PC World in Conflict (Massive Entertainment)

World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe. NATO responds in force only to be met on a second front -- a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs. The RTS gameplay features completely destructible 3D battlefields, aggressive team-based multiplayer action and a focus on fast, hard-hitting battles.

Campos de batalha 3D completamente destrutiveis :D

Mais info e videos:
http://pc.ign.com/objects/821/821566.html
 
Então uma AGEIA será obrigatório ou o jogo ou corre em slide show ou sem 1/40 destes efeitos fisicos...

enfim, é esperar que elas abaixem para 100 € e venha um shirink do core para funcionar em passivo :D
 
According to Martin Walfisz, Founder and CEO of Massive Entertainment, the game's focus is " to create the maximum number of tactical choices, climactic battles and other game-shifting events that occur during each scenario or multiplayer match." To this end, the game will feature:

- Bleeding-Edge Graphics: The latest version of Massive's proprietary Masstech engine allows for a full 360 degree range of camera control and features advanced lighting and physics effects.

- Complete Destructibility: As the battle rages, the world environment pays the price -- every object in the game will crumble under the force of war, including cars, buildings and forests.

- Deep Multiplayer Modes: Using Massive's proprietary Massgate multiplayer server system, World in Conflict will support up to 16 players for head-to-head, team-based battles.

- Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons.

- Player Roles: Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness.

While no official release date was revealed with the announcement, Sierra and Massive indicated that the game is tenatively scheduled to arrive in stores in Spring 2007.

Muito bom para ja. Gostaria de ter uma maquina potente na altura para correr isto :D
 
Vejam o video que já foi apresentado na E3:

http://www.gamespot.com/pc/strategy/worldinconflict/media.html

O que tem a demo ingame: World in Conflict 2006 Stage-Show Demonstration

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Eu a criar uma thread toda pipi e afinal já havia uma sobre este jogo. :)

Está disponivel uma versão beta do jogo. Podem arranjar um serial aqui.
Já o experimentei e gostei, apesar de não jogar este tipo de jogos.
 
Pois eu fan de RTS, já deste o velhinho dune II ( horas a fio que não passava a jogar isto, que até depois de me fartar descobri maneira de alterar tudo no game que me fez passar mais horas a fio a jogar ), mas sinceramente hoje em dia os games novos precisam de 1 mostro para correr decentemente, quais o requerimentos disso ?
 
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