PS3 [PSN] Playstation Home

Bem Q&A um bocado grandito e tal...


shagg_187 disse:
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Press Q&A:

Home Key Points:
• Its the first of it’s kind on a videogame console
• A unique blend of community, user-generated content, collaboration and commerce that is the future of computer entertainment.
• Will broaden the online community market in the same way that the PlayStation brand has broadened the video gaming market
• Will take the mystery and the geekiness out of online interaction, and make it as easy as text messaging or picking up the phone
• Is inclusive and welcoming, not exclusive and daunting like current offerings
• Is the gateway and start point for a huge range of future PLAYSTATION®Network services

Q: How do you get to Home?
A: Home will be available as a free download from the PLAYSTATION Store and will launch directly from the PS3 XMB™ (XrossMediaBar).

Q: Why is Sony Computer Entertainment creating this service?
A: The power of the PS3 and the PLAYSTATION Network afford us the opportunity to create a unique user service that will define the future of community on computer entertainment platforms. We feel it is important to foster not only user-interaction, but increased, ongoing contact between users, first and third party publishers and other
partners.

Q: Is there a cost or a subscription required to participate in Home?
A: Home is free to download and free to use. The user will be able to purchase items from the PLAYSTATION Store (Home supports the Sony Wallet) to further customise their Home Space, as well as make purchases from other third party partners

Q: Is Home global?
A: Yes, when it launches Home will be a global network service.

Q: When is Home launching?
A: We will be executing a closed beta this spring. The official launch date will be later this year.

Q: What is the ambition of Home?
A: Home Space
• Design and build your own apartment, house or even neighbourhood.
• Purchase new landscapes, apartments and furniture World
• Purchase new clothing sets, pets and accessories for your character
• Purchase functional items to add value to your private Home experience
• Leave your mark on the world with premium player-created content tools. Entertainment
• Share photos, movies and music from your PS3 HDD with friends in your personal space. Gaming
• Meeting game-specific lobbies to discuss games, get new content or team up for online gameplay Lobbies
• Individual lobbies created by first and third parties allow for consumer interaction, commerce

Q: Isn’t Home a copycat?
A: Home is a first of its kind 3D community that allows for open interaction between consumers, Sony Computer Entertainment and third party partners.

Q: How is this different from other network communities?
A: Home is a much more rich, user friendly experience than other network communities, allowing for ease of entry and use, as well as being fullyfunctional with the technology and capabilities of PS3

Q: How will you make money from Home?
A: The business model for Home is based on a combination of ecommerce and advertising revenue.

Q: How will third party partners be able to be involved in Home?
A: Third party partners will be able to build their own custom lobbies for their products, where they can present information to users, provide downloadable content and implement various ecommerce models. Advertising options will also be made available through Home.

Q: How big is the Home download?
A: The Home download will be under 500MB.

Presence / navigation / features
Q: What is the function of the Home central lobby and what is the maximum number of users in a lobby?
A: The Home central lobby is the central meeting place where you can meet new friends or arrange to meet old friends, before transferring to a private meeting place. The current maximum number of concurrent users in a single lobby is 64, but there will be a multitude of lobbies active at any given time for users to explore.

Q: How do you make sure friends are present in the same space?
A: You can invite them via your friends list or invite them to your personal Home Space

Q: How do players find friends within the Home world?
A: We will have search functions for finding people online and offline, and for finding lobbies.

Q: How many Home avatars can I have?
A: The current plan is for each user to have one avatar. Home is the human face of PLAYSTATION Network (PSN), and your Home avatar is how you represent yourself. However, it will be possible to change your appearance, through customising your character and adding accessories, so you’ll be able to constantly re-invent yourself should you so desire.

Q: How can I customize my Home avatar?
A: Home avatars are fully customizable with different facial features, height, weight, sex, skin color, hair styles, clothing, accessories, etc.

Q: Can you enter, say, MotorStorm™ quickly through Home without having to travel to the specific MotorStorm™ lobby?
A: Currently, users can find each other in Home, and then arrange to go off and play MotorStorm at the same time. Eventually, users will be able to meet in Home and seamlessly launch into a game of MotorStorm™. Similarly, users will be able to exit to Home directly from the game.

