VIDEO GAMES LIVE ANNOUNCES 50 SHOWS FOR CONTINUING BLOCKBUSTER WORLD TOUR
Including First Time Ever Game Concerts in France, China, Taiwan, Scotland and Portugal
Special Performances During Some of the Biggest Conventions in the World Including San Diego Comic-Con, Leipzig Games Convention, Gen Con, Blizzard Worldwide Invitational, NVision and More!
Los Angeles, CA – June 4, 2008 -- Continuing its blockbuster award-winning world tour and coming off a major industry achievement of selling out its debut performance on Broadway in New York City, Video Games Live is proud to announce 50 shows in its effort to confirm to the world how culturally significant and artistic video games have become.
The Video Games Live tour created in 2002 by renowned video game composers Tommy Tallarico and Jack Wall, has become the top selling game concert in the world having already performed to more than 200,000 people around the globe including the U.S., Canada, England, Mexico, Brazil, New Zealand, Spain and Korea. To date, Video Games Live has performed across five different continents and has held over 40 record-breaking shows since last summer. In addition to their touring success, EMI Classics will be releasing the Video Games Live album (entitled Video Games Live: Volume One) worldwide this summer.
Proudly presented globally by leading peripheral manufacturer Razer (http://www.razerzone.com/), Video Games Live is best described as utilizing the power and emotion of a symphony orchestra mixed with the energy and excitement of a rock concert combined with the cutting edge visuals, technology, interactivity and fun that video games provide.
The highest and most prestigious level of symphony and venue quality continues with the announcement of some of the world’s most renowned orchestras and local theatres, arenas and stadiums. To further attract the biggest audience possible, Video Games Live also partners with some of pop-culture’s most important conferences and conventions.
Video Games Live (VGL) is a concert event put on by the video game industry to help encourage and support the culture and art that video games have become, featuring music from over 25 major titles. Each featured segment is complemented by projected video footage, synchronized lighting, and on-stage interactive segments with the audience.
Video Games Live is the largest and most successful video game concert in the world[citation needed], already having performed worldwide to over 100,000 people by 2007[citation needed]. The concert's debut performance took place on July 6th, 2005 at the Hollywood Bowl featuring the Los Angeles Philharmonic Orchestra. Over 11,000 audience members participated in the largest video game concert to date. Video Games Live was the first video game concert to ever perform in Canada, The United Kingdom, Brazil and New Zealand. It is also the first U.S. video game concert to perform in Asia at the 12,000 seat Olympic Park Stadium in Seoul, South Korea.
The concert features a broad spectrum of video game music, including Final Fantasy, Halo, World of Warcraft, Sonic the Hedgehog, The Legend of Zelda and Metal Gear Solid, as well as retro arcade games such as Tetris and Asteroids.
In addition to the music, VGL concerts also include video footage from the games, synchronized to the music and projected on large screens at performances. Due to ESRB regulations and the environment of the show, all footage is approved for all ages, meaning graphic violence in some of the game music played (ie: Halo, Medal of Honor, God of War) is never shown during a concert. Some VGL concerts may also include exclusive "never-before-seen" video game footage from games that have yet to be released. In contrast to all the other video games featured, SquareSoft has currently opted to retain exclusive performance rights to their Final Fantasy video footage, preventing it from being shown at the Video Games Live event. SquareSoft previously organized a competing series of Final Fantasy music concerts called Dear Friends: Music From Final Fantasy.
VGL also boasts energetic lighting (also synchronized with the music), special fx, interactive music segments with the crowd, pre and post show festival activities, and interactive onstage games for selected audience members to participate in. Examples include an onstage Frogger competition, and a "live-action" rendition of Space Invaders.
Segments featured in Video Games Live
* Advent Rising
* Beyond Good & Evil
* BioShock
* Castlevania
* Civilization IV
* Dragon's Lair
* EverQuest II
* Final Fantasy (multiple segments)
* God of War
* Halo (multiple segments)
* Harry Potter and the Order of the Phoenix
* Headhunter
* Kingdom Hearts
* The Legend of Zelda series
* Lucasarts Medley
* Mass Effect
* Medal of Honor
* Metal Gear Solid
* Metroid
* Myst
* Sonic the Hedgehog
* Space Ace
* Starcraft II
* Super Mario Series (multiple segments)
* Tom Clancy Series Medley
* Tron
* Warcraft (multiple segments)
* A Classic Arcade Medley from over 25 classic games (which is somewhat comical for games with no music as sound effects are made by the orchestra for Pong and Robotron).
[edit] Featured solo performances
* Final Fantasy piano solo (consisting of 10 different Final Fantasy songs)
* Super Mario Bros piano solo (with Martin Leung)
* Chrono Cross piano solo (by Martin Leung)
* Tetris piano solo
* Namco Classics piano solo (Pac-Man, Ms Pac-Man, Galaga, Dig-Dug)
* Contra guitar solo
Note: All solos do not include the orchestra, but instead a solo pianist or guitar player.
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