Wii Animal Crossing: Lets Go to the City

Gaminger

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Informações Pré-E3: disse:
Com a E3 proxima criei este tópico para abranger todas as novidades que devem ser anunciadas, pelomenos esperemos que algo seja anunciado sobre o jogo, acho que não deve haver razão nenhuma para não o fazerem.

Animal Crossing é uma Simulação de vida da Nintendo que começou como "Animal Forest" na Nintendo 64 (jogo que depois teve um porte na Gamecube tanto na América como na Europa). O jogo começa sempre com um Jovem Rapaz ou Rapariga que saiem de casa e vão tentar viver a sua vida. Ao chegarem à nova cidade na qual vão viver são convidados a fazer um "part-time" e daí em diante explora-se o seu meio, comunica-se com os seus vizinhos e outros jogadores, aumenta-se a sua casa para uma maior e decora-se-a com móveis para ser comfortável, compra-se roupa e acessórios para o seu Alter-Ego e vive-se básicamente.

Animal Crossing Wii is the working title of a Wii game currently in development by Nintendo EAD. It is part of the Animal Crossing series. The title was announced as a Wii game that markets the Wii's WiiConnect24 feature.[1] Little information about the game is known. On February 21, 2007, the title was confirmed to be still in the works, though no target was given for its release[2][3].

In a 2006 interview, Katsuya Eguchi – leader of Animal Crossing's production development – said: "someone could send a letter from their cellphone or from an email address on a PC to the Wii, and then the player living in the town in Animal Crossing could receive that letter." [4] In another interview with IGN, Katsuya Eguchi also discussed how his team continues exploring potential ways to take advantage of the WiiConnect24 feature, such as allowing friends to visit your town or leave messages while the machine is in standby mode.[5]
Nintendo is planning to take its popular life simulator franchise, Animal Crossing, to its next-generation console. In an interview with IGN today, Animal Crossing DS's producer hinted that a future Revolution version is a possibility. He later confirmed the news.

Animal Crossing enabled GameCube owners to live in a virtual world, manage a business, and grow to maturity. The title also offered a unique connection to the Game Boy Advance. Using the link cable, owners of Nintendo's portable could visit Animal Island in the GameCube title. Then, they could download the Island to their Game Boy Advance and continue playing on the go.

IGN asked the Nintendo producer of the in-development Animal Crossing DS, Katsuya Eguchi, if a similar mode would be available in the DS title. His answer suggests that a connection between the DS title and a still-unannounced Revolution sequel could emerge.

"The reason why we created the Animal Island was to give something for people to take with them on the Game Boy Advance," Eguchi explained. "Maybe with the DS we'll do something similar between the DS and Revolution."

In a follow-up interview, Eguchi confirmed that Animal Crossing Revolution is in development.

Nintendo's Revolution console will be Wi-Fi enabled out of the box, which means the system can wirelessly connect to the Internet for online gaming. This, of course, makes it the perfect choice for an Animal Crossing sequel. The nature of the franchise's mechanics have always revolved around community functionality.

More as it develops.
Also of note is that neither of heavy hitters The Legend of Zelda: Phantom Hourglass and Animal Crossing Wii have been given a 2007 release date, perhaps indicating both titles are still being worked on substantially and should not be expected to be released this year. (Good news for adherents to the oft-quoted "A delayed game is eventually good, a bad game is bad forever" mantra).
Nintendo executive Katsuya Eguchi on email and mobile phone link up with the Wii, and possible light-gun and guitar peripherals.

Speaking in an interview with Kikizo, Eguchi went over some old ground in regards to Animal Crossing on the Wii, discussing possible ideas for friends to visit your village even when you are not playing the game - perhaps dropping off a present that you would see when you come back to the game. He also talked about the idea of sending messages to players of the game using mobile phones and email.

"Another application might be someone could send a letter from their cellphone or from an email address on a PC to the Wii, and then the player living in the town in Animal Crossing could receive that letter," said Eguchi.

As for how the Wii's online system will work, Friend Codes as used with the DS seem to be the order of the day, but Eguchi is unsure about DS and Wii crossover. "There probably will be Friend Codes for the Wii version, however, we're not so sure about compatibility," he said. "So it's most likely that everyone will be using new codes."

