Dazkarieh
To fold or to FOLD?
Que bela hands-on, de um old school fan:
"First off: online connectivity. Nintendo hasn't mentioned anything in printed materials, but I did have a chance to confirm with the on-floor game reps that online leaderboards will be supported for those looking to get top scores and post them against the best in the world."
"Speaking of high scores, the game's combo system is back and in full effect. As long as you don't get hit, killing enemies stats up the score, and contributes to a multiplier that in turn boosts every kill you pull off. As you'd expect, Treasure has littered the game with dozens and dozens of enemies at a time, often making use of "flocks" of flying targets that serve little more purpose than helpless combo-boosters."
"As for the controls, Sin & Punishment 2 was born for Wii IR blasting. ... You've got fire assigned to the B trigger, a quick tap will start melee combos instead of shooting, holding A preps a huge alternate attack (with Isa it's a huge blue sphere of energy great for taking down bosses, while Kachi's is a multi-target missile that makes multiplier raising a cinch), Z plus a direction dodges, C jumps (and hovers with a second tap mid-air), and you point to aim. Pretty simple."
"I can't wait to play more – or see if there are any punishingly difficult modes included outside of the main game – but with a Q1 2010 release date it may be a while before we see more on Nintendo's ode to the hardcore. "
"First off: online connectivity. Nintendo hasn't mentioned anything in printed materials, but I did have a chance to confirm with the on-floor game reps that online leaderboards will be supported for those looking to get top scores and post them against the best in the world."
"Speaking of high scores, the game's combo system is back and in full effect. As long as you don't get hit, killing enemies stats up the score, and contributes to a multiplier that in turn boosts every kill you pull off. As you'd expect, Treasure has littered the game with dozens and dozens of enemies at a time, often making use of "flocks" of flying targets that serve little more purpose than helpless combo-boosters."
"As for the controls, Sin & Punishment 2 was born for Wii IR blasting. ... You've got fire assigned to the B trigger, a quick tap will start melee combos instead of shooting, holding A preps a huge alternate attack (with Isa it's a huge blue sphere of energy great for taking down bosses, while Kachi's is a multi-target missile that makes multiplier raising a cinch), Z plus a direction dodges, C jumps (and hovers with a second tap mid-air), and you point to aim. Pretty simple."
"I can't wait to play more – or see if there are any punishingly difficult modes included outside of the main game – but with a Q1 2010 release date it may be a while before we see more on Nintendo's ode to the hardcore. "