Korben_Dallas
Zwame Advisor
mais uma entrevista
Questions:
Freshmint: Hi, first off can you introduce yourself to our readers, your position etc.
VINCE:Hi my name is Vince Desi, I'm one of the co-founders of Running With Scissors.
MIKE:My name is Mike Riedel, I'm the other co-founder and I handle the development side of this insanity.
Freshmint: After viewing the first screenshots, Postal2 seems to depict a "bloodbath", is there an underlying story to Postal2?
VINCE: Sure there is, although we don't care much about stories, we care more about gameplay. In POSTAL 2 you play a main character known as the Postal Dude. The game is based on a week in his life, beginning on Monday. The Postal Dude lives in a town called Paradise Arizona. He works at Running With Scissors, he's your mid 30's white trash all american hero, he has a bitch for a wife and has a dog named Champ. His life sucks and he has to deal with it, thats where the player comes in - you can play agressively or passively, we let you decide. POSTAL 2 is only as violent as you are.
MIKE: There's a story and there are lots of cinematics to move it along, but the focus is really on the gameplay. The blood and gore are secondary.
Freshmint: Is there any chance that Postal2 will be available to purchase from retail outlets?
VINCE: I hope so, there are some countries where we may have a problem, but then it will be available over the net fom our website
Freshmint: Tell our readers about some of the weapons selected for Postal2 and which is your favourite weapon and why?
VINCE: We have an interesting mix of weapons. Because we love fire so much we give you several options - matches, gasoline, napalm, and molotov cocktails.
My favorite is the Cat Silencer. We let you put a cat on the end of some guns and then you can shoot the cat off, it's real funny!
MIKE: There are others like the shovel that are real satisfying to use, you can chop heads off with it.
Freshmint: Postal2 is modelled on the Unreal2 engine, how much does a complete games engine actually cost?
VINCE: Too much.
MIKE: Too fucking much.
Freshmint: Are you connected to CliffyB. and does he also design maps for Postal2?
VINCE: No, he works for Epic. Our maps are all built by certifiable maniacs and sex junkies.
Freshmint: Does Postal2 also include the Karma Engine and how does it effect the upper area of the female game figures?
VINCE: Yes, we use several technologies including Karma, Unreal and our own Nathan system. We have over 100 unique charcaters, some of the babes have real big boobs. You have to make tradeoffs when your making a game and we decided that liquid physics were very important thats where our Nathan system comes in. We let you pour gasoline down rooftops and alleyways, we let you piss everywhere and on anyone, and we have vomitting, and of course we have blood running.
MIKE: The karma system is mainly used for it's "ragdoll" feature, which let's us make people die and react to explosions in a very realistic-looking way.
Freshmint: Are there any taboos which you never include in such a game? If yes, please specify.
VINCE: We don't use sex for sex. If you really want sex you should do porn and not play games.
MIKE: I have no idea what he just said. We don't have kids in the game either.
Freshmint: Could one make serious revenue with a game like Postal2? and what is your source of income at present?
VINCE: Absolutely, especially if the stores and governments leave us alone. Gamers want this game. We sell ourselves everyway we can.
MIKE: Money would be good, but we really do this shit because we love it. If we wanted to make money we'd all be in a different business.
Freshmint: What other games do you guys play and where do you get your inspiration?
VINCE: For inspiration I rely on colors, my favorite colors are pink and green.
MIKE: Everyone in development likes different games but the common theme is they're all hardcore gamers. The inspiration comes from all the shit that happens in real life.
Freshmint: Why have you chosen the Unreal2 instead of the "SOF2" engine?
MIKE: We've got huge outdoor areas filled with tons of buildings, and you can go inside every one of them. There are often more than 100 NPC's in our levels, all using very sophisticated AI. These are all things that the unreal engine does really well. We looked at other engines, but this was the clear choice.
Freshmint: Have you played Unreal Tournament 2003 and if so, did you like the 'splattereffects'?
MIKE: It's a great game but it's focused on multiplayer which is an entirely different direction than our game.