At E3 the appearance of a light-gun attachment for the Wii controller was well received and Eguchi says that "if software calls for a light gun, we'll make a light gun." He went on to add that "if the software requires a guitar, then maybe we'll make a guitar. Our number one priority is always to provide the ultimate gameplay experience, so if the game requires a peripheral, then we'll supply a peripheral."

With the Wii remote forming the base of many peripherals we could see all manner of game specific peripherals released. A guitar would be cool, but I'd rather see SEGA bring back the maracas for a new Samba De Amigo game (you'd need two Wii controllers).
 
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é tipo Harvest Moon mas sem ser na quinta right? ^^

acho que nunca joguei nenhum Animal Crossing...a ver se saiu algum para o Gba para eu experimentar...
 
é tipo Harvest Moon mas sem ser na quinta right? ^^

acho que nunca joguei nenhum Animal Crossing...a ver se saiu algum para o Gba para eu experimentar...

Nepia, só saiu um para N64 (Japan only), outro para Gamecube e outro para DS.

Bem, eu curtia que eles nesta versão melhorassem um pouco os gráficos (a versão de Gamecube parecia um jogo de N64...) e, se possível, me deixassem usar miis, já que a Wii anda mesmo a pedir um sim com miis. :007:
 
Ca fico a espera de noticias deste jogo nesta e3.

Nao e por nada mas esta e3 parece me k vai ser muito produtiva em relacao a jogos para a Nintendo Wii.
 
é tipo Harvest Moon mas sem ser na quinta right? ^^

acho que nunca joguei nenhum Animal Crossing...a ver se saiu algum para o Gba para eu experimentar...

Tens azar, este jogo para o GBA nunca vai existir. Tens a versão DS que é muito boa por sinal :).

Nepia, só saiu um para N64 (Japan only), outro para Gamecube e outro para DS.

Bem, eu curtia que eles nesta versão melhorassem um pouco os gráficos (a versão de Gamecube parecia um jogo de N64...) e, se possível, me deixassem usar miis, já que a Wii anda mesmo a pedir um sim com miis. :007:

Gráficos... só se te refires à falta de poligonos lol. Mas sim podia estar mais bonitinho e "polido" nalgumas partes, mas ai deles que tirem a coloração ao jogo xD!
 
O jogo é um vicio do caraças ao principio mas depois farta. Passado uns tempos o meu unica objectivo era subir o rating da aldeia e para isso tinha que jogar regularmente senão as flores murcham.

Como não gosto de jogos que me obriguem a horarios parei de jogar (a versão DS)
 
Eu gosto bastante do tipo de jogo. É pena não ter muito tempo em tempo de aulas. Pouso sempre o jogo durante algumas semanas mas depois volto sempre a pegar nele :).
 
E3 2007: Animal Crossing Update
Hopefully we'll be able to show you something before too long, says Miyamoto.

July 12, 2007 - During a recent one-on-one interview with Shigeru Miyamoto, the famed Nintendo producer talked briefly about progress on the Wii version of Animal Crossing, Here's what he had to say:

"The Animal Crossing team has been very busy working on a variety of different projects. Actually, the Mii Channel was put together by the director of the most recent Animal Crossing game. His name is Mr. Nogami. Recently he said he really wants to get back to work on Animal Crossing again, so hopefully we'll be able to show something to people before too long."

The title was announced previously and is expected to make full use of Nintendo Wi-Fi Connection.
Fonte: http://wii.ign.com/articles/804/804275p1.html
 
Uma intrevistinha... :-D

IGN Wii: How is work on Animal Crossing for Wii progressing and what can we expect from the final product?

Katsuya Eguchi:
Right now we're currently considering our options in terms of what we can do with the various features of the controller and through WiiConnect24. With regard to the controller, basically it could become potentially your axe, your shovel and your fishing rod. You can imagine what can happen there. Again, we don't know if this will happen for sure because it's kind of a trial and error process. With regard to WiiConnect24, you could have someone visit your town even when you weren't actively playing and maybe leave you a letter or a gift. Also, through Wi-Fi Connection, players could play simultaneously.

IGN Wii: Is Animal Crossing for Wii in a state now where it's playable, or is it still in concept form?

Katsuya Eguchi:
We're still just hammering out the concepts. It's not playable yet.


