I_Eat_All
Plasma Beam!
2 Vídeos novos:
-> http://wii.com/jp/movies/fire-emblem-movie1/
-> http://wii.com/jp/movies/wii-cm-soft21/
-> http://wii.com/jp/movies/fire-emblem-movie1/
-> http://wii.com/jp/movies/wii-cm-soft21/
Consulta o Portal de Jogos da ZWAME. Notícias, Artwork, Vídeos, Análises e muito mais.
- The game is a sequel to the GC game and retains all the standards and elements of FE
- Gameplay is still very traditional, one reviewer mentions that it doesn't use any control scheme where you move the remote (he gave it a 9)
- The game is hard, like the rest of the series, with perm death
- For beginners it is highly recommended to go through the new tutorial
Fonte: http://gonintendo.com/?p=13497 http://64.233.179.104/translate_c?h...?operande=0&idx=7006&r=1&prev=/language_toolsFire Emblem: Goddess of Dawn compatible with Path of Radiance save
News is coming in from Japan concerning the latest Fire Emblem game, Goddess of Dawn. Apparently Goddess of Dawn is able to interact with your saved game from Fire Emblem: Path of Radiance on the Cube. If you plug the memory card into the Cube slot on your Wii, you will get a bonus in Goddess of Dawn. Apparently, you will only get this bonus if you completed Path of Radiance.
Fire Emblem: Goddess of Dawn
Faiā Emuburemu: Akatsuki no Megami, traduzido em inglês Fire Emblem: The Goddess of Dawn, cujo subtitulo ainda não foi confirmado em inglês, é a sequela directa de Fire Emblem: Path of Radiance e a décima da série.
Fire Emblem é um 'old-school', uma série que já vem do tempo da NES e que durante muitos anos foi um exclusivo japonês, quando apareceu pela primeira vez no "Ocidente" para Gameboy Advance (ia já na sétima sequela). A série é conhecida por ser a pioneira e uma das melhores deste género (RPG Táctico).
Este novo Fire Emblem terá 44 capitulos, mais 16 comparando com o anterior e poderá ser usado com o Wiimote ou com o comando clássico.
Será certamente um bom jogo, tal como todos os seus antecessores. Toda a gente quando fala nos grandes jogos da Nintendo menciona sempre os Mários, Zeldas, Metroids e esquecem-se sempre (ou desconhecem) desta grande e excelente série. Alguem mais espera ansiosamente por este jogo?
This first Wii Fire Emblem game, and the celebratory 10th entry in Nintendo's much loved strategy franchise, is really a GameCube game that just happens to be on a DVD. I bet if the disk were smaller, it would run just fine on that old purple box that's gathering dust in closets everywhere.
(...)
Akatsuki no Megami is missing a lot of what one might expect from a next generation, or even a new generation, Fire Emblem title.
(..)
Fire Emblem controls just fine the old way, so the lack of Wiimote compatibility might actually be a good thing. There's no excuse for some of the other shortcomings, though. Technically, the game doesn't appear to have changed much from Souen no Kiseki (Path of Radiance), its GameCube predecessor. It seems to be running on the same graphics engine, right down to no 16x9 support (although, to be honest, I've been staring at fattened Japanese television signals for so long that it took me a while to notice). The only technical merits are progressive and Pro Logic support, but even the GameCube title had progressive output.
Presentation feels cheap, as it did for the GameCube title. While there are some nice effects, the attacks look pretty stale overall; I still prefer the attractive 2D attacks of the series' Game Boy Advance outings. Pretty much everything I said in my playtest of the GameCube Version from nearly two years ago applies here, although the pre-move loading feels like it's been shortened just a tad. Most offensively, the game is still, for the most part, voice free.
(..)
While I'm disappointed with how little thought Nintendo and Intelligent Systems seem to have put into the frills, I have to admit that my Wii is being worked harder than it has since launch. I still can't get enough of Fire Emblem's strategic gameplay. I'd like to say that my stance will change if Nintendo decides to pull the whole Wii port of a low class GameCube engine thing again for the next Fire Emblem game, but that's probably not true.
É certo que o Path of Radiance não puxava a GC, e este apesar de ter grandes melhorias podia correr perfeitamente na GC... Mas também são poucos os strategy-RPG's que puxam as consolas, o foco aqui é ter mapas grandes e mais de 20 personagens on-screen... não os gráficos.Eles só dizem mal do facto de utilizar o mesmo motor gráfico (mas com mais efeitos e melhorado) do que o Path of Radiance, e também a ausência de vozes. Vozes? Num RPG? Eu prefiro mil vezes conversações em texto ás conversações com vozes nos jogos RPG, não vejo qual é o problema deles.
Artigo completo em: http://www.gamespot.com/wii/rpg/fireemblem/news.html?sid=6166455Fire Emblem: Goddess of the Dawn appears to be another quality entry in a consistently enjoyable franchise, but it's one that certainly has a lot more to offer when played in a language that you completely understand. It surely won't be long now before Nintendo announces release dates for the game in territories outside of Japan, and we look forward to bringing you more information as soon as it becomes available.
Vendas no Japão de 22 de Fevereiro a 25 de Fevereiro:
Fire Emblem: Goddess of the Dawn - 75,359
Está a vender bem
Não sei não, as Wii's só não vendem mais de 80 mil no Japão em algumas semanas porque não há stock.uau! em 3/4 dias vende mais que a consola numa semana!
Ainda não, mas é possivel que saibamos mais dentro de dias, a conferencia da GDC é já no dia 6 de Março; além de que Q1 está a chegar ao fim e a Nintendo tem de anunciar as listas de jogos para Q2 2007.existem datas previstas de lançamento para o resto do mundo?