Q: How will the Hall of Fame rewards program be implemented?
A: Users receive points for in-game achievements. More details regarding this will be made available closer to launch.

Moderation / Abuse
Q: What is the policy on acceptable behaviour?
A: Within our public spaces, Home follows the same rules and guidelines as the PLAYSTATION Network with regard to age stipulations and acceptable behaviour. Home uses all the same age controls as the PS3 System Software. Private spaces will not be monitored unless abuses or violations to our policies are reported by a user.

Q: How will I protect my kids from seeing things they shouldn’t?
A: Within our public spaces, Home follows the same rules and guidelines as the PLAYSTATION Network with regard to age stipulations and acceptable behaviour. Any public areas that contain subject matter not suitable for all users will be age restricted, and the registered age of users will determine entry.

Q: How will age restrictions be applied?
A: Home employs the same age restriction policies as the PS3 System Software and the PLAYSTATION Network.

Q: How will I protect my kids from associating with undesirable people?
A: Parental controls are available through PS3 and the PLAYSTATION Network. We encourage parents to take an active role in participating any time a child has access to an open communication network, such as the Internet.

Q: Will users be able to make complaints about other users?
A: Of course. We will operate a system of logging complaints with our moderators, which will then be investigated. If necessary we are able to take away a user’s login rights and ban them from the service.

Q: How much control will we have over what people get up to in their private spaces?
A: Our policy is not to actively police private areas, and a user cannot be invited to another user’s private space until they have accepted an invitation to be on their buddy list. However, the complaints process will still operate in these private spaces, so if people feel that they have been subjected to inappropriate behaviour while in someone’s private space, they will be able to lodge a complaint by the usual process.


Home™ Development Q&A
General Features
Q: What is Home™?
Home™ is a real-time 3D, networked community that serves as a meeting place for PLAYSTATION®3 (PS3™) users from around the world, where they can interact, communicate, join online games, shop, share content and even build and show off their own personal spaces. Home will be available as a free download from the PLAYSTATION®Store and will launch directly from the PS3 XMB™ (XrossMediaBar).

Q: What is the target demographic of Home users?
Home is for everybody. It is a global platform and the aim is to populate it with a broad and rich content experience, the diversity of which will create a broad and diverse community of users.

Q: How do consumers use it?
For the user, Home is a new experience in social networking. It’s a way to meet new friends online, or hang out with old friends and family. It’s also a rich media experience outside of the fundamental game-based activities on PS3. It will reside on the XMB between Game and Network.

Q: What features does it have?
Communication between users, creation and customisation of your own personal avatar, creation and customisation of your own personal space. Ability to share media with friends, and to experience media from publishers. Users will be able to benefit from game matchmaking, search facilities, seamless transition between game and Home.

Q: What is the timeline for rollout?
Closed Beta (appx. 15,000 users): April - August
Open Beta (appx. 50,000 users): August - October
Service Live (50,000+): October
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Q: What is the function of the Central Lounge?
The lobby is the central meeting place where you can meet new friends or arrange to meet old friends, before transferring to a private meeting place. The current maximum of concurrent users in a lobby is 64. But a multitude of lobbies can be active at any time to accommodate all users.

Q: What other lobbies will exist within Home?
Over time Home will expand to include many different locations. It is our intention that ultimately anyone can create a Home Space, be they a publisher, a developer or a Non-game Company.

Q: What is the Hall of Fame?
The trophy room is a Home Space where users are able to display their gaming accomplishments.

Q: How do I win Trophies?
Players will be able to win Home Trophies when they play games that support the Home Trophy system. publishers and developers will be able to support Trophies by building them into their games' architecture. Further information on how to develop trophies within games will be available soon.

Q: What content will users be able to purchase from within Home?
Over time the range of content available to users will expand dramatically. If you consider Home to be a simulacra of the real world then most goods and services found within the real world could theoretically be replicated within Home. Initially all commercial transaction will be via the PLAYSTATION®Network (PSN) Store. Eventually users will be able to transact within the Home environment.

Q: Will I be able to attend ticketed (paid-for) special events?
Yes, in time Home will play host to many types of event. Bespoke events such as exclusive game previews and developer interviews will be organised by Home and its affiliated content providers. Live events such as sports andconcerts may also be broadcast within Home.

