View Full Version : Vanguard: Saga of Heroes


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Herege
12-04-2007, 11:53
O Vanguard custa 14.99€ por mês. No entanto: "Effective immediately, customers who reside within the European Union will be charged VAT equal to 17.5% of their subscription fees. "

Total = 17,59€

Kamipt
12-04-2007, 12:06
Era o que eu pensava depois de ver no registo do everquest ontem, pelo menos esse dá um mês de borla, acho que vou ter que ver mais reviews e opiniões do jogo antes de comprar.
Estranho que o wow não pagava vat na Europa, não me parece estar incluido nos 12,99€

thx

Atheron
12-04-2007, 21:56
São 14,99 dólares, não euros. Fica o total de 17,61 dolares que são 13,06 euros.

PS: Imo, não vás pelas reviews de MMOs. Nunca as levei muito a sério pq são normalmente feitas por pessoas que não seguiram/sabem mt sobre o jogo, e só chegaram a lvl 10/15/20 e pronto vamos lá escrever sobre isto que tenho ali mais uma pilha de jogos para escrever. Um MMO é algo que consome muito tempo e por isso as reviews são sempre muito superficiais e estando os MMOs sempre em evolução, ao leres agora uma review do VG por exemplo vais ler que estão lá muitos problemas que agora já não existem.
Sabes aquela expressão "ver para crer"? Arranja uma buddy key and try for yourself. É o melhor :) Se curtires nice, senão não perdes nada.

Kamipt
13-04-2007, 00:39
Com aquela mania que o dolar é igual ao euro nem me lembrei disso, por acaso nem reparei que o valor era em dolares, vou tentar arranjar uma trial e ver o jogo, também sempre fui muito do ver para crêr.

thanks pela info.

Herege
13-04-2007, 10:39
Não tenho a certeza, mas se calhar eu pago VAT porque jogo num servidor americano. Desculpem lá, esqueci-me que o preço estava em dólares

Estou completamente de acordo com o Atheron. Existem muitos factores que podem condicionar a opinião. Por exemplo, se um jogador, seja porque motivo for, tem dificuldade em arranjar grupos as hipóteses de vir a ter uma opinião negativa são mais elevadas.
Se um jogador anda normalmente em PUGs, a opinião poderá ser diferente de outro que tem um grupo fixo.

Aliás no Vanguard nota-se muito isso. Existem muitos grupos fixos de jogadores que já jogam há anos que transitaram de outros mmorpgs que têm uma opinião positiva do jogo. O Vanguard é por excelência um mmorpg de grupos. Eu tenho a sorte de pertencer a um grupo fixo e nunca nos faltou coisas interessantes para fazer, pelo contrário, a dificuldade é decidir o que fazer entre tantas hipóteses.Pelo menos até ao lvl 38, que é o nivel do meu warrior, sempre existiu muito conteúdo interessante para o nosso grupo.

O que me dá mais gozo fazer é dungeon crawling e nesse capítulo o Vanguard tem dungeons absolutamente incriveis e que nos obrigam a estar 100% alerta. Por exemplo roamers, low health runners, pulls complicados, repops rápidos que nos obrigam a matar rapidamente e ir sempre avançando, crowd control muito bem implementado, etc.

Mas lá está, esta experiência de dungeon crawling pode ser muito diferente ou mesmo inexistente caso o jogador não consiga arranjar grupos ou seja convidado para um PUG "manhoso"

Kamipt
13-04-2007, 14:51
Eu de momento queria jogar algo novo que fugisse ao tipo-wow visto estar um pouco saturado de 2 anos de wow, gostei muito do jogo mas achei que era tempo de mudar e procurar algo novo. De momento existem 3 que me atraem um bocado, o vanguard, o conan e o warhammer por isso ainda ando um pouco indeciso e a ver reviews , forums, etc para ter opiniões de quem ja jogou ou ainda joga.
O warhammer e o conan ainda nao sairam penso que o conan sai no final deste mês, corrijam-me se estiver errado.

Sobre o vanguard gostei muito das screenshots do ambiente do jogo e do apanhado de opções que existem que o herege e outros fizeram aqui no forum no entanto vi alguns videos ingame e decepcionou-me um pouco, esperava algo melhor, tive a sensação dos "bonecos" não interagirem bem com o ambiente gráfico. Mas vou tentar fazer download do jogo e arranjar uma key.

Já agora aproveito para me darem a vossa opinião sobre o seguinte, foi-me oferecido o everquestII há uns tempos ainda jogava wow e como tal não quis estar a pagar 2 mensalidades visto que o ever nem sequer dava 1 mês de borla, agora como me informaram que o valor da mensalidade estaria em dólares estou disposto a voltar a instalar e tentar um mês o jogo, e aqui fica a minha pergunta e gostaria que respondessem a nivel pessoal já jogando o vanguard o que acham;

jogariam o EverquestII ou davam preferência ao Vanguard.

thanks

Herege
13-04-2007, 16:17
O Age of Conan só sairá, na melhor das hipóteses, lá para o final do ano.


Eu joguei EQ2 durante um ano logo no início e como já disse agora jogo Vanguard.

O EQ2 foi um caso extremamente raro porque quando foi lançado tinha muitos problemas e não estou a falar de buggs. Aqui honra seja feita aos devs porque tiveram a coragem de tirar o que estava mal e fazer tudo de novo. Foi um período conturbado e muitos pensavam que o EQ2 estava condenado ( tenho que admitir que eu também pensei). O ano passado voltei a tentar o EQ2 e posso garantir que é um dos dos mmorpgs mais sólidos do mercado, em todos os aspectos. O único senão poderá ser o facto de não existir muita gente a jogar characters de niveis baixos o que poderá tornar a viagem até ao nivel maximo um pouco solitária mas isso pode ser contornado com um guild ou amigos. Quanto ao conteúdo do jogo para niveis máximos, só tenho ouvido coisas boas mas não posso falar por experiência própria.

Só larguei o EQ2 por uma causa muita forte - o Eve Online - um mmorpg absolutamente fabuloso mas difícil de "entrar".

E depois só larguei o Eve Online por outra causa ainda mais forte - Vanguard.

Em relação à pergunta, é sinceramente difícil a escolha entre o EQ2 e o Vanguard, sem dúvida dois dos melhores mmorpgs no mercado do género. Caso tenhas um bom PC aconselho o Vanguard. Caso contrário o EQ2 é uma aposta segura. Caso sejas do tipo de jogador que investem num character durante anos o Vanguard é a melhor opção porque tem muita expansibilidade - vai ter suporte para DX10 quando tal se justificar além disso já está a integrar alguns códigos do motor UT 3.0.

Se o PC tem mais de 2 anos e não gostas de jogar em grupo, evita o Vanguard ( o meu PC é um P VI 3,2Gz com 2 GB RAM e uma ATI 1600 Pro com 256 RAM e tenho que jogar no penúltimo setting , ou seja, jogo com uma qualidade gráfica bastante má).

Caso contrário, Vanguard all the way :)

Kamipt
13-04-2007, 17:23
Ok, thx pela informação e opinião.
Eu tento sempre fazer alguns upgrades ao pc anualmente sempre que posso e tentando nunca gastar em demasia, nunca tenho o topo de gama mas pelo menos anda actualizado, o caso do pc não será grande problema, queria mesmo só ter umas opiniões de pessoas com conhecimento do jogo e outros jogos do género. Sou capaz de para a semana andar pelo jogo a admirar a paisagem, meio perdido :).

thx mais uma vez.

Atheron
13-04-2007, 18:56
O Age of Conan sai dia 30 de Outubro. Deves estar a confundir com a beta, essa sim que sai em breve (não sei quando). O Warhammer só lá para o final do ano. Também estou muito ansioso pelo WAR :)

Joguei o EQ2 qn saiu e sim, estava cheio de problemas. Voltei a jogar quando saiu a última expansão (Echoes of Faydwer) e estive MUITO próximo de comprar. Esperei que saisse o VG. Se curtisse (a beta desapontou-me e não iria comprar senão tivesse lido e experimentado o VG na versão final) comprava o VG, senão comprava o EQ2 (com todas as expansões era 25euros). Curti o VG, muitos amigos meus foram para lá por isso também fui. Além disso o VG está no início, sendo por isso excelente para começar agora (exploração ainda inicial, facilidade de arranjar grupos, o feeling ainda noob do pessoal todo no jogo, mercado não inflacionado etc). O EQ2 já está cá há 2 anos e meio +-, e é sempre difícil apanhar o pessoal, como o Herege já disse.

Mas também te digo, que o EQ2 é imho talvez o MMO mais equilibrado (nível de conteúdo/qualidade) no mercado actualmente. Só não o joguei, pq o VG é o que tem mais potencial e é onde tenho mais pessoal conhecido :)

Kamipt
14-04-2007, 12:48
Vi mais uns videos da paisagem e do jogo e com vocês fui convencido, já mandei vir o jogo para a semana melgo-vos com "como é que faço isto e aquilo" :)

Atheron
14-04-2007, 12:54
Nice :) Arranjas em PT por 30euros e em cd-wow.com por 25euros btw.

Herege já conseguimos mais um. Manda mail ao Brad a pedir os 20% de comissão.

Kamipt
14-04-2007, 13:14
Olha que bom... como desisti de comprar jogos em PT devido aos preços nem fui ver a quanto estava por cá, mandei vir por 4€ mais caro, isto começa bem :), há gente tahhh burra!

Já agora deixo aqui aos interessados, quando abrirem um tópico sobre um jogo se puderem ponham o valor a que compraram ou os sitio mais baratos, aqui o burro tinha poupado 4€ que é dinheiro :)

(edit: só ontem reparei na pagina 7/8 em que alguem já dizia o valor do jogo em PT, burro burro)

norwood
17-04-2007, 19:44
Boas! algem sabe onde arrajar uma trial para o vanguard?

eu ja jogei WoW e axo k dificilmente e igualado....mas tem o seu grande problema a mensalidade,que em alturas como aulas,trabalho etc, se torna um incomodo.

se algem souber onde arranjar trial accounts para o vanguar agradecia k dissese qualker coisa...

se estiverem interessados em trocar uma account do vanguard por uma do wow tambem posso tar disponivel.:)

Kamipt
18-04-2007, 11:03
Boas! algem sabe onde arrajar uma trial para o vanguard?

eu ja jogei WoW e axo k dificilmente e igualado....mas tem o seu grande problema a mensalidade,que em alturas como aulas,trabalho etc, se torna um incomodo.

se algem souber onde arranjar trial accounts para o vanguar agradecia k dissese qualker coisa...

se estiverem interessados em trocar uma account do vanguard por uma do wow tambem posso tar disponivel.:)

Mas vais deixar o WoW por causa de mensalidade e vais jogar Vanguard para pagares até um pouco mais?
O meu deve chegar amanhã e se tiver trial posso depois arranjar-te.

