Ritual Entertainmnnt Unveils 'Sin Episodes'

greven

Folding Artist
Dallas, TX - July 7, 2005 -- Ritual Entertainment™ today announced the development of SiN Episodes™, featuring the highly anticipated return of Elexis Sinclaire, the world’s most dangerous and seductive biochemist, and the only man who stands in her way, John R. Blade. The sworn enemies face off in Freeport City, a near-future mixture of San Francisco, Tokyo and New York, all set inside the unrestricted SiN universe.

The upcoming SiN Episodes chapter entitled Emergence is the first in a series of episodic adventures powered by the award-winning Source ™ engine developed by Valve®. Delivered on Steam™, the online content delivery system, Sin Episodes takes a bold new step into the future of gaming.

“Combining the incredible power of the Source engine with episodic content delivery via Steam has empowered us to raise the bar on key features of the SiN universe, interactivity, character driven gameplay, and emergent AI,” said Tom Mustaine, cofounder and Director of Development for Ritual.

Link: http://www.sinepisodes.com/

I can't wait! :cool:
 
Epá não compliquem... metam isso numa caixa e na lojinha em vez de estar a soluçar pelo Steam :rolleyes:

Steam deve ser bom para muita gente mas sempre como algo opcional.
 
NÃO! mais STEAMing pile o sh*t não, o pior que se decidiram a criar na industria dos jogos. Por quê que os jogos single player têm de ter ligações à internet, isto há com cada um
 
SiN Episodes delayed until early 2006

With a small update to the official website, Ritual un-officially announced that the long awaited SiN Episodes launch would now be in early 2006. The first episode titled Emergence was previously scheduled to be released sometime in the Fall of 2005. SiN Episodes is being developed on the Source engine and distributed on the Steam content delivery system.

While one can make assumptions on the delay, also remember that the Half-Life 2 expansion Aftermath has also been delayed until early 2006. Coincidence? Perhaps so, but remember Valve is always adding and fixing the Source engine. It was only just announced that Day of Defeat: Source would be getting some new features in an upcoming patch such as Depth of Field, Motion Blur, Dust and Color Correction and Film Grain. Maybe Ritual decided to hold off on a release until these features are ready for primetime so that they could take advantage of them?

Fonte: SiN Episodes Site
 
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