Xbox 360 Dead Island (Techland, Deep Silver)

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DEEP SILVER TO PUBLISH TECHLAND’S DEAD ISLAND™

Zombie Slasher set on a Tropical Island

5pm GMT, 17th February 2011 – Hampshire, UK / Terror. Violence. Madness. Bedlam. A holiday paradise gone mad. A tropical island turns into total chaos after a mysterious zombie outbreak. Cut off from the rest of the world, the player’s only chance to survive is to fight to the death and find a way to escape from the island.

Deep Silver announced today that it will publish Dead Island™, the upcoming gruesome zombie slasher by renowned developer Techland. Dead Island combines first-person action with a heavy focus on melee combat, character development and customisation of a vast array of weapons. All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to four players in co-op mode.

Set in an open world tropical island, hordes of different festering zombies await players around every corner while they embark on a variety of thrilling missions through the holiday resort. With firearms and ammunition being scarce the player must rely on utilising found items as weapons for self-defense and fight off zombie hordes in intense melee combat. A diverse range of items can be collected and will later serve to transform the player’s ordinary makeshift weapons into serious instruments of destruction.

In addition to satisfying even the most bloodthirsty action fan’s fantasy, Dead Island also features role-playing elements which allow the player to develop one of the game’s unique character classes according to their preferences, all the while learning new skills and fresh tactics during their journey through the perilous environments of the island. What’s more, anytime during a game up to four players can seamlessly join together and experience the intense combat and immersive story with cooperative gameplay.

With the all-new Chrome Engine 5 powering Dead Island, the game will use the latest installment of Techland’s acclaimed proprietary game engine, allowing the player to experience the tropical island paradise in graphical splendor with diverse environments like lush forests and detailed city environments.

Dead Island will be released worldwide for the PlayStation®3 computer entertainment system, the Xbox 360 video game and entertainment system from Microsoft and Windows PC later this year.

A CGI trailer for Dead Island can be found in the official Facebook group www.facebook.com/deadislandgame.

Official website: www.deadisland.com
Facebook: www.facebook.com/deadislandgame

*post reservado*
*actualização*

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As seguintes imagens foram mostradas juntamente com o trailer lançado no dia 17 de Fevereiro.





Imagens reveladas durante a Game Developers Conference de 2011.



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Uma lista dos Wallpapers oficiais lançados até agora. Resoluções inferiores estão disponíveis na secção downloads. (apenas formato 16:10)



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Última edição:
post original

Dead Island


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Plataforma: Xbox 360, PC
Produtora: Techland
Género: FPS
Lançamento: TBA
Site oficial: http://www.deadislandgame.com/


Dead Island is a non-linear first-person shooter in which you find yourself on an island plunged into chaos. It's a place where the word "dead" has an entirely new meaning. Face the nightmare and fight for survival.

Use anything you find in your surroundings as a weapon. Make decisions that influence the entire world around you, take advantage of opponent behavior and game physics, and explore the secrets hidden in the darkest regions of the island.


Imagens


Trailers


 
Última edição pelo moderador:
Zombies FTW!!! :D

Estou curioso para ver o que sai daqui... mas quem é este developer?

Também estou muito curioso acerca deste título, gosto de tudo que tenha zombies.

OFFTOPIC: Korben se não conheces aconselho-te leres as BDs do Wlaking Dead, que grande serie, e já correm rumores de uma possivel adpatação para televisão. :001:
 
Techland. O melhor jogo deles é o Call of Juarez, não sei se já o jogaste. É um western FPS, eu achei bem porreiro e também bastante pessoal aqui no fórum gostou, como podes ver neste tópico.

Essa também não sabia, o Call of Juarez foi um grande jogo!! :003:
No que toca em história e ambientes, foi o que me deixou mais arragado a este titulo. Espero que se faça um bom trabalho com este ;)
Continua a maré de tópicos sobre jogos Snake, isso é o que se quer numa consola acima de tudo :D
 
[SUPER DESENTERRANÇO]

The Royal Palms Resort is perched on the remote island of Banoi in Papua New Guinea. It's a tropical paradise turned tourist magnet, remote and exotic. Not the sort of place you'd expect to find scattered caches of weapons, boxes of grenades, rocket launchers leaning against walls, and mounted machine guns. In an effort to preserve that reality, Techland, the developers of Dead Island, have stripped those handy gaming conventions away, leaving a stark reality in their place.

Rather than run-and-gun their way through a meat maze, players will be forced to scavenge for objects and use them to beat their undead foes into submission. There are precious few firearms scattered around the island (and even less ammo), so the majority of the combat will be intimate. Knives, machetes, bats, broomsticks, pipes – these are your defenses against the horde of infected monsters. It's survival horror with a melee action twist, and it's disgusting.

Publisher Deep Silver and developer Techland recently showed me an early build of Dead Island, and the zombies were horrifying in their varying states of decay. With each blow, their already sloughing flesh fell away in sprays of blood, revealing layers of muscle underneath. The publisher describes Dead Island as dark, twisted and gritty, and the tiny sliver I've seen seems to support those claims. This is not the campy world of Dead Rising.

Dead Island's developers call it a "first-person zombie-slasher/action-RPG." That's a mouthful, and it's still unclear what the balance will be among those descriptors. Players will be able to choose from a cast of pre-set characters, including a former rapper named Sam B (the only character revealed so far).

