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Disney Infinity 3.0 Star Wars Edition
Plataformas: X360, XOne, PC, Wii U, PS3, PS4
Produtora: Avalanche
Género: Toys-to-Life
Jogadores: 1-4 (local & online)
Data de lançamento: 28 de Agosto
Preço: 59€/69€ - Starter Pack
Site Oficial: Disney Infinity
Pod racing confirmed!
TOY BOX EXPANSION GAMES
Toy Box Expansion Games unlock additional hours of gameplay inside Toy Box 3.0! Place a Toy Box Expansion Game Piece on the Disney Infinity Base to unlock pre-built games that instantly take you into the action. In Disney Infinity, you can mix and match Star Wars™, MARVEL, Disney and Disney•Pixar characters, unlocked toys and gadgets to complete your missions! Play in 2 Player Local Co-Op or up to 4 Players Online!
Foram lançados no final de Setembro e custam 15€ cada.
TOY BOX SPEEDWAY
Get set for action-packed kart-style racing with some of your favorite Star Wars™, MARVEL, Disney and Disney•Pixar characters. Take the action of the Toy Box 3.0 to the racetrack, and put your driving skills to the ultimate test.
Use some of your favourite Star Wars™, MARVEL, Disney and Disney•Pixar characters in Disney Infinity to battle across multiple worlds and defeat the bad guys before they ruin the Toy Box forever!
Todas as figuras/personagens podem jogar nestas expansões.
Disney Infinity has become the gaming destination for nearly everything Disney. Avalanche Software’s first two installments put Disney, Pixar, and Marvel characters under one roof in story-based and freeform experiences. Now it’s time for Disney to give the Star Wars brand its due – Luke, Leia, Anakin, and more are joining the family with Disney Infinity 3.0.
Plataformas: X360, XOne, PC, Wii U, PS3, PS4
Produtora: Avalanche
Género: Toys-to-Life
Jogadores: 1-4 (local & online)
Data de lançamento: 28 de Agosto
Preço: 59€/69€ - Starter Pack
Site Oficial: Disney Infinity
Pod racing confirmed!
Mais imagens dentro do spoiler.
Disney Infinity has become the gaming destination for nearly everything Disney. Avalanche Software’s first two installments put Disney, Pixar, and Marvel characters under one roof in story-based and freeform experiences. Now it’s time for Disney to give the Star Wars brand its due – Luke, Leia, Anakin, and more are joining the family with Disney Infinity 3.0, and we’ve got all the details in our mega-sized 16-page cover story.
Star Wars fandom is often divided between the two trilogies, and Disney Infinity 3.0 is catering to both audiences. Avalanche returns at the head of development while recruiting other studios to work on specific packs and systems. Ninja Theory’s (Devil May Cry, Heavenly Sword) pack-in playset, Twilight of the Republic, follows Anakin and Ahsoka as they fight to uncover who’s behind a freshly minted droid army. The story is set after Star Wars: Episode II, and it features land and space battles with plenty of melee combat. Obi-Wan, Yoda, and Darth Maul can enter the fray, too, as separately sold figures. Studio Gobo’s (Disney Infinity's Pirates of the Caribbean playset) Rise Against the Empire is a highlight reel of sorts that follows the events of the classic trilogy. Luke and Leia tangle with Darth Vader and his forces through memorable sequences, including the battle of Yavin as well as time on Hoth and Tatooine. Chewbacca, Han Solo, and Darth Vader figures will be available individually. Star Wars characters can cross over between the Star Wars playsets, too, which could lead to some canonically unsound (but fun) scenarios.
Disney Infinity 3.0 isn’t just tossing in a wookiee and a few new playsets and calling it a day, either. Avalanche has reexamined fundamental parts of its core game and is working with best-in-class developers to ensure that Infinity is as good as it can be. Ninja Theory has retuned melee combat, adjusting the timing and adding depth for advanced players. After all, you want to feel powerful when you’re wielding a light saber. Sumo Digital (Sonic & Sega All-Stars Racing) has taken Infinity’s driving gameplay to the shop, tweaking the handling and drifting to provide a smoother experience. That’s key, considering one of the new Toy Box games is a kart racer. Those tweaks carry over into the Toy Box, which means legacy characters like Hulk and Mr. Incredible benefit as well.
