[Wii] Dragon Blade: Wrath of Fire

I_Eat_All

Plasma Beam!
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Trailer:

-> http://media.wii.ign.com/media/924/924846/vid_2027634.html

Preview do IGN:
Dragon Blade: Wrath of Fire First Look
The power of the dragon is in our hands.

June 20, 2007 - With the ever-growing popularity of Wii, ported over Wii-make titles are beginning to be replaced by full-fledged original content for Nintendo's motion-sensing system. We're seeing tremendous support from some of the larger publishers in the industry, as well as the trickling of smaller dev houses that bring in original content that sneaks in under our radar. Dragon Blade: Wrath of Fire is one of those games. Shown off for the first time at D3 Publisher's pre-E3 show last week, Dragon Blade is a Wii-exclusive action adventure game that promises to make full use of its system exclusivity. It may not be as deep as The Legend of Zelda: Twilight Princess, but the game is showing tremendous promise even in its alpha stage.

Along with a hands-on demo of the game, D3 was able to show off a few of the finer points of Dragon Blade through a multi-level demo. Dragon Blade follows a young adventurer who seeks six legendary pieces of the "Dragon Blade," each infused with the soul of different guardian dragons. In an attempt to build the ultimate weapon and vanquish evil, the young Link-like protagonist embarks on a quest to find and seal away each of the six dragons, taking their souls and abilities in the process.

Rather than going for a full-fledged adventure style game, developer Land Ho (most known for the staff's work in the Panzer Dragoon series) opted for a straightforward action title instead, so gamers get Wii motion coupled with all-out battle a la God of War. Granted the action isn't quite as fierce as Sony's legendary battler, but the Wii motion lends itself well to straight dual-handed combat. Sam Guilloud, product manager for D3 Publisher of America spoke on the team's influence for Dragon Blade, stating that, "We really want the player to have an arcade experience by just getting involved in the game. We want them to feel like they're the ones kicking ass, rather than spending too much time looking for 'jars of honey,' playing mini-games, or doing side quests. It's about getting them involved in the game, and letting them really take it to the enemies. There's really not a lot of content on the Wii that's actually 'action-oriented.' There's a ton of family games and casual games, a lot of sports titles and first-person shooters, but there isn't really a good hack-'n-slash game that lets people go nuts and really kick ass."

As with any Wii-exclusive design, the real make-or-break aspects lie in the control. With Dragon Blade, it's all about using the Wii remote and nunchuk as your two hands, teamed with the B button for lock-on and the traditional jump and dash actions intertwined. Basic sword control (your main form of combat) is handled with specific motion swipes, so attacking left or right is as simple as swinging left or right, and uppercuts or slams are done with a simple stroke up or down. Also included is a thrust attack similar to Twilight Princess, executed with a simple jab forward.

Where the game earns its stripes, however, is in the actual dragon attacks, unlocked after each boss has been defeated. Included in the list are dragon head, arm, tail, and double arm. Each of these attacks - activated by D-pad - engage huge fire powers in their specific body area. When dragon head is activated, a gigantic fire-breathing noggin appears above your fighter. A simple jab forward fires one (or multiple, if powered up) fireball projectile. In the case of arm and double arm, your hands become gigantic fire claws, and either the Wii remote or combination of nunchuk and remote (in double arm) is used to pull off gigantic, sweeping attacks. Clap the two controllers together and your character smashes his arms out in front of him. Lift up and slam down with your arms and you'll pull off a gigantic fire slam.

As for the dragon tail - our favorite of the power-ups by a long shot - your character's sword actually engulfs in flames and drops lazily to his side, acting as a Castlevania-like whip. Large sweeping movements and overhead slams make for intricate spinning and flailing attacks as the hero literally rips through enemies from remarkable distances. Of course any of these attacks can be made into a custom combo by switching powers on the fly and using precise Wii-mote actions, and by the end of the 21-level adventure you can pull off some simply stunning attacks on enemies.

