PC/Mac Cuphead (Studio MDHR)

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Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era: traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.

Play as Cuphead or Mugman (in single player or local co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets while you try to pay your debt back to the devil!

https://cupheadgame.com/

 
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Cuphead is a run and gun indie video game by the Canadian brothers Chad and Jared Moldenhauer as Studio MDHR, drawn in the style of 1930s cartoons. As Cuphead, the player fights a series of bosses to repay a debt to the devil. The game was inspired by the works of 1930s cartoonists such as Max Fleischer's Fleischer Studios and sought to keep the works' subversive and surrealist qualities. Cuphead is expected for release in 2015 on Xbox One and Steam for Microsoft Windows.

As the titular Cuphead, the player loses a bet with the devil and spends the game attempting to repay the bet. The game features a branching level sequence and is based around continuous boss fights.

Cuphead has infinite lives and keeps weapons between deaths. The levels are accessible through an action RPG-style world map with its own secret areas. The game has a two-player cooperative mode that adds another human player to the single-player boss battles

Though the game was shown during the Xbox press event of Electronic Entertainment Expo 2014 to audience approval, Cuphead was not available to play. The game's art was estimated to be 40 percent complete as of July 2014. Cuphead is expected to be extended via expansion packs with 10 to 15 bosses each, similar to how Sonic & Knuckles added atop the Sonic series formula. Cuphead is scheduled for a 2015 release on Xbox One and Steam for Microsoft Windows PC


Media News - Cartoon-inspired Cuphead is going to be a trilogy

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Falou-se a uns tempos sobre este jogo, mas não encontrei o tópico deste jogo!

Da-me uma nostálgica este jogo!
 
Gosto muito destes projetos "alternativos" e que fazem "abanar" os conceitos tradicionais de jogo utilizando algumas técnicas diferenciadas de mecânicas de jogo já conhecidas. Muito, muito interessante!

 
Cuphead's Creator Opens Up His Sketchbook

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"StudioMDHR's Cuphead made an impression when it was shown during Microsoft's E3 press conference last year. When we hear the word "retro" used to describe a game's art style, many of us think of 8- or 16-bit sprites. Cuphead takes inspiration from material that's significantly older – cartoons from the '20s and '30s. I spoke with the indie studio's co-founders, Chad and Jared Moldenhauer, for a six-page feature that appears in the latest issue of Game Informer. There, the brothers speak about the intense process that goes into creating every hand-drawn frame of animation. Today, Chad was generous enough to share several pages from his sketchbook. They provide a glimpse at false starts, various oddities, and a few of the first designs that would lead to Cuphead himself."

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"You might spy a few familiar faces in the first page of Chad's sketches. "Ryu from Ninja Gaiden, Mario and a Ninja Turtle make cameos," he says."The last drawing on this page is based off of one of the earliest sketches I created for the game (before it was Cuphead)."

There's also a character who bears more than a passing resemblance to Dragon's Lair's hero, Dirk the Daring. And while it seems Chad was zeroing in on the body profile that would make it into the game, he clearly wasn't afraid to experiment. For instance, there's the head with a unicycle body and a skinny little guy without arms."


Continuação do artigo no link.
 
And they keep coming!
Estou impressionado com a quantidade de indies com grande potencial que tem sido anunciados nos ultimos tempos.
 
Pelo que ele diz cheira-me que so no final de 2015. Espero que não apareça na altura do Natal senão passa despercbido a nyita gente.
 
Preferia que este jogo fosse mais do estilo "platformer corridor", mas agora que explorei mais, este centra-se mais em combater "bosses" consecutivos. Gosto muito da direção artística do jogo, mas fiquei um pouco "meh", com o estilo de gameplay. Contudo, a acompanhar...
 
Preferia que este jogo fosse mais do estilo "platformer corridor", mas agora que explorei mais, este centra-se mais em combater "bosses" consecutivos. Gosto muito da direção artística do jogo, mas fiquei um pouco "meh", com o estilo de gameplay. Contudo, a acompanhar...

Sempre se confirma isso? Ainda não li muito mais sobre o gameplay mas tinha uma pequena suspeita de algo disso, uma vez que os videos são quase todos de lutas com bosses.

O aspeto é impecável, mas também preferia uma experiência mais tradicional.
 
Preferia que este jogo fosse mais do estilo "platformer corridor", mas agora que explorei mais, este centra-se mais em combater "bosses" consecutivos. Gosto muito da direção artística do jogo, mas fiquei um pouco "meh", com o estilo de gameplay. Contudo, a acompanhar...


Eles deram algum ponto de comparação?
 
A referência é dada na entrevista dada no vídeo acima e em resumo o jogo apresenta o seguinte estilo de gameplay:


http://en.wikipedia.org/wiki/Cuphead
Gameplay
Cuphead is a run and gun game. As the titular Cuphead, the player loses a bet with the devil and spends the game attempting to repay the bet. The game features a branching level sequence[1] and is based around continuous boss fights.[2] Cuphead has infinite lives and keeps weapons between deaths.[1] The levels are accessible through an action RPG-style world map with its own secret areas.[2] The game has a two-player cooperative mode that adds another human player to the single-player boss battles.[3]
 
Preferia que este jogo fosse mais do estilo "platformer corridor", mas agora que explorei mais, este centra-se mais em combater "bosses" consecutivos. Gosto muito da direção artística do jogo, mas fiquei um pouco "meh", com o estilo de gameplay. Contudo, a acompanhar...

Por acaso é um pouco decepcionante, pensava que seria um Beat Em'up old-school, mas assim torna-se facilmente repetitivo.
Ando aqui a preparar um tópico de um jogo que também só lutas contra "bosses".
 
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