Q: Can Home users win non-purchased prizes and items?
Yes, it will be possible to give prizes to users.

Q: Will all billing have to be via Sony Wallet?
Yes, all transactions will use the Sony Wallet system within the PSN Store, although ultimately transactions will be possible without leaving Home.

Q: Can users share their favourite bookmarked Home Spaces with one another?
Currently there isn't a way to do this, but this is a feature that we'd like to implement in the future.

Q: When can users have / manage their own spaces?
Every user has a private apartment space that users can modify and change over time. The basic apartment is free and will offer users lots of options for customization and personalization. In the future we will provide tools that will enable users to have an even greater ability to create their own Home spaces and content.

Commerce & Partnerships
Q: Is Home a commercial environment?
Home is primarily a platform for social interaction and the intention is not to create a space for purely conducting ecommerce. Home prioritises community and entertainment over ecommerce. That said, we believe that there will be ample opportunities for businesses and individuals alike to generate significant revenues from the Home platform.

Q: When can I start to develop for Home?
You can register your interest to develop for the Home platform immediately at http://home.scedev.net

Q: Who should I contact about developing for Home?
If you are an existing licence holder you should channel requests for information through your existing 3rd Party Account Manager. If you do not have a license agreement, please visit http://home.scedev.net where you will find more information and an application to register your interest.

Q: I don’t have an existing PlayStation® licence agreement – how can get involved in developing content for Home?
See above.

Q: I’m an IP / content holder / aggregator – how can I get involved in
Home?
See above.
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Q: How soon can publishers and developers have and manage their own spaces?
We would like to engage with interested publishers and developers immediately. If you an existing licence holder you should channel requests for information through your existing 3rd Party Account Manager. If you do not have a licence agreement, please visit http://home.scedev.net where you will find more information and an application to register your interest.

Q: When can IP holders have / manage their own Home Spaces?
We would like to engage with interested IP and content rights holders immediately. If you are an interested non-games company or IP holder, please register your interest with us at http://home.scedev.net . An appropriate representative will follow up your enquiry.

Q: What support will SCE give to 3rd Parties?
Support to publishers and developers with existing licence agreements will be provided by the Third Party Relations groups within each region. If you are a non-game content provider or do not have a license agreement, please visit http://home.scedev.net where you will find more information and an application to register your interest.

Q: Who should our developers call for support?
Registered developers should request information through their existing support relationships. Information will be available on http://home.scedev.net

Q: Who will run Home?
SCE has created a Home Platform Group that will provide the technology, strategic direction and support to each of the SCE regional headquarters.

Q: Home looks so great – how do publishers ensure that users continue to play their games rather than spending all their time in Home?
There is a huge scope for publishers and developers to promote their current and future IPs - as well as exploiting their back-catalogue. For example, it will be possible to develop small demo-areas within Home that promote new titles, or to re-publish an old IP as mini-game within their Home Space.

Q: Is Home just a platform for SCE-published games?
Absolutely not. Home will not be a success without broad support and adoption by our Publishing and Development partners and indeed from nongame companies and services.

Q: Is Home a PS3 specific service? Will users be able to access Home through other devices?
Initially Home will only be accessible via that PLAYSTATION®3, although over time our intention is to enable users to interface certain Home features and services via other networked devices such as PlayStation®Portable (PSP®) and mobile phones.

Q: Can I launch and watch a BD movie from within Home?
Launch, yes. Watch, no. (This means you would leave Home to watch the BD™.)

Q: What is the business model?
The proposed business model for Home is still under review and we'll announce the details in due course.

Q: How will publishers make money from it?
Initially we predict that the primary areas for generating revenues will come from the following areas:
- Content purchases (e.g. avatar clothing and accessories)
- Advertising
- Content Auctions

Q: What will be the upfront investment and development costs be for me as a Home content provider?
The tools and technology required to build and maintain a presence on the Home Platform are being designed to enable fast and efficient development, and use industry-standard processes and techniques. The resources required are surprisingly low and entirely scaleable.

Q: How will businesses be able to promote their products?
The possibilities for promotion and advertising of products and services within Home Spaces are virtually limitless. Given the initial broad set of functions and features the possibilities are limited only by creative vision. As the native features of Home will be continually growing, the creative possibilities will grow also. The Home Platform Team will also take feature requests to support
our partners in their creative endeavours.