Another Star Wars playset is coming this winter based on Star Wars: The Force Awakens. There are also sets based on Pixar’s Inside Out – with figures based on Joy, Disgust, Anger, Fear, and Sadness – and one from United Front Games (Sleeping Dogs) focused on Marvel characters including Hulkbuster Iron Man, Ultron, and more. Additional figures for Disney Infinity 3.0 include Mickey and Minnie Mouse, Sam Flynn and Quorra from Tron: Legacy, Mulan, Olaf, and more. The Toy Box is getting special attention, too, with the addition of an updated hub world, toys for new players and experts, and the addition of an all-new farming system. May the pitchforks be with you.
We’ve got the behind-the-scenes story on every facet of the game’s development, and you’re only going to read about it in Game Informer’s June issue. Disney Infinity 3.0 is coming to PlayStation 4, Xbox One, PC, Wii U, PlayStation 3, Xbox 360, iOS, and Android this fall. The Starter Pack is priced at $64.99. A new batch of Power Discs are also coming, with a twist: They won't be in blind bags anymore. You can see what you're getting before you buy them.
To get a glimpse of what's to come in our full month of exclusive online content for Disney Infinity 3.0, check out our coverage trailer below or watch and share it on YouTube.
Throughout the month, we're revealing all manner of video interviews, written features on the world of Disney Infinity 3.0, a special-edition podcast, and much more. Click on the banner below to visit our Disney Infinity 3.0 hub and follow our coverage as it rolls out throughout the month.
After months of speculation and an endless build-up of excitement, Disney Infinity 3.0 Edition was announced this morning. And it was good. For the third iteration of the wildly popular game, which allows you to place gorgeously stylized, toy-like versions of some of your favorite characters on a small platform and then control those characters in mission-based gameplay and less restrictive, user-generated Toy Box levels that allow for unique character combinations, the Disney Infinity team has incorporated characters and elements from (deep breath) Star Wars. That’s right – lightsabers have come to the Toy Box.
You can find out all of the details about this new Disney Infinity experience on the official page, but we wanted a little more insight so we sat down with John Vignocchi, VP Production at Disney Interactive and producer on Disney Infinity. After talking with Vignocchi, we had a very good idea about where Disney Infinity is headed and why we are so excited about this latest version of the game. So without further ado, please enjoy our 7 favorite things about Disney Infinity 3.0 Edition.
1. Two Words: Star Wars
Seriously, who isn’t excited about the Star Wars universe joining the Disney Infinity Toy Box? Especially since, according to Vignocchi, they have been gunning for the property for a while. “There is a lot of careful planning and communication and a true partnership that happens.” More tantalizingly, Vignocchi said, “Players are going to tell that Star Wars has joined Disney Infinity.” And while details are purposefully sparse, expect, in addition to the initial packs that will be initially offered (Twilight of the Republic, which features a young Anakin and Ashoka that is set during the timeline established by the prequels, and Rise Against the Empire, which features characters from the classic trilogy), there will be, down the line, Disney Infinity content connected to the forthcoming Star Wars: The Force Awakens. To paraphrase Jedi Master Yoda, if you’re not excited now, very soon you will be.
2. Everything Still Works
If you’re worried that your characters from the previous Disney Infinity versions (everything from Lone Ranger and Toy Story characters to Jack Skellington from The Nightmare Before Christmas) won’t work with 3.0, fret not, for all of the characters are still, very much, playable. “All the characters from 1.0 and 2.0 will be compatible with 3.0 [in the toy box],” Vignocchi assured us. And if you’re wondering how that will add up, well, it’s pretty incredible. “By the end of 3.0’s life cycle we’re going to have over 100 playable characters inside Disney Infinity.”
