Another Code R
Cing tests our memories again
Another Code: Two Memories was and is one of the DS's shortest and sweetest surprises. The adventure game might have only been four hours long but the story of Ashley Mizuki Robins and her search for her missing parents was a compelling and emotional tale, woven around a traditional point-and-click style adventure.
Best of all, its puzzles made terrific use of the hardware - one memorably requiring you to close your DS to solve it (way before Phantom Hourglass used that idea) and an ingenious mirror puzzle which involved the reflective nature of the two screens. Four years on, and we've finally got a Wii sequel, and an early hands-on session with the game suggests it may well have been worth the wait.
Lake Placid
Time obviously moves a little slower in Ashley's world as this is set just two years after the original, with our guitar-playing heroine asked to come to the idyllic Lake Juliet by her father. She's still a little distant from dad - hardly surprising given that he abandoned her for 11 years before the events of the first game - and her mood isn't helped when someone pushes her off the bus and steals her bag. She's still reliving memories of her late mother Sayoko and it seems Lake Juliet has a special significance, as Ashley experiences flashbacks of a visit to the place when she was a toddler. Piling on the intrigue further, Ashley encounters a young boy searching for his father who's been missing for five years, while a strange gentleman in a suit and sunglasses snoops around enigmatically.
As you might expect if you've played CiNG's previous titles, Gateway of Memory has plenty of chat, with lengthy dialogue sequences between Ashley and those she encounters. She even breaks the fourth wall and addresses the player, talking about her thoughts and emotions. Yet while there's plenty of text to click through, there's also a large camp to explore and this is done with a simple and elegant interface that uses the Wii Remote alone. Exploration sections use a side-on view of Ashley, with arrows at each side of the screen guiding her in the appropriate direction.
Enter a building or an area of interest and you'll get an over-the-shoulder view - with buttons either side turning Ashley, while objects can be highlighted and selected with the Remote pointer. She still has her DAS (Dual Another System), which now resembles a DSi, and can be used to photograph anything of interest while acting as the game's menu screen.
Another Door Opens...
Best of all, it once again makes great use of the hardware. Ashley's dad passes on a new gadget, the RAS (Reboot Another System) which - as you've probably guessed - closely resembles a Wii Remote. One early use is to unlock a door normally opened with an ID card. Pointing it at the lock reveals an alphanumeric code, with the letters and numbers all handily found on the Remote itself. Then there are motion-based interactions. Holding A and gently pulling downwards on the Remote to peek through a gap in some blinds, waving a hat to fan the flames on a barbecue, or pouring some liquid into a test tube and shaking it for a bit of DIY chemistry. There's nothing quite as clever as the two DS puzzles we mentioned earlier, but it's nice that CiNG leaves you to work out what kind of motion is needed in each case.
The presentation is excellent, too.
Conversations which may have otherwise been boring are livened up by the well-animated cel-shaded characters, who react realistically to what's being said. Answering a question is more than just picking from text boxes, with the screen splitting to show visual responses Ashley can give. A simple touch, but it makes a big difference, and it's typical of the game as a whole.
There's nothing to really wow you here, but CiNG's games have always been as much about the story as anything else, and with Nintendo's ace translators on the job, we're sure this will tell a tale every bit as riveting as Another Code did.