Aside from the general combat, we really haven't seen a ton from Dragon Blade as of yet. Each level is essentially a point A-to-B experience, as you run through different regions of an ancient, Asian-inspired world. The 21 levels span six different environments, and while each has its own specific look and feel it's still the same balls-to-the-wall action in every instance. The only main change from baddie-beating lies in the boss battles, which require you to fight against gigantic dragons in some pretty epic bouts. As with any enemy, the lumbering bosses can be locked onto, allowing for easy circle-strafing and more region-appropriate attacks.

After breaking down the monster's defenses bit by bit you'll eventually get kicked into a motion-based finishing move called a Corebreaker that requires different actions to deliver a cinematic finale to the battle. Sam Guilloud once again gave us some design insight into how this all works, explaining that, "Every level has a boss dragon at the end, and each dragon is themed differently. There's a fire dragon, a water dragon, smoke dragon, three-headed dragon... each of the battles are made up of three different sections. You start off with an initial life bar you're trying to drain down, which then leads to an exposed crystal where the dragon draws his power. You'll want to destroy each of the crystals, and then engage the Corebreaker attack to do motion-based finishers." The design seems to work in theory, but we'll have to wait until a later date to see an entire boss battle from start to finish, as the Corebreaker attack has yet to be implemented.

The general look and feel of Dragon Blade is already very promising, even though the game is still in its preliminary state. The graphics could be a bit more vibrant, and characters seem a tad bit low poly for Wii, but once the game gets moving the action and effects kick into gear quite nicely. Above all else, the game plays well, as combos can be strung together using any variety of attacks and power-ups. It's a bit of a one-trick pony, as you'll be ripping through levels in traditional action fashion, but it should be fun while it lasts. On top of that, there's a yet-to-be-seen story written by Richard Knaak (author of various World of Warcraft, Dragonlance, and Diablo II books) that promises to tie the entire adventure together nicely. The game is entirely single player though, so anyone looking for a co-op adventure should look elsewhere. Dragon Blade: Wrath of Fire is all about powering up, kicking ass, and using specific, precise Wii gestures in the process.

We'll have more on Dragon Blade: Wrath of Fire as we approach E3. The game is currently slated for a late September release, and is Wii exclusive. Be sure check out the first footage of Dragon Blade in action, and keep checking back to IGN Wii for all the latest from D3 Publisher.
Fonte: http://wii.ign.com/articles/798/798118p1.html

Hmmm... Portanto... Este jogo parece o defunto Dead Phoenix (do Inaba do Okami) misturado com God of War e Zelda? E tem membros da equipa do Panzer Dragoon? Que bem que isto me cheira... :)
 
Última edição:
como eu já tinha dito noutro forum.
este jogo parece interessante e espero que saia bem, mas samurais e o poder do Dragão? parece-me um pouco .. bem, cliché
 
como eu já tinha dito noutro forum.
este jogo parece interessante e espero que saia bem, mas samurais e o poder do Dragão? parece-me um pouco .. bem, cliché
E muita sorte temos nós em não serem Samurais contra os 6 Caranguejos Gigantes... e lendários.

Isto é bem mais original, digo eu. :p
 
As imagens precisam duns retoques, mas claro está, devem ser as 1ºs...
O jogo parece fixe, devia é de se arranjar mais screens, essas deixam muito a desejar.
São tiradas do Trailer, à moda do Print Screen, no trailer em movimento parece muito melhor (não se nota tanto os artefactos). :) Há zonas que nem consegui apanhar para print screen, tudo o que seja sucessões rapidas e com bastante acção on-screen. (maior parte das cenas com dragões por exemplo)
Olha o God of... ah espera.
God of... Dragon? :p

Há ali um cenário mais verducho, que me lembra mais o Rygar no entanto.
 