3. The Even-More-Impressive Toy Box 3.0 Mode
And what that expanded roster translates to is an even more incredible experience in the Toy Box, where you’re allowed to let your imagination run wild and send Captain Jack Sparrow on an adventure with Elsa from Frozen (or any number of other amazing, outrageous combination). “Something that we’re excited to see is what players actually end up doing when they bring all of those characters together,” Vignocchi told us. Yes please!
4. Toy Box Speedway
There are two new “Toy Box Expansion Games,” again part of that expanded Toy Box experience. One of them is “Toy Box Takeover” mode where the bad guys have amassed and are threatening some of your favorite characters, which sounds pretty cool but the expansion game we were most excited about is something called Toy Box Speedway, a kart-racing game that features nine themed-tracks and three tournament cups (and, presumably, endless hours of shake-the-controller-in-victory fun). “When we were thinking about what would be a really fun gameplay experience, everybody really likes driving and there’s never been a kart racer that features Disney, Disney•Pixar, Marvel and Star Warscharacters so we thought that would be a lot of fun to add as a Toy Box Expansion Game,” Vignocchi said. “We’ve got some great levels in there. And of course, according to the fiction of Wreck-It Ralph, we’ve got a Sugar Rush level.” The coolest part, though? “Any of the power discs that are vehicle based from 1.0, 2.0 or 3.0 can be used as your kart. Players, if they choose to, can take something like Cinderella’s carriage and put Darth Maul in it.”
5. Identifiable Power Discs
Disney Infinity has done a wonderful job of making sure that consumers and fans have ample access to the Disney Infinity figures and other peripherals associated with the game throughout its life cycle. But one of the more frustrating elements has been that the Power Discs, which award exclusive vehicles or upgrades, have been sold as blind packs, meaning that you have to purchase something not knowing what it actually is. One of the big breakthroughs for 3.0, however, is that you will actually know what power disc you’re getting when you buy it. The importance of this cannot be overstated and it seems like something the team was very conscious about working out. “Our team is very, very focused on listening to the community. We embrace the same type of mantra that the parks have, where the guests are the most important and critical component to our business,” Vignocchi explained. “And our guests were asking for us to remove that frustration at having the Power Discs be in blind packs and instead have them in discreet packages themed to Play Sets and other franchises around the company.” This means that you might get Power Discs that are themed to projects or properties that the team might not get a chance to make a “full figure for,” but still deserves being integrated into the Disney Infinity world, making for a fuller, more modern, and even more fun gameplay experience.
6. Sam Flynn and Quorra, In the Flesh, Er, Plastic
As long as Disney Infinity has existed, it’s had a connection to Disney’s classic Tron. And with Disney Infinity 3.0 you’re going to be able to get figures based on Quorra and Sam Flynn from 2010’s sequel Tron Legacy. “As early as the first version of Disney Infinity, we had integrated Tron content into the game and over the course of 2.0’s development, we had wanted to do Tron figures,” Vignocchi said. That led, of course, let to the inclusion of the characters in the iOS version of the game, which led to a “gigantic uproar” from the community. “Everyone was disappointed that they were not available as physical figures and so when we saw that reaction, we rushed the characters into development for 3.0.”
7. An Emphasis on Female Characters
“Something that I think is unique in Disney Infinity, especially games in the hybrid/toy video game genre, is that we really like to incorporate female gamers and female characters and we have such a rich portfolio of strong female characters,” Vignocchi said, when discussing the inclusion of Minnie in Disney Infinity 3.0. And it’s true – besides Quorra, Minnie, and Ashoka, Mulan will be a playable character in Disney Infinity 3.0, with many more down the line. And for those classic Disney fans, Vignocchi says that the team is looking at “bringing in more of those Fab Five characters into Disney Infinity.”
