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Clicking on the egg brought up a creature editor, and allowed the player to "evolve" with a new generation of critters. The editor was amazingly flexible. Wright could give his creature extra vertebrae, he could give it fins or tails to move faster, he could add claws or extra mouths, whatever he wanted. More importantly, all the creature animations weren't hard-coded; they were dynamic. If he put six tails on his creature, the game would figure out how a six-tailed creature would move. The critter was completely his.
também tresanda a Electronic Arts, infelizmente. às vezes eles têm umas tiradas de genialidade, mas só o facto de ser EA são capazes de estragar tudo ao estabelecer prazos, etc etc.Orochimaru disse:este jogo tresanda a horas e horas de diversao
Fonte: GamespotSpore E3 2005 Impressions disse:Spore looks incredibly intriguing and it seems to make the highly complex dynamics of evolution seem highly intuitive, and even simple. Since the game procedurally calculates everything, you won't have to manually edit any of your creatures or buildings (though you can if you wish to), and you'll be able to watch your civilization grow from a single microbe. The game is scheduled for release in fall of next year.
Fonte: Games DigestSpore wows E3 disse:Coolest of all, while the game is entirely single player, the world your creature inhabits will be populated by cultures, species and items crafted by other players, and downloaded automatically.
Fonte: WiredWright Hopes to Spore Another Hit disse:Spore will give players the chance to control life -- from the ground up.
Starting with single-cell organisms, players work on designing life with ever more complexity. As the game progresses, players must figure out how to take creatures from individual animals to small tribes and then to cities, whole planets, solar systems and galaxies.
Only in your universe, 'pal!Elrond disse:nice...é das q vou acabar com a vossa raça...muahahaha