Xbox Microsoft Flight Simulator 2024 (Asobo)

FAQ, para esclarecer algumas dúvidas importantes:


https://www.flightsimulator.com/microsoft-flight-simulator-2024-faq/

Will Microsoft Flight Simulator 2024 be a completely standalone sequel, or will it also be offered as a paid update for existing players?

Microsoft Flight Simulator 2024 is a standalone simulator and the next-generation sequel to Microsoft Flight Simulator that launched in 2020. Current aircraft and airports that are in Microsoft Flight Simulator (2020), as well as virtually all Marketplace add-ons, will be supported in Microsoft Flight Simulator 2024.

What kind of support can Microsoft Flight Simulator (2020) players expect to see once Flight Simulator 2024 has been released?

We will continue to deliver our Microsoft Flight Simulator (2020) Roadmap which has content ranging from Aircraft and Avionics Updates, Sim Updates, City and World Updates, and also the free Dune DLC. We will continue to support Microsoft Flight Simulator (2020) post the Microsoft Flight Simulator 2024 launch.

Will all purchases users have made from the Marketplace be transferrable to the new simulator?

With very few exceptions, virtually all add-ons that work in Microsoft Flight Simulator (2020) today will function in Microsoft Flight Simulator 2024. Add-ons that were purchased from the in-simulator Marketplace will not need to be re-purchased in Microsoft Flight Simulator 2024.
 

Para quem gosta de regozijar em carninha, o footage é: 12:53 24:20.

MSFS presentation at FlightSimExpo, highlighting new features w.r.t. key focus aspects and growth of the game.
  • Asobo has grown quite a lot
  • Allowing players to choose a pilot lifestyle, with a very grounded simulation enviroment; "We're not a game, so we're not making gamey-type missions at all, we're doing this accurate aviation activities. Working with many organizations that do Fire-fighting, that do search and rescue""
  • Creating a thinner client;
    • Only download what is needed/cached on the hdd.
    • Reduced footpring on HDD & internet usage
    • Reduced installation & loading times
    • This helps keep the min spec low
    • Backwards compatible, community folder still there
  • New physics & Aerodynamics Engine
    • Give aircraft creaters EXTREMEEEE control
    • Massive performance improvements: the engine has been rewritten for performance improvements, Multithreading, thus on a different core away from the main (frame). (So it looks like they removed the deadlocking bottlenecks in the engine and thus can decouple and parallelize it over multiple threads, big! The examples they show are big, the simulation fidelity just keeps going to a higher ceiling ).
    • Rigid & Soft bodies (e.g. some examples shown w.r.t. Balloon physics).
    • Tissues & ropes
    • Easy authoring & backwards compatible
  • New & improved systems
    • Electrical, pneumatic, fuel, hydraulic systems
    • Failure and Wear & tear system
    • Payload & passenger system
    • Deeper & wider avionics packages
    • Cockpit tablet by default
  • Digital Twin (You're going to hear this term in the gaming industry a lot more in the coming years :p)
    • Example shown for low altitude training; Showing more accurate surfaces detected through ML. Adding more details such as 3D trees, 3D rocks with proper surface details/detail map and tessellation (so no flat enviroments hehe :p)
    • Our planet - static world: Improved ground details, 3D tesselated ground materials, enhance tree diversity, improved cliffs
    • Our planet - dyanmic world: Full seasons, Aurora borealis, tornados, storms
    • Our planet - living world: animal herds & migrations, worldwide ship traffic, accurate live air traffic, improved vehicle traffic
 
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