Nemesis11
Power Member
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http://interviews.teamxbox.com/xbox/1105/Huxley-Interview/p1
É um Massive Multiplayer FPS, num mundo "fixo".
Usa Unreal Engine 3, SpeedTree, Novodex physics.
Vale a pena ler o resto da entrevista para mais pormenores.
In what aspects will Huxley differ or be similar to games like PlanetSide, Tribes or the Battlefield series, and MMO games like Phantasy Star Online or the recent hit World of Warcraft?
Kijong Kang: Huxley is different from Tribes or Battlefield because it is a Persistent World. Compared with Planet Side, there are some common features such as MMO, PW, and FPS. However, the biggest difference is the level of action. Planet Side is an enjoyable game, but it is a strategy-focused FPS game rather than an action-focused FPS game. With outstanding features, Huxley is an absolute action game such as Quake or Unreal. This is why I would like to say that Huxley is a first true MMO FPS game. Of course, the intense action and speed will make it different from all other traditional MMO games.
What types of missions will be available, and how are they played out on the battlefield?
Kijong Kang: Huxley has a single-player story driven mission, various types of PvP missions, Al squad lead type missions, etc. Players will choose the mission according to their goals-going for ‘level up’ or following ‘stories’. They can go to the battlefield on foot or by vehicle such as cars, choppers or by an elevator. It really depends on the kind of battlefield. Players also can fight while moving without severe lag due to the seamless technology of the Unreal 3 Engine.
I guess you’ll make an extensive use of UE3’s Seamless World Support feature, recently demoed at GDC. What kind of technology have you developed to adapt the UE3 to a MMO genre?
Kijong Kang: The most important thing is network technologies. As the Unreal 3 Engine is mainly designed for single player and MO games, we need to develop a network system that supports more than five thousands players per server. Our own network layer will be added.
While thousands of players connect to servers, real-time lighting systems of UE3’s Engine will be a burden to the servers. It’s our goal to develop new technologies to handle these issues specific to MMO game features.
Finally, UE3 is originally designed to be cross-platform. Hence, we are planning to add next-generation console specific technologies. I think this will be possible because UE3 is a good engine.
http://interviews.teamxbox.com/xbox/1105/Huxley-Interview/p1
É um Massive Multiplayer FPS, num mundo "fixo".
Usa Unreal Engine 3, SpeedTree, Novodex physics.
Vale a pena ler o resto da entrevista para mais pormenores.
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