[Wii] Opoona (Koei, RPG)

Boxart Japonesa: (frente e verso)

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Review: (Famitsu)

Opoona - 8/8/8/7 - 31/40
PLAYTIME: 15-20 hours to clear, 75 to do everything

Notes:
* Cute characters hide oldschool difficulty
* Ball-based battles are difficult
* Plot progression based on talking to people in the right order; reviewer finds this nostalgic but thinks you may not
* Music: "INCREDIBLE"
* Lots of subsystems
* To the extent where jobs and licences get confusing
* Battles don't really hurt the tempo, but encounter rate boosts the difficulty
Fonte: http://www.neogaf.com/forum/showpost.php?p=8343589&postcount=1

Soa-me bem :D
 
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EDIT: Preview 1Up:

Preview: Opoona
We go hands...well, hand-on with Koei's Nunchuk-only RPG.

Opoona is the story of a boy who is forced to flee his parents' spaceship in an escape pod alongside his siblings after a sudden attack. Though his parents go missing, Opoona and his younger brother crash land on the planet Landroll, where they are told that their sister is being kept somewhere safe. Opoona enrolls in the Landroll guard and excels at the tasks set before him because of the "energy bonbon" that floats above his head, enabling him to use "force" powers. It is this peculiarity that marks him as a native of the planet Titia, where his father famously served as a member of the cosmoguard. Completing tasks on Landroll helps Opoona to earn licenses, which allow him to travel to new areas that potentially contain clues regarding the whereabouts of his family.

Though Opoona's graphics aren't particularly inspiring, the game has a peculiar art style well suited to the lighthearted space-faring theme. The titular protagonist even manages to be adorable despite his being short, bald, and overweight. On the other hand, the music positively shines with an amazing soundtrack composed by Final Fantasy XII's Hitoshi Sakimoto. With everything from vibrant intelligent dance music to orchestral fight music along the lines of "Sabre Dance," the music transports you to the outer reaches of space with track after track of head-bobbing melodies.

Eye and ear candy aside, this game is known for its anomalous control scheme. While exploring, the analog stick moves the character while you use the C and Z buttons for interacting with people/objects and accessing the menu, respectively. Holding the C button while moving the analog stick allows you to look around while indoors but not while in the field -- an oversight that leads to unnecessary random battles when you're trying to move the camera by walking around.

During (real-time) battle, you select targets by holding C while using the analog stick, and pulling back on the stick charges your energy bonbon attacks. Holding the stick longer before releasing results in a stronger and faster attack (and a longer refractory period). Even with this simple mechanic, fights can be challenging in deciding which enemies to attack first based on their distance, health, attack frequency, attack power, and animation pattern. By hitting the Z button, you can access the battle menu, which allows you to use force powers, use prepared items, and customize your energy bonbon mid-fight, making fights more engaging than average turn-based fare.

Opoona's controls may be so simple that you could play it with one hand tied behind your back, but the game seems to have enough charm and style to win over most JRPG enthusiasts. Not yet confirmed for stateside release, Opoona is a game we hope to outside of his home territory.
Fonte: http://www.1up.com/do/previewPage?cId=3164273
 
Boa review, dão a ideia de terem gostado do jogo e até o recomendam.

Para o GameTrailers... 6.9 não parece mal por isso, eles não aproveitam para bashar o jogo a torto e a direito, etc. Lembro-me por exemplo do Chibi Robo levar deles um 6.8 (para mim é um dos melhores jogos da geração passada) e de não ficar insatisfeito com tal coisa ou sentir que tentaram defraldar o jogo, ou até... que não o entenderam.

No entanto, os outros sites andavam a dar 8.0's, nota que numericamente concordo bastante mais. Dito isto e sabendo que esse 6.8 era um 8 para os outros sites... só posso esperar que este mesmo que não seja um 8 nos outros sites, mantenha esse standard e o seja para mim.

Gostei do aspecto do que vi na review, agora só gostava de saber que o posso esperar na Europa.
 
Deixaste-me curioso e fui ver a review do GT do Chibi Robo e eles deram-lhe um 7.5!

Está muito próximo dos 8's. Conceito interessante m,as nao me areceu muito o meu género de jogo.
 
Deixaste-me curioso e fui ver a review do GT do Chibi Robo e eles deram-lhe um 7.5!