Press Release:
The power of the dragon is in your hands as D3Publisher of America, Inc. (D3PA), a publisher and developer of interactive entertainment software, today announced that Dragon Blade: Wrath of Fire™ will be available exclusively for the Wii™ system this fall. Designed specifically for the Wii system, Dragon Blade is a 3rd person action-adventure game where players unleash the magical powers of a fierce dragon, creating a unique and visually stunning weapon through their sword and arms. Players will utilize an intuitively designed, two-handed Wii control scheme and use both arms simultaneously to emulate the dragon’s arms, wings, tail, fire and more as they embark on an epic fantasy adventure in more than 20 unique environments in 6 visually stunning worlds.

Dragon Blade is one the few hack ‘n slash games that will be available on the Wii this fall and the development team, Land Ho, has done a great job to fully utilize the Wii controls so players will experience parallel movement between themselves and the game avatar like never before,” said Yoji Takenaka, executive vice president and chief operations officer, D3PA. “With its arcade style pick-up and play gameplay, we expect Dragon Blade to appeal to gamers of all ages.”

Featuring an original story by Richard A. Knaak, one of the best-selling authors behind the immensely popular DragonLance series as well as other popular series based on Warcraft, Diablo, and the Age of Conan, Dragon Blade immerses players in a compelling storyline and richly detailed fantasy worlds. Players will use their dragon powers and hundreds of combat options to battle colossal enemies and embark on quests to upgrade their weapons and make them even more powerful over time.

Dragon Blade: Wrath of Fire is under development by LAND HO! Co., Ltd. The game is currently rated “*****” (“Rating Pending”) by the ESRB and is slated for release in fall 2007.

PRODUCT DESCRIPTION:
In a fantasy world devastated and scorched by powerful dragons, you will rise from the ashes a hero. But to fight fire with fire, you must find the pieces of the Dragon Blade—a sword that contains the soul and abilities of a dragon—and unleash a power unlike any seen before! Created specifically for the Nintendo Wii™, Dragon Blade: Wrath of Fire™ is a 3rd person action-adventure game where players unleash the supernatural powers of a magical dragon, creating a unique and visually stunning weapon through their sword and arms. Players are immersed in the action as they experience parallel movement between themselves and their in-game character by using their dragon powers and hundreds of combat options to battle colossal enemies and embark on quests to upgrade their weapons and make them even more powerful. Offering an original storyline from best-selling fantasy author Richard A. Knaak, Dragon Blade: Wrath of Fire immerses players in an epic action-packed, arcade-style adventure through multiple unique fantasy worlds.

KEY FEATURES:

• Brand New Weapon System – Dragon Blade’s weapon system is unlike anything seen before as players unleash the dragon’s supernatural powers in the form of a flaming sword, dragon wings, claws, tail, fire-breathing head and more.

• Uniquely designed, two-handed Wii control scheme – Players will use both arms simultaneously to emulate the flaming sword and dragon powers.

• Original Storyline Exclusively On The Wii – Original story by Richard A. Knaak, one of the best-selling authors behind the immensely popular DragonLance series as well as other popular series based on Warcraft, Diablo, and the Age of Conan.

• Upgradeable Combat Systems – Players will utilize hundreds of combat options and experience the freedom and creativity to use them at any time during their adventure.

Richly Detailed Fantasy Worlds and Challenging Environments – Embark on epic quests through 20 unique environments and 6 visually stunning worlds.

Publisher: D3Publisher of America, Inc

Developer: LAND HO! Co., Ltd.

Release Date: Fall 2007

Platform: Nintendo Wii™

Suggested Retail Price: TBD

ESRB Rating: “*****” (“Rating Pending”)
 
weapon system is unlike anything seen before
Right :-D

Epa, eu não tenho nada contra o jogo e espero sinceramente que seja um bom jogo mas as semelhanças entre esta arma "chicote de fogo" e a arma do God Of War são incontornáveis, vejam o vídeo e comparem.

A nível gráfico não impressiona, o God of War 2 tem melhores gráficos mas a jogabilidade, se for bem desenvolvida, vai valer o dinheiro gasto neste jogo.