Freshmint: Is the Running with Scissors Team still being sued by the American Postal Service due to the name and do they have a chance of suceeding?
VINCE: Yes, we may have a settlement soon.
Freshmint: I have heard that you can decapitate people in Postal2, what does the Postal2 dude do with these heads?
VINCE: Yeah, peoples heads really fly in POSTAL 2, one thing you can do is to make a pile of them and then set them all on fire hahahah! Or you can play hockey with them hahahahah!
MIKE: Remember YOU ARE the postal dude, so what you do with the heads is entirely up to you! We build the world and YOU decide what happens. One of the cool things about this game is that there are so many things you CAN do, you just have to try them. We don't tell you everything in the instructions. You have to experiment to discover a lot of the coolest parts of the game.
Freshmint: Who does the voice over for the Postal2 dude?
VINCE: Some sick ***** we know here in Tucson.
Freshmint: Have you ever broken the law and if so how?
VINCE: Have you ever ***** someone you knew you shouldn't, come on you can't expect me to admit to some shit.
Freshmint: In one sentence what is the best thing about Postal2?
VINCE: The Gameplay is awesome because the AI is so strong
MIKE: It's a playground for psychopaths.
Freshmint: Do you own a cat (and is he still with us?) and where did you get the idea to use him as a silencer in Postal2?
MIKE: Ummmm... some sick ***** came up with that one. I'm sure he likes real cats though.
VINCE: It was actually Mike and he hates cats.
Freshmint: Can we expect Postal2 in 2003?
VINCE: Get ready cause this bad motherfucker is right around the corner, MARCH baby!
MIKE: It's getting so close you can smell it.
Freshmint: Are there various Damage Zones with the Player Models and how do they effect the overall game?
MIKE: We didn't get into very precise body-part damage -- that's something SOF did well and not something we cared to focus on. However, some of the weapons do work better or have different effects depending on where you aim. Shotgun blasts to the head are interesting.
Freshmint: I work at Vivendi as a games tester and now and again find amusing bugs in Games. What in your opinion was the funniest found in Postal2?
MIKE: We constantly see the wildest shit happening in the game, except usually they aren't really bugs, they're just the AI doing stuff we didn't expect!
Sometimes you'll see a guy running down the street, screaming, and a few seconds later you'll see a cop chasing him, and then a few seconds after that you'll see a dog chasing the cop! Or you'll see people bump into each other on the street and get so pissed that one of them will pull out a gun and start shooting. And for some reason the cops seem to arrest blacks more than whites.
Freshmint:. Are your girlfriend/Family aware of the new game you produced and if so what are there views on it?
VINCE: My mom just passed away, but she loved POSTAL, my fiance doesn't really play games except in bed and thats cool with me.
MIKE: My kids and the rest of my family know all about it, they see it as what it is -- harmless fun.
Freshmint: How big is the Running with Scissors Team and where are they based?
VINCE: We're 9 guys, we have some folks that have helped us out on special stuff. We're in Tucson Arizona.
Freshmint: Are you trying to convey a hidden message to the players of Postal2 (if so what is that message?) or is it just pure entertainment?
VINCE: Pure entertainment. We honestly feel that violence belongs in games and not on the streets. There are no hidden messages, just have fun!
MIKE: If there's a message in the game it's that you shouldn't take this stuff too seriously. There are a lot of hypocrits out there who use the issue of violence in games for their own personal gain.
Freshmint: The UT-2003.com Team would like to thank you for this Interview and perhaps you would like to say a few words to our community?
VINCE: THANKS, groups like us couldnt survive without the support from you folks, THANKS and remember play POSTAL at home and not in real life!
fonte: ut-2003.com
---------------------
De facto o jogo parece estar a ficar BASTANTE interessante. Gostei bastante da maneira como eles explicaram que o "mundo" do jogo reage às nossas acções ou seja se nós não formos violentos provavelmente a violência não virá ter connosco...
Anyway não vou comentar a violência do jogo antes de o jogar
Questions:
Freshmint: Hi, first off can you introduce yourself to our readers, your position etc.
VINCE:Hi my name is Vince Desi, I'm one of the co-founders of Running With Scissors.
MIKE:My name is Mike Riedel, I'm the other co-founder and I handle the development side of this insanity.
Freshmint: After viewing the first screenshots, Postal2 seems to depict a "bloodbath", is there an underlying story to Postal2?
VINCE: Sure there is, although we don't care much about stories, we care more about gameplay. In POSTAL 2 you play a main character known as the Postal Dude. The game is based on a week in his life, beginning on Monday. The Postal Dude lives in a town called Paradise Arizona. He works at Running With Scissors, he's your mid 30's white trash all american hero, he has a bitch for a wife and has a dog named Champ. His life sucks and he has to deal with it, thats where the player comes in - you can play agressively or passively, we let you decide. POSTAL 2 is only as violent as you are.
MIKE: There's a story and there are lots of cinematics to move it along, but the focus is really on the gameplay. The blood and gore are secondary.
Freshmint: Is there any chance that Postal2 will be available to purchase from retail outlets?
VINCE: I hope so, there are some countries where we may have a problem, but then it will be available over the net fom our website
Freshmint: Tell our readers about some of the weapons selected for Postal2 and which is your favourite weapon and why?
VINCE: We have an interesting mix of weapons. Because we love fire so much we give you several options - matches, gasoline, napalm, and molotov cocktails.
My favorite is the Cat Silencer. We let you put a cat on the end of some guns and then you can shoot the cat off, it's real funny!
MIKE: There are others like the shovel that are real satisfying to use, you can chop heads off with it.
Freshmint: Postal2 is modelled on the Unreal2 engine, how much does a complete games engine actually cost?
VINCE: Too much.
MIKE: Too fucking much.
Freshmint: Are you connected to CliffyB. and does he also design maps for Postal2?
VINCE: No, he works for Epic. Our maps are all built by certifiable maniacs and sex junkies.
Freshmint: Does Postal2 also include the Karma Engine and how does it effect the upper area of the female game figures?
VINCE: Yes, we use several technologies including Karma, Unreal and our own Nathan system. We have over 100 unique charcaters, some of the babes have real big boobs. You have to make tradeoffs when your making a game and we decided that liquid physics were very important thats where our Nathan system comes in. We let you pour gasoline down rooftops and alleyways, we let you piss everywhere and on anyone, and we have vomitting, and of course we have blood running.
MIKE: The karma system is mainly used for it's "ragdoll" feature, which let's us make people die and react to explosions in a very realistic-looking way.
Freshmint: Are there any taboos which you never include in such a game? If yes, please specify.
VINCE: We don't use sex for sex. If you really want sex you should do porn and not play games.
MIKE: I have no idea what he just said. We don't have kids in the game either.
Freshmint: Could one make serious revenue with a game like Postal2? and what is your source of income at present?
VINCE: Absolutely, especially if the stores and governments leave us alone. Gamers want this game. We sell ourselves everyway we can.
MIKE: Money would be good, but we really do this shit because we love it. If we wanted to make money we'd all be in a different business.
Freshmint: What other games do you guys play and where do you get your inspiration?
VINCE: For inspiration I rely on colors, my favorite colors are pink and green.
MIKE: Everyone in development likes different games but the common theme is they're all hardcore gamers. The inspiration comes from all the shit that happens in real life.
Freshmint: Why have you chosen the Unreal2 instead of the "SOF2" engine?
MIKE: We've got huge outdoor areas filled with tons of buildings, and you can go inside every one of them. There are often more than 100 NPC's in our levels, all using very sophisticated AI. These are all things that the unreal engine does really well. We looked at other engines, but this was the clear choice.
Freshmint: Have you played Unreal Tournament 2003 and if so, did you like the 'splattereffects'?
MIKE: It's a great game but it's focused on multiplayer which is an entirely different direction than our game.
Freshmint: Is the Running with Scissors Team still being sued by the American Postal Service due to the name and do they have a chance of suceeding?
VINCE: Yes, we may have a settlement soon.
Freshmint: I have heard that you can decapitate people in Postal2, what does the Postal2 dude do with these heads?
VINCE: Yeah, peoples heads really fly in POSTAL 2, one thing you can do is to make a pile of them and then set them all on fire hahahah! Or you can play hockey with them hahahahah!
MIKE: Remember YOU ARE the postal dude, so what you do with the heads is entirely up to you! We build the world and YOU decide what happens. One of the cool things about this game is that there are so many things you CAN do, you just have to try them. We don't tell you everything in the instructions. You have to experiment to discover a lot of the coolest parts of the game.
Freshmint: Who does the voice over for the Postal2 dude?
VINCE: Some sick ***** we know here in Tucson.
Freshmint: Have you ever broken the law and if so how?
VINCE: Have you ever ***** someone you knew you shouldn't, come on you can't expect me to admit to some shit.
Freshmint: In one sentence what is the best thing about Postal2?
VINCE: The Gameplay is awesome because the AI is so strong
MIKE: It's a playground for psychopaths.
Freshmint: Do you own a cat (and is he still with us?) and where did you get the idea to use him as a silencer in Postal2?
MIKE: Ummmm... some sick ***** came up with that one. I'm sure he likes real cats though.
VINCE: It was actually Mike and he hates cats.
Freshmint: Can we expect Postal2 in 2003?
VINCE: Get ready cause this bad motherfucker is right around the corner, MARCH baby!
MIKE: It's getting so close you can smell it.
Freshmint: Are there various Damage Zones with the Player Models and how do they effect the overall game?
MIKE: We didn't get into very precise body-part damage -- that's something SOF did well and not something we cared to focus on. However, some of the weapons do work better or have different effects depending on where you aim. Shotgun blasts to the head are interesting.
Freshmint: I work at Vivendi as a games tester and now and again find amusing bugs in Games. What in your opinion was the funniest found in Postal2?
MIKE: We constantly see the wildest shit happening in the game, except usually they aren't really bugs, they're just the AI doing stuff we didn't expect!
Sometimes you'll see a guy running down the street, screaming, and a few seconds later you'll see a cop chasing him, and then a few seconds after that you'll see a dog chasing the cop! Or you'll see people bump into each other on the street and get so pissed that one of them will pull out a gun and start shooting. And for some reason the cops seem to arrest blacks more than whites.
Freshmint:. Are your girlfriend/Family aware of the new game you produced and if so what are there views on it?
VINCE: My mom just passed away, but she loved POSTAL, my fiance doesn't really play games except in bed and thats cool with me.
MIKE: My kids and the rest of my family know all about it, they see it as what it is -- harmless fun.
Freshmint: How big is the Running with Scissors Team and where are they based?
VINCE: We're 9 guys, we have some folks that have helped us out on special stuff. We're in Tucson Arizona.
Freshmint: Are you trying to convey a hidden message to the players of Postal2 (if so what is that message?) or is it just pure entertainment?
VINCE: Pure entertainment. We honestly feel that violence belongs in games and not on the streets. There are no hidden messages, just have fun!
MIKE: If there's a message in the game it's that you shouldn't take this stuff too seriously. There are a lot of hypocrits out there who use the issue of violence in games for their own personal gain.
Freshmint: The UT-2003.com Team would like to thank you for this Interview and perhaps you would like to say a few words to our community?
VINCE: THANKS, groups like us couldnt survive without the support from you folks, THANKS and remember play POSTAL at home and not in real life!
fonte: ut-2003.com
---------------------
De facto o jogo parece estar a ficar BASTANTE interessante. Gostei bastante da maneira como eles explicaram que o "mundo" do jogo reage às nossas acções ou seja se nós não formos violentos provavelmente a violência não virá ter connosco...
Anyway não vou comentar a violência do jogo antes de o jogar