Disney Infinity has become home to a collection of diverse developers all working and creating inside the Disney universe. There are many franchises and characters available to everyone to play with and create for, but none were so desired as the original Star Wars trilogy. When it was announced that Disney had acquired the Star Wars franchise, everyone involved in Disney Infinity was excited about the chance to create a game for their favorite Star Wars characters and timeline.
Gobo, whose history with Disney Infinity includes work on the Pirates of the Caribbean and Guardians of the Galaxy Playsets, is crafting the Star Wars universe that older gamers hold in high regard and is planning on pulling in as many elements of the original trilogy as possible.
Both Death Stars will need to be blown up during trench runs, Star Destroyers will be battled in space, and you will ride a Bantha from the bars of Mos Eisley to the dance floor of Jabba’s palace. You will also explore the ice world of Hoth and battle the four-legged AT-ATs in what ended up being our favorite showcase of available activities in Disney Infinity’s take on Star Wars.
Battling AT-ATs on Hoth
We’ve battled two and four-legged vehicles on the snowy world of Hoth on many occasions, but for the first time, AT-ATs can turn. It may sound like an insignificant bullet point, but there’s a large system in place that allows the robotic creatures to move realistically, and not just in a straight line. Technical director Jim Callen explained the surprisingly in-depth process to us saying, “Broadly speaking, you actually physically model a character, making joints which have weight and a constraint around them on how far they can move. Then you work out how much force you would need to apply down a particular leg to make the body stand up.” This means AT-ATs and AT-STs can correct themselves and turn when walking over any terrain. If an AT-ST or AT-AT gets rocked and almost falls over, for example, it can adjust its balance and recover.
The team has weekly play tests where they bring in young players to try out the latest build of the game and offer feedback. “There have been a couple of times – particularly when testing the physical stuff – where it’s been hilarious just hearing these 10 year olds.” Callen shouts impersonating the typical conversation that 10 year olds have when trying to take down a giant robot capable of awkwardly stumbling, “‘Shoot it in the bum!’ These kids’ eyes are streaming with laughter, and they have these big, big belly laughs with all the fun they’re having taking these big things down.”
Technical prowess is fantastic, but battling the AT-AT goes deeper than just marveling at its physics. While showing us how to defeat an AT-AT, game and art director Mike Thompson demonstrated a few different ways to take down the lumbering vehicles. You can tie them up with a tow rope in a Snowspeeder, take them out piece by piece by climbing their legs in a battle inspired by Shadow of the Colossus, or, take control of them yourself. Thompson landed a Snowspeeder on top of the AT-AT and broke apart its back to reveal a giant controller with buttons to stand on to direct its movement and fire its weapons. After pointing the AT-AT in a few different directions, Thompson surprised us by removing the controller from the AT-AT’s back and carrying it far enough away where he had full view of the walking tank. He dropped the controls on the ground and started controlling the AT-AT remotely by standing on the buttons, just as he had before.
Riding Banthas on Tattooine
Hoth, of course, is not the only world to fully embrace the toy take on Star Wars. Tatooine is rife with activities both familiar, and humorous. We watched Thompson playing as Luke Skywalker explore the desert town doing basically whatever he pleased.
Luke saw a Jawa’s Sandcrawler slowly creeping its way along the outskirts of the town. In an effort to incapacitate it, because he’s a Jedi and can do whatever he wants (presumably) he jumped on a Bantha and rode toward it. Once he met the Sandcrawler, he promptly removed its batteries and rode his Bantha away to jump on the roofs of Mos Eisley while still atop his steed.
After riding the Bantha on the roofs, Luke (still on top of his Bantha) rode into the iconic Cantina and started knocking over tables and anything not bolted down. Thompson says these levels are designed to be open to allow players to do whatever they want in the context of a Star Wars world. You can approach the world seriously, tackling the missions and keeping the peace, but if you want to explore Luke’s Dark side (or anyone’s dark chaotic side, for that matter), you are more than welcome to do so.
