias, Artwork, Vídeos, Análises e muito mais.
Bom, independentemente de favorecimentos/dualidade de critérios e afins... Acho que a Square tem uma atenuante aí; com o FF7 na N64 pisgaram-se digamos, "a tempo", com a PS3... já estavam atados ao barrote; e uma vez que esses projectos não são viáveis, como são, na wii, pouco trabalho se resgatava dos assets e engines que criaram pelo que remédio têm eles senão ir em frente. Em suma... foi o timing que foi diferente. Podemos argumentar que não é justo e eles já deviam ter saltado o barco, sim... Mas se a Square tiver algum juizo também não gosta de estar a enfiar dinheiro num fosso.então a square desiste da nintendo por ser tão caro fazer jogos para a N64, mas quando a adorada PS3 é mais cara e complicada para fazer jogos não desistam dela...
Fonte: http://www.videogamer.com/news/10-01-2008-7228.htmlWii version of Bionic Commando a possibility
Producer says if gamers want it, Capcom will look into it.
Speaking to VideoGamer.com in an interview found elsewhere on the site, Capcom's Ben Judd said that a Wii version of the sequel to the 1988 NES original would largely depend on how much Bionic Commando's fans want it.
When asked if a Wii version could ever come to the Wii, Judd said: "It will largely depend on what the fans want for the future of Bionic Commando."
"If the interest is there, of course we want as many people as possible to appreciate this great franchise."[/U]
Some Wii-owners have expressed their disappointment that the game isn't currently being developed for Nintendo's motion-sensing controller, with a feeling that the Spiderman-esque swing mechanic would be well suited to the Wii Remote.
If you're one of them, now you know what to do - make enough noise and it looks like Capcom will listen and get it done.
Judd had quite a lot of interesting things to say about Bionic Commando, including likening the game to Devil May Cry, Metal Gear Solid and Grand Theft Auto no less.
God of War II Director Cory Barlog recently answered a proposal for Wii development in his blog, stating that "though I was less than impressed with my Wii, as well as a lot fo the games I have played, I would love to make a game on this system. I think there is a lot to be done with it. Plus...it’s like a BILLION times cheaper to make a Wii game versus a 360 or PS3 game...which is good".
Um Ninja Gaiden Wii nunca foi confirmado; maximo que o Itagaki disse é que já andavam a fazer testes com o hardware (eles nunca trabalharam na arquitectura), que é capaz de mais tarde dar um jogo/jogos, como deu para a DS.Aproveito aqui para saber se alguém sabe alguma coisa do Ninja Gaiden para a Wii. Li no IGN que vai saír, mas poucas notícias há...
Não sei se será boa ou má noticia, pois também vão lançar o jogo para PS2...Novidades da Activision:
Fall 2008
Call of Duty 5 (PS3, Xbox 360, DS, PC, PS2, Wii)
Depois do CoD4 ter saltado a Wii, eis que o 5 marca presença na consola da Nintendo.
Fonte:
http://www.gamingtarget.com/article.php?artid=8247
http://gonintendo.com/?p=35563EA - More MySims to come, casual sports titles as well, Nerf blaster controller shown
MySims franchise
- over 3 million units shipped (Wii/DS)
- Two more MySims titles heading to Wii/DS in fiscal 2009
- MySims Kingdom hits Wii/DS between beginning of Oct. - end of Dec.
- MySims Party hits Wii/DS between January - March 2009
EA Sports
- new casual sports title hitting in fiscal year 2009 (platforms not discussed)
- 4 new ‘core’ sports titles hitting by end of fiscal year 2011
Nerf Blaster Controller for Wii shown
http://blog.wired.com/games/2008/02/finalfantasy.html'Crystal Tools': Final Fantasy Engine Renamed, Supports Wii
'Crystal Tools' is the new name of Square Enix's company-wide 3-D game development engine, and it'll support Wii.
At Game Developers Conference, Taku Murata, GM of Square Enix's research and development division, announced the new name and more details on the multiplatform development tools, originally called "White Engine."
Although "White Engine" was originally announced in 2006 as a PlayStation 3 game creation platform, it has since become multiplatform, including Xbox 360 and PC capabilities.
"Crystal Tools," Murata said, will also be used in the development of Square Enix's upcoming next-gen MMORPG.
Some of the "Crystal Tools" features will work on the Wii, Murata said, although "it's a secret." Well, it's certainly not a secret anymore.
Murata showed the assembled audience, comprised mostly of programmers, some screenshots of the tools. He showed a character model viewer and a cut-scene editor. The latter allows designers to craft real-time cinematic scenes using tools very much like Final Cut Pro or other movie editors.
Murata finished by showing a trailer of Final Fantasy XIII. Unfortunately for everyone expecting a giant info blowout or a real-time demonstration of the power of Crystal Tools, it was the same BLIZZRAD! pre-rendered footage from E3 2006.
Fonte: http://www.cubed3.com/news/9938Ralph Fulton of Codemasters said that Race Driver could come to Wii if there was a dedicated external team available to take on the project. With your current Wii tools, would you be willing and have the resources to undertake such a project?
