Adam Riley was lucky enough to be invited to interview Square Enix’s Senior Vice President Hiromichi Tanaka on a vast array of subjects. The purpose of Tanaka-san’s visit to Europe was to help push the French and German releases of Final Fantasy XI, as well as promote Final Fantasy III on the DS. However, being such a amiable person he was more than open to fielding a few other questions, such as ones related to his recent comments regarding a Chrono Cross sequel not being forthcoming.
Here are some morsels of information from the questions Adam personally asked about in the quite intimate interview with the man that has reached legendary status now:
# When asked about the Final Fantasy 20th Anniversary project and whether Nintendo systems would see anything, considering the series started on the NES, he wryly smiled and said that games will be brought to many platforms as part of the project;
# The issue of the future for the Chrono games was brought up and clarification asked for, due to recent comments saying a sequel to Chrono Cross not being planned. In response, he stated that it certainly is not out of the question Chrono will make a return, and as for seeing Chrono Trigger return in any form (a port, remake or Virtual Console release – the last option currently being a 50-50 in terms of happening), it would come down to working out copyright details between the various members of the original team (most of which are no longer staff at Square Enix);
# Sadly Tanaka-san does not believe the Wii hardware would be able to cope with Final Fantasy XI, which was sad to hear since the game has already appeared on the far inferior PlayStation 2. When pressed on this matter, it was revealed that the problem lies more with Nintendo’s current online stance – not wanting people to interact online without the aid of Friends Codes. However, the key point to mention is that Square Enix is currently in talks with Nintendo about resolving this point of contention!
# Despite previously working on Secret of Mana and Seiken Densetsu 3 for the SNES due to his desire to work on a game with a more real-time approach, due to Koichi Ishii taking the series down a different path for the World of Mana project [as already seen with Children (DS), Heroes (DS) and Dawn of Mana (PS2)], Tanaka-san does not believe either SNES game will see a remake / port in the near future. He added afterwards, though, that he would not rule out working with Ishii-san on a future Mana title;
# Bringing up the success of Final Fantasy III in Japan (reaching a million units shipped) and the US (just over 330,000 units as of December), I wondered if there were any doubts about how the game will be received across Europe. After a short pause he came back with the answer that was to be expected – with the DS being so immensely popular across all regions, it is sincerely hoped that FFIII will be accepted by the user base. This is also why the 3D approach was taken, to appeal to the Western market more;
# When the DS Wi-Fi Connection aspect of FFIII was talked about, it was revealed that Square Enix did not want to incorporate anything that would change the core gameplay and possibly alienate the Japanese faithful who prefer their remakes to have a strong feel of the original. However, the ability to unlock secrets and especially the implementation of the messaging service are things the company is proud of – the messaging, for instance sees the first case of information being sent to sit on a server until another player comes online to collect it;
# With people wondering whether the FFIII engine would be re-used for other DS games, obviously I felt obliged to slide such a question in, which provoked an amusingly frank answer. Hiromichi Tanaka stated that Square Enix has a habit of starting engines from scratch, proving to be inefficient and they are actively looking to amend this, especially as development costs rise as the next generation starts to hit full stride;
# To finish off, I threw out a light-hearted question about his involvement in the creation of the yellow transportation bird, the Chocobo. It turns out this was mainly Koichi Ishii’s creation, though, yet Tanaka-san believed that the name could stem from a popular Japanese sweet, similar to chocolate balls!
As for Europeans eager for Final Fantasy Fables: Chocobo Tales, you may not have to keep your fingers crossed for too long…
Thanks go out to Hiromichi Tanaka for sparing the time to conduct the interview, Saori Hill (Community and Service Manager for Square Enix) who acted as translator and Alex Huhtala (PR Manager for Square Enix) who arranged everything and made me feel extremely comfortable during my first visit to their offices!