Q: Will we be able to sell products (other than Home assets) online?
Eventually Home will not only support the merchandising of virtual assets, but also will provide cross-promotional opportunities for selling physical goods online.
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Q: Could publishers sell tutorials to their games through Home?
Yes, the commercial services and features that publishers and developers will be able to support is extremely broad. Further discussion of specific content ideas that you may have, please consult with your 3rd Party Account Manager or register your interest in the Home platform at http://home.scedev.net

Q: What tools will be available for creating content, and when will they be available?
The Home Platform Group will be providing a roadmap for the deployment and content of Home Tools. Over time the Tools package will develop into a comprehensive set of enabling technologies that we can provide to our partners to assist them with their Home Platform content creation.

Q: Can we reserve a number of seats for the closed & open betas?
Yes, please liaise with your 3rd Party Account Manager and request the number of seats that your company requires. If you do not have a TMLA, please register your interest at http://home.scedev.net and an appropriate Home Platform representative will contact you shortly.

Q: Will it be possible to have territory based promotions for regional content?
Yes, although Home is a global platform there are regional Home Spaces that users within each regional area will access by default (based upon their registration details). There is no restriction on where a user can go from their
default starting location (other than any content age restrictions). Because there are regional Home spaces, each region will operate its own promotional events and activities.

Technical & Extended Features
Q: How large is the download?
We're aiming for the initial download to be under 500MB. Subsequent downloads will hopefully integrate a streaming method that makes them negligible.

Q: How do users find friends and spaces within Home?
There is an integrated PSN Friends list, and search functionality for spaces.

Q: How many friends can I have?
As many as the PSN friends list allows, which is currently 50.

Q: Will I be able to trade items that I have bought or won with other Home users?
Ultimately, an auction service will be implemented that will allow users to sell their Home assets and user-created content to other users.

Q: How often will the content in Home change?
Ultimately content in Home will be updated weekly. All the participants in Home (the service itself, 1st Party and 3rd Party publishers, non-game brands and ultimately users themselves) will be creating new content, so the flow of new features will be will on a weekly basis.

Q: Can I create new items and content for Home myself?
This functionality is in the works for future release. We see user created content as a very important element of Home's ongoing success.

Q: How will users transact within Home?
During the Beta period, there will be no purchases within Home. Subsequently, commercial transactions will take place within Home.

Q: Can you enter, say, MotorStorm™ quickly through Home without having to travel to the specific MotorStorm™ lobby?
Currently, users can find each other in Home, and then arrange to go off and play MotorStorm™ at the same time. Eventually, users will be able to meet in Home and seamlessly launch into a game of MotorStorm™. Similarly, users will be able to exit to Home directly from the game.

Q: How often is incremental content being created for Home?
Content for Home will be developed continually. In addition to an ever increasing variety of items to customize avatars and Home Spaces, there will be special events such as Halloween and Christmas where special content will be available for a limited time.

Q: Will consumers be bombarded with advertising?
Advertising is a core revenue source for the publishers who will have to put a lot of resource and money into making the Home experience as fulfilling as it will be. As an offset to having to pay for the basic online service, and being able to enjoy the fundamental Home experience for free, some advertising is entirely reasonable. Advertising will be kept to palatable levels however. It is in no-one's interests to cause users to leave Home through excessive advertising.

Q: How will I protect my kids from seeing things they shouldn’t?
Parental controls are available through PS3 and the PLAYSTATION Network. We encourage parents to take an active role in participating any time a child has access to an open communication network, such as the internet.

Q: How will age restrictions be applied?
Home employs the same age restriction policies as the PS3 system software and the PLAYSTATION Network.
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Q: What’s the development overhead?
Minimal. In the extreme, an application (say a mini-game) could be written in C++ as normal, and then a thin Home layer added to implement that application within Home.

Q: How quick and easy will it be to develop for?
Home will allow developers to use their own assets and code for applications, and export those assets into a Home wrapper, which will allow the minimum of bespoke work. The tools that will be available serve to provide that wrapper, they do not require developers to work to particular specifications or packages.