If Dead Island sounds familiar to you, then you have a good memory. It was originally announced in 2007, but no publisher was officially attached. Techland worked on other projects in the years since, but Dead Island was slowly shuffling along in the background. Now, Deep Silver is on board, and the game seems likely to see the light of day. It's scheduled for a 2011 release on Xbox 360, PC and PS3, but no specific dates have been revealed yet.
link: IGN

TRAILER
 
O jogo está vivo (no pun intended)

When the axe sinks into rotten flesh, it buries deep, spraying gore with its impact. The blow cripples the shambling beast, buying precious seconds. But the strike, like its predecessors, is also costly. Repeated contact with ligament and bone has blunted the scavenged weapon. It will need repair soon, and if none can be made, it will be tossed aside in favor of something shiny and new.

This is the brutal combat of Dead Island, a world overrun by infected humans. They're aggressive beasties with superhuman strength and a taste for the red stuff. Like other zombie games (and there are many), the players are the last holdouts against the tide of a shuffling undead mob. And while it would be convenient to provide them with a magical room full of firearms with which to dispatch the problem, the makers of Dead Island have settled on a different approach.

The Royal Palms Resort is perched on the remote island of Banoi in Papua New Guinea. It's a tropical paradise turned tourist magnet, remote and exotic. Not the sort of place you'd expect to find scattered caches of weapons, boxes of grenades, rocket launchers leaning against walls, and mounted machine guns. In an effort to preserve that reality, Techland, the developers of Dead Island, have stripped those handy gaming conventions away, leaving a stark reality in their place.

Rather than run-and-gun their way through a meat maze, players will be forced to scavenge for objects and use them to beat their undead foes into submission. There are precious few firearms scattered around the island (and even less ammo), so the majority of the combat will be intimate. Knives, machetes, bats, broomsticks, pipes – these are your defenses against the horde of infected monsters. It's survival horror with a melee action twist, and it's disgusting.


Publisher Deep Silver and developer Techland recently showed me an early build of Dead Island, and the zombies were horrifying in their varying states of decay. With each blow, their already sloughing flesh fell away in sprays of blood, revealing layers of muscle underneath. The publisher describes Dead Island as dark, twisted and gritty, and the tiny sliver I've seen seems to support those claims. This is not the campy world of Dead Rising.

Dead Island's developers call it a "first-person zombie-slasher/action-RPG." That's a mouthful, and it's still unclear what the balance will be among those descriptors. Players will be able to choose from a cast of pre-set characters, including a former rapper named Sam B (the only character revealed so far).

If you have any doubt about how serious the Techland developers are about the setting and storyline they've created, watch the chilling Dead Island trailer. We watch a lot of video game trailers at IGN, but few cause crowds of editors to gather and watch in silence. This was one of the exceptions.

The player is cast as a guest vacationing at the posh hotel. When the zombie outbreak occurs, he and a handful of other guests remain uninfected. They set out on a mission to escape the island, but along the way, they'll uncover the secret behind the mysterious outbreak. Although Dead Island is a story-based experience, it's built for co-operative play, and Deep Silver says up to four gamers can drop in and out of the game seamlessly. But if you don't want to play with friends, you can also play through the game alone.

Although the player starts out as a simple tourist with minimal zombie-killing skills, his traits will improve along the way, thanks to a mini role-playing system built into the game. Although Deep Silver isn't spilling all the details yet, we know there will be a leveling system and a skill tree. As the player progresses, his stats will increase and he'll gain access to new combat abilities and animations.

If Dead Island sounds familiar to you, then you have a good memory. It was originally announced in 2007, but no publisher was officially attached. Techland worked on other projects in the years since, but Dead Island was slowly shuffling along in the background. Now, Deep Silver is on board, and the game seems likely to see the light of day. It's scheduled for a 2011 release on Xbox 360, PC and PS3, but no specific dates have been revealed yet.

Dead Island's concept is striking. Place players on a tropical island; surround them with zombies of varying shapes, sizes, speeds and abilities; place only found objects at their disposal; degrade their weapons over time; and set the whole adventure against a backdrop of mystery and drama. But will a first-person melee combat action game with RPG elements really work?

I've seen so little of Dead Island that it's impossible to make that call yet. The idea of an all-melee zombie game is great on paper, but when the baseball bat hits the bone, will it be exciting enough to sustain an entire game experience?

Will the constant hand-to-hand combat wear thin, or will the collectibles, storylines, environments and tense moments make up the difference?

I'm hoping to see a lot more from Dead Island in the months to come. I've been following its development for years now, and it should be fascinating to see how it turns out. Regardless, it's great to see a developer taking the zombie genre in an entirely new direction. Here's hoping the folks at Techland and Deep Silver are as good at making games as they are at making trailers.

Trailer
 
Vi o Trailer à tarde juntamente com as novas imagens do jogo, o trailer está épico e pelas novas imagens promete bastante :007:

O último jogo da Techland, Nail'd....deixou um bocado a desejar :P
 
Espero que não saia asneiras porque estou todo hypado com isto! Aquele trailer é só dos melhores trailers que já vi até hoje! Preciso do nome da música usada no trailer se alguém souber agradecia IMENSO!
 
O trailer está bastante bom, só é pena não incluir gameplay footage. O conceito do jogo é interessante e afasta-se do típico zombie shooter, centrando-se mais na sobrevivência, mas a pouca informação que disponibilizaram ainda é algo vaga. A Techland é uma produtora competente, portanto fico a aguardar mais detalhes.
 
O jogo pode até ser muito mau (de notar que tem uma premissa interessante, resta saber a sua execução), mas o trailer está freaking genial. Execução perfeita.
 
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