I_Eat_All
Plasma Beam!
Geometry Wars é um jogo criado pela Bizarre Creations como parte do Project Gotham Racing 2 para a Xbox, acessível através da garagem in-game. Uma versão actualizada do jogo, Geometry Wars: Retro Evolved, está disponivel para download na X360 via Xbox Live Arcade por 400 microsoft points (5€), e pode ser jogado em forma de demo no Project Gotham Racing 3. Foi a certa altura o jogo mais vendido do Xbox Live Arcade. Uma versão está em desenvolvimento para telemóveis e foi também lançada uma versão para o Windows vista bem como uma, a preço reduzido, para o Windows XP via Steam network.
Outra versão, chamada Geometry Wars: Galaxies, foi anunciada para a Nintendo Wii e DS. Esta é uma versão a ser feita pela Kuju (developer do Battalion Wars 2) mas não lhes foi entregue antes do criador fazer protótipos funcionais dos conceitos. Difere dos outros por passar a ser uma release comercial do jogo, expandida, desta vez com uma campanha single player e possivel conectividade da Wii com a DS (supostamente a Wii deixa fazer download da versão DS).
Press Release:
Website:
-> http://www.sierra.com/geometrywarsgalaxies/
Imagens:
Entrevista CVG:
Entrevista Gamespot:
Tópico(s) relacionado(s):
-> [Wii] Battalion Wars 2
(Jogo da mesma developer)
Outra versão, chamada Geometry Wars: Galaxies, foi anunciada para a Nintendo Wii e DS. Esta é uma versão a ser feita pela Kuju (developer do Battalion Wars 2) mas não lhes foi entregue antes do criador fazer protótipos funcionais dos conceitos. Difere dos outros por passar a ser uma release comercial do jogo, expandida, desta vez com uma campanha single player e possivel conectividade da Wii com a DS (supostamente a Wii deixa fazer download da versão DS).
Press Release:
READING, ENGLAND (25, May 2007) – Sierra Entertainment, a division of Vivendi Games, announced today that Geometry Wars™: Galaxies, a 2D arcade shooter game, will be coming to Nintendo exclusively on the Wii Console and Nintendo DS system. The Geometry Wars: Galaxies videogame is developed by Kuju Entertainment (Surrey) and is the follow-up to Bizarre Creations’ Xbox LIVE® Arcade sensation, Geometry Wars: Retro Evolved.
The Geometry Wars: Galaxies videogame delivers an all new mission-based campaign where players blast-off on action-paced quests across the galaxy, defending solar systems one by one, defeating waves of alien enemies on new and classic Battle Grids. The controls have been optimized for Nintendo systems, allowing gamers to use the Wii Remote™ and Nunchuk™ controller or DS touch screen to execute hotshot moves as never before.
For the first time ever, the Geometry Wars videogame will let players battle via hot seat, co-op, simultaneous and versus in multiplayer mode. Those that own both the Nintendo DS and Wii can link the game together using Wi-Fi to unlock bonus content. Elite players will be able to challenge the universe by posting high scores on the Wii’s online leader board.
The Geometry Wars: Galaxies videogame also includes the full version of Geometry Wars: Retro Evolved, winner of IGN’s 2005 Best XBLA Title of The Year.
“The Geometry Wars: Galaxies videogame is an entertaining title blending old-school arcade fun with next-gen gameplay and action,” said Al Simone, SVP of Global Marketing for Sierra Entertainment. “We are excited to bring the Geometry Wars brand to the Nintendo platform as both the Wii and DS enable a fun and frenetic experience for gamers.”
For more information, please visit the game’s official Web site at http://www.sierra.com/geometrywarsgalaxies/.
Website:
-> http://www.sierra.com/geometrywarsgalaxies/
Geometry Wars: Galaxies
Released: Fall 2007
Studio: Sierra Entertainment
Genre: Action/Adventure
Developer: Kuju Entertainment
Number of Players: 1 - 2
Blast your way through all-new battle grids, upgrade your new Battle Drone and blast through relentless waves of enemies in the first-ever Geometry Wars single-player campaign. Then join a friend for fast-paced multiplayer that's out of this world.
Geometry Wars: Galaxies also includes the full version of Bizarre Creations' Geometry Wars: Retro Evolved, winner of IGN's Best Xbox Live® Arcade Title of The Year.
* All New Controls - Pull off hotshot moves with controls optimized for the Wii and DS.
* All New Single-Player Campaign - Choose which solar system you'll save first. Then pick back up where you left off, if you can ever put it down!
* All New Multiplayer – Join together for co-op play or settle rivalries on the Nintendo Wii online leader boards.
* Wii and DS Linked Content – Link the DS and Wii versions to unlock bonus content. Combine your high scores for Elite leaderboard rankings.
Imagens:
Entrevista CVG:
Fonte: http://www.computerandvideogames.com/article.php?id=164788Geometry Wars has, until now, established Xbox as its home platform. Why has Bizarre/Kuju chosen to bring the series to Nintendo platforms?
Carpenter: The timing and concept were perfectly aligned. The Geometry Wars gameplay and appeal works on many levels and over a huge age range. The current Nintendo platforms seem to be king and queen of that broad appeal, so hats off to Bizarre for wanting to take their game to that audience.
This will have people pondering the possibility of Geometry Wars appearing on PS3, too. How likely is that?
Carpenter: Geometry Wars is Bizarre's intellectual property. I can't comment on what else they might do with it on other platforms. What I can say is that Geometry Wars: Galaxies is a Nintendo exclusive!
The crucial factor is obviously the controls; how will both the DS and Wii controls work?
Roger Carpenter: Both Wii and DS provide great control alternatives to the dual analogue stick set up - that's one of the reasons we went for the concept.