Q: Will developers be able to run existing code applications within Home?
Given that any application would have to fit within the available resourceswhile running Home, and certain TRCs will need to be satisfied, yes.

Q: Will there be additional TRCs for games plugging into Home? When will these TRCs be released?
There will have to be base TRCs for Trophies and Matchmaking before the service hits the XMB™. Others will come online as they are needed.

Q: Will there be additional TRCs for Home game trophies? When will these TRCs be released?
See above.

Q: In terms of user's names are they exclusive and different from their network ID. E.g. PSN account = PeterE / Home name = Tarzan123?
Your Home user name will be the same as your PSN account ID.

Q: Can I log on to Home in addition to someone else from one PS3? E.g. at my friends and I want to log on...
This is technically quite an advanced problem. It effectively means logging in to two PSN accounts at the same time from one machine, which makes it unlikely.

Q: How will I navigate between spaces?
Within Home you can travel instantly (i.e. through the world map), or at your own pace on foot.

Q: How will the age restrictions work? Will I be able to see different content in the generic lobby depending on my age?
Home employs the same age restriction policies as the PS3 system software and the PLAYSTATION Network. These age restrictions will apply to both the areas that users are admitted to and the content that they are able to view.
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Q: When I jump back from a game into Home, will I return with the same people next to me? Will I return to a default location?
Upon returning to Home, you will land in the same place which was your last position before you left (for instance, if you left Home from your apartment, that is where you will return to.) However, given that Home is an online world, other users will doubtless have moved on while you are off doing something else (unless you've specifically asked them to wait for you.) Currently Home is not a persistent world, so when you leave Home, all of your possessions go with you. For instance, it is not currently possible for other users to visit your apartment while you're not there. We are working on the persistent aspect of Home, and expect to implement it in the long term.

Q: Can I get media for my apartment from other devices such as PC?
Not yet; we are working on enabling this feature which is contingent upon firmware functionality.

Q: Would we be able to showcase bespoke events such a live broadcast of a multiplayer game?
Absolutely - it would even be possible to replicate a game that is being played by two players together on one PS3, replicating their avatars and movements on the "world stage". This could be an invitational match, with users paying to
view the event live.

Q: How will the DRM of purchased items work?
Home 's DRM system is based on the entitlements system which will be offered by the PSN.

Q: Will I be able to give a purchased / earned item to another user?
Not yet; however it is a feature which is planned.

Q. How will sharing media work within the private space? Will users be able to distribute content?
Users will not be able to broadcast their media to people outside their private space, but they will be able to show their own media to invited guests. We have deliberately chosen not to allow users to 'give' media to other users as this opens up serious risks of piracy and sharing of illegal content.

Q: How many lobby instances can be run?
This is down to the server infrastructure, and in theory is entirely scalable.
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Q: How will the lobbies be regionalised? Would it be possible to have bespoke, selectable backgrounds for each regional lobby, e.g. Paris / London / Rome etc?
It is highly likely that the European, US and Japanese lobbies will be localised, but it is undecided as to whether individual lobbies within Europe will be.

Q: Could the global Hall of Fame be filtered by region?
This is possible, and also it is possible to have different levels of Halls of Fame - Junior league, Newbie league etc

Policy
Q: What is the policy on acceptable behaviour?
Within our public spaces, Home follows the same rules and guidelines as the PLAYSTATION Network with regard to age stipulations and acceptable behaviour. Home uses all the same age controls as the PS3 system software. Within users' own private spaces, we take the view that what people get up to in their own apartment is their own business, within reason.

Q: Will there be a restriction to the age you’ll be able to give your avatar?
Yes. We will not have avatars which resemble children. The avatars are adult in appearance.

Q: Will users be able to make complaints about other users?
Of course. We will operate a system of logging complaints with our moderators, which will then be investigated. If necessary we are able to take away a user's login rights and ban them from the service.

Q: How much control will we have over what people get up to in their private spaces?
As stated before, our policy is that what people get up to in their own private spaces is up to them, and a user cannot be invited to another user's private space until they have accepted an invitation to be on their buddy list. However, the complaints process will still operate in these private spaces, so if people feel that they have been subjected to inappropriate behaviour while
in someone's private space, they will be able to lodge a complaint by the usual process.
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Q: What moderation is used in the system for vulgar / abusive language?
We will have a basic text profanity filter.