Kamipt
19-04-2007, 10:56
O jogo chegou um dia antes do esperado, ontem lá tive a testar um bocadinho depois de 30min de updates após a instalação, não deu para jogar muito tempo porque calhou no dia que instalei uma nova placa de video e andei aos furos e pôr ventoinhas a tentar refrescar aquele bicho que atinge uns engraçados 86ºc.

A minha primeira impressão do jogo não posso dizer que foi das melhores, no entanto ainda pouco vi do jogo apenas atingi nivel 4 com um warrior. Depois de jogar WoW 2 anos (não querendo comparar o género MMORPGs) é preciso algum poder de "encaixe" para jogar Vanguard, a paisagem até pode ser mais bonita mas na zona que comecei não é um bom exemplo disso, e jogando a 1440x900 com tudo em high.

O interface e ui é muito do género do Wow de fácil adaptação tanto aos atalhos como ás teclas de movimentos, depois terei que descobrir se é possivel mudar a UI, se existe algum tipo de addons que a melhorem para se ver o valor da hp etc.

A minha experiência com um Warrior em relação ao que estava habituado é bastante diferente, por isso o adaptar vai demorar, no Wow gostava muito do esquema de rage (quanto mais bates ou batem-te mais rage tens) e só com isso podias usar as skills/talentos, no Vanguard é através da endurance que está sempre no máximo, ou seja posso começar desde logo a usar as skills. Notei também que o tempo de espera entre mobs é minimo, visto que a vida e endurance cresce com grande rapidez, talvez não tanto quando os health points subirem com os niveis, não sei qual será o Hp normal em média no max level do boneco.

Para além de uns bugzitos que é normal o que talvez mais me decepcionou á primeira vista foi o movimento do boneco, a andar, lutar a receber dano, não querendo ofender os fans do género e que seguem o criador deste jogo desde o Everquest achei muito fraco, até comparando com alguns rpg's gratuitos que tenho testado, no wow esses movimentos são muito bons e o char interage muito bem com o ambiente até mesmo a saltar (se bem que o salto do bloodelf=boióla :P).

Resumindo, ainda vou ter que jogar muitas horas em que tentarei esquecer que joguei wow, aproveitar mais o género verdadeiro RPG deste jogo e não ligar tanto ao grafismo/movimentos dos bonecos.

p.s. - a quem quiser uma trial que pense em jogar mesmo faça um pm.

Sunsura
19-04-2007, 11:56
Boas,

Eu tambem ando a jogar há pouco tempo. Alguns comentários apenas.
Até agora tenho um necro nivel 10, e um Monk nivel 11. O necro estou com um bug/problema porque morri várias vezes seguidas ( é um dark elf e numa cidade estava sempre a ser morto por não ter faction ) e agora não consigo recuperar o corpo.

Mas o que queria dizer é que, em relação há rage, tens os monk's por exemplo ( e não sei se há mais ) que ao usarem as habilidades em que é gasto o endurance, ganham Jin. Depois com o Jin podes usar habilidades especiais com esses pontos. Estou a gostar muito de jogar com o Monk, é com cada rotativo :-D

Até agora tenho achado o jogo muito bom, o crafting parece-me bom ( ainda só estou nivel 4 ) e o mundo é fantástico.

Ponto negativo, não se ve muita gente no mundo. Ontem pela primeira vez andei com outro player a fazer umas quest's, porque de resto não vejo muita gente no mundo.

Cya

Kamipt
19-04-2007, 14:55
Tenho que experimentar depois outros chars, queria só evitar os healers, saturado de holy priest :), ontem criei no server infenium (acho que é assim) depois de procurar no forúm onde o pessoal daqui tinha os chars, reparei que o server tá com população low o que é normal, vamos ver se lá para a frente começo a ver mais humanos.
Ainda tenho que me habituar ao facto de ter 2 nomes no char e os outros também, porque no wow (tou sempre a falar no wow, pelo que peço desculpas mas foram 2 anos o vicio :P) só os npcs tinham 2 nomes, e se eu vir um player se calhar penso que é npc :).

[_Silence_]
19-04-2007, 16:41
Seria possível alguém arranjar-me um trial do Vanguard?

Yokozuna
20-04-2007, 01:27
@ Kamipt
Os players têm o nome a azul.
Yup, o mais chato mesmo é que neste server há pouco ppl a jogar. Espero que seja passageiro :P . Curto mais com groupies e assim.

Quanto ao tempo, penso que o Atheron já disse atrás, não consegues ver se o jogo é bom ou não com tão pouco tempo de jogo. Mais à frente verás que é mais cool. Eu ainda não estou muito avançado (Necro lvl19) mas não tenho tido tempo, só ao f-d-semana. E não consigo esperar pela hora de jogar o VG.

Quanto ao UI podes ir aqui - www.vgsohinterface.com - eu uso o DROXUI mas há mais cenas fixes.

@ Sunsura
Se conheces alguém que tenha a faction dessa cidade pedes para fazer /corpsedrag . Assim podes recuperar o XP dessa tomb.

Kamipt
20-04-2007, 10:50
@ Kamipt
Os players têm o nome a azul.
Yup, o mais chato mesmo é que neste server há pouco ppl a jogar. Espero que seja passageiro :P . Curto mais com groupies e assim.

Quanto ao tempo, penso que o Atheron já disse atrás, não consegues ver se o jogo é bom ou não com tão pouco tempo de jogo. Mais à frente verás que é mais cool. Eu ainda não estou muito avançado (Necro lvl19) mas não tenho tido tempo, só ao f-d-semana. E não consigo esperar pela hora de jogar o VG.

Quanto ao UI podes ir aqui - www.vgsohinterface.com (http://www.vgsohinterface.com) - eu uso o DROXUI mas há mais cenas fixes.

@ Sunsura
Se conheces alguém que tenha a faction dessa cidade pedes para fazer /corpsedrag . Assim podes recuperar o XP dessa tomb.


Thanks, está muito porreira a Ui, ainda não fiz download mas já deu para ver screenshots.
Em relação ao jogo ontem estive a apreciar a paisagem de khal e as ervas com o efeito do vento, reparei também que mesmo com a placa de video nova o jogo é realmente bem pesado, de resto não deu para jogar muito, só estou a nivel 6 mas já experimentei morrer umas quantas vezes e começo a gostar mais do jogo, apesar de ainda andar muito à nora.

Tenho que perder um tempinho e adicionar o pessoal que aqui joga no mesmo servidor (infinium or something), estou a experimentar um warrior com nick Ghealach Ghrian, escolher nicks é sempre complicado ainda mais quando se pode ter primeiro e ultimo nome.

(só agora reparei no wikipedia: Infinium (EU/PvE) (Added between pre-launch and full launch to handle high EU load), deverá haver zonas de pvp ou nem por isso? não que desgoste de pve mas o pvp para aliviar o stress ou ganhar mais ainda é sempre bom :). )

Daniivo
20-04-2007, 17:15
Boas antes de mais…
o pessoal mete 2 nomes porque quer, mas apenas 1 é que é obrigatório…
É verdade o jogo é mesmo muito pesado, relativamente a quem tem uma boa gráfica, quero eu dizer uma excelente placa gráfica,
Tem a possibilidade de gozar de uns gráficos fenomenais, os detalhes da char armaduras e acima de tudo as capas estão agora fascinantes. evoluíram bastante com o ultimo paths.
Relativamente ao pvp/pve, é como eu já disse, os servers pve e apenas trabalhar para a beleza, não existe nenhum tipo de confronto em outros players, so se for verbal… :P
E para os mais distraídos o único server pvp EU, e o frengrot (onde eu me encontro, como é obvio), o pvp e estilo WOW.

Eu tive a fazer uma analise que ate poderia deixar aqui enfim o pessoal que quiser conhecer o jogo o que é possível fazer no mesmo, faça um post a fazer esse mesmo pedido…

Kamipt
20-04-2007, 17:33
Lá terei que criar um char no Frengrot :)
A nivel gráfico está-se a compor mais, a primeira área onde comecei pareceu-me fraca mas como já tinha visto algumas screenshots tinha a certeza que ia melhorar.
Ontem deu para admirar os gráficos todos no maximo e com uma boa distância de visão mas os frames já na zona de Khal iam para os 18fps.

Análise de momento não digo (isto no meu caso que já tenho o jogo) mas poderiam criar um tópico com um compilar de ajudas, sites com uis etc como o yokozuna já deixou, e dicas de pessoal mais experiente. Claro que poderia andar a googlear mas como tenho andado mais neste forúm era porreiro a quem se desse ao trabalho claro.

thx

Daniivo
20-04-2007, 20:54
Lá terei que criar um char no Frengrot :)
A nivel gráfico está-se a compor mais, a primeira área onde comecei pareceu-me fraca mas como já tinha visto algumas screenshots tinha a certeza que ia melhorar.
Ontem deu para admirar os gráficos todos no maximo e com uma boa distância de visão mas os frames já na zona de Khal iam para os 18fps.

Análise de momento não digo (isto no meu caso que já tenho o jogo) mas poderiam criar um tópico com um compilar de ajudas, sites com uis etc como o yokozuna já deixou, e dicas de pessoal mais experiente. Claro que poderia andar a googlear mas como tenho andado mais neste forúm era porreiro a quem se desse ao trabalho claro.

thx

porreiro porreiro era os admins criarem um canal como o do wow, visto que este e o forum de "encontro" a comunidade tuga...
ai sim, eu dava o meu contributo :D

thundercatpt
21-04-2007, 09:19
se tiveres em frengrot manda pm
nick : gambozino

hampy
21-04-2007, 17:30
Vou começar a jogar hoje ou amanha...vou pro pvp server dpois tento encontrar o ppl...axo k vou jogar vanguard até sair o age of conan...

Daniivo
22-04-2007, 21:53
Vou começar a jogar hoje ou amanha...vou pro pvp server dpois tento encontrar o ppl...axo k vou jogar vanguard até sair o age of conan...

anda pah... estamos a tua espera ja somos algusn , poucos mas bons(7/8), manda pm para daniivo entre sec tens os tugas a tua volta :P...

