Early Access Manor Lords (Slavic Magic)

starfox14now

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Manor Lords launches in Early Access for PC on April 26, 2024, later for consoles

Also available via PC Game Pass (and later via Xbox Game Pass).

Medieval strategy game Manor Lords will launch in Early Access for PC via GOG.com, Steam and Microsoft Store on April 26, 2024, publisher Hooded Horse and developer Slavic Magic announced. It will also be available via PC Game Pass. A release for consoles and Xbox Game Pass will follow at a later date. Specific consoles were not announced.

Here is an overview of the game, via Hooded Horse:

Manor Lords is developer Slavic Magic’s highly anticipated historical city-building game set in 14th-century Europe. Players will step into a vibrant, detailed world inspired by 14th century medieval life as they build a new home for their people. Exploit local resources, expand the settlement, and establish robust trade routes to meet the people’s ever-growing demands. Surviving the first winter will be challenging, but once players have mastered their surroundings, they’ll need to be wary of new threats such as bandits and rival lords seeking to claim territory for themselves.
Manor Lords mixes detailed city-building systems and complex production chains that feed into a real-time tactical combat layer where the workers are also the warriors. Lords can hire their own retinue, but the support of the people is crucial for serious conflicts. Not only will players need to arm and equip their citizens, they’ll also need to ensure the settlement can withstand them being away on campaign – every day absent is a day not worked, and every man slain is one less worker available to address the town’s needs.

Key Features
  • Authentic historical details inspired by 14th century Franconia, from building architecture to civilian clothing.
  • Resource and production chains cover everything from foodstuffs and building materials to weapons and armor.
  • Trade with other regions and engage in diplomacy with local lords as you build your wealth and reputation.
  • Real-time tactical combat where you can muster your working population into a militia to defend your home or stake a claim on nearby lands.
  • Seasons, diseases, and wildlife bring this medieval world to life in glorious detail.
Manor Lords will be available in English, German, French, Spanish, Swedish, Danish, Dutch, Italian, Czech, Polish, Hungarian, Turkish, Ukrainian, Russian, Brazilian Portuguese, Simplified Chinese, Traditional Chinese, Korean, and Japanese.


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Xbox Partner Preview: Manor Lords Combines Historical Accuracy and Dynamic Settings For the Ultimate Medieval Experience

October 25, 2023

Today at the Xbox Partner Preview, we revealed that medieval strategy game Manor Lords is heading to PC Game Pass in April next year, and Xbox consoles shortly after that. This anticipated title seeks to combine intense real-time combat with immersive city-building, and we’re quite excited about it. So excited in fact, we just had to sit down with Abhishek Chaudhry, Director of Marketing at Hooded Horse, to learn more about how Manor Lords is coming along, what we can expect from the gameplay, and why Xbox is the best place to begin your reign.

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Manor Lords draws inspiration from city-builders that have come before, but it’s the historicity of the game that drives it. Authenticity is paramount to the experience, both visually and mechanically, which makes for some pretty unique gameplay elements. For example, residences in Manor Lords are made from burgage plots, a medieval term used to describe how Kings and Lords allocated land to their city’s subjects.

“This system fundamentally changes how you plan housing as each individual home – if given enough land – will also produce a variety of resources, from eggs and vegetables to

bread and clothes, and more as your city grows and develops new capabilities,” Chaudhry explains. “With Manor Lords being a city-builder, you can imagine just how much of an impact this one detail has on every other aspect of your city-planning, let alone how much more involved and interesting it makes the process of simply putting down a few houses.”

When it comes to choosing the location of your settlements, assessing the natural landscape is extremely important. You’ll need to consider soil fertility, groundwater levels, and the availability of food sources. There’s no tool to sculpt your perfect picturesque valleys and rivers; what the terrain gives is what you’ll get, just like in ye olde medieval times.

“Building homes and plotting zig-zagging paths up hills has a beauty of its own, and there’s nothing quite like having your manor or a church situated in a scenic location,” Chaudhry says. “Forests, though, are a little different – deforestation is absolutely a thing, and even the densest forest can be thinned down if you tell your woodcutters to focus in certain areas. On the flipside, you can have foresters go around planting trees to develop forests of your own.”

Seasonal Subjects

One element that will significantly affect how your settlements operate is seasons. As time progresses, the weather will cycle between lush spring and summer greens, fiery falls and brisk winters, and the patterns of each will shape how your subjects live and fight. The average temperature will fluctuate, and weather such as rain or snow will impact your decision-making, so you’ll need to make sure you’re making the most of crop season so you’re stocked up on supplies during those harsher months. The realistic seasonal shake-ups add a greater depth to what is already a superb immersive experience.

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On the battlefield, weather patterns have tactical implications, and your soldiers will feel the impact of difficult conditions.

