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Peço desculpa a demora a responder mas fiquei sem internet nos ultimos dias; a pessoa que disse que teve uma boa surpresa com o jogo muito provávelmente fui eu, mas apesar de o andar a jogar ainda só tenho ~5 horas de jogo pelo que não estou em condições de fazer uma review, posso dizer que estou a gostar muito do jogo, face ao que estava à espera, no entanto.Olá Pessoal! Sou novo por estas paragens...ando um pouco afastado dos videojogos (especilamente rpg's), mas ultimamente estou muito intusiasmado com alguns projectos rpg wii. Um dos que me cativou foi o Chocobo's Dungeon, apesar de algumas críticas não terem sido favoraveis, no geral foram boas. Aliás, acho que alguem por aqui disse que foi uma boa surpresa... Como sei que, de certeza, algum people daqui já o jogou, gostava que alguem me desse, se possivel, algumas impressões sobre o jogo.
Fonte: http://www.1up.com/do/blogEntry?bId=8985128&publicUserId=5379721Essential Wii RPG: Chocobo's Dungeon
"Essential" is in the eye of the beholder, I suppose, and the average gamer probably doesn't have much use for Chocobo's Dungeon. That's not because it's a bad, sloppy, or flawed game. On the contrary, it's good, polished, and thoughtful. However, Chocobo's Dungeon is drawn from that nichiest of niches, the roguelike, and therefore it is an acquired taste -- to say the least.
The roguelike has been a forgotten, nearly unknown little facet of gaming for ages, with the odd representative popping into U.S. release lists every couple of years only to be beaten down by an uncaring, unaccepting, or simply uninformed audience; then last year, a ton of them hit all at once. Shiren the Wanderer, Pokémon Mystery Dungeon, Izuna 2, and Chocobo all arrived within a few months of one another...an embarrassment of riches, to say the least. Of the four, Shiren was easily the best, at least as far as expressing the tenets of the genre in a traditional way goes. Chocobo's Dungeon, however, represents the ideal delta between accessibility, audio-visual quality, and depth of mechanics.
To properly appreciate Chocobo, though, you need to understand where the game is coming from and what it's designed to accomplish. Despite the obvious Final Fantasy connection, it's very definitely not like other Final Fantasy titles. There's little more than a cursory attempt at a story, the action takes place in and around a single village, and your combat party usually consists of a single character. There's no distinction between exploration and combat, the battle system (such as it is) exists as an integral part of the dungeon-diving interface, dungeon layouts are generated randomly, and the game is utterly turn-based -- not just combat, but every single move you make while exploring.
It's not a game for everyone, in other words. The challenge level climbs pretty steeply as you advance to later dungeons, and it's not exactly a forgiving game. When you die, it's not game over; rather, you lose everything in your inventory (except your currently-equipped weapon and armor) and get kicked back to the beginning of the current dungeon. And speaking of dungeons, they're anything but friendly -- monsters roam them freely, mirroring your every move, while hidden traps litter the floor, and bosses far more powerful than your poor little chocobo wait for you every few floors of each level.
So Why Is It Essential?
Yet it's precisely these unconventional (at least by general RPG standards) design elements that give Chocobo its appeal. It's an RPG that's very much about the journey rather than the destination; when each dungeon has the potential to annihilate you in short order, you have to learn to play more intelligently, more cautiously. Conquering Chocobo's Dungeon requires mastery of some deceptively intricate gameplay systems and a thorough understanding both of your capabilities and the abilities of your foes. The story, usually so essential to a Final Fantasy game, is entirely incidental here; all that nonsense about Cid and the mysterious town is simply an excuse to face off against more and more intricate dungeons and challenge your skills and the whims of fate.
The Final Fantasy connection does have merit, though. It differentiates Chocobo from all the other similar games that showed up last year. Besides the obvious familiar characters that populate Chocobo's world, the game's heritage enriches the adventure in many other ways. The soundtrack is gorgeous, featuring lush renditions of classic Final Fantasy tunes. The visuals look great (taking their tile-based nature into account, of course). And most importantly, the classic Final Fantasy Job System adds a new wrinkle to the roguelike mechanics, essentially offering you the ability to swap between character classes at certain points. Class selections are common enough in PC roguelikes like Nethack, but you don't see the feature too often in console and portable adaptations of the genre.
Each class has distinct advantages and disadvantages -- a White Mage, for instance, is a bit of a tank during the course of exploration thanks to its Cure spells, but has trouble standing up to bosses. A Knight lacks magic, but it can both dish out and withstand a ton of punishment. Black Mages are fragile, but invaluable in elemental dungeons. And so it goes, deftly combining two very different expressions of the term "role-playing game" into something that, despite its radically different components, comes together quite nicely.
It's a game that every RPG fan should at least try. Its idiosyncratic style won't be to everyone's liking, of course, but it's well-made enough that, with an open mind, you might well find it to yours.
Estamos a jogar o mesmo jogo? vou com 7 horas de jogo, e morrer até agora é por falta de cuidado :Oeu tambem comprei o jogo a pouco tempo, ainda so joguei umas 2 horas. Para ja tou a achar o jogo muito dificil, fora o tutorial morri logo na 2ª dungeon, dpeois disso dao-nos a escolher umas 3, das quais morri em todas, isto e como ta em cima, um jogo que se tá sempre a morrer, pelo menos no meu caso, mas ainda nao o explorei muito.
Sim, eles não se deram ao trabalho de ajustar o tempo das falas às cutscenes e por isso muitas vezes a linha já acabou de ser dita e há uma pausa em que a personagem está como se continuasse a falar, o que quebra um pouco a "fluidez" dos dialogos.de resto as vozes irritam-me um bocado, eles falam um bocado devagar.
Isso é estranho, comigo ouvem-se perfeitamente. (e não dá para desligar o voice-acting?)e a banda sonora nao sei porque, as musicas no meu jogo ficam muito mais baixas que o som normal e nao se ouve bem, e pareceme que nao aproveitaram as musicas dos outros FF ( isto sendo um grande fan das musicas do nobuo) como deviam ter aproveitado.
EDIT: Encomendei por 10€ da Amazon Uk já com portes, por este preço já não há desculpa
Boing, não encontro a esse preço. A que loja foi? O mínimo que encontro fica a £14,56 com portes, o que não deixa de ser um excelente preço e provavelmente vem na mesma, mas... se disseres o segredo é sempre melhor
Tens razão, vou editar o meu post, fica a esse preço na FINDPRICE. Como no preço final apareceu-me £10, mas agora no mail que recebi já veio £14, foi erro da Amazon.
Tens razão, vou editar o meu post, fica a esse preço na FINDPRICE. Como no preço final apareceu-me £10, mas agora no mail que recebi já veio £14, foi erro da Amazon.
Se toda a gente encomendou agora vamos lá ver se chega a todos no mesmo dia, era engraçado
Depois deixo uma análise, gostei dos Pokemon Mystery Dungeon não pelos Pokemons que já estou farto deles, mas pelo conceito dos jogos Mystery Dungeon, e estou a precisar dum jogo difícil que me faça gritar com a consola !