Kamipt
23-04-2007, 11:29
Então cria-se um topico de tips etc, ou pode-se usar este, é que no work tenho tudo que é site bloqueado e em casa nunca tenho tempo para pesquisar info de crafting etc.

Estou a gostar mais do jogo e do paladino apesar do dano não ser muito agenta bem contra mts mobs, já sou level 10 e ja ando a cabalo ainda não distribui os pontos tenho que ver o melhor para o pala.
Só continuo a achar que este jogo é demasiado pesado.

Herege
23-04-2007, 13:54
Já actualizei o primeiro post com os links que mais uso. Caso queiram sugerir novos links eu posso ir acrescentando.

netpoli
24-04-2007, 23:36
Já actualizei o primeiro post com os links que mais uso. Caso queiram sugerir novos links eu posso ir acrescentando.

mais link seria melhor logico:joker:

Kamipt
02-05-2007, 11:37
Devia ter arranjado primeiro uma 10dkey em vez de comprar logo o jogo mas agora não adianta pensar nisso.
O jogo não faz muito o meu género se alguém estiver interessado em comprar o meu, tem um mes, vendo a metade do preço, pm me.

thundercatpt
02-05-2007, 21:42
boas
acabei de cancelar a minha conta e vou para o lotro,depois do que li sobre o vanguard nos foruns oficiais sobre que o jogo nao vai ter nenhuma melhoria este ano,estao a deixar isso para 2008,o que quer dizer que vai ser bugs para o ano todo e eu nao estou para pagar para isso e muito people tem bazado do jogo os servers estao as moscas, vou para o lotro com o meu guild do vanguard para o server evernight

Kamipt
02-05-2007, 21:54
Bolas nao digas isso que assim n consigo vender o meu :)
Ja mandei vir o lotro.

Atheron
02-05-2007, 21:54
depois do que li sobre o vanguard nos foruns oficiais sobre que o jogo nao vai ter nenhuma melhoria este ano

Não existem fóruns oficiais, por isso é um bocado difícil teres lido isso.

estao a deixar isso para 2008

A primeira expansão deve sair em 2008, o que não quer dizer que não haja novo conteúdo até lá.

o que quer dizer que vai ser bugs para o ano todo

Obviamente que não é nada disso. Ainda o último patch trouxe portais de travelling, novas mounts, novos modelos de crafting station, etc...

muito people tem bazado do jogo os servers estao as moscas

Depende do lvl range/servidor que estás a falar.

vou para o lotro com o meu guild do vanguard para o server evernight

Joga o que curtires mais :)
(Não fui sarcástico, nada disso, só tentei mostrar-te que as coisas não são bem o que leste. Eu nem ando a jogar atm. Vai ser impossível pegar em qualquer jogo até Julho.)

thundercatpt
02-05-2007, 21:58
o que li sobre nao existir novo conteudo para o jogo foi dito por um dos programadores em uma entrevista que fez.
depois todos os servers estao em low so o glelenia esta em medium,ainda a pouco tempo contei o people online no server que jogo e nem 300 tinha,estar a espera que isto melhore é para esquecer , eu so quero curtir uns jogos ate sair o age of conan

Atheron
02-05-2007, 22:02
Bem, não vou entrar por aí para apurar os factos de quem disse o quê, por isso comento só isto:

eu so quero curtir uns jogos ate sair o age of conan

Acho muito bem. Vai ser uma lufada de ar fresco nos MMOs. E espera tb pelo Warhammer se curtires PVP ;)

kArnAge
10-06-2007, 15:27
Como este tópico tem estado uma beca morto decidi postar mais umas fotos deste maravilhoso jogo :)

http://pwp.netcabo.pt/a_teixeira/vang/screenshot_00079.jpg

http://pwp.netcabo.pt/a_teixeira/vang/screenshot_00082.jpg

http://pwp.netcabo.pt/a_teixeira/vang/screenshot_00083.jpg

http://pwp.netcabo.pt/a_teixeira/vang/screenshot_00088.jpg

Daniivo
11-06-2007, 10:13
Não existem fóruns oficiais, por isso é um bocado difícil teres lido isso.



A primeira expansão deve sair em 2008, o que não quer dizer que não haja novo conteúdo até lá.



Obviamente que não é nada disso. Ainda o último patch trouxe portais de travelling, novas mounts, novos modelos de crafting station, etc...



Depende do lvl range/servidor que estás a falar.



Joga o que curtires mais :)
(Não fui sarcástico, nada disso, só tentei mostrar-te que as coisas não são bem o que leste. Eu nem ando a jogar atm. Vai ser impossível pegar em qualquer jogo até Julho.)

Qual foi a montada inserida agora, que seja motivo de novidade?
Tido o que ele meteram agora já deveria de estar há muitos meses atrás, alem do mais o que andaram a fazer foi publicidade enganosa.
os portais deveriam ser os barcos

Atheron
11-06-2007, 10:18
Não percebi nada :|

Esse quote não está mal feito nem nada? :P

kArnAge
13-06-2007, 16:17
Meteram hoje um patch que supostamente resolve resmas de bugs.
Detalhes:

Vanguard Build 1843 Patch Notes 6/13/2007

CODING NOTES
- You can now zoom the camera out much further from your character.
- Some hitching caused by the UI's ability processing (e.g. hotkeys) has been eliminated.
- Fixed a bug with chat channel filters not getting added and enabled properly.
- Fixes to several "falling through the world" issues
- Fixes to several "falling into meshes" issues
- Fixes to several "teleported on top of terrain" issues
- Fixed a somewhat rare but large UI memory leak

*NOTE*

This is primarily a bug fixing patch, in addition to the notes below:

- 309 bugs have been fixed
- Roughly 50 were Crafting issues
- Roughly 115 were Quest issues
- Roughly 90 were Spells / Abilities


GAMEPLAY NOTES

- Title commissioners are now present in New Targonor, Ahgram, and Tawar Galan. They are authorized to hand out many different letters of title in exchange for a fee. Take a look to see what they have to offer!

- Human Races - Racial Inheritance: Human Ingenuity now grants a bonus to your Two-Handed Slashing, Hand To Hand, Dodge and Archery skills as intended.

- Cash loot and gear values have been changed slightly. All merchants will now give top dollar for gear players wish to sell. An internal change to how cash loot is calculated may result in slight fluctuations in its worth. If anything out of whack is discovered please report it.

ADVENTURING NOTES

- Bard - Energizing Embellishment and Cirel's Counterpoint of Clarity now properly restore energy.
- Bard - Asilam's Anti-Venom Aria is no longer an embellishment and is now a shout type ability.
- Bard - Strain of Purification is no longer an embellishment and is now a shout type ability.
- Bard - Upgrades to Asilam's Anti-Venom Aria and Strain of Purification are now available on trainers.
- Bard - Slightly increased the damage added by Humming Blade above level 20.
- Bard - Lowered the energy reduction on humming blade gradually.
- Bard - Humming Blade now specifies that it increases melee damage.
- Bard - Swirl of the Tempest is no longer limited to 4 targets.
- Bard - Fox Overtakes the Hare II and III now have a refresh timer of 20 sec.
- Bard - Mellarian's Requiem of War now increases damage by 5% with each component. This 5% does not stack with Anthem of War.
- Bard - Mellarian's Victorious Finale now increases damage, crit chance and accuracy by 2%. This stacks with Anthem and Requiem.
- Bard - Irion's defensive songs have had their rune and AC portions increased significantly.
- Bard - Irion's Hymn of the Bastion is now available on trainers at level 36
- Bard - Naman's Ruinous Revolution now works properly.
- Bard - Increased the debuff amount of Naman's Ruinous Revolution.
- Bard - Psalm of the Dance is now called Bladedancer's Focus and is no longer a song component.
- Bard - Careen of the Cunning now progresses at the same speed as the other bard forms.
- Bard - Split the Clouds IV will now do the correct damage (a lot) and cost the correct amount of endurance (10)
- Bard - Ariezel's Chorus of Confusion has been renamed Ariezel's Insidious Shriek and is now a shout ability.
- Bard - Ariezel's Deafening Discord is now a verse and is available at level 25.
- Bard - Greatly increased the damage shield value on Ariezel's Deafening Discord.
- Bard - Dirge of Empty Thought has been removed from the game.
- Bard - Feos Revolution of the Seasons is now a percussion song, similar to the other fire and cold resistance songs.
- Bard - The resistance granted by Feos' Revolution of the Seasons has been greatly increased
- Bard - Feos' Segue of Solace has been added to trainers at level 40.
- Bard - Feos' Substitution of Shielding has been removed from the game.
- Bard - Feos' Substitution of the Ether has been removed from the game.
- Bard - Naman's Nefarious Barrier now functions properly.
- Bard - Naman's Grand Counterpoints (Naman's Grand Mystical Counterpoint) have replaced the lower power counterpoints.
- Bard - All of Naman's Grand Counterpoints have been renamed. The ‘Grand' has been removed.
- Bard - Naman's Counterpoints have been lowered in level.
- Bard - Both of Hazoc's Haste components now boost attack speed by 12%. Remember that the cap on spell haste is 25%.
- Bard - Naman's Guardian Rhythm is now a wind song.
- Bard - Ariezel's Minor Resonation (a new lyric) has been added to trainers at level 8.
- Bard - Cirel's Phrase of Renewal has been increased in effectiveness
- Bard - Cirel's Healing Phrase has been added to trainers at level 25
- Bard - Increased the power of Tynen's Languorous Lament
- Bard - Fence now works properly, activating instantly
- Blood Mage - Cleansing Symbiote should now function properly and remove poisons and diseases as intended.
- Blood Mage - Cerebral Graft now uses the Alteration skill instead of Conjuration.
- Blood Mage - Union of Blood now uses the Evocation skill instead of Alteration.
- Blood Mage - Ritual of Awakening now uses the Alteration skill instead of Conjuration.
- Cleric - Ethereality was supposed to be trainable at level 30. This has been fixed.
- Cleric - Ethereality now works as intended.
- Cleric - Aspect of the Destroyer no longer increases cast time.
- Cleric - Wraith Touch now returns the correct amount of hit points
- Cleric - Increased the power of Wraith Touch.
- Cleric - Affinity removal quests are now available. Please visit the trainer that gave you the initial affinity quest.
- Cleric - Absolution no longer affects those NPCs that are not currently attacking you.
- Cleric - Fixed an issue with Deathbringer's Mien. It now increases spiritual damage by 30% rather than a raw amount.
- Cleric - Lowered the amount drained with Wraith Touch
- Cleric - you must now wait 15 seconds after changing into Aspect of the Destroyer or Deathbringer's Mein before changing into another
form.
- Cleric - Necrosis and Spectral Anchor now stack properly
- Dread Knight - Shield of Fear I no longer states that you must be level 36 for it to work, it works at the level you get it.
- Dread Knight - Shield of Fear now displays the correct additional damage in its display description.
- Druid - Floating numbers and a numerical indicator have been added to the combat feedback for Suncaller's Fury.
- Druid - Fixed the display on Wolfshape to indicate the correct amount of stat buffs, etc.
- Druid - The combat spam feedback for all "berry" spells have been adjusted to make sense with the abilities.
- Druid - All "berry" spells have has their range increased to 25m, up from 5m.
- Psionicist - Apathy will no longer break if the target moves.
- Psionicist - Apathy no longer has diminishing returns, has a 4 second refresh timer and a 1.5 second cast time.
- Psionicist - All versions now state that this spell does physical damage.
- Shaman - Increased the critical hit bonus on Tearing Claw
- Shaman - Decreased the refresh timer on Throat Rip to 45 seconds, down from 2 minutes.
- Shaman - Bloody Fang will now deal more damage when exploiting the Bitten weakness.
- Shaman - Lowered the cast time of Aegis of life to 3.5 seconds, down from 4.5 seconds.
- Shaman - Lowered the refresh time of Ritual of Scarring to 2 minutes.
- Shaman - Bosrid's Gift has been added to trainers at level 26. Upgrades every 8 levels.
- Shaman - The healing effectiveness debuff of Gnashing Bite now lasts for 45 seconds, up from 20 seconds.
- Shaman - Deafening Roar now costs only 20 END.
- Shaman - Spear of the Ancestors has had its functionality changed. It now deals less damage, but heals endurance over time. Has a 45
second refresh. (fear not Fist of the Earth is now available to fill the no refresh, nice damage chain slot that Spear of the Ancestors used
to).
- Shaman - Removed the howling when you cast a spell while in Skin of Rakurr
- Shaman - Vicious Bite now displays its damage in combat window
- Shaman - Feedback has been added to Throat Rip.
- Sorcerer - Chaos Volley now reports how much energy it returns to you over 6 seconds.
- Sorcerer - Added a particle effect to Gather Energy
- Sorcerer - Chromatic Halo now casts on your group as intended.