Q: Will users be able to sell things to each other?
Ultimately, an auction service will be implemented that will allow users to sell their Home assets and user-created content to other users.

Q: Can I earn money in Home?
As noted above, there will be eventually opportunities for user-to-user auctions.

Q: Will retailers (e.g. GAME) be able to have a presence in Home?
Yes. Retailers can create their own lobbies and deploy these for commercial operations.

Q: Can we use advertising within it?
Advertising will be a big part of Home. At first adverts will be fed through the Home advertising servers, but ultimately we may allow 3rd parties to integrate their own advertising engines into the service. Dynamic advertising will also be implemented, allowing us to direct specific targeted ads at particular users.

Q: Are all games required to have trophies available for Home?
No, it's up to each game to do what they want. But we see a huge consumer appeal for games that support the trophy system.

Q: If a game does offer trophies, what is the maximum / minimum number of trophies required?
This is undecided, currently. We would like to feel this out during the beta period. Our inclination is to encourage a relatively small number of high value trophies.

Source: Sony Computer Entertainment Developer Network
 
Última edição:
Não é nada clone de second life ou de sims acho que o pessoal deveria era ver a entrevista que os gajos da sony dão na GDC ela dura aquase uma hora, mas vão ver que ficam a perceber mesmo muito melhor o que isto do home é, por um lado é um "clone" do second life mas por outro é a maneira da sony fazer o gamer card da PS3, acho que até é muito interessante agora se comprava a PS3 devido a isto? Obviamente que não.
 
Não é nada clone de second life ou de sims acho que o pessoal deveria era ver a entrevista que os gajos da sony dão na GDC ela dura aquase uma hora, mas vão ver que ficam a perceber mesmo muito melhor o que isto do home é, por um lado é um "clone" do second life mas por outro é a maneira da sony fazer o gamer card da PS3, acho que até é muito interessante agora se comprava a PS3 devido a isto? Obviamente que não.
Nada nada contraditório o teu post :lol:

Enfim, pelo pouco que conheço do second life (que o tempo pa explorar aquilo tudo é pouco :P) não vejo ai nada de novo, à excepção de não ser preciso um PC para jogar.
Contudo e por outro lado, rip off ou não, não deixa de ser algo que mais nenhuma consola tem, e pode atrair os jogadores (afinal, é um modo bastante "fashion" de estar em contacto com todos os amigos e fazer novas amizades).
Vamos a ver se realmente vai ser bem implementado, pois se for, a Sony tem ai a galinha dos ovos de ouro.
 
Não é nada clone de second life ou de sims acho que o pessoal deveria era ver a entrevista que os gajos da sony dão na GDC ela dura aquase uma hora, mas vão ver que ficam a perceber mesmo muito melhor o que isto do home é, por um lado é um "clone" do second life mas por outro é a maneira da sony fazer o gamer card da PS3, acho que até é muito interessante agora se comprava a PS3 devido a isto? Obviamente que não.

Sim claro que a PS3 não vale a pena so por isso mas como é um serviço gratis é muito bom e akela cena dos trofeus é k me mexeu com a cabeça so quando ele vai akela sala em k não se ve o fundo uiii parece uma cena saida da guerra das estrelas
 
"But isn’t Home a rip-off of Xbox Live?
“Home is a first of its kind 3D community that allows for open interaction between consumers, SCE and third party partners. It is a truly interactive, global community of users. Xbox Live is a static, 2D, text-heavy environment that can’t match the rich community features found in Home. Xbox Live community interaction is much more passive and limited to the members on that friend’s list.”

Realmente o xbox live é um serviço péssimo... not!

tou com curiosidade em ver este Home em acção...
 
Realmente o xbox live é um serviço péssimo... not!

tou com curiosidade em ver este Home em acção...

Epa tambem não e preciso ser sarcastico é como eu ja disse o HOME se funcionar da maneira que a Sony quer e aparenta, tem tudo para ser melhor que o Live eu prefiro ir com um colega (virtualmente) a minha sala de trofeus e com o meu boneco (virtual) apontar para o trofeu (virtual) que eu ganhei do que simplesmente ver uma duzia de pics com pequenas imagens do jogos em que consegui o ganhar aquele achivement agora quanto ao resto não sei mas a mim isso é que é mesmo next gen a meu ver é o mesmo que mudar dakeles armarios onde se guardava todos os ficheiros em ordem alfabetica (tipo fichas de médicos) para um CD com todas as pastas dividas pelos diferentes conteudos.
Agora é preciso é que esse maravilhoso serviço funcione se não de que é que vale
 
Bem uma entrevista fala de outras coisas sem ser do home, mas acho que o principal assunto na entrevista é o dito home :P

Pro-G: You made some pretty big announcements during your GDC keynote speech, with PS3 Home being the biggest of them all. Is this massive virtual community something that's been in the pipeline for a while?

Harrison: Yes, it's been in development for quite a long time. It actually started life on the PS2; it was a 3D lobby for a single multiplayer game and then we thought actually that it might be worth extending out to support more than one game on the PS2. And then we started to come up against some technical limitations of the platform. It couldn't quite do all of the things that we wanted it to do and the user created content was really the key factor that we wanted to include. Obviously, PS3 allows us to do that with a hard drive in every machine and cell processing, so the PS3 was the right platform to do it on. We've been working on it for two and a half years now.

Pro-G: You mentioned a beta...
Harrison: We're already in a private, closed beta for our own organization. We'll be opening up a beta program to users around the world, in the US and Europe, in April, and then we'll have a number of staged progressions through the summer, and if all goes well, we'll be launching in the fall.

Pro-G: What do you think Home's key advantages are over rival online services?
Harrison: What we've always wanted to do on Home, and I think we've delivered on this vision, is to create a rich layer that sits on top of the network platform. We're not changing the functionality of the system; we're just displaying it in a really compelling way. And I think having it as a rich three dimensional world where you can build community, you can communicate and customize, are very powerful trends that I think will resonate very strongly with PS3 users. I think people will want to come and join the PS3 community because of a product and service like this. We're also going to have a strong entertainment focus with Home, as you can see. There are lots of touch points for other forms of entertainment not just games, but music, photos...
PS3 Home isn't simply a reaction to competitors. It's been in development for over two years.

Pro-G: And movies like in Home's theatre...
Harrison: Exactly. And I think it plays to all of the strengths to the PS3 and points to the direction we're going in as a company, as a brand, and as an organization, empowering audiences with user content.

Pro-G: Let's talk about the trophy system for a moment. How does that work?
Harrison: Developers define the milestone point in the game and then the associate graphic file that is the trophy associated with that milestone; then it will be downloaded to the Playstation3 user's hard drive. And the trophy can animate. We didn't show that yesterday...

Pro-G: Similar to the animated bit map graphics in the PS2 saves?
Harrison: Yes, exactly. It's taking that concept of 2D bit map graphics and moving it into 3D space. So it's no more challenging for developers to create the trophies and in many ways, it's easier, because they can re-use 3D assets they're already putting in their game, be it a weapon, object, or character
.
Pro-G: Killzone PS3 was teased behind closed doors. Can you tell our readers how the game is shaping up?
Harrison: It's great. I wanted to give [developers] some sense with what we were doing with Playstation Edge - core technology that we've been investing in. We wanted to share those tools as widely as we can across the entire network of PS3 developers, and I just wanted to put that into context for the people who were at the event on Tuesday night, so they could see what kind of performance, what kind of power, developers were going to get at their disposal. It was not intended to be a deep-dive into Killzone PS3; we'll do that at E3 in July.
We'll see a lot more of Killzone 2 at E3 in July

Pro-G: Speaking of which, how will Sony's new PlayStation Edge suite of development tools help future PS3 development?
Harrison: They [the tools] focus on two areas. One is a tool called GCM Replay, which is a very powerful tool, allowing developers to get the most performance out of the graphics chip as well as the most control over the power of the graphics chip. It's not something that the users will be able to point out and go, 'oh that game uses GCM Replay'. The benefit to users will be much more objects on screen, more animation, more variety, more pixels, more shaders, things like that. The other technologies are all about harnessing the power of the cell processor and delivering technology that allows developers to get the best animation, geometry processing and compression. By allowing developers to gain access to this technology, very easily, very quickly, they can opt(imize) the sophistication and intensity of their game on PS3.

