WarLock disse:
Winjer disse:Não vão ser. Acho q li em algum lado q iam custar cerca d 200 dolares.
Helixsk8 disse:Se o half life 2 já é o k é...
Imagino um jogo com suporte desta tecnologia..
Meu deus... QQ dia é necessário pensares muito para pensares se estas a jogar ou se tas mm no meio da rua com uma serra a matar ppl (teremos gta virtualityeeeee ) tou mm a ver a cena:
-Ah sr policia.. só matei a velhinha porque pensei que tv ajogar UT Revolution...
-pronto filho... para a proxima prime Esc para ver se aparece menu antes de matares, ok?
-ok
LOOL
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LOL
CrazyBomber disse:Com o PhysX... tens 40.000 ragdolls. Sim, 40.000! Já para não falar em efeitos de água, particulas, soft-bodies, deformações, tudo em tempo real.
Eu não estou é a ver como eh q dois dual core vão competir com este chip
The company's PhysX chip, the world's first dedicated Physics Processing Unit (PPU), will be supported in the next-generation line-up from Ubisoft and it is expected other publishers will jump on board. On top of that, AGEIA’s NovodeX Physics SDK is an official Xbox real-time physics middleware tool that will exploit the multicore architecture of the Xbox 360 and Epic Games has also announced the integration of the NovodeX API and support for the PhysX chip in the Unreal Engine 3.
Is it possible to have all these objects (30,000 plus) interacting at once, on screen, while also having fluid dynamics, soft-body deformation, particle systems and clothing simulation running at the same time with proper physics?
Manju Hegde: Yes, Physx will enable all these together.
On top of that, AGEIA’s NovodeX Physics SDK is an official Xbox real-time physics middleware tool that will exploit the multicore architecture of the Xbox 360
WE WROTE a couple times before about some wizardry called a PPU (PhysX Processing Unit) and now we've seen the actual hardware in action. Last time we saw this marchitectural miracle we saw the card but all the demos we saw were software rendered.
This time, demos were rendered in real time with all the fancy physics detailed and effects on.
We have to say that seeing hardware in action was breathtaking and we do believe that this is the next step in game evolution.
This hardware add-in card presents 40,000 bones (rigid bodies) on screen at a time, while even Dual core AMD or Intel CPUs can calculate just few hundreds. When it comes to Fluids, PPU can render even more rigid bodies. Your game will look like never before.
AGEIA says sample cards will be ready in Q3. Actually, hardware is ready even now but AEGIA wants to wait for content before launching. The cards should be available in retail sometimes in Q4.
A company spokesman said that in retail those cards should cost between 250 and $300. WE understand Asus will be one of the first companies who will offer those cards in retail.
Its interesting to notice that many of the AGEIA executives comes from 3DFX and those guys sure know how hard it was to convince people to use 3D hardware back in 1995. Now AGEIA has to convince people that games need special hardware to accelerate the Physics in games.
One thing is certain, when you use see this hardware in action you will be convinced. Just a fair warning, it will be very hard to see this hardware in action just by looking at the pictures, you need to watch the video files.
With developers such is Epic, investors such as TSMC and Bank of America, this technology should have a very bright and successful future. µ