CRAFTING NOTES
- Artifacer - A floating artificer table in Mekalia has been fixed.
- Blacksmith - Thestran Pyrite Light recipe has had its level reduced by one.
- Blacksmith - A problem with certain combinations in the Thestran Mithril Hammer Recipe producing worthless metal has been fixed.
- Harvesting - Some creatures that were dropping the incorrect tier skins have been fixed.
- Misc - Dark Venom effects should now give the proper feedback
- Misc - Shandrel's Robe now has a proper graphic.
- Misc - The Thestran crafting organizations are fighting over an artifact discovered near New Targonor. If you belong to one of the
groups, and are skilled enough, see your leader for a new quest.
- Misc - New taskmasters have arrived at the Gorgalok area. Each have their own trading agreements, so choose wisely before you work
for one of them. Your faction will be adjusted by a notable amount when completing their work orders. In addition, all Gorgalok-area
themed special recipes now require the proper faction to study and learn.
- Misc - The Apprentice Panel Production Manual should now work properly.
- Misc - Some typos and icon-issues related to work orders and crafting quests have been fixed.
- Misc - Crafted housing parts have had their vendor-selling price reduced.
- Outfitter - New vulmane outfitters must now actually turn in the improved needle to finish the novice quest.
- Outfitter - The outfitter refining complication "Injured" has had its name and description altered to better reflect its effects.
- Quests - New quests have been added to Ahgram and New Targonor.
- Quests - The bindings recipes for the high level Qalian crafting organization quests have been increased in difficulty.
- Quests - Housing practice quest items have had their values set to zero as intended.
- Work Orders - The duplicate work orders for Set of Sandstone Hammers has been fixed.
- Work Orders - Gate of Undead work order items should now be accepted for turn-in.
- Work Orders - Shani Umbertroe's "Decorative Chips" work order should now be able to be completed.
- Work Orders - The Decorative Chips work order recipe now uses stone as an optional ingredient.
- Work Orders - A few issues with work orders listing incorrect utilities have been remedied.

DIPLOMACY NOTES
- Diplomacy Cash Loot rewards have been modified to make them more compatible with Adventuring and Crafting cash loot.
- Gargantuan Mushrooms now properly give you 100 Prestige faction in any of the nine Prestige cities (New Targonor, Tanvu, Ahgram,
Leth Nurae, Bordinar's Cleft, Martok, Ca'ail Brael, Khal, Pankor Zhi).
- Civic Diplomacy is now available in Tar Janashir. The citizenry of the city is composed of outcasts from all over Telon, making outsiders
a majority of the population. In addition, they can give grant the secrets of three hour buffs, ranging from a chill effect added to weapons
to teachings on how to land more critical strikes. In addition four information brokers for Diplomacy information are available if the player
learns the whisperings of the desert.
- Civic Diplomacy is now available in Afrit. The efreeti and the slaves have opened their doors and will speak with travelers from all over the world. Outsiders are major part of the demographic in the population of the city and all are willing to spill the secrets of three hour buffs.

WORLD POPULATION NOTES
- Ahgram - Mahsa Shafqa, the Paladin Instructor of Ahgram now has the correct faction.
- Gorgalog Swamp - The Hardened Wood plate armor components are no longer shown as cleric usable.
- Gorgalog Swamp - Skull Plated, Impervious Chitin, and Shimmering Silverbark armor is no longer cleric usable.
- Gorgalog Swamp - Fae Fire, Magic, and Nature wisps will no longer instantly despawn upon death.
- Gorgalog Swamp - Players dying or evacuating within Vsurog Moor will now be sent to the appropriate altar location.
- Gorgalog Swamp - The quest "Symbols of the Flordiel" now correctly requires that a player have the appropriate favor with the
Ichtakhta.
- Infineum Plateaus - The event that is required for the "Using the Weapon" quest in The Infineum Plateaus should now properly reset when failed, whether by death or leaving the immediate vicinity of the Altar of the Ages.
- Tar Janashir - Janashir Jones and Bellzoc have begun an archaeological rivalry in Tar Janashir, and you can help them both. As well, there's a new doctor in town who needs help with his studies. [There are a few more adventuring quests available in Tar Janashir aimed at players levels 34-36.]

ITEMIZATION NOTES
- Impervious Chitin Gauntlets has had its block bonus replaced with a bonus to melee mitigation.
- Impervious Chitin Vambraces has had its block bonus replaced with a bonus to melee mitigation.
- Mantidae Forged Gauntlets has had its block bonus replaced with a bonus to melee mitigation.
- Mantidae Forged Vambraces has had its block bonus replaced with a bonus to melee mitigation.
- Forest Essence Boots has had its parry bonus replaced with a bonus to melee evasion.
- Studded Forest Leather Boots has had its parry bonus replaced with a bonus to melee evasion.
- Feral Leaf Boots has had its parry bonus replaced with a bonus to melee evasion.
- Swamp Leather Cap has had its parry bonus replaced with a bonus to melee evasion.
- Flare Totem Cap has had its parry bonus replaced with a bonus to melee evasion.
- Swamp Satin armor has had all uncommon pieces' rarity increased to rare.
- Fireweave armor has had all rare pieces' rarity increased to heroic.
- Swamp Leather armor has had all uncommon pieces' rarity increased to rare.
- Flare Totem armor has had all rare pieces' rarity increased to heroic.
- Patchwork Chitin armor has had all uncommon pieces' rarity increased to rare.
- Swamp Shaman armor has had all rare pieces' rarity increased to heroic.
- Forged Amphibious armor has had all uncommon pieces' rarity increased to rare.
- Palladium armor has had all rare pieces' rarity increased to heroic.
- Skull Plated armor has had all rare pieces' rarity increased to heroic.
- Fae Dust armor has had all uncommon pieces' rarity increased to rare.
- Vibrant Petal armor has had all rare pieces' rarity increased to heroic.
- Studded Forest Leather armor has had all uncommon pieces' rarity increased to rare.
- Feral Leaf armor has had all rare pieces' rarity increased to heroic.
- Forest Essence armor has had all uncommon pieces' rarity increased to rare.
- Serene Leaf armor has had all rare pieces' rarity increased to heroic.
- Forest Enchanted armor has had all uncommon pieces' rarity increased to rare.
- Fae Blessed armor has had all rare pieces' rarity increased heroic.
- Shimmering Silverbark armor has had all rare pieces' rarity increased to heroic.
- Stasis Threaded armor has had all uncommon pieces' rarity increased to rare.
- Phytotoxinous armor has had all rare pieces' rarity increased to heroic.
- Strident Sap armor has had all uncommon pieces' rarity increased to rare.
- Reverberating Sap armor has had all rare pieces' rarity increased to heroic.
- Mantidae Forged armor has had all uncommon pieces' rarity increased to rare.
- Biochitinous armor has had all rare pieces' rarity increased to heroic.
- Impervious Chitin armor has had all rare pieces' rarity increased to heroic.

~The Vanguard Team

Yokozuna
13-06-2007, 18:19
Ah, vou voltar, tou com saudades e a ver se chego a lvl 20 pelo menos, tá difícil sozinho. Mas como nunca fui muito sociavel, pelo menos neste jogo, nao sinto a diferença.

Karnage-lvl ? Belas mounts...

Atheron-ainda estás por lá?

