DS Square-Enix NDS Support Thread

FFIV DS vs FFIV SNES:

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Fonte: http://www.neogaf.com/forum/showpost.php?p=6343111&postcount=505
 
este FFIV é jogado de forma clássica certo? Tal como o FFIII ? turn based rpg, party e afins?
Sim, como remake que é usará o mesmo sistema de combate do original (turn based, jobs, etc) e terá dificuldade oldschool (como o FFIII), mas a história tal como no caso do FF3 é capaz de ter direito a ser re-escrita com mais detalhe.
 
Sim, como remake que é usará o mesmo sistema de combate do original (turn based, jobs, etc) e terá dificuldade oldschool (como o FFIII), mas a história tal como no caso do FF3 é capaz de ter direito a ser re-escrita com mais detalhe.

A dificuldade é a mesma? OMG isso não é justo... já chega... Desde que um gajo sai da lua que o jogo fica cada vez mais dificil... MAs o jogo é lindo por isso :D
 
A dificuldade é a mesma? OMG isso não é justo... já chega... Desde que um gajo sai da lua que o jogo fica cada vez mais dificil... MAs o jogo é lindo por isso :D
Não sei se não re-calibram isso e outros pontos se de facto requerem paciencia sobre-humana... Mas o lema do remake será não alterar o que não precisa de ser alterado nesse sentido, pelo que se eles acharem que está bem assim, vão manter. :P
 
Já alguém viu o FFIII à venda em Portugal?

Estou a pensar que se eu encomendar isto pela amazon o jogo chega cá antes de chegar às lojas. -.-
Eu diria que estás à vontade para o encomendar de fora, mas também te aconselho a dar uma olhada em outras lojas online do reino unido que não o amazon.co.uk, pode ser que arranjes algo mais barato ou poupes em portes (que no amazon não são muito baratos)


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Dragon Quest 9 DS:

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Fonte: http://www.neogaf.com/forum/showthread.php?t=155130

FFIV DS Scans:







clicar para ampliar [1] [2] [3]

FFCC DS:









clicar para ampliar [1] [2] [3] [4]

FF Tactics A2:





clicar para ampliar [1] [2]

It's a Wonderful World:





clicar para ampliar [1] [2]
 
OMG, a imagem do logotipo está linda. Aquilo é o Golbez ou o Cecil?
Nah sei :p

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Planos para a saga Dragon Quest:
To start with, he spoke about how after Dragon Quest Monsters: Joker has sold more than 1.3 million units in Japan already, the follow-up to that game will likely be released after Dragon Quest IX launches on DS, early in 2008. To give that some sort of proper context, he added that the ninth entry into the multi-million main series will hit Japan sometime between now and this Christmas, although given Square Enix's busy line-up already, with the likes of Final Fantasy Crystal Chronicles: Ring of Fates due on 23rd August and It's a Wonderful World set for the end of July, it seems a little vague.

Moving on to talk more about that highly anticipated game, he pointed out that whilst traditional turn-based battling had been brought back in due to consumer requests (since it was announced as being a fully action-RPG to start with), some action controls will remain in the game. Elaborating only slightly on this, he mentioned that the type of battling alters depending upon what circumstance you are faced with. So there appears to be a mixture of turn-based and action-based fighting included, to keep everyone happy.

Also, following early speculation, it has been revealed that there will indeed be connectivity with the Wii. However, in what way is still unknown. Could it just be a simple upload of creatures for viewing editing on the system, or will there be features of Dragon Quest Swords that can only be unlocked with the DS game? It seems we shall just have to wait and see.

Dragon Quest IX is set to have around 10,000 characters attributes to play around with for creating your own unique protagonist, rather like a more in-depth version of the Mii creation tool on Wii. You will also be able to gather new friends via Wi-Fi at 'Luida's Bar', similar to how you could in Dragon Quest III.