“Trudging through mud can slow them down, and fighting in the rain can significantly change the likelihood of survival,” Chaudhry explains. “A unit’s past combat experience comes in handy when campaigning in harsh weather to overcome these negative modifiers.”

Out in the Fields

In Manor Lords, the stakes are high when it comes to combat. You’ll take control of multiple units, order them to move into positions, and it’s up to you to seek out the tactical advantage in any given situation.

However, your soldiers are not just infinite resources that can be crafted at will. Units are primarily made up of actual citizens from your city, and they’ll need to down tools at their usual jobs to take up arms. If those people are contributing to resource production, you’ll feel their absence if you send them off to battle, and an even greater impact if you fail to bring them back home.

“Should they fall in battle, your population drops alongside your citizens’ happiness, with semi-permanent damage to your economy as you wait for new people to migrate and pick up the slack,” Chaudhry explains.

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Soldiers will also only wield the equipment that you produce locally, or have imported from further afield. If you want to ferry hordes of swordsmen into a battle or have legions of archers perched around the boundaries of your city, you’ll need to make sure there’s enough gear to go around. This is another example of how city-building and combat are intertwined in Manor Lords for a unique experience.

While Manor Lords revels in its epic battles and deep building simulation, Chaudhry says that the level of immersion is exacerbated by all of the singular historically accurate animations and systems that play out as you play.

“I can lose myself watching hunters stalking their prey and bringing the carcasses home, woodcutters felling trees, shaving off the branches, and hitching the logs onto oxen to drag them to storage; fresh-baked bread being carted over to the marketplace for citizens to buy before the foreign merchant comes by to pick up his share,” He says. “Before you know it, you’re watching the sun rise outside your own window and realizing you should have been in bed hours ago.”

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The team is proud to be bringing what is often considered a traditional PC experience to Xbox consoles too. Manor Lords offers a fresh take on the humble city-builder with the addition of combat and strategic elements, and Chaudhry highlights that the team will be making a conscious effort to make sure Manor Lords feels great to play with a controller.

“There are so many players out there that we know would absolutely love to get lost in Manor Lords, but play exclusively on console – they shouldn’t be left out, and now, they won’t be!”

Manor Lords launches on PC Game Pass on April 26th, keep your eyes peeled for further details.
 
Até diria day one buy, mas os traumas têm sido constantes. Mas parece-me muito bom por agora, se sair com poucos bugs vai ser com certeza dos melhores jogos dos últimos anos neste género.
 
Penso que vai ser um grande lançamento. De facto, de acordo com as últimas notícias, é atualmente um dos jogos mais desejados da história do Steam
 
Última edição pelo moderador:
Sempre gostei mais da componente de criar uma aldeia do zero e desenvolve-la ala Settlers por isso este jogo deverá encher-me as medidas.
 

Manor Lords surpasses 3m Steam wishlists ahead of release this week​

Huge tracts of land.

Manor Lords screenshot showing a small army of militia across a field
Image credit: Slavic Magic

Manor Lords has surpassed 3m wishlists on Steam ahead of its release later this week.

The medieval city-building strategy game has been top of the most wishlisted games on Steam for some time, but has continued to build in popularity to pass yet another a major milestone.

After the demo released in 2022, the game received 500k wishlists, which jumped to 2m wishlists after its 26th April release date was announced. Seven days ahead of its launch, it hit 2.5m wishlists - and now it's added another 500k on top of that.

Manor Lords, for the unfamiliar, is the work of solo developer Slavic Magic. As a medieval lord, players build their own feudal metropolis and engage in battles with rival cities.

There are some cool quality of life extras too, like being able to walk around your city in third person, or the way homes are built into plots of land to fill the space no matter what its size or shape.

Simulation game fans will likely find plenty to enjoy, though the developer mentioned in a Steam post this is not meant to be a competitor to the Total War series, nor Age of Empires or Starcraft.

Instead it's a "more relaxed experience" with "high intensity moments".

"Slavic Magic has done amazing work," said Hooded Horse CEO Tim Bender. "We're honoured and glad to be his publisher and help him realise his dream."

Manor Lords is already in early access and will release on 26th April via Steam, GOG, Epic and PC Game Pass. If you're one of the millions to have already wishlisted the game, make sure you're up to date on Manor Lords system requirements ahead of launch.

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Acho mesmo incrível isto ter sido feito por 1 dev. Bastante hype mas com expectativas ligeiramente inferiores devido a isso.

De qualquer das formas se vier como parece dá que pensar como alguns outros jogos AAA de centenas de pessoas têm saído..
 
Eu já não compro jogos early access; mas todos os early access com reviews destas (e positivas desde velhote não é fácil) saltam para a wishlist para comprar quando sai a versão final (o último foi o planet crafter)
 
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