Changing Hands
Initially, Ninja Theory (best known for Heavenly Sword and the recent DmC: Devil May Cry) was set to create the Playset based on the first three films, with Gobo set to work on the prequel trilogy. Before working on Infinity, most of Gobo was part of Black Rock Studios, which created racing games like Pure and Split/Second.
After examining the content of each of the trilogies, and some shifting, it was decided since Ninja Theory specialized in combat, it should be working on the trilogy that featured Jedis fighting at their prime. And since Gobo had a background in racing and vehicles, it should tackle the trilogy that had a stronger focus on space fights and vehicles.
Piloting X-Wings through Death Star trenches
Space flight has been an important aspect of the Star Wars Playsets from early on. Putting players in the seat of iconic vehicles like the X-Wing and the Millennium Falcon were an important factor in placing Gobo in charge of development of the original trilogy’s playsets. An obvious influence for space flight comes from a fairly obvious source that Gobo freely references. “Star Fox is one of the early inspirations for sure, in terms of looking at space combat, how it should handle with reticle aiming and that kind of thing,” art director Paul Ayliffe told us.
Not all of the space battles will be on rails à la Star Fox, but the ones you would expect to be are, specifically the two Death Star battles. The other non-rail battles and flying around open space, feel like all-range-mode from Star Fox 64 – which is a compliment. Dedicated inputs make you do loop de loops and 180 degree turns and the bumpers on the controller let you lean tightly into turns.
For many, despite already having many memories of interactive experiences centered around the original trilogy, the opportunity to take Han, Chewie, Luke, Leia, and Darth Vader out into an open Star Wars play-world is the most exciting aspect of Disney Infinity 3.0. I count myself among that group, and what Avalanche and Gobo had on display for this interactive look into Star Wars’ history makes me excited to jump on the back of a Bantha and finally terrorize the Cantina as I have always dreamed.
TOY BOX EXPANSION GAMES
Toy Box Expansion Games unlock additional hours of gameplay inside Toy Box 3.0! Place a Toy Box Expansion Game Piece on the Disney Infinity Base to unlock pre-built games that instantly take you into the action. In Disney Infinity, you can mix and match Star Wars™, MARVEL, Disney and Disney•Pixar characters, unlocked toys and gadgets to complete your missions! Play in 2 Player Local Co-Op or up to 4 Players Online!
Foram lançados no final de Setembro e custam 15€ cada.
TOY BOX SPEEDWAY
TOY BOX TAKEOVER
Todas as figuras/personagens podem jogar nestas expansões.
IGN: 8.9
Forbes: 8/10
Pocket-lint: 4/5
MMGN: 8.5/10
Stevivor: 8
Gamespot: 8/10
God is a Geek - 8/10
Press Start Australia: 9
Game Informer: 8.5
Polygon: 8
Disney Infinity 3.0 sees the pop culture powerhouse flexing its formidable mega franchise muscles with impressive results. It’s a game that doesn’t just encourage the player to have fun, it insists on it; offering up a generous helping of gameplay and countless things to unlock even before you start piling on all the optional add-ons. It’s truly a dizzying amount of Disney; a virtual toy box packed with some of the most beloved characters from the past hundred years of entertainment, polished up and overflowing with fun and options for creativity. It’s often said that the all-ages approach of Nintendo has led to it becoming the Disney of the videogame world. With Disney Infinity 3.0, the House of Mouse has made its most confident strides yet towards earning that title for its own.
Forbes: 8/10
While these quibbles detract from the overall experience, to linger too long on the negatives is to miss just how much value and content is on offer in the Disney Infinity 3.0 Starter Pack. It’s an experience with considerable polish that will introduce many young players to Star Wars franchise for the first time. Equally it will re-connect many parents who remember the original trilogy to the more recent joys of Rebels, Clone Wars and Episodes I, II and III.
Alongside substantial improvement to the game there has been considerable effort to improve the value here with the lower price starter pack. Disney Infinity 3.0 will be hard to resist for fans of the film and families looking for this year’s toy-to-life video-game investment.