Pro-G: I have a feeling your PR rep is about to burst through the door (laughs), so I'll ask this last question. Afrika...
Harrison: Yes - good continent, sort of south of the equator (laughs).

Pro-G: Well yes, that too. But what about the game 'Mr trying to dance around the question'? (laughs). Perhaps it's being integrated into PS3 Home as a Safari Holiday package?

Harrison: (laughs) That's actually a good idea. The game designers on Afrika are being deliberately coy about the game experience. I know what it is; I've seen it and I know it's going to be a very interesting gaming experience. It's not about killing and it's not about running around the environment shooting elephants and hippopotami - that would be awful. That's not what we're all about. What we're about is taking people to places in a virtual world. So Afrika, I think, is a great example of that. But hold on just a little bit more!
Pro-G: Thanks for your time Phil.
Harrison: My pleasure.
pro-g
 
Como é que o Home pode ser melhor que o Live ou vice versa?

São completamente diferentes e espero muito sinceramente que o Home não substituia o Live já que não estou a ver o pessoal a mover o boneco pelo mundo virtual sempre que queira comprar conteúdos (jogos, etc), ver trailers, jogar com os amigos ou ver os troféus que eles têm, prefiro um interface normal, rápido, simples e eficiente como o Live, eu e a maioria das pessoas. No fundo isto é um pseudo MMORGP, igual ao Second Life onde quem paga tem acesso às melhores features, vai ser a mina de ouro da Sony.

Agora se a PS3 disponibilizar um interface normal, com menus e que seja realmente útil a quem queira apenas jogar online de forma eficiente e rápida já é outra história, aí não vejo qualquer problema em haver o Home, quanto mais features melhor.
 
Não é preciso desponibilizarem porque já está desponivel esse dito interface mais "simples" é o XBM este HOME diria que é mais para criar uma comunidade virtual em torno da ps3 ou hmm coisa parecida :-D
 
Não é preciso desponibilizarem porque já está desponivel esse dito interface mais "simples" é o XBM este HOME diria que é mais para criar uma comunidade virtual em torno da ps3 ou hmm coisa parecida :-D

Exactamente parece-me que o ppl ficou foi acostumado a falar mal da PS3 e agora sempre que sai alguma coisa sobre ela tem logo de arranjar defeitos epa deixem a consola chegar para experimentarem e depois falarem
 
Isso por acaso é verdade até pegaram com as letras do cartaz noutro topico :-D claro que a ps3 não é isenta de defeitos já que o XBM ainda tem que pedalar um bocado ou bastante para "apanhar" o live, mas agora quanto a este HOME eu acho que para já só se pode é dizer bem dele.
 
Pessoalmente, coisas como o Second Life não me fascinam mas há quem goste, acho que é uma mais valia para a ps3 e os seus utilizadores.
 
[_RaTaO_];1480985 disse:
Exactamente parece-me que o ppl ficou foi acostumado a falar mal da PS3 e agora sempre que sai alguma coisa sobre ela tem logo de arranjar defeitos epa deixem a consola chegar para experimentarem e depois falarem

O mesmo se aplica aos q JÁ acham a PS3 o "Holy Grail" do mundo dos videojogos e q tudo o q a Sony diz é q é bom... :-D

Assim como quem ainda n viu nada e já acha q é o melhor, tb existem os q dado o historial de hype da Sony e do q rodeia a PS3, duvidam e preferem esperar para ver... ;)

Qtas +features e melhor implementadas a PS3 tiver, melhor para os gamers, dp só usa ou só paga quem quiser, agora n ter nada decente (online e jogos com J grande, já nem vale apena falar da compatibilidade PS2 na versão europeia) para quem paga 600 € pela consola, isso é q n pode ser...

Eu espero para ver...
 
Este "home" é uma banhada !!!!

porque nem é bem um live pra jogos..é mais pros chats e msn's...

se é disso que a malta quer..tudo bem..mas é um banhada..

a bandwith que isso deve requerer nessas brincadeiras e tal deve ser pequena deve.. recursos, idem aspas...

concentrem-se mas é em fazer um online bom é pros jogos..não mariquices
 
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