The Remote/Nunchuk and the stylus are very fluid and accurate. We're seeing people used to the Nintendo control methods, reaching very respectable scores within a few attempts. With those who are new to Nintendo's controls, we've seen the same progression and improvement as on the 360. And, yes, its still classic 2D gameplay all the way!
How have you adapted the game concept to accommodate a full single-player campaign?
Carpenter: We've adapted what was a classic 'coin-feeder' to a much more varied and structured game. In comparison to Retro Evolved it's huge. Think galaxies, solar systems and planets all ripe for exploration and you'll get an idea of how it'll all work.
The single-player game will introduce an all new currency and the need to plan your battle tactics prior to the fight!
Can we expect to see any new enemies or weapons?
Carpenter: Oh yes. More details later.
It has been revealed that the games will feature a multiplayer mode. Can you tell us more about this?
Carpenter: Both Wii and DS support two-player multiplayer. Wii is two-player on one console. DS is Wi-Fi with game-share (single-cart play). We're aiming for around four modes for each format including one unique mode for each format too. There's no online multiplayer included in these versions, though.
How alike will the included versions of Geometry Wars: Retro Evolved on Wii and DS be to the Xbox 360 original, gameplay and graphics wise?
Carpenter: They're absolutely perfect in terms of gameplay. Visually the DS can't match the resolutions of the 360, but we're confident that the Wii version won't disappoint.
Will the Wii version be compatible with the dual-analogue Classic Controller (with both the new content and the port of Retro Evolved)?
Carpenter: That would indeed be a nice idea... It's certainly a possibility at this point.
And it would be cool to see my name in the credits if you end up using my idea. Anyway, one of the most crucial parts of the 360 game was the online leaderboard. Will the Wii and DS games include online leaderboards, too?
Carpenter: Both versions have more online leaderboards than a leaderboard shop that specialises in deluxe leaderboards!
Will the Wii and DS versions be able to link with each other to provide new and interesting features?
Carpenter: Yes they will. The Geometry Wars: Galaxies concept has always been seen as a full Nintendo platform solution from its early conceptual stage. As such, we'll be rewarding people for having both formats. It certainly looks like it'll be one of the most cross format linked titles to hit the market to date.
Entrevista Gamespot:
Fonte: http://www.gamespot.com/ds/action/geometrywarsgalaxies/news.html?sid=6171537Geometry Wars: Galaxies Producer Q&A
Sierra producer Roger Carpenter talks to us about his team's plans for the Wii and DS versions of Geometry Wars.
GameSpot: So, Geometry Wars for the Wii and the Nintendo DS, why did you decide to take the game to those platforms?
Roger Carpenter: Geometry Wars is a game that appeals to both the hardcore and the not so. It doesn't need a supercomputer to run it; all it needs is enough bang to make it look cool and have some great controls...step forward the Wii and DS. They also provide a great home-and-away solution for the new game, which we think will take GW to a new audience.
GS: We've heard that the games won't simply be ports of the Xbox Live Arcade game, and that they'll feature a single-player campaign. What can you tell us about that?
RC: It's a bit soon to go telling all, but compared to Retro Evolved, Galaxies is huge. It expands on the "universe" of Geometry Wars in a natural and logical way, introducing stacks of new gameplay. Think solar systems and planets, and you'll get some of the principles. Both Bizarre Creations and Kuju have been beavering away to create some very cool new stuff. And just in case you're wondering, we will have plenty of online leaderboards!
GS: And multiplayer support, how is that going to work?
RC: Both platforms have two-player multiplayer. Wii is all on one console. DS uses Wi-Fi, with game-share. Right from the get-go, everyone knew that multiplayer was a must-have, so that's what you'll get--at least four modes, including one exclusive for each platform.
GS: Will the craft, weapons, and enemies in the Nintendo games be the same as those seen in Geometry Wars: Retro Evolved?
RC: The ship has become a bit of an icon, so that's going to stay as is. Everything else is getting a bit of a shake-up; familiar foes will endure, but there'll be new enemies, weapons, and a healthy number of totally new "things," too.
GS: Will the Wii and DS versions of Geometry Wars: Galaxies be compatible with each other in any way?
RC: With GWG, we've set out to design one game experience that works equally well on both systems (rather than two separate games), and we've thought of quite a number of ways to reward players for playing both. As far as I know, it's pushing the link between the two systems further than any other game out there.
GS: Both the Wii and the DS have unconventional control systems, and neither can really support the dual-analog controls used in the XBLA game. How do you plan to use the Nintendo consoles' respective controllers? Will the Wii version support the Classic Controller?
RC: Honestly, it never crossed our minds that either platform would have a problem...and they don't. We're going to provide a number of variations, but the Nunchuk (move) and remote (direction of fire) of the Wii works brilliantly, and so does the stylus on the DS. I'd even be as bold as to say the Wii control method could challenge XBLA GW: RE scores. We've had some pretty impressive ones already.
GS: And how will the DS game take advantage of the handheld's dual-screen setup?
RC: We use the second screen, whichever one it is, to enhance the gameplay and feedback to the player.
GS: Will the Nintendo games feature something resembling the XBLA version in addition to their new modes?
RC: Is Geometry Wars: Retro Evolved included? Yes it is. All there, all 100 percent of it, untouched and as excellent as ever. We'll even let you game-share it to as DS friend if you like...even if you own only the Wii version!
GS: And finally, when can we expect to see Geometry Wars: Galaxies in stores?
RC: It's going to be out in good time for the holidays.
GS: Thanks for your time.
RC: No problem, nice to have a bit of Britsoft to shout about.
Tópico(s) relacionado(s):
-> [Wii] Battalion Wars 2
(Jogo da mesma developer)