Pocket-lint: 4/5
Overall Disney Infinity 3.0: Star Wars is a great addition to the toys to life series. It's a good starting point to the Disney series if you're not already on board, but if you are then simply use an existing Disney Infinity Base to save buying the full price set.
MMGN: 8.5/10
Disney Infinity 3.0 has embraced its connection with Star Wars to deliver the best combat-based Play Set in the series yet. Twilight of the Republic is fantastic fun as a family-friendly Star Wars adventure, based on the solid foundations of a quality action-adventure game. Infinity as a whole goes well beyond that. It's all about imagination, and getting back what you put in. The creation tools have been improved for the better, but still take plenty of time to learn, and online content is much more engaging within the Toy Box Hub, which should entice more players to get involved in sharing their creations. Plus, the Star Wars figures look great sitting next to amiibo. I'm going to need a bigger shelf.
Stevivor: 8
There is so much to say about Disney Infinity 3.0 to say, I could go on for ages. In the end, it’s another massive innovation on a franchise that is practically bursting at the seams with… well, everything. The “infinity” bit of Infinity has never been more accurate. Despite a couple rough edges, gameplay is there. Replay value is there. Variety is definitely there. The one thing that hampers this amazing product is that it can easily turn into the most costly thing you ever take up.
If you’ve got the cash behind you, I can’t recommend Disney Infinity 3.0 enough. Can I have Luke and Leia now?
Gamespot: 8/10
Of course, Disney Infinity 3.0 is more than just what's included in this year's starter kit. That's just the platform for a whole other range of experiences, including Toy Box expansion games, more play sets (sets that encompass the original Star Wars trilogy and the new upcoming film have already been announced, as well as one based on Inside Out), plus a whole new range of toys. You'll have to pay for all of these expanded experiences, of course, so your overall mileage and enjoyment of Disney Infinity 3.0 will vary. For all of this year's improvements in combat and the Toy Box, the core appeal of Disney Infinity remains the same: it's a great, kid-friendly experience that, thanks to the complexity inherent in building worlds from scratch, skews a little bit more towards older kids than the very young. Its structured play may be the best it's ever been, but when it comes to the unstructured building side of Infinity, well, that will only go so as far as your imagination can take it.
God is a Geek - 8/10
It’s fair to say that with all the new characters, power discs and modifiers to collect, Disney Infinity 3.0 will still be a major drain on your bank balance but, quite frankly, the lightsabers make up for it, and you’ll be having fun again no matter how old (or young) you are.
Press Start Australia: 9
Disney Infinity 3.0 is the game that i’ve been waiting for since toys-to-life came to fruition a few years ago. It is a complete and polished package that genuinely has something for hardcore and casual gamers alike, young and old. It is better than Disney Infinity 2.0 in almost every way and brilliantly celebrates all things Disney, Marvel and Star Wars.
Game Informer: 8.5
Disney Infinity 3.0 is a return to form for this series and developer Avalanche Software. With the assistance of Sumo Digital and Ninja Theory, the racing and combat are vastly improved. A strong emphasis is placed on variety; hopefully signalling an end to scenarios like seemingly endless waves of frost giants. With Star Wars, Marvel, Disney, and Pixar already integrated into the Infinity experience, one has to wonder where Avalanche goes from here. No matter what the future may bring, this series is once again in tip-top shape, and is a place where adults and kids alike should be able to indulge in a wealth of fun.
Polygon: 8
It's easy to pass off Disney Infinity 3.0, like any Disney Infinity, as a cynical collection of famous brands and characters, a game driven by fond childhood memories and buzz-building movies, television shows and toys. But that's far from the case. Disney Infinity 3.0 is a deeply complex system of games, an aspirational creation that strives to do many things well.
In essence, Disney has finally thrown open its vault of treasured characters and stories and wants you to play. What better way to do that then laying on the floor side-by-side with your child, laughing until you're sick, creating not just video games, but memories.
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