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The Smashville town in Super Smash Bros. Brawl hints that Nintendo is still keen to bring the series to Wii.

Since then, Animal Crossing Wii has turned up on a couple of release date schedules out of Japan with an ominous 'TBA' next to the release date. At E3 2007, Shigeru Miyamoto dropped another hint, but indicated work had paused at the time. It's coming - but it's not coming anytime soon, it seems. That leaves us with room to speculate, so let's begin!


Animal Crossing becomes Mii Crossing?
…And the birth of a new graphics engine, after a two-generation leap in technology. Alright, to be fair, Mii Crossing is a bit of an exaggeration (so calm down, fanboys), but we'd guess that, since Mii Channel was produced by the same team who worked on the latest Animal Crossing title on DS, there'd be some talk internally about how to integrate Mii characters without spoiling the style of the game. Of course, it'll still remain an Animal Crossing game - complete with furry critters - but we're guessing the village will have the occasional Mii from your saved data and friends list pop up. They might be represented as full Mii figures, or more simply through the basic facial textures and coloured clothes applied to the humanoid Animal Crossing character.

As for the new engine, it won't be a radical departure in complexity. However, you can expect proper 3D trees and environmental details instead of sprites, and items in the world will be texturally more sophisticated, if not higher in polygon count. We would also like to see a fully controllable camera to match the new engine, but the option to keep the camera fixed at a similar angle to the current (GameCcube) perspective.

Wii Remote Uses:
By its nature, the Wii Remote is perfect for most activities in Animal Crossing - digging, wood-chopping, bug-catching, fishing, painting, writing and so on. All of those tasks can be used in context with motion control. However, we kind of hope that simple actions like digging and chopping can remain button-based, since repeated swishing and slashing while wandering around might be a bit ridiculous. Then again, it worked for Twilight Princess, right? It would be cool if the game took advantage of the built-in speaker too - perhaps to play back incidental sounds, like digging, chopping and fishing.

Other activities could include simplified cooking games, involving fruit and vegies you've harvested in the game (again, assuming the game introduces a wider variety of foods).


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Importing a Mii Character might not be as offensive and outlandish as you might think.

Extensive Online Integration:
When speaking with Kikizo Katsuya Eguchi indicated that plans were already underway to allow for cross-platform communication. "Another application might be someone could send a letter from their cellphone or from an email address on a PC to the Wii, and then the player living in the town in Animal Crossing could receive that letter," said Eguchi. "There probably will be Friend Codes for the Wii version, however, we're not so sure about compatibility," he said. "So it's most likely that everyone will be using new codes."

Things get a little interesting here. Back in 2005, as mentioned above, hints were dropped about the potential for emailing and messaging via PC and mobile phone to Wii. Thanks to WiiConnect24, the Wii is always online. If you've had your ear to the ground for a little while, then you might have heard about Nintendo's dabbling in the mobile phone market in different capacities. It's entirely possible that, if you connect the dots a little, Nintendo are creating some sort of Animal Crossing-specific application (in the game) that can receive text messages and emails on your Wii. The specifics would be complicated, but we're sure the logistics have been toyed with.

Of course, it begs the question: why bother? Is there really any advantage to being able to email or text message someone via PC or phone into Animal Crossing? That's the real stumbling block.

Perhaps the biggest opportunity lies in the Wii's always-on net connection service, WiiConnect24. With this, your village is always open to visitors, who potentially can buy and sell items in your village, leave you messages, buy property, plant flowers and trees and inspect your house. Moreover, Nintendo can constantly update the game with special events and scenarios that will automatically be updated each time you play. This could make way for special weekend Nintendo events, in-game perks and bonuses for logging in at certain times and might make an interesting way of releasing new demos, screenshots and hidden items.

Being able to travel freely into another village might yield other interesting options too. How about being able to play two- or four-player multiplayer games in the town arcade? Or a spot of soccer on the soccer field? We loved just kicking the ball around in the GameCcube version; with WiiConnect24, the potential for socialising in real-time is incredible.

Custom Furniture and Floor Plans:
Again, Katsuya Eguchi elaborates on another much-asked for feature - custom furniture and objects. "I think it's a great idea. Of course, if you made your own furniture, you'd want to share it with others, to be able to give and receive hand-made stuff. Otherwise why would you make it? To be able to do that, you have to build in some place to keep that in the memory. The save data would be pretty huge, then. That's a challenge I'd like to face, though."