Gostava de ver mais jogos destes na Wii, é a consola perfeita para jogos de acção, só pedia um Ninja Gaiden :D
 
Right :-D

Epa, eu não tenho nada contra o jogo e espero sinceramente que seja um bom jogo mas as semelhanças entre esta arma "chicote de fogo" e a arma do God Of War são incontornáveis, vejam o vídeo e comparem.

A nível gráfico não impressiona, o God of War 2 tem melhores gráficos mas a jogabilidade, se for bem desenvolvida, vai valer o dinheiro gasto neste jogo.

Gostava de ver mais jogos destes na Wii, é a consola perfeita para jogos de acção, só pedia um Ninja Gaiden :D
Deixa-os lá vender o peixe :P além de que se calhar se referem ao sistema de usar as partes dos dragões como boosts e habilidades (aquela imagem com as duas mãos por exemplo)... Se bem que me lembra, enormemente o Dead Phoenix... que foi cancelado.

A arma do God of War também não era incrivelmente original na minha opinião, mas sim... as semelhanças são claras.

Também concordo, a consola é optima para este género.
 
A nível gráfico não impressiona, o God of War 2 tem melhores gráficos mas a jogabilidade, se for bem desenvolvida, vai valer o dinheiro gasto neste jogo.

"the game is showing tremendous promise even in its alpha stage."

Se o jogo tiver em alpha ainda, é provavel que melhore o aspecto gráfico.
 
^ Pessoalmente este achei o gameplay meio desengonçado e a precisar de trabalho, espero que o adiem ou melhore muito até ao lançamento.

Mas acho que tem potencial.
 
Preview Game|Life:

Preview: Dragon Blade: Wrath of Fire Takes Two-Fisted Approach to Fighting

The demo for Wii exclusive Dragon Blade: Wrath of Fire was strictly hands-off, which was particularly frustrating because the combat is so easy and intuitive, watching someone else play has you itching to grab the controller right out of their hands.

The story of Dragon Blade is fairly blah-blah-blah: there was this dragon, he got busted up into a bunch of shards, you have to go collect them, yeah, ok, whatever. The long and the short of it is, each shard represents one of the dragon's body parts, and you gain new powers as you collect them.

There are six shards in total--you start off with one, the Claw, which allows you to swing enormous firey fists. I also saw the Tail, which gives you a fire whip, and the Head, which can either stun enemies or shoot fireballs at them. The animations for each shard are appropriate to the body part in question--when you use the Head, for example, a blazing dragon's head springs up out of yours.

You can't use the shard powers indefinitely, though. You have a meter that depletes as you use each one, so it's generally wise to save them up for when you really need them. Your default weapon is a fire sword, and thanks to the Wii controls it's incredibly easy to use. Your on-screen sword reflects whatever you do with the Wiimote, whether that's swinging it left and right, stabbing with it, or coming down with an overhead thrust.

The controls for the Claw were even more fun, though. Bring your left and right hands together in a knocking-heads motion and a pair of firey claws will slash at your enemy. Or bring your hands together and slam them down to bring your fire claws together in a head-splitting hammer of doom.

The boss fights are complex affairs; each boss has to be beaten through a number of stages before you have even a chance of defeating him. Fortunately, an icon on screen lets you know how many forms you have to go before you can go for the Core Break Attack. Once you do enough damage to a boss, defeating all but the last of his forms, the boss' true weak spot will be revealed and you'll have a chance to do the Core Break Attack, which is a quick time event that will prompt you to hit certain buttons. The further you get into the game, the longer the event lasts, but if you hit everything you're supposed to, the boss is defeated. If you screw it up, the boss gets some HP back and you have some more fighting to do.

Dragon Blade doesn't look like it's a particularly deep game, but the controls make the hacking and slashing look like an awful lot of fun. Now we just need to get our hands on it.
Fonte: http://blog.wired.com/games/2007/07/preview-dragon-.html
 
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