Firebrand Games: Yes we would and have the resources to do that (as long as it’s not released in 2008!) Our Wii engine will soon be demoed and its showing all the promise of our DS engine. We decided to delay finalising our Wii tech because, One: we were so busy, which is nice, and Two: because when we release our first Wii title, we want it to have the same impact as Race Driver.
Entrevista com Firebrand, Developers do Toca Race Driver:
when we release our first Wii title, we want it to have the same impact as Race Driver.
Fonte: http://www.gamasutra.com/php-bin/news_index.php?story=19759Talking to Gamasutra as part of a wide-ranging interview, 2K Boston tech director Chris Kline says there's no reason why the Wii can't have a complex game like BioShock -- provided newer audiences can be properly introduced to that brand of content.
Console audiences are diversifying, and when it comes to complex content on accessible consoles like Wii, he says, "I think there is an appetite out there; it's just a matter of finding the right way to bring it to them."
Accessibility needn't limit complexity. "With something like the Wii, You just pick it up, and it's natural," he says.
"I don't think there's anything preventing the game complexity of BioShock from being on the Wii".
In an exclusive interview with The RPGO, Xseed Games PR agent Jimmy Soga revealed that Xseed and Marvelous Entertainment USA will be co-publishing 3 as-yet-unannounced games in North America. One of the games, a Wii title, will be announced before the end of September, while the others, for DS and Wii, will be announced at TGS in October.
While we couldn't get Jimmy to reveal the names of the titles, there are still a number of obvious answers that are worth considering. Both Arc Rise Fantasia and Oboro Muramasa Youtouden will be on display at the Tokyo Games Show October 9 through October 12, so it's plausable that one of those will be announced for North America before the end of September, and the other later at TGS. As far as the DS title goes, Steal Princess seems to nicely fit Xseed's M.O.
However, this is all pure speculation. Nothing has yet been confirmed beyond a shadow of a doubt, and anything could happen between then and now.
Our full interview with Xseed Games will be published within the next few days, so keep checking back with us. The interview mostly centers around Little King's Story, but other topics are discussed, including Shiren 3 and Xseed's co-publishing agreement with Marvelous Entertainment.
http://www.joystiq.com/2008/09/18/ubisoft-tom-clancy-will-appear-on-wii/Unless he was cryptically teasing the appearance of a special-edition Wii branded with the author's face, we think Ubisoft CEO Yves Guillemot recently suggested that the company's Tom Clancy franchise would be gracing the Wii. "Tom Clancy will appear at one point," Guillemot told GameDaily in an interview. "We need to make sure they [look good]."
An integral part of making them look good, of course, lies in Ubisoft's engine technology, which first needs to be adapted for Nintendo's odd-one-out hardware. "We have engines that were created for the next-generation consoles," explained the Ubi boss. "We had to re-engineer a certain number of engines to be sure we could use the quality of the machine. Even without the [high-end] graphics, the experience can still be very interesting."
And there you have it. Tom Clancy's Very Interesting Experience Without The Graphics confirmed for release in, uh, "the future."
Fonte: http://www.gamasutra.com/php-bin/news_index.php?story=21080It’s been said for a long time that the Japanese market is shrinking, but Nintendo has challenged that perception. Is it important to innovate like that in order to expand the market again — and do you think Japanese companies will just wait for Nintendo every time?
Kenji Matsubara: I think it’s very important to stimulate and challenge to expand the market. Thanks to Nintendo’s success, we’d like to follow Nintendo’s market. As we know, Nintendo expanded the game fan into seniors and also females with the DS and the Wii. But still, especially for the Wii, only Nintendo titles can make a profit from this market.
In the Japanese market, or globally, you think?
KM: In Japan, especially. I think in North America and Europe, there’s something different about the similar situation. Nintendo titles like Brain Age and such are dominant in Nintendo consoles.
But for the DS, Nintendo first opened the market, but two or three years later, third-party titles can be profitable in many genres. So for Wii, it’s the same thing. We announced Samurai Warriors 3 is going to the Wii platform — that’s what we discussed with Nintendo for a long time. Nintendo would like to have titles for our game users.
Right, because that’s not their strength right now, or they need help with that right now.
KM: That’s why they asked us to provide Koei’s action titles. That’s why we decided to number the title Samurai Warriors 3 for the Wii platform. That’s a challenge for both sides — Nintendo’s challenge, and our challenge.
We understand that if we provide new-generation console machines, Samurai Warriors can be popular in Japan, so we know that. But instead, we chose Nintendo’s platform. I understand Nintendo’s challenge. That’s why we agreed with Nintendo.
Nintendo’s way is to expand the game platform and extend to these people to come into the traditional game way, and the core game way. But I understand that there are many, many casual game players, so we’d like to provide our titles to this fan. But this is not to say this is not Samurai Warriors… It’s a Japanese history adventure game, quite different from the traditional Koei style.
Wii owners can look forward to some exciting announcements from third-parties like Electronic Arts, Konami and Ubisoft. We know of at least two major EA and Konami IPs that Wii fans are going to flip over when they become official and Ubisoft has titles like Red Steel 2 in the works, not to mention previously unknown efforts like TMNT, which are sure to satisfy the hardcore. And rest assured, Capcom will have some unexpected big guns of its own. Trust us when we write that Wii owners will not be disappointed.