So, perhaps through using pre-conceived blocks and shapes, Nintendo can minimise the raw size of the object files - every disc would ship with the shapes and the data just needs to tell the game engine what to do with them. That's a simplistic view, of course, but we'd love to create and texture our own tables, chairs, beds and other objects and then send or sell them to friends.

The next step in the process might be to customise the layout of your house and actually build levels and wings depending on the Bell you earn along the way. Each wing could be assembled The Sims-style, and you could add your own custom textures, designed on DS or in-game.


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The Animal Crossing movie hints at the sort of scale we'd love to see in Animal Crossing Wii.

Larger Village Size:
From larger houses to more of them: we'd like to see the number of residents in the village upped from 15 up to 30 residents, meaning double the land and more variety in it, too. We're not talking Oblivion-large, but it might be nice to go and explore a little bit; check out the view from the top of the town hill, all the way down to the beach and off into the horizon. Rivers might feed into the sea, but a central lake for ice-skating on or swimming in would be cool, as would forests for scavenging.

A larger village also means more opportunities for cool stores. How about a movie theatre that streams the latest Nintendo trailers inside? Or a University where you can enrol and learn all about the game series, items in the world, techniques for catching fish, special secrets and so on? The game could even be updated with special-instance stores that Nintendo can send to your system via WiiConnect24.

Owning Multiple Properties:
For the future property owner in all of us, the possibility of owning more than one house is tantalising. In the world of Animal Crossing, you could potentially buy up to all four of the available player houses - and upgrade them - for three purposes: One, to store all your cool gyroids and objects in; two, so you can rent it out to AI characters in game; or three, rent it to friends from other villages as an alternate homestead. From here, other players could harvest your fruits, sell products and potentially score unique items that only occur in some villages, depending on the randomisation techniques inherent in the game.

Rental also provides you with some easy Bell, and adds a bit of strategy - you have to figure out how much you can rent it out for, based on the quality of the furnishings and size.


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Proper keyboard compatibility might make fiddly on-screen menus like this a thing of the past.

Keyboard Compatibility:
One of the earliest moments that got us thinking about Animal Crossing again was the very subtle discovery that the Wii is now partially compatible with USB keyboards. This might be a very easy step forward for the traditionally laborious text input method of the past two games (although with the Wiimote things would be much faster). Moreover, it might actually get kids writing - which, hey, can only be a good thing, right?

Virtual Console Game Unlocks:
Undoubtedly, a bit part of the Animal Crossing (GamecCube and N64 versions) appeal was the chance to dig up or win versions of classic NES games. There were some 19 all up to be found. This time, since Virtual Console has made a number of these games available for a nominal price, maybe you can dig up some sort of trade-in pass for a downloadable copy of a VC title! Imagine. Drool.

There's a catch, though; you can only use these games inside the Animal Crossing village - meaning you need to fire it up to play these games. So, for those who want easy access to the full experience and are too lazy to get into Animal Crossing, the incentive to buy the games is still there, and Nintendo's suits stay happy, because the dollars keep rolling in. We're also guessing that Classic Controller compatibility would be an option when playing the VC games inside the Animal Crossing world.

Tom Nook's Online Store
Since online elements are so prevalent in our vision of Animal Crossing Wii, perhaps Tom Nook has embraced online commerce and can now facilitate buying and selling items 24 hours a day through an in-game website or through a Nintendo Animal Crossing channel. That way, players who can only log into the game at night can still buy most items that daytime players have access to.

The other half of the idea is that any player can sell or auction items they've found in the game, including unique patterns and house rental opportunities. This could be hosted either through the in-game website, through the Animal Crossing channel or even on the actual internet - presumably through the official Animal Crossing Community site.


fonte: http://wii.ign.com/articles/816/816310p2.html
 
Este é daqueles jogos que mais espero, estou mortinho para ver como vai ser a versão da wii.:)

O gaminger falou-me muito bem desta série ,infelizmente nunca tive a oportunidade de experimentar nem na DS, nem no cubo...
 