Está muito próximo dos 8's. Conceito interessante m,as nao me areceu muito o meu género de jogo.
foi 7.5? tanto? :D

Mas é um jogo óptimo, genial mesmo.

Mas se para os standards de um IGN acho que um 8 é um underrate (e um 7.5 ou abaixo era capaz de me ultrajar)... no Gametrailers não acho tanto; engulo bem as reviews deles, porque o conteúdo é bom e faz justiça ao jogo, acima do score em si. Pelo menos é a opinião que tenho.

Também não sabia o que esperar do chibi robo, mas... quando o tive foi sem duvida que o jogo rebentou comigo; bom argumento, bons segmentos de plataforming, humor eximio... posso dizer que se eles lançarem uma sequela na Wii tenho o mesmo hype que teria por um super mario e compro no lançamento. Mas é daqueles jogos que me lembrou o quão bom é pegar num jogo por feedback de forums apenas e sem saberes o que esperar (magia partilhada por títulos gimmick, como o elebits e outros) e uma vez que não esperas muito... só podes sair surpreendido ou estar aberto à experiência... E quando ainda por cima te sai uma perola como o chibi robo... é uma sensação óptima; gostava de poder esperar o mesmo deste; embora não meta as mãos no fogo.
 
Boas noticias para os que esperam o lançamento deste RPG:

De acordo com a Koei, Opoona chega às Wii do Velho Continente a 25 de Julho.
Recordamos que o jogo de role-play tem a marca dos rapazes da ArtePiazza (responsáveis por quatro títulos Dragon Quest), dando largas ao Nunchuck no comando da simpática personagem principal.

Fonte: Gameover
 
Entrevista:

First of all, where did the concept of Opoona come from, and how did you create such an unusual name?

Artepiazza:
The advancement of CG and hardware technology has allowed recent titles to feature overwhelmingly realistic visuals. Of course, we would add such graphics to our games at the request of the publisher, but in the case of Opoona, we were asked to create fun and unique visuals that convey the enjoyment of an RPG in a simple fashion. In fact, we also wanted to create these kinds of visuals.

In designing the characters, we came up with a simple design that even a child could recreate. Actually, Mr. Majima came up with the design for the main character, Opoona, in his bathtub. Mr. Majima drew the enemy characters from industrial designs that he likes. By basing enemy characters on non-living entities, we are confident that the designs are unique. You will notice that the name, “Opoona” has 3 “O’s” in it. The intention of this is to match the “round” letters to Opoona’s round shape.

Why did you choose a cartoon look for this RPG, rather than a more realistic one such as in the Final Fantasy world? Did the age-group of the Wii user base have any part in the decision?

Artepiazza:
The main reason is because this is Opoona and not a Final Fantasy game. Also, ArtePiazza has worked on the Dragon Quest series and this has taught us that designs should be simple and RPG’s should convince the player that he or she is the hero.

Opoona is a “lifestyle” game and the characters, along with the world, have been designed accordingly. These designs are intended to be fun and bring out the characteristics of the story.

The sales in Japan were extremely disappointing. Can you talk about how the low sales compare to your expectations? And in hindsight do you think launching on the same day as Super Mario Galaxy was a mistake?

Artepiazza:
We decided to release Opoona at a time when we thought full advantage of market conditions could be taken. Super Mario Galaxy is of a different genre than Opoona so we did not foresee the title as competition.

Are expectations higher for the US and European release? If so, why do you think the game will appeal to the Western audience more than the Japanese?

Artepiazza:
Based on hardware sales, we believe sales in the West will exceed those of Japan. Also, Opoona features a fantasy world so it should appeal to users of any culture or region.

Has anything been changed or is there any new content in the Western version of the game?

Artepiazza:
We thought it would be appropriate to maintain the same content regardless of region, so no changes have been made.

Is the game only controlled using the Nunchuk, or are there other control set-ups that players can use?

Artepiazza:
The game can also be played using the Classic Controller.

What are some of your proudest achievements from the game? And was there anything else you would have liked to include if you had more development time?

Artepiazza:
Creating a totally original epic RPG on our own has provided a great experience. Composing a huge map that can be traversed at great speed would not have been allowed (although exhilarating) by another studio, and we were also able to incorporate contemporary art into the game. Users that buy this game will experience something no other game can provide, and that itself makes the game worth buying. We are very grateful to KOEI for this opportunity.

With regards to portions we wanted to include but could not due to time constraints, game development time is usually short relative to the content. After completing a game, as much time is spent on testing as is spent on development. It’s nearly impossible to be 100% satisfied with a game upon its release, but we can also use the experience to create the next game.

Considering the critical praise your first game has received so far, will you be working on future Opoona games for Wii?

Artepiazza:
That depends on users’ reactions and sales.

Finally, what would you say to anyone that is interested in Opoona, but is unsure about making the purchase?

Artepiazza:
With the risk of sounding unoriginal, I would simply ask them to try the game. The world in this game is very unique and the music is great. You’ll have lots of fun exploring and adventuring.
Fonte: http://www.cubed3.com/news/10120
 
Bom, o jogo finalmente está a chegar à Europa...

Why you should buy Opoona next week

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Next Friday, September 12th, finally sees a European release for idiosyncratic Wii RPG Opoona, courtesy of the fine folks at Koei. It’s a splendid game, and would easily have made last week’s Top Five Underrated Wii Games had it been released sooner, as it’s deserving of a much higher score than its Metacritic average of 66.

In my opinion, NGamer has it spot on - “there’s no traditional RPG on the Wii that comes close to its look and feel”. Too true - its quirky, cel-shaded characters and lush backdrops are a really interesting mix, while its nunchuk-only controls are a lesson to other developers in design efficiency - all actions can be performed using the kidney-shaped controller alone. That JRPG staple of random battles might ordinarily be off-putting, but not when the combat’s so entertaining, relying on cleverly-timed commands using the nunchuk analogue (together with judicious menu-juggling for specials and potions) which makes for an exciting twist on your usual slow-paced, turn-based scrapping.

And while I don’t wish to sound too camp about this, the music is fabulous.

So if you’re an RPG nut who’s gorged on the DS’s generous selection but still feels hungry for some character-levelling action on a bigger screen, give Opoona a go. You may just be pleasantly surprised.
Fonte: http://www.wiiwii.tv/2008/09/03/why-you-should-buy-opoona-next-week/


Análise MCVUK:

Recommended Games: Opoona

What would the world be like without small and loveable Japanese cartoon characters? Rubbish, that’s what. Boring and rubbish, with no bizarre Far Eastern fun to keep us all entertained and twist our minds in the wee small hours.

The latest lovable, if weirdly shaped, hero to reach our shores straight from the curious minds of our Japanese brothers is Opoona, and he is heading straight for the nearest Wii…

And it’s worth noting that there are some pretty exciting figures with impressive pedigrees involved behind the scenes of this game.

So, onto the game itself, and the three key questions – what is Opoona, who is he and what’s he doing running riot on the Wii? Essentially, Opoona looks an egg with legs – a brave egg with legs, sure, but nevertheless a potential walking omlette – who is from the planet Tizia.

On an intergalactic family holiday to a planet called Landroll, the plucky little roundhead becomes separated from his kin after a mysterious accident, leaving him stranded and alone on a strange world. Waking up in hospital with memory loss, it’s the job of the player to guide Opoona round Landroll to track down his family and generally sort the whole mess out. Following so far? Excellent…

Alone on a strange world, Opoona must find a job, search for his family and, as an added bonus for the already confused and probably vulnerable little chap, defend Landroll from some suitably aggressive and nasty bad guys called Dark Rogues.

A novel use of the Wii nunchuck looks set to be a key selling point for the game, as it essentially makes it the easiest thing in the world to control. Only one hand is required, with players able to guide Opoona through the game as well as manipulate his ‘energy bonbons’ – his main weapon – in a variety of different ways.

By making the control system as simple as possible, and with the cartoonish graphics and family-centric themes, it’s clear that Opoona is aimed at the family market, and it successfully ticks all the boxes to keep casual players involved.

In all, Opoona is far from a hard hitting RPG; it’s not designed to provide crises that will plague players for days, and the emphasis is heavily on the fun side of things.

With plenty of distractions littered throughout, and an easy to handle gameplay mechanic, Opoona is the sort of game that will resonate loudly in the minds of future generations.
Fonte: http://www.mcvuk.com/recommended-games/234/Opoona

Devo dizer que estou tentado, quando sair logo vejo.
 
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