https://www.gamingonlinux.com/artic...s-a-fresh-release-reducing-cpu-overhead.11545DXVK is the compatibility layer for running Direct3D 11 games in Wine using Vulkan. It's a very promising project, with a lot of people having fun with it already on Linux.
The latest release, version 0.41, has a slight reduction of overall CPU overhead, has better GPU saturation when Deferred Contexts are used for rendering and features a configurable HUD. The announcement also notes five bugs fixed, one which will make Mesa users happy as it fixes tessellation shaders causing a crash in Mesa drivers.
https://www.phoronix.com/scan.php?page=news_item&px=DXVK-0.41-Released-D3D11-VLKDXVK 0.41 is now available as the library for Wine users to have Direct3D 11 implemented over Vulkan for generally allowing higher performance than Wine's own D3D11-over-OpenGL layer.
DXVK continues making great progress for getting D3D11 over Vulkan. DXVK 0.41 improvements include a slight reduction to the overall CPU overhead, better GPU saturation for deferred contexts, and a configurable HUD. There are also bug fixes to get better in spec with SPIR-V and fixes for the games World of Warships and Nier: Automata, among other fixes.
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