Este é daqueles jogos que mais espero, estou mortinho para ver como vai ser a versão da wii.:)

O gaminger falou-me muito bem desta série ,infelizmente nunca tive a oportunidade de experimentar nem na DS, nem no cubo...

pa nem eu! por acaso sou capaz de mais tarde comprar uma ds so por causa deste e de mais 2 ou 3 jogos... la pelo natal:x2:
 
Este é daqueles jogos que mais espero, estou mortinho para ver como vai ser a versão da wii.:)

O gaminger falou-me muito bem desta série ,infelizmente nunca tive a oportunidade de experimentar nem na DS, nem no cubo...
Nunca fui grande fã, é um jogo que precisa de tempo e dedicação (e horários) pelo que nunca consegui entrar no ritmo... mas reconheço a qualidade e gostei de muita coisa que vi, posso vir a estar interessado num para a Wii se o online fôr realmente integrado de raiz (o jogo é a meu ver óptimo para isso) mas offline... sinceramente estou mais interessado no My Sims (em parte porque suponho que requer menos "horários" mas posso estar enganado)

Mas isto é meramente a minha percepção pessoal.
 
Nunca fui grande fã, é um jogo que precisa de tempo e dedicação (e horários) pelo que nunca consegui entrar no ritmo... mas reconheço a qualidade e gostei de muita coisa que vi, posso vir a estar interessado num para a Wii se o online fôr realmente integrado de raiz (o jogo é a meu ver óptimo para isso) mas offline... sinceramente estou mais interessado no My Sims (em parte porque suponho que requer menos "horários" mas posso estar enganado)

Mas isto é meramente a minha percepção pessoal.

concordo contigo na parte do mysims... :x2:
 
My Sims requer menos horários... mas a longo prazo aínda farta mais que um Animal Crossing, penso eu.

Não gosto muito desta noticia... eu gosto do Animal Crossing em primeiro lugar pela simplicidade em relação a outros jogos de simulação de vida. Eugostei muito da versão GC, era tudo tão simples mas entretinha-me imenso. Tinha uma pequena vila, ia ficando mais rico e completando a lista de móveis, novos vinhos vinham e iam, era algo fora do normal.

Na versão da DS já notei que tentaram meter mais uns gimmicks e coisinhas para ter "mais"... não gostei disso, mas gostei imenso terem melhorado a AI dos vizinhos, e comunicar com eles tornou-se bem mais interessante e através do touch screen também era bem melhor mandar cartas. O Online é incrível... a longo prazo tem-me prendido tanto... enfim.

Se eles meterem demasiado features novos no Anima Crossing Wii, darem uma cidade muito grande com muitos vizinhos, com mais casas por pessoa...não sei, mas não me agrada. Gosto do Animal Crossing porque é a minha cidade, eu trato dela, os outros visitam, e fica por aí. É simples...é bom porque é simples.

Acho que eles deviam de se focar nisso. E deviam de meter voice-chat :P...num AC não faz sentido não haver... ao menos um keyboard -.-...
 
Tambem sou da mesma opniao o Mysims ao fim de um tempo e capaz de fartar... mas acho que vamos ter sempre tendencia de quando nao temos nada de fazer ir construir mais qualquer coisita no mysims... a mim ate me faz lembrar o tempo em que eu brincava com os legos....:x2:
 
Rumor da EDGE: Animal Crossing MMO?

Wii Animal Crossing to be an MMO
Japanese source drops Edge magazine a bone

Edge magazine is reporting that Nintendo's Wii iteration of its hugely popular Animal Crossing franchise is taking a massively multiplayer online direction.

While we're still waiting for Nintendo to officially confirm anything about a Wii version of Animal Crossing (apart from the fact that it's coming), Edge's latest issue opens with the news lead: "Animal Crossing goes MMO".

The latest issue of the mag reports, "A Japanese source has confirmed to Edge that the upcoming Wii iteration of Animal Crossing is set to be a social networking MMO."

No further details are reported so we're left hanging about exactly when we'll be able to buy cheap turnips off the black market in Russia.

When contacted Nintendo only say it wouldn't comment on rumour and speculation. Bet your biggest fish this is happening...
Fonte: http://computerandvideogames.com/article.php?id=174265

A melhor direcção possivel a tomar com este franchise, digo eu.
 
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