Atheron
13-06-2007, 19:31
Não jogo já há algum tempo e não vou jogar antes de acabar a época de exames. Isto dá-lhes tempo para fazerem merge aos servers =)

Deixei de jogar pq 1) falta de tempo 2) pouco pessoal apartir de lvl 30+ :/ 3) ainda não há raids/high end content. Tempo até se arranja +-, o problema é que passava mt tempo LFG pq havia pouco pessoal :( Até lvl 30 é fácil arranjar grupo, agora apartir daí senti dificuldades :(

Daniivo
14-06-2007, 14:51
Não jogo já há algum tempo e não vou jogar antes de acabar a época de exames. Isto dá-lhes tempo para fazerem merge aos servers =)

Deixei de jogar pq 1) falta de tempo 2) pouco pessoal apartir de lvl 30+ :/ 3) ainda não há raids/high end content. Tempo até se arranja +-, o problema é que passava mt tempo LFG pq havia pouco pessoal :( Até lvl 30 é fácil arranjar grupo, agora apartir daí senti dificuldades :(

Axam que o VG vai se levantar brevemente? Epah eu já pensei em não meter mais mensalidades ate 08 (1ª expansão) epah não sei, vcs acham que com tudo isto haverá grandes mudanças??? A verdade seja dita as quest tb deixam muito de desejar… Não so pela falta de ppl que o jogo esta a ser um fracasso.
Eu não estou muito satisfeito com as mudanças se eu quiser fazer pvp tenho que ir para os US, o PING explode.

Atheron
14-06-2007, 15:34
Se a SOE quiser pode levantá-lo, o problema é que ainda estão longe disso (precisa de polish/content etc). Acho que na 1ª expansão as coisas já podem estar mt melhor, é esperar para ver. As quests são a minha preocupação mínima :P

Tanto pode sair daqui um MxO, em q eles nunca mais pegaram e tão-se a cagar, como pode sair um EQ2, q ao mudar de equipa, o jogo mudou por completo e ficou um jogão.

É esperar para ver, mas não tenho mt esperanças...

Daniivo
14-06-2007, 18:23
Se a SOE quiser pode levantá-lo, o problema é que ainda estão longe disso (precisa de polish/content etc). Acho que na 1ª expansão as coisas já podem estar mt melhor, é esperar para ver. As quests são a minha preocupação mínima :P

Tanto pode sair daqui um MxO, em q eles nunca mais pegaram e tão-se a cagar, como pode sair um EQ2, q ao mudar de equipa, o jogo mudou por completo e ficou um jogão.

É esperar para ver, mas não tenho mt esperanças...

epah o jogo esta Monótono mórbido, nao ha adernalina, epah nao sei o que vai ser do jogo!!

kArnAge
15-06-2007, 00:01
A SOE já anunciou os detalhes sobre a fusão de servidores que deverá acontecer entre 2 a 3 semanas

Hey Everyone,


Here are the details on the server merge. We don't have a firm date as we are still getting all the back-end details worked out. The intent is to have them done within the next three weeks. We will announce a date as soon as we have it.


Please feel free to comment as I know you will. J I will try and clear up questions as they arise. I realize that not everyone will be happy with all of the decisions, but I'm open to suggestions if someone presents a better idea and it's something that is feasible for us to implement in time.


Servers

* There will be 2 US PVE, 1 EU PVE, and 1 US PVP server.
o Thunderaxe, Woefeather, and Gulgrethor would merge into server A PVE
o Targonor, Hilsbury, Flamehammer and Shidreth would merge into sever B PVE
o Tharridon, Varking, and Frengrot would merge into sever C PVP FFA
o Gelenia and Infineum would merge into server D EU PVE
o For Florendyl we will be soliciting feedback via a poll and discussion as to whether or not the players think it should be merged.
1. We are open to considering the option of leaving it up with the understanding that the population is way under what it needs to be to be healthy but we wouldn't recommend it.



* All existing servers will go away and everyone will be moved to new servers.
* We will post a poll so you can vote on the new server names.
* PVP players will be able to move to PVP OR PVE servers.
* PVE players will only be able to move to PVE servers.
* PVP rule set will be FFA.
* Each character will get one free server move after the merge.


Character Naming

* Characters name priority is based on
o First created, if also played within the last 30 days
o Last Played
* Those characters that have name collisions will be marked, and upon next login will have to choose a new name before that character can log in.


Housing

* The price for the player's plot is refunded to the player in coin.
* The resources used to generate the house are refunded to the player via the housing resource escrow.
* The current upkeep balance will be refunded to the character
* Fixtures and items in the house will be placed in the escrow.


Boats

* Boats will be marked as needing to be named.


VGPlayers issues

* We are still working out the specifics on this.


Corpses left in the world

* All corpses will go away.
* Any items left on corpses will go to your escrow account.
* Exp on the corpse will be returned to you.


Mail

* Any pending mail will be returned to sender.


Friends list

* We are still working out the specifics on this.


Guild names

* We are still working out the specifics on this.


Market items

* Items in the market will be returned via mail.

http://forums.station.sony.com/vg/posts/list.m?topic_id=11599

PS: Yokozuna tou quase a lvl49

Daniivo
15-06-2007, 10:12
A SOE já anunciou os detalhes sobre a fusão de servidores que deverá acontecer entre 2 a 3 semanas



http://forums.station.sony.com/vg/posts/list.m?topic_id=11599

PS: Yokozuna tou quase a lvl49

alguem recomenda algum server??

Atheron
15-06-2007, 14:30
Só tens uma opção se fores Europeu :P Se quiseres ir para um server US, é esperar para ver o merge.

kArnAge
15-06-2007, 14:56
Eu jogo no server US Tharridon ( FFA PVP ) desde Fevereiro e não me keixo em nada do ping. Tou com Netcabo 8MB

Morais
15-06-2007, 22:12
Afinal o que se passa com o jogo? A SOE está a fazer o mesmo que fez com o Star Wars Galaxies?

Atheron
15-06-2007, 23:52
Afinal o que se passa com o jogo? A SOE está a fazer o mesmo que fez com o Star Wars Galaxies?

Não, não tem nada a ver com isso até pq eles ainda nem começaram a fazer mts modificações. Mais info aqui http://vgplayers.station.sony.com/newsArchive.vm?id=142&section=News

Como eu disse é esperar para ver. Eles tanto podem pôr bons profissionais como o Scott Hartsman e a sua equipa (EQ2) como podem cagar para isto e meter cá uns caramelos quaisquers (até agora tem sido isso :() como o pessoal do PR department...

Daniivo
16-06-2007, 12:35
Não, não tem nada a ver com isso até pq eles ainda nem começaram a fazer mts modificações. Mais info aqui http://vgplayers.station.sony.com/newsArchive.vm?id=142&section=News

Como eu disse é esperar para ver. Eles tanto podem pôr bons profissionais como o Scott Hartsman e a sua equipa (EQ2) como podem cagar para isto e meter cá uns caramelos quaisquers (até agora tem sido isso :() como o pessoal do PR department...


lol é que eu fiquei satisfeito, agora posso ter informaçoes do que estao e vam fazer :p lol mas o que é que eles estao a fazer??nada!!!

kArnAge
17-06-2007, 14:07
Só espero éke eles se mantenham fieis á idea inicial de manter o Vanguard como o jogo mais "hardcore" do catálogo da SOE. Até pq faz sentido para eles não por o Vanguard a concorrer directamente com o EQ2 que é mais user friendly em todos os aspectos

Yokozuna
17-06-2007, 18:18
Yup, ainda tenho mais uns meses de subscrição. E o tempo ainda se arranja uma hora às 2:00 da manhã :/

Lvl 49! Dasse! Peraí que já apanho o Atheron e a seguir és tu! ;)

Aaaaaarrrghhh (grito de guerra-cool hey?)

kArnAge
18-06-2007, 14:38
50 :D Epá so foram 15novos spells lol maior parte upgrades mas prontos :007:

z3us!
19-06-2007, 01:03
Ando a pensar em comprar um MMORPG...acham este jogo uma boa aposta pela experiência que proporciona, aquando comparado por exemplo com o WoW?

Já agora, qual a mensalidade do jogo?

Cumps :x2:

Atheron
19-06-2007, 01:40
Não, este jogo não é tipo WoW. Se quiseres algo tipo WoW tenta EverQuest 2 ou Lord of the Rings Online (este último é mais WoW-style).

As mensalidades andam todas à volta de 13/14 euros.

Daniivo
19-06-2007, 14:07
Ando a pensar em comprar um MMORPG...acham este jogo uma boa aposta pela experiência que proporciona, aquando comparado por exemplo com o WoW?

Já agora, qual a mensalidade do jogo?

Cumps :x2:

Lord of the Rings Online esta a rular bues memso, quem gosta de wow pode se mudar agora que o LOTRO agora esta muito muito bom, na semana passada saio um patch de 300+ Mbs com upgrade aos graficos e alguns bugs... e tem um server de so "tugas" tipo no wow o grimbatol (deve ser assim)

kArnAge
19-06-2007, 14:18
E mais umas pics:

Ranger, Paladin, Shaman, Blood Mage, Necromancer (em skeleton form)
http://pwp.netcabo.pt/a_teixeira/vang/ScreenShot_00107.jpg

Mount Shadowhound
http://pwp.netcabo.pt/a_teixeira/vang/ScreenShot_00108.jpg

Cronic
19-06-2007, 14:36
Muito loucas essas print screens. O jogo parece estar xelente, mas nao sei porque nao me puxa para ir jogar ...

kArnAge
20-06-2007, 05:05
A Sony parece que tá a trabalhar uma trial livre para o pessoal experimentar o jogo sem stresses. Por isso espera umas semanas e já vês se gostas ou n :)

kArnAge
22-06-2007, 20:01
Mais umas pics:

http://pwp.netcabo.pt/a_teixeira/vang/ScreenShot_00130.jpg

http://pwp.netcabo.pt/a_teixeira/vang/ScreenShot_00149.jpg

HunterPT
22-06-2007, 22:33
A Sony parece que tá a trabalhar uma trial livre para o pessoal experimentar o jogo sem stresses. Por isso espera umas semanas e já vês se gostas ou n :)

Isso é que era de valor todos os MMO's precisão de ter um sistema de trial como o do WoW so a quantidade de gajos que eu já viciei naquilo devido ao trial lol.

kArnAge
27-07-2007, 15:20
Game Update #2


Here are the long awaited details of Game Update #2. There is variety of good stuff in there as well as a couple of items that are sure to be controversial. The Update addresses several performance issues, some long needed polish, new features and some changes to help the economy.



The Update will be pushed to test very soon. We need as many people as we can to bang on it while it’s on test. QA has done a great job finding most of the major bugs, but we really need the players to put Update 2 through its paces before we can push it to Live.



We will make a Game Update 2 post where the changes can be discussed and Dev’s will be responding to.



