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Devido a encontrar muitos utilizadores a questionarem se o facto da creative não fazerem drivers "decentes" para as placas sound blaster da gama audigy e inferior para o Windows Vista, decidi fazer uma pequena busca...
E curiosamente nem precisei de muito trabalho... e o site da creative deu me as respostas todas
FONTE
A unica forma de atenuarem isto é instalando o painel da Alchemy, que apesar de ser pago, uma versão gratuita foi lançada nos forums da creative
(mais info e tradução nas proximas semanas)
Devido a encontrar muitos utilizadores a questionarem se o facto da creative não fazerem drivers "decentes" para as placas sound blaster da gama audigy e inferior para o Windows Vista, decidi fazer uma pequena busca...
E curiosamente nem precisei de muito trabalho... e o site da creative deu me as respostas todas
FONTEWhat is Windows Vista™?
How does it differ from Windows XP when it comes to audio?
- Windows Vista™, the latest addition to Microsoft's OS family, focuses primarily on delivering enhanced visuals while providing a more secure computing environment. Please visit http://www.microsoft.com/windowsvista/experiences/experienceit.mspx for a complete list of features and benefits.
If I Switch to Windows Vista™, can I still use my Creative Sound Blaster sound card?
- Microsoft has significantly redesigned the audio architecture in Windows Vista™. The implementation of the Universal Audio Architecture (UAA) results in a class driver architecture for PC audio solutions running on the Windows Vista™ operating system. A UAA-compliant audio sub system simply provides basic audio in the absence of any device-specific drivers, in the same way that a graphics card delivers "standard VGA" graphics in the absence of native drivers. This paper provides an overview of UAA for system manufacturers and manufacturers of audio devices:
http://www.microsoft.com/whdc/winlogo/hwrequirements.mspx
Why have I lost multichannel sound in some of my games on Windows Vista™ when they worked just fine on Windows XP?
- Creative is developing Vista driver updates for many of its soundcard products. Many are already available on the web for download and installation to support existing customers. However, after installing an updated Windows Vista™ driver, some features that work on Windows XP may no longer be available due to changes in the audio architecture for Vista. See below for details specific to your product.
Driver support will also be made available for new products.
Is there any way to restore my games to full hardware accelerated 3D Audio with EAX?
- Microsoft have removed the hardware support layer for DirectSound and DirectSound 3D in Windows Vista™. This means that games written to use DirectSound 3D hardware will not perform the same under Windows Vista™ as they do under Windows XP. However, titles written to use OpenAL will continue to provide the same audio experience with Windows Vista™ as they do with Windows XP.
Will Windows Vista™ allow unsigned drivers to be loaded?
- Creative has taken active steps to address this by launching the Creative ALchemy Project for its X-Fi soundcard series*. This allows you to run your favorite DirectSound3D games on Windows Vista with full hardware accelerated 3D Audio and EAX support. The Creative ALchemy Project is still in beta and you can learn more at: http://preview.creativelabs.com/alchemy/default.aspx
*Creative ALchemy does not support the X-Fi Xtreme Audio.
Are there signed Vista audio drivers for Sound Blaster X-Fi and Sound Blaster Audigy?
- Windows Vista™ will allow the loading of unsigned drivers, provided that you sign in with an account that has administrator permissions on the machine or use administrator credentials.
Yes, there is support for the Sound Blaster X-Fi and Sound Blaster Audigy series of products. The drivers are self-signed.
Are there also signed drivers for 64-bit versions of Windows Vista™?
What is the impact of Windows Vista™ on the Sound Blaster Audigy series of products? Are there any significant changes after installing new drivers?
- Yes, several of our products are support in the 64-bit (x64) edition of Windows Vista™. See the list of supported sound cards below for further details.
There are requirements specific to x64 and Independent Hardware Vendors (IHV) submitting drivers for the "Designed For Windows Vista" logo program must submit an x64 version along with any 32-bit version. Original Equipment Manufacturers (OEM) using x64 implementations must have signed drivers available to end users, even when shipping a 32-bit version of Windows Vista™ on the system.
- Drivers updated from the web will comply with UAA standards. However, due to Microsoft's new Windows Vista™ architecture, some features may be lost. Please refer to the Web Release Notes (WRN) found with the new driver downloads for details.
In addition, the Creative Speaker Settings will not automatically synchronize with Windows Vista™ Speaker Settings.
Which Sound Blaster Audigy products are affected?
- Sound Blaster Audigy SE
- Sound Blaster Audigy Value
- Sound Blaster Audigy 2 ZS
- Sound Blaster Audigy 2 ZS Notebook
- Sound Blaster Audigy 2 ZS Platinum
- Sound Blaster Audigy 2 ZS Platinum Pro
- Sound Blaster Audigy 4
(resposta identica para as audigys)Is there a difference in the Windows Vista and Windows XP implementation of the X-Fi CMSS3D feature?
Yes. The architecture of Vista doesn’t allow a feature like CMSS-3D to operate in hardware for applications that use the Microsoft API’s. If a game for example uses OpenAL, then CMSS-3D will run in hardware but if a Microsoft API is used it operates on the host within Windows Vista’s application level effects architecture.
FONTE
A unica forma de atenuarem isto é instalando o painel da Alchemy, que apesar de ser pago, uma versão gratuita foi lançada nos forums da creative
(mais info e tradução nas proximas semanas)
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