PC/Linux Ion Fury (Voidpoint)

Torak

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Developer: 3D Realms and Voidpoint
Publisher: 1C Entertainment and Excalibur Games
Genre: Shooter
Platforms: PS4, Xbox One, Nintendo Switch and PC
Release Date: PC - 15/08/2019

https://www.gog.com/en/game/ion_fury

Como não havia tópico deste jogo, na secção de PC. Aqui fica.
Entretanto, foi lançada a patch 1.1 e o trailer para a primeira expansão.

Patch 1.1 Changelog

Released in September this included a ton of fixes, improvements, and optimizations.

ENGINE - Improvement
- Input is now tied to frame rate instead of the tickrate,
Game play should be much smoother
- Changes to text/font handling to allow additional locales
- Hundreds of various improvements and bugfixes

GAME CODE - Improvement
- Various objects include additional interpolation
to increase smoothness
- Rain code refactored to improve performance
- Few additional textures added to "triggerable gradient"
list for mapping purposes
- Tighten the feel for Bowling Bomb "Homing" activation
- Slight tweaks to Cultist AI
- Very minor tweaks to A.I. pathfinding

GAME CODE - Performance
- Fixes issues where heavy sound calls would tank the frame rate,
especially z3a4 battle
- Optimized frequent movement calls by enemies to reduce load
- Optimized physics code on moveable props
- Optimized some particle effects to reduce overdraw

GAME CODE - Bugfixes
- Workaround for invalid RETURN from nextsectorneighborz
to avoid console spam
- Fixes an edge case which lead to the fans not preventing
player fall damage sometimes
- Fixes an error that could lead to false positives in
line-of-sight checks from enemies
- Tweaks to reduce odd baton switching when pressing 1 and
firing certain weapons
- Fixes an edge case that could lead to the baton doing less
damage than intended for one hit
- Fixes an edge case that would lead to gibs not being generated
from specific map effects
- Fixes a math error that could mess up aiming the loverboy from
certain angles
- Mech fights will no longer cause issues with jumping
- Fixes an issue where secret level would not appear in results
- Fixes an issue where some enemy types would not count for
bowling Strikes.
- Fixes an issue where explosions on flying enemies might
not count for achievements
- Achievement for T-Shirt would not trigger
- Adds more checks for "fryall" event to account for additional
enemy types

ART - Improvement
- Shelly overpaint
- Centipede overpaint
- Wendigo overpaint
- Brute overpaint
- Skinjob overpaint

ART - Bugfix
- Sky texture seams fixed when playing at high FOV

MAPS - Improvement
- z1,2,3 Skybox textures have been adjusted
- z3a1 Platform trigger optimized to account for sequence breaking
- z1a3-5, Tiny tweaks to keypad & switch heights to align
with keyboard & controller players better (level view)

MAPS - Bugfix
- z3a4, Bathroom secret optimized, should trigger more reliably
- z6a2, locker blocking has been adjusted
- z3a1, Specific movement could cause a softlock in map scripting
- z6a1, fixed 2 blocking underwater sprites
- z7a2, Tweaks to outer ring ceiling to prevent squishing
- z2a1, Fixes small texture misalignment in a tank
- z1a1, Enemy patrol far away would wake enemies too early
- z1a2, Few unintended wall sprites were climbable
- z3a4, Extra failsafe on the final elevator to prevent softlock

The team has taken your feedback and continued interacting with our social communities, and are preparing future patches to fix issues and continue to polish the experience even more.

Trailer da nova expanção:

 
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