Hasium

Game Update #2



1. Guild Halls

2. The Brotherhood System

3. Bind on Equip

4. LFG Improvements

5. Rest Experience

6. Level Based Diplomacy

7. Diplomacy UI

8. Deconstruction

9. Item Level Requirements

10. PvP bug fixes

11. Crash To Desktop fixes and Optimizations

12. Quest Journal and Quest Tracking improvements

13. Item UI

14. Scrolling Combat Text



1. Guild Halls

Guild Hall plots are now available for purchase! They operate in a similar manner to regular housing in regards to overall construction but require new components. Building a Guild Hall will require efforts from all three spheres of Vanguard.



Crafters will need to learn brand new recipes for all three continents. There are new quests for different key parts of the Guild Hall structure, the majority which are for the mineralogist specialization. Other crafting trades will have some component recipes as well though.



Among the new recipes, a special mortar assembly recipe is introduced. This recipe requires components obtained from high level adventuring areas. Fetching these items will be very dangerous. You will want to bring a group.



Diplomats will be needed to obtain permissions to construct the Guild Halls as well. Without the correct documents obtained from the local government, the land owner will not be allowed to build a Guild Hall. However, obtaining this documentation will not be a simple task.



Finishing construction of a Guild Hall will take much more investment than building a smaller house due to the sheer size and space. However, once completed, they will be a great place for your guild to gather and store treasures, in addition to being a mark of pride for your group!


2. The Brotherhood System
Brotherhoods are a method for you and your friends to gain experience for each other, even when some of you are offline.

Features

· All experience you earn is split amongst the members of the fellowship, even members who are offline.

· When you are in debt or have lost experience, your experience will be devoted to repaying your debt/loss before you resume contributing to the brotherhood.

· Brotherhoods are completely independent from groups; you can be a member of both at the same time.


Limitations

* Brotherhoods can have a maximum of six members.
* You must be within five levels of every member of the brotherhood in order to join.
* You must be within a few meters distance to invite a player to your brotherhood.
* If you leave your brotherhood or are removed, you may not join another one for four hours of online played time.
* Members who are offline do not receive their experience until they log on. (Be careful when using the system to level up rarely-played characters, as their skills will fall behind, thus they will be very weak for their levels!)


Getting Started
Interested in creating a brotherhood? Simply target your friend, right click your defensive target window, and select "Invite to Brotherhood." You may then administer the brotherhood from the social window (default key 'O') "Brotherhood" tab.

3. Bind on Equip

All equipable items that were bindable are now either bind on equip or bind on pickup, with the majority of the items being bind on equip. Here is a quick overview of the affected items:



· All equipable items that were bindable are now BOE or BOP

· All uncommon and common items are BOE

· All rare world loot items are BOE

· All rare (and higher) items that are not on world loot tables are BOP

· All containers are BOE

· Quest rewards will remain soulbound as they were before this change


This change was made for a variety of reasons.

* Removes items from the functional trade economy after the item has been used once.
* Helps regulate economy as items are effectively removed from trade.
* Changes to the deconstruction system allows all players regardless of sphere to feel a “gain” even after they have upgraded items in a slot, we did not feel that binding an item to our customers and presenting them with nothing back for its value was worthwhile.



4. LFG Improvements

There is a new LFG button that is located in the group area of the UI (left side of the screen), which brings up the new looking for group and looking for more tabs of the social window. This will disappear once a player joins someone else’s group, but it will remain for group leaders until their group is full. It automatically brings up the LFG tab for non-grouped players, and the LFM tab for group leaders.



The looking for group tab allows players to set which dungeon(s) or quest(s) (from the list of quests that the player currently has in their journal) they would like to work on, and then see a list of other individual players or group leaders. Players and group leaders in the list will be sorted based on their level relationship to you and how closely their preferences match yours, so those that are near your level and are looking to do the same dungeon or quest will be sorted highest in the list. The LFG tab also includes the option to auto accept group invites. If the player doesn’t turn on that feature, they will see the name, level, and class of the group leader and the name, level and class of each of the current group’s members when they are sent a group invite, at which time they can choose to accept or deny the invite as normal. If a player selects a group leader in the search list, they will get the new option to send a request to join that leader’s group, at which point the group leader will see the name, level, and class of the player that is requesting to join the group and the leader can choose to deny the request, or to send a group invite to that player.



The looking for more tab works like the LFG tab, except that it lets a group leader select the archetype(s) and/or class(es) that the group is looking for, in addition to setting the dungeon(s) and/or quest(s) that the group would like to find more members to do.



Both the LFG and LFM lists show individuals looking for a group and group leaders looking for more members. Hovering the mouse over a player in the list will show more info about them, such as what dungeons or quests they prefer, and if it is a group leader the tooltip will also show what archetypes or classes the group prefers and a list of all of the current group members’ names, levels, and classes.



5. Rest Experience

Heroes may now rest in Vanguard! Resting increases the rate at which a hero will gain adventuring, crafting, or diplomacy experience. As the hero gains experience in a particular sphere, rest of that type is exhausted. Rest for each sphere is separate, and is designated by a blue bar on the character sheet of the corresponding sphere. For adventurers, rest is also displayed on the experience bar. Camping allows a hero to rest, occurring more rapidly at outposts. A hero may tell if he or she is at an outpost when a tower icon appears next to his or her class icon.


6. Level Based Diplomacy

Diplomacy is moving from a “skill-based” (1-500) system to a “level-based” (1-50) system. In this changeover, your skill will be automatically converted to level. For instance, if you were skill 120, you would now be level 12. If you were 123, then you would be level 12 with 6 bubbles filled. NPCs and items are also converted as well, as will be the difficulty of conversations. This move allows us to fit Diplomacy more easily into creating content for the game, greatly speeding up the way we make content and reducing the places in which bugs can crop up – while also increasing the opportunities for sphere interdependence.



7. Diplomacy UI



* Double-clicking cards in your Diplomacy strategy during a parlay will now play them as if you selected the card and clicked the "Speak" button.
* Cards in your Diplomacy strategy are now dimmed when unusable because they are still refreshing.


8. Deconstruction

Deconstruction is no longer process oriented. Deconstruction kits will be sold by vendors and each kit will have ten charges. Right-clicking the kit and then clicking on the item you wish to deconstruct will give you the option to convert the item to a resource or a dust.



* Common items should convert into attuning dusts or common resources
* Uncommon items should convert into resonance dusts, common resources and sometimes a rare resource
* Rare items should convert into resonance dusts, focusing dusts, rare resources and sometimes ultra rare resources
* Anything above rare follows the same rules as rare



9. Item Level Requirements

The rules for who can equip items has been streamlined, equipment expertise was too confusing for many players. This puts a stronger emphasis on gaining levels to allow players to equip more powerful items. It also restores demand for items that were trivialized due to the varied range of Equipment Expertise per item type and slot.

* Items in Vanguard now have a minimum level required to equip.
* This only applies to items that are equipped on the adventuring, crafting, or diplomacy tabs of the character sheets. Mounts are excluded from this limitation.
* Equipment Expertise has been removed from the game.
* Any items you were wearing that are higher then 5 levels above you will not be removed until you remove them yourself.



10. PvP bug fixes

We spent some time fixing some of the more egregious bugs



· Abomination grafts that produce a damaging effect has been reduced against players.

· Bards can no longer pulse an invis effect while in combat.

· See invis now functions properly – you can no longer see other players that are invis if you don’t have a see invis buff unless they are in your group.

· There is a new 40% damage cap on any single ability in PvP.

· Players may now rotate while rooted.

· Pets were previously hitting for full damage in PvP. They have now received a half-damage modifier to be in tune with the half-damage modifier applied to other damage types.

· You can now use abilities on pets in PvP. Previously, they would be immune to many types of abilities they shouldn’t have been immune to.



11. Crash To Desktop fixes and Optimizations



* Reduced the frequency of garbage purges. They will now only occur once your client has under 100MB of system memory free, and there is more "stuff" to purge. This will reduce the amount of "hitching flashes" to only the times when you really need them to prevent the game from crashing.
* Textures should now take up a great deal less system memory, reducing the number of crashes from out of memory errors substantially.



12. Quest Journal and Quest Tracking improvements

Some improvements have been made to the Quest Tracker.



* The layout of the quest journal window has been changed to allow more info to be shown at once, your list of quests is on the left, and the info for the quest you have selected is on the right, making for less scrolling.
* The Work Orders and Locations tabs have also been changed to the new layout.
* A new button, "Auto-track" has also been added which brings up a new window to set options for the new auto quest tracker feature.
* Auto quest tracking is on by default and in its default state, quests that you accept or quests that are updated during your play session will appear automatically in the Quest Tracker, but will be removed from the Tracker after several minutes if you don’t do anything to progress that quest (complete quest objectives).
* There is now an option to have the Quest Tracker continuously list all of your quests at once
* There is an option to filter out quests that don’t have counters (such as kill X / X).
* You can still manually track quests as before, but the auto tracking options make the tracker a bit more useful now.
* You can now mouse over the name of a quest in the Quest Tracker to see a tooltip that shows the summary for the quest, allowing you to refresh your memory about a quest without having to open the quest journal.
* The details part of the quest under the quest name in the Tracker now get removed/collapsed once you complete a quest, which allows for more quests to be shown at once. Also note that the Quest Tracker display can be made larger in layout mode if you would like to have it show more quests at once.



13. Item UI



* Items that contain an associated ability should now display the description of that ability, if a description is available.
* Items with offensive and defensive “Rating” modifiers, in addition to the actual Rating, will now display a percentage for that specific modifier against an equal level NPC. This addition will add some clarity to the previously confusing Rating system.
* Items will now display the actual percentage that an attached “Chance on Hit:” proc will activate.


14. Scrolling Combat Text

* You can now switch on scrolling combat text in your Settings panel.
* The Scrolling combat text will speed up and slow down depending on how fast text enters the world.
* New Slider bar to toggle transparency of the scrolling combat text. This will allow players to choose settings where the text is less obtrusive, while other players can chose a setting so they can achieve maximum visibility of the text.
* New option to use multiple layers of scrolling combat text (in order to place crits and more important text on one layer and less important information in another layer with a more transparent look).
* New option to use multi-column scrolling combat text. This will slow down the necessary movement of text (since more text can sit on one line). This setting will be very useful in raids when there is a lot of damage spam.

Tirado de: http://vgplayers.station.sony.com/newsArchive.vm?id=191&section=News

xanax_fm
14-08-2007, 02:47
quando é que o patch sai mesmo? alguem sabe?

kArnAge
14-08-2007, 17:16
Estava previsto para ser esta semana mas um dev ja foi aos foruns oficiais dizer que encontraram uns problemas no servidor de testes com o novo patch e por isso o mais provavél é que só haja patch para a proxima semana

It may still go out this week, but it's starting to look like next week. We had some bugs pop-up at the last minute that we don't want to push Live. So we are working with QA to get them resolved.

The server merge is still scheduled to kick off the week following update 2 assuming there aren't major problems with the update.

http://forums.station.sony.com/vg/posts/list.m?topic_id=16092

Já agora o pessoal que anda no servidor de testes tem dado um feedback muito positivo sobre este novo patch, especialmente no que toca á performance em mákinas mais modestas, Vamos la ver se eles acertam desta...

xanax_fm
14-08-2007, 20:41
vamos lá ver se é desta que eu entro no vanguard de vez

kArnAge
16-08-2007, 17:55
Saiu hoje o patch! Tou a saca-lo agora. Hora e meia de download :S

Change log:

Vanguard Build 1871 Patch Notes 08/16/2007 –


GAME UPDATE 2

Guild Halls
The Brotherhood System
Bind on Equip
LFG Improvements
Rest Experience
Level Based Diplomacy
Diplomacy UI
Deconstruction
Item Level Requirements
PVP Bug Fixes
Crash Fixes & Optimizations
Quest Journal & Quest Tracking
Item UI
Scrolling Combat Text
Additional Patch Notes


1. Guild Halls

NOTE: Guild Halls will not be available until AFTER the server merges, to avoid plot conflicts.



Guild Hall quests are now available! They operate in a similar manner to regular housing in regards to overall construction but require new components. Building a Guild Hall will require efforts from all three spheres of Vanguard.



Guild Hall plots will not be available for purchase until after the server merge. But the quests will be live so you can begin acquiring the resources necessary to construct one. The server merge is expected to happen a week after GU2 goes live.



Crafters will need to learn brand new recipes for all three continents. There are new quests for different key parts of the Guild Hall structure, the majority which are for the mineralogist specialization. Other crafting trades will have some component recipes as well though.



Among the new recipes, a special mortar assembly recipe is introduced. This recipe requires components obtained from high level adventuring areas. Fetching these items will be very dangerous. You will want to bring a group.



Diplomats will now be needed to obtain permissions to purchase the Guild Hall plot. Without the correct documents obtained from the local government, the guild leader will not be allowed to purchase the plot. Obtaining this documentation will not be a simple task.



Finishing construction of a Guild Hall will take much more investment than building a smaller house due to the sheer size and space. However, once completed, they will be a great place for your guild to gather and store treasures, in addition to being a mark of pride for your group!



· Must be Guild Leader to purchase

· Must form a full group of guild members and have them be in the same zone. (6)

· Must have completed the diplomacy quest and have the diplomacy item in the Guild Leaders inventory.

· Purchasing the plot will expend the diplomacy item.



2. The Brotherhood System

NOTE: The Brotherhood System will not be available until AFTER the server merges.



Brotherhoods are a method for you and your friends to gain experience for each other, even when some of you are offline.



Brotherhoods will not be going live until after the server merge. The server merge is expected to happen a week after GU2 goes live.

Features

· All experience you earn is split amongst the members of the fellowship, even members who are offline.

· When you are in debt or have lost experience, your experience will be devoted to repaying your debt/loss before you resume contributing to the brotherhood.

· Brotherhoods are completely independent from groups; you can be a member of both at the same time.


Limitations

Brotherhoods can have a maximum of six members.
You must be within five levels of every member of the brotherhood in order to join.
You must be within a few meters distance to invite a player to your brotherhood.
If you leave your brotherhood or are removed, you may not join another one for four hours of online played time.
Members who are offline do not receive their experience until they log on. (Be careful when using the system to level up rarely-played characters, as their skills will fall behind, thus they will be very weak for their levels!)

Getting Started
Interested in creating a brotherhood? Simply target your friend, right click your defensive target window, and select "Invite to Brotherhood." You may then administer the brotherhood from the social window (default key 'O') "Brotherhood" tab.



3. Bind on Equip

All equipable items that were bindable are now either bind on equip or bind on pickup, with the majority of the items being bind on equip. Here is a quick overview of the affected items:



· All equipable items that were bindable are now BOE or BOP

· All uncommon and common items are BOE

· All rare world loot items are BOE

· All rare (and higher) items that are not on world loot tables are BOP

· All containers are BOE

· Quest rewards will remain soulbound as they were before this change

· Any rare items already in the world, that would have become BoP and thus soulbound, will instead become BoE. All new items that drop will be BoP. This will prevent cases where characters could be stuck with items becoming Soulbound that they can’t use.



This change was made for a variety of reasons.



Removes items from the functional trade economy after the item has been used once.
Helps regulate economy as items are effectively removed from trade.
Changes to the deconstruction system allows all players regardless of sphere to feel a “gain” even after they have upgraded items in a slot, we did not feel that binding an item to our customers and presenting them with nothing back for its value was worthwhile.


4. LFG Improvements

There is a new LFG button that is located in the group area of the UI (left side of the screen), which brings up the new looking for group and looking for more tabs of the social window. This will disappear once a player joins someone else’s group, but it will remain for group leaders until their group is full. It automatically brings up the LFG tab for non-grouped players, and the LFM tab for group leaders.



The looking for group tab allows players to set which dungeon(s) or quest(s) (from the list of quests that the player currently has in their journal) they would like to work on, and then see a list of other individual players or group leaders. Players and group leaders in the list will be sorted based on their level relationship to you and how closely their preferences match yours, so those that are near your level and are looking to do the same dungeon or quest will be sorted highest in the list. The LFG tab also includes the option to auto accept group invites. If the player doesn’t turn on that feature, they will see the name, level, and class of the group leader and the name, level and class of each of the current group’s members when they are sent a group invite, at which time they can choose to accept or deny the invite as normal. If a player selects a group leader in the search list, they will get the new option to send a request to join that leader’s group, at which point the group leader will see the name, level, and class of the player that is requesting to join the group and the leader can choose to deny the request, or to send a group invite to that player.



The looking for more tab works like the LFG tab, except that it lets a group leader select the archetype(s) and/or class(es) that the group is looking for, in addition to setting the dungeon(s) and/or quest(s) that the group would like to find more members to do.



Both the LFG and LFM lists show individuals looking for a group and group leaders looking for more members. Hovering the mouse over a player in the list will show more info about them, such as what dungeons or quests they prefer, and if it is a group leader the tooltip will also show what archetypes or classes the group prefers and a list of all of the current group members’ names, levels, and classes.



5. Rest Experience

Heroes may now rest in Vanguard! Resting increases the rate at which a hero will gain adventuring, crafting, or diplomacy experience. As the hero gains experience in a particular sphere, rest of that type is exhausted. Rest for each sphere is separate, and is designated by a blue bar on the character sheet of the corresponding sphere. For adventurers, rest is also displayed on the experience bar. Camping allows a hero to rest, occurring more rapidly at outposts. A hero may tell if he or she is at an outpost when a tower icon appears next to his or her class icon.



6. Level Based Diplomacy

Diplomacy is moving from a “skill-based” (1-500) system to a “level-based” (1-50) system. In this changeover, your skill will be automatically converted to level. For instance, if you were skill 120, you would now be level 12. If you were 123, then you would be level 12 with 6 bubbles filled. NPCs and items are also converted as well, as will be the difficulty of conversations. This move allows us to fit Diplomacy more easily into creating content for the game, greatly speeding up the way we make content and reducing the places in which bugs can crop up – while also increasing the opportunities for sphere interdependence.



7. Diplomacy UI

Several elements in the Diplomacy user interface have been made easier to understand and more intuitive. For instance:

Double-clicking cards in your Diplomacy strategy during a parlay will now play them as if you selected the card and clicked the "Speak" button.
Cards in your Diplomacy strategy are now dimmed when unusable because they are still refreshing.


8. Deconstruction

Deconstruction is no longer process oriented. Deconstruction kits will be sold by vendors for ten silver and each kit will have ten charges. Right-clicking the kit and then clicking on the item you wish to deconstruct will give you the option to convert the item to a resource or a dust.



Common items should convert into attuning dusts or common resources
Uncommon items should convert into resonance dusts, common resources and sometimes a rare resource
Rare items should convert into focusing dusts, rare resources and sometimes ultra rare resources
Anything above rare follows the same rules as rare


9. Item Level Requirements

The rules for who can equip items has been streamlined, equipment expertise was too confusing for many players. This puts a stronger emphasis on gaining levels to allow players to equip more powerful items. It also restores demand for items that were trivialized due to the varied range of Equipment Expertise per item type and slot.

Items in Vanguard now have a minimum level required to equip.
The minimum level required to equip items is now displayed on items, so players do not need to do math to figure it out.
This only applies to items that are equipped on the adventuring, crafting, or diplomacy tabs of the character sheets. Mounts are excluded from this limitation.
Equipment Expertise has been removed from the game.
Any items you were wearing that are higher then 5 levels above you will not be removed until you remove them yourself.
When GU2 goes live, crafting tools in your crafting tool bag will become soulbound when you use them in the crafting process. In the future, we will have a BOE confirmation when placing a crafting tool in an equipped crafting tool bag.


10. PvP Bug Fixes

We spent some time fixing some of the more egregious bugs regarding PvP – here are the highlights:

· Abomination grafts that produce a damaging effect has been reduced against players.

· Bards can no longer pulse an invis effect while in combat.

· See invis now functions properly – you can no longer see other players that are invis if you don’t have a see invis buff unless they are in your group.

· There is a new 40% damage cap on any single ability in PvP.

· Players may now rotate while rooted.

· Pets were previously hitting for full damage in PvP. They have now received a half-damage modifier to be in tune with the half-damage modifier applied to other damage types.

· You can now use abilities on pets in PvP. Previously, they would be immune to many types of abilities they shouldn’t have been immune to.

· In PvP, graft abilities for necromancer abomination pets only now do 33% of their previous damage.

· Bards can no longer pulse an invis effect while in combat. This change results in attackers not losing their target in PvP combat with a bard that is singing a song with an invis component.

· In PvP see invis now functions properly - you can no longer see other players that are invis if you don't have a see invis buff unless they are in your group.

· In PvP, any single ability can not exceed 40% of the target players maximum health.

· Players may now rotate while rooted. This change will also work for roots in PvE as well as PvP.

· Pets were previously hitting for full damage in PvP. They have now received a half-damage modifier to be in tune with the half-damage modifier applied to other damage types. This means that pet damage now does 50% of their previous damage against player targets in PvP.

· You can now use abilities on pets in PvP. Previously, they would be immune to many types of abilities they shouldn't have been immune to. This means that abilities that contain a stun, root, mez, ect will now affect a player's pet in Pvp.



11. Crash Fixes & Optimizations

We have put a lot of effort into both improving game performance and eliminating bugs that cause crashes. In addition to all the optimization notes in the patch notes below, highlights include:

Reduced the frequency of garbage purges. They will now only occur once your client has under 100MB of system memory free, and there is more "stuff" to purge. This will reduce the amount of "hitching flashes" to only the times when you really need them to prevent the game from crashing.
Textures should now take up a great deal less system memory, reducing the number of crashes from out of memory errors substantially.


12. Quest Journal & Quest Tracking

Some improvements have been made to the Quest Tracker. They include:

The layout of the quest journal window has been changed to allow more info to be shown at once, your list of quests is on the left, and the info for the quest you have selected is on the right, making for less scrolling.
The Work Orders and Locations tabs have also been changed to the new layout.
A new button, "Auto-track" has also been added which brings up a new window to set options for the new auto quest tracker feature.
Auto quest tracking is on by default and in its default state, quests that you accept or quests that are updated during your play session will appear automatically in the Quest Tracker, but will be removed from the Tracker after several minutes if you don’t do anything to progress that quest (complete quest objectives).
There is now an option to have the Quest Tracker continuously list all of your quests at once
There is an option to filter out quests that don’t have counters (such as kill X / X).
You can still manually track quests as before, but the auto tracking options make the tracker a bit more useful now.
You can now mouse over the name of a quest in the Quest Tracker to see a tooltip that shows the summary for the quest, allowing you to refresh your memory about a quest without having to open the quest journal.
The details part of the quest under the quest name in the Tracker now get removed/collapsed once you complete a quest, which allows for more quests to be shown at once. Also note that the Quest Tracker display can be made larger in layout mode if you would like to have it show more quests at once.


13. Item UI

Keeping in line with our efforts to make Vanguard easier to understand and more intuitive, we have made some improvements to item UI. They include:

Items that contain an associated ability should now display the description of that ability, if a description is available.
Items with offensive and defensive “Rating” modifiers, in addition to the actual Rating, will now display a percentage for that specific modifier against an equal level NPC. This addition will add some clarity to the previously confusing Rating system.
Items will now display the actual percentage that an attached “Chance on Hit:” proc will activate.


14. Scrolling Combat Text

You can now switch on scrolling combat text in your Settings panel. There are many display options for the text, including:

The Scrolling combat text will speed up and slow down depending on how fast text enters the world.
New Slider bar to toggle transparency of the scrolling combat text. This will allow players to choose settings where the text is less obtrusive, while other players can chose a setting so they can achieve maximum visibility of the text.
New option to use multiple layers of scrolling combat text (in order to place crits and more important text on one layer and less important information in another layer with a more transparent look).
New option to use multi-column scrolling combat text. This will slow down the necessary movement of text (since more text can sit on one line). This setting will be very useful in raids when there is a lot of damage spam.


15. Additional Patch Notes

GAMEPLAY

GENERAL

- Group invites from players on your ignore list will now be automatically rejected. You will not see the group invite dialog for them.

- Crouch is now mapped by default to shift-X (for new users or people that have deleted their "user.ini" file in their bin directory), but existing users will need to map it manually by going into the settings window "Controls" tab, finding "Crouch" in the list and then clicking the button next to it in order to set the key bind. Crouch is useful for getting large races, such as the Lesser Giants, through smaller races' doorways.

- Player to player trades now check to make sure the amount of money being traded won't exceed the coin limit of the player receiving the money. If the amount being given does exceed the coin limit, both parties in the trade will receive an error stating that the coin limit would be exceeded and the players will be able to edit the amount of money being offered and try again.

- Level appropriate dungeons are now shown on the map, and display the level range after the name of the dungeon.

- Fixed quest tracker window so you can get tooltips by mousing over the quest names in the tracker. And the quest tracker is adjustable in layout mode again.

- You can now dismount from a flying mount (even while flying) by right-clicking your flying mount item as you would to dismount any other mount type.

- You can now rest and consume food while riding on a ship.

- Players may now turn while rooted.

- Counterspell reactions will now only display if the spell to counter is not immune to that type of counter.

- Throwing weapons now add their damage correctly.

- Shortened the camp timeout to 20 seconds.

- Outposts now act as a safe haven in which you may rest quicker. You will know you are in an outpost when you see a "tower" icon next to your class icon.

- You will now rest while offline. Your current level of rest is displayed on the experience bar (for adventuring) and on the character sheet as a blue bar. Rest increases the rate at which you gain experience. Rest accrues independently for each sphere.

- The LFG system has been revamped. It is our hope that the new system is easier to use and more useful. You can find it by clicking the new LFG button on the left hand side of the screen, or by opening the Social window. The /LFG and /LFM commands now open the new LFG and LFM tabs in the Social window.

- Corpses can no longer be unlocked to other players.

- Corpses will no longer unlock to everyone after their loot timer expires.

- Torches will now stay on when you chunk

- Fix to stun particles not going away

- Players can no longer see stealthed / invis players while not in a group, if they also don't have a see invisibility buff.

- Fix for rest exp messaging incorrect amount if the player had debt.

- Fix for incorrect message being displayed about "rest bonus" when the player had some debt recovery and some regular adventuring exp gain

- Fix for being able to refresh critical hits on DoTs by recasting the ability. Recasting a DoT will now overwrite the previous dot even if the previous version did more damage.

- Request to join group declines now show the name of the character that declined your request, instead of your own name.

- Fix for abilities which require an equipped reagent using unequipped versions of that reagent.

- If you are in a full group and try to invite another player, you will now get a message saying the group is full.

- If you accept an invite to a full group, it will now inform you that you can no longer join that group.

- Fix for Targetted AoEs checking line of sight from the caster to the secondary target rather than the primary target to the secondary target.

- Fix for cone AoE distance check. This will now only check the distance in the xy plane. The z coordinate will be checked to determine if the target's feet are below the caster's head + the cone radius or if the target's head is above the caster's feet - the cone radius.

- Accuracy was incorrectly capped with evasion at 40%. This means that debuffing a creature's accuracy more than 40% would have no additional effect. This has been remedied. Accuracy debuffs should now have the full intended effect.

- Curse of the Vampire should no longer persist on characters forever

- The effect of Curse of the Vampire has been modified

- The effect of Warrior of Light has been modified

- The price of Rank 4 tack has been decreased.

- Vulmane Racial Attribute Allocation has been fixed. They may now properly assign additional points to strength and dexterity as advertised in character creation. Vulmane that have applied more points to the previously erroneously set constitution maximum bonus and vitality maximum bonus will be affected by the new statistical cap upon gaining attribute points.



ADVENTURING

- Casters - Caster knockbacks will no longer fail if the target is too close.

- Healers - Reanimate, Revive, Awakening, and Tear of the Phoenix now have 10 minute refresh timers.

- Mid-Sized armor class buffs no longer stack with Large armor class buffs. Small armor class buffs stack with both medium, and large buffs. Note, this does not affect the other portions of these buffs, which stack as they always did.

- Pet Classes - Significantly reduced pet damage in PvP.

- Pet Classes - PC Pets no longer trigger movers (open doors) at all, they just walk through them now like they don't exist.

- Bard - Bard songs will no longer pulse the invisibility portion while they are in a PvP contest.

- Bard – Chants have had their costing issues corrected and the costrs have lowered significantly

- Bard – Irion’s Tune of Safety has appeared again. Please visit your trainers.

- Bard – Tynan’s snare components should now be more reliable.

- Bard - Instruments - Adjusted many instruments that had the incorrect level displayed. This has no affect on instrument power and only affects the level required to equip the item

- Bard – Hinder now does the appropriate damage (as opposed to none) and its cost was lowered to 30

- Bard – Hinder can no longer be used on yourself.

- Bard – Decreased the effectiveness of Cirel's energy regeneration components slightly

- Bard – Lowered the refresh of Singing Blade to 60 seconds.

- Bard – Chant of Winter now deals the appropriate amount of damage and costs the appropriate amount of energy

- Blood Mage - Increased the range of Cerebral Graft to 25m.

- Blood Mage - The armor class increase of Plated Symbiote no longer stacks with the armor class increase provided by Infusion of Spirit

- Blood Mage – The armor class provided by Serak's Mantle I no longer stacks with the armor class portion of Resolution.

- Disciple - Lowered the END drain portion of the Gift of Vitae bond

- Disciple - Bonds are no longer toggled

- Disciple - Bonds no longer have a limit per target

- Disciple - Each bond can now only have one active per line.

- Disciple - Removed overall bond limit

- Disciple - Increased all Bond costs to 3 Jin.

- Disciple - Increased the detaunt portion of Soul Cutter.

- Disciple - Increased the taunt portion of the Baiting Strike line.

- Disciple – Added the Knuckles weapon specialization.

- Disciple – Grace of the Crow is now group targeted as intended.

- Disciple – All dropped group buffs actually hit the whole group now.

- Disciple – The armor class increase of Favor of the Crow no longer stacks with the armor class increase provided by Resolution

- Dread Knight – Added the Thrown Hammer weapon specialization.

- Dread Knight – Shadowy Veil can now be used in and out of combat.

- Dread Knight – Lowered the refresh timer of Aphotic Shield to 15 minutes.

- Dread Knight – Backlash now lasts for 30 seconds or until you are hit.

- Dread Knight – Increased the damage of Bane.

- Dread Knight – Lowered the cast time of Bane to 4 seconds.

- Dread Knight – Increased the duration of Dark Bastion to 5 minutes.

- Dread Knight – Increased the duration of Shield of Fear to 5 minutes.

- Dread Knight – Slightly increased the effectiveness of Devour Strength and Devour Mind.

- Dread Knight – Dread Visage no longer triggers global recovery but does have a 2 second refresh.

- Dread Knight – Lowered the refresh timer of Hatred Incarnate to 30 minutes.

- Dread Knight – Increased the hate amount of Incite and Inