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Outono 2007 na Europa.pergunta parva, quando é q isto sai???
Hmmm... Não te guies pela semelhança gráfica deste jogo com o Wind Waker... O jogo não é género Zelda... é sim um mix de Aventura Gráfica/Monkey Island (até por todo o tema inerente a piratas) com Warioware na medida em que usas o wiimote como determinados objectos. E está estruturado em missões/níveis e depois por secções/mundos.Altamente, é preciso que haja muito jogos como o zelda que são jogos de grande aventura, este acredito que vai ser um grande jogo para a wii do género da zelda.
Fonte: http://blog.wired.com/games/2007/07/capcom-zack-and.htmlCapcom: Zack and Wiki Even More Amazinger
I've already told you more times than should really be necessary that Zack and Wiki: Quest for Barbaros' Treasure is a must-buy Wii title for fans of puzzle adventure games that really make you think. I played a couple new levels at Capcom's hotel today and it is even better.
First, a new feature: you don't always have to start allll the way back at the beginning of a level. You can collect tickets that let you revive at the point before you died. Of course, with this comes a new wrinkle: puzzles where you can totally screw yourself over to the point where restarting right before you died won't help.
Example: in a new lava volcano level, I had to bring some water over to a bucket and dump it in to lower a switch. But the bridge that leads me to the water will break if I cross over more than a couple of times. If I die after I've broken the bridge, restarting at the point just before I died won't help. So you have to use this judiciously, and it is most definitely not a substitute for your own judgment.
I once again really impressed the Capcom folks by totally rocking their puzzle game with my giant brain. The other level I played (and I'm deliberately avoiding spoilers) was a room encased in ice, where I had to fabricate a key for a door made of ice, but of course it's not that easy. Everything has multiple uses in this game, and you really have to think laterally. A hat might make an excellent carrying vessel; a key a magnifying glass.
There wasn't a lot of crazy Wiimote waggling in these levels that I played. Just a little bit of it to push levers and manipulate objects. So I wouldn't fret that this is going to get bogged down with gestural gimmickry. Just pure, unadulterated, brain-scratching puzzles. Please anticipate its 2007 release, silly title and all.
Se não der muito trabalho eram muito bem vindos (cuidado com imagens acima de 800x600/600x800 pelas regras do forum, se tiver de ser deixa só links)tive em inglaterra a semana passada e comprei a resivsta da nintendo vinha com 2 paginas sobre isto
querem que meta aqui scans?