Moving on, Hori-san stated that although Dragon Quest Swords hits on 12th July for Wii and Dragon Quest IX is coming on DS this Christmas, 2008 will in fact be the 'Year of Dragon Quest'.
Fonte: http://www.cubed3.com/news/7524/1/Dragon_Quest_Remakes_on_DS,_New_Monsters_on_the_Way

Preview FFCC DS:

"Final Fantasy Crystal Chronicles is the Mana game they forgot to make when they were making World of Mana." That's what I kept saying to anybody who showed the slightest bit of interest in what I thought about Ring of Fates for DS. Or really, even if they didn't. I came away from my play time on RoF mighty impressed -- with Nintendo taking a different direction with Zelda on DS and Children of Mana being not very good, there's a big hole in the DS library where a great action RPG should be. Ring of Fates could be it.

The game seems to use a modified version of the Final Fantasy III engine. It looks a little bit less clean, but the official explanation for that seemed pretty unassailable -- you've got four players running around simultaneously attacking things in real-time. Alright, then. It still looked pretty good, even though the close-ups during cinema scenes could get a bit pixelated. Some of the cut scenes actually have voiceovers, although the non-voiced scenes outnumbered the voiced ones in the portion that I played.

After some lengthy cut scenes in which we're introduced to the main character, his twin sister, and his dad who is awesome at chopping wood, we hit the first dungeon. It's straightforward stuff -- find keys, open doors, kill enemies, collect loot. Fighting feels great -- it's not God of War or anything, but it doesn't need to be. There are a couple of cute things you can do besides just using your sword -- you can pick up enemies and smash them into walls, and if you're underneath a flying enemy you can jump up and grab its feet, then smash your head into it or something. I wasn't sure what exactly he was doing but the thing died, so.

The first boss fight, which if I remember right was against a giant enemy crab, was pretty easy -- just had to stay out of the line of fire. If you have enough skill points, you can initiate a special attack wherein the action moves to the DS' lower screen and you tap the enemy to launch magic in its general direction. Other than that, the touch screen isn't used much -- it's a menu screen during standard gameplay.

I didn't get a chance to play the multiplayer mode, but I am assured that the content is the same -- you can play through the entire single player game in multiplayer. Not sure yet about if you can start and continue the same game in either mode, but I'd be surprised if you couldn't.

There's not going to be a Wi-Fi mode, so you'll have to do all your multiplayer locally. But from what I've seen, they've gotten the single-player experience to the point where it's just as interesting. This was definitely a failing for Crystal Chronicles on DS. Hopefully they keep that up through the entire game. This is another one I'll be grabbing when it ships on August 23.
Fonte: http://blog.wired.com/games/2007/05/handson_final_f.html
 
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Entrevista com Yuji Horii:
The series' creator spills the beans about DQIX and DQ Monsters: Joker

Thanks to the Square Enix Party 2007, we were lucky enough to sit down with Yuji Horii, the creator of the Dragon Quest series - the most popular series of RPGs in Japan (and no slouch in the US as well.) Here goes:

GamesRadar: The Dragon Quest Monsters series has been continuing for several titles now, to the side of the main DQ series. What sets it apart from the main DQ series, and what does it bring to the table?

Yuji Horii:
Where Dragon Quest Monsters originated from was Dragon Quest V, where you had a monster befriending system, as a main part you could actually befriend monsters and have them fight on behalf of your party, as part of your party. So the monster collection games, particularly Dragon Quest Monsters we decided to take that element and make a whole game out of it. So from the very start you'd befriend monsters and use them to fight as your party, and the whole system is based on the original DQV system.

The big difference between Dragon Quest V and the series as it went on as Dragon Quest Monsters, is that in DQV you could just level up the monsters and give them equipment and that was it. But in Dragon Quest Monsters you can actually breed them or synthesize new monsters by combining two different monsters and coming out with a new, original monster that has its own elements that no other monster would have. So you can actually breed them and come up with your own original creation. So that's the huge difference between what was in the original Dragon Quest series and what was in Dragon Quest Monsters.

GR: When Dragon Quest IX was announced for the DS, it was quite a surprise - particularly because of how the series evolved forward with DQVIII. VII was similar to the SNES games, whereas VIII was very beautiful and fully-formed. How does this change in platform affect the evolution of the series?

YH:
It doesn't change the policy of the Dragon Quest series at all - it's the same policy. With Dragon Quest IX, I wanted to make a game you could play with your friends. So that you could connect to the net. But usually net games have the huge hurdle of the cost, and the fuss of connecting. With the DS you just turn on the switch and connect, so that's why the DS was so appealing. It leads to that fact that you can actually turn on and get with your friends straight away, and that's what the deal was there.

A lot of people, want to play on the console and then switch to the handheld and back... a lot of users want to play on the handheld anyway. It's that type of game that you could play on it. It's not a big switch to go back and forth. I think most users will be happy with that.

GR: Dragon Quest Monsters Joker came out prior to Pokemon Diamond & Pearl in Japan but will be released after its release in the U.S. Does that change the reception you expect or perhaps the audience's readiness for the title?

YH:
Well, hopefully because Pokemon's selling well in the west, Mosnters will get a break. Because up to now, it's been hard to receive it. Hopefully Monsters can be more accepted that way. We're hoping to get the post-Pokemon audience, a bit older.

So you can see that the even the main character is cynical and cool, he's got a little bit of attitude you wouldn't get in the Pokemon games. So you can see that right in the hero.
Fonte: http://www.gamesradar.com/us/ds/gam...51342726196068&releaseId=20061212102521556085

Entrevista FFXII DS:

We were lucky enough to be able to sit down and talk to the staff that recently completed the Japanese version of Final Fantasy XII: Revenant Wings, a DS RTS-spinoff of last year's popular PS2 RPG. Producer Eisuke Yokoyama and Writer / Director Motomu Toriyama were happy to answer GamesRadar's questions.

GamesRadar: What's the inspiration to bring Final Fantasy XII to the DS, in this new lighthearted style?

Eisuke Yokoyama:
We wanted to preserve the heavy history of Ivalice from the PS2 FFXII.

Motomu Toriyama: We want to bring back the old lighthearted adventure of Final Fantasy as well.

GR: FFXII came out for the PS2 originally, but this is on the DS. Is this game aimed more at FFXII fans or new players? And how do you balance making a game for both audiences?

EY
: For the people who've experience the PS2 version, it keeps the story going and so they'll be able to enjoy seeing their favorite characters again. But it's also accessible to non-experience players to, since the DS is popular with everyone of all ages from children to adults. We felt it was really important to make the game accessible. It is in that way. It focuses less on the realism, like the PS2 version focused on the realism and the wars.

GR: This game was developed externally by the developer Think and Feel. How was this developer chosen to create the game, and how was the process of working with them to ensure the quality of the game?

EY:
The reason that Think and Feel was chosen is that they had experience making RTS games on the GBA. So, both in the genre that the game was chosen for and the fact that they had experience with Nintendo hardware, it was decided that they'd be the best-equipped to develop it. As for maintaining the quality, it was a hand-in-hand approach and so, scenario and graphics were kind of a team effort. When certain issues would come up, the more proficient side would handle it. [Note: the game alluded to here is a Japan-only GBA title called Monster Summoner which was released in 2004.]

GR: Toriyama mentioned that he worked on Final Fantasy X-2. That is another spin-off FF game with a whimsical style (as compared to the original.) Would you say that's your style?

MT:
Personally I do like lighthearted adventure. But also being spin-offs, being continuations, it means that some conflict has been resolved. Since it comes after conflict has been resolved it calls for more peaceful, lightheartedness.

GR: In terms of both X-2 and Revenant Wings?

MT:
Yeah, it applies to both but particularly in Revenant Wings, the FF adventure sense is really what we wanted to get through so that explains how the game goes.

GR: FFXII, at least in North America, seemed to appeal to gamers who weren't such big fans of the series because of the sense of freedom it offered. Did you notice this, and if so, did that affect your development of Revenant Wings?

MT:
It wasn't so much the North American reception so much as the series always develops a new battle system for each edition. Answering to the series, we felt like we had to do something new. But as for freedom, this game does offer a high level of freedom, so North American gamers should enjoy that.
Fonte: http://www.gamesradar.com/us/ds/gam...051211311345007&releaseId=2006091312446884038

FFTactics A2:

Final Fantasy Tactics A2 - interview

The original Final Fantasy Tactics Advance was an extremely successful and engaging game. While it had some quirks that fans of the PS1 FFT game didn't necessarily enjoy, its strategic battles hooked plenty of hardcore gamers in for hundreds of hours. Now, Final Fantasy Tactics A2 (the A is kept, but the 'dvance' is dropped) is heading toward the Nintendo DS.

Visually, it looks almost identical to the original in many ways - the character designs are from the same artist, Ryoma Ito, and the graphics are 2D as in the original, quite different from the 3D we've recently seen on Final Fantasy III for the DS. But there are new graphical touches: 3D spell effects, based on the graphics from Final Fantasy XII (which takes place in the same world of Ivalice) have been added.

It's been four years since the original FFTA was released, and the developers are aiming to modify the features of the game: it has a totally new story, and more minigames and different kinds of missions have been added to make the game more entertaining than the original, and easier to play. The story is also completely different than the original. The game will also retain the Judge Law system, but it's being implemented differently (but we're not quite sure how, just yet.) Thanks to the two-panel DS the menu system should also be improved.

According to the developers, the original game had around 300 missions and this should have a similar amount, but of more varied types. And the game is being rebalanced so that it's easier to keep all of your characters leveled up, correcting a flaw in the original game's party system.

For more details, please read our short interview with the game's Executive Producer Akitoshi Kawazu, Director Yuichi Murasawa, and Square Enix PR staff Charlie Sinhaseni:

GamesRadar: The Ivalice Alliance series has several titles now, such as FFXII and FFTA2. The world of Ivalice is somewhat different between them. Can you talk about the different titles and how the world of Ivalice is portrayed between them?

Akitoshi Kawazu:
The first title related to Ivalice was Final Fantasy Tactics. After that, we've released some titles related to Ivalice but some of them were related to Ivalice but it was a fantasy of the characters. Some Ivalice [games] were based on the real Ivalice. This time, FFTA2, it's related to the real Ivalice, not fantasized.

It's in chronological order. There's basically a real-world Ivalice and there's a parallel-world Ivalice. There's an imaginary Ivalice and an Ivalice that follows chronological order. FFTA2 is, as mentioned, is Ivalice that's followed by chronological order.

GR: In the trailer playing for this game, though the story is all new it seems to follow a similar path to the original game's story - a student reads a book and is sucked into another world. Please talk more about this story.

Yuichi Murasawa:
As you have seen the trailer in the booth, the opening scene of this title is as you saw. Another episode in the opening scene - but instead of [the same as the original] this time, the main character, the player cannot understand the background of the main character at the beginning of the game. Instead of that, through playing the whole game step by step the player will get to understand the background of each character. That's a different point of the previous and this new game.

The meaning of the subtitle can represent the story - it's "Grimoire of the Rift" - it's representative of the main theme of the story.

GR: It was mentioned that in this game there are about the same number of quests as the last game, but unlike the last game they're not all simply battles. Can you give an example of the kinds of quests that this game has besides battles?

YM:
If you go to the pub in the demo downstairs, there are three quests you can get, and if you look into that you can see the variety.

The first type of quest that's in the save data is, well first of all it's a normal battle sequence. It's just a mark hunt, you fight monsters, beat 'em, and "quest complete." The second is called "area map" and well, the player goes and encounters battles, but the objective of the player is not just to defeat monsters, but to do something on the stage, like if there's a different type of gimmick the player needs to unlock that type of gimmick and the quest is complete. The third quest, the player gets to travel around the area map and they don't encounter any battles or anything. It's something that can be done on the area map.
Fonte: http://www.gamesradar.com/us/ds/gam...14&sectionId=1001&pageId=20070512103325918081
 
Última edição:
elucidem-me. a jogabilidade deste Tactics é semelhante ao Fire Emblem?
adorei os gráficos com vista isométrica. muito bons mesmo
e sempre se confirma o Luso
 
eu vi esse trailer FFTA2 e tá mesmo um espectaculo (podiam mas é ter feito um pequeno upgrade de resolução aos sprites)

*olha para a carteira* oh meu deus... vou ficar mesmo pobre...
 
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