I would like to clarify some things here. I am the translator at the Capcom US offices (if you watch interivew videos with Capcom producers/directors, you have probably heard my voice a few times - I even did some of Kawata's RE interviews on Gamer's Day, although I was with Tsujimoto for Monster Hunter Freedom 2 most of that evening). I wear a lot of other hats here too besides translation.
I just watched the first video here that is getting people riled up:
http://kotaku.com/gaming/resident-wi...asy-256281.php
Let me say that
the translation of the video is very sub-par, and even wrong in parts.
I will
re-translate his remarks and hopefully that will clarify what he said. I will be fairly literal in my translation, and also add my interpretation of what he meant to say in parentheses, as translating things literally doesn't always make the best translation. If you compare it to the translation provided on the YouTube video, you will see that
there are unfortunately some mistakes in that translation, and the intended meaning is missed in parts.
Time stamp: 6:14 remaining
Director Minoru Nakai speaking
The first initial concept we were aiming for was, let's make it easier/simpler (read=more accessible). There are a lot of more casual gamers buying the Wii lately (I think he is mainly speaking about the Japanese market, because they are based in Japan and Famitsu is a Japanese company, and this interview is directed at the Japanese gaming public), and of course there are a lot of hardcore gamers buying it as well. But for those casual gamers, we wanted to make a game that they could play as well (read=that would be accessible to them as well). For those people (casual gamers), if we make the game too hard (right off the bat), they may not even try the game because they think it's too hard for them. And on the other hand, if we make it too easy, it won't be fun anymore. So we want to make it where it's easy AND fun. That's the balance we're working hard to achieve.
From the start of the game, there are three difficulty levels available: Normal, Easy, and Amateur. Amateur being extremely easy, where it is easy to lock on to enemies, etc...
Note that
the three difficulty levels mentioned are available from the beginning, and you will be able to unlock harder difficulty levels by beating the game.
I'll stop there, and let you all make your own interpretations. I haven't watched the entirety of that video, or the other video on that page.
If there are other sections of these videos you would like me to re-translate, feel free to make that request.
BTW, I've personally played this game, the version we had at the recent Gamer's Day. And
the only difference between playing it (on Normal) and the GameCube/PS2 versions I've played were the controls and aiming. You will still get your butt kicked in a second if you're not on your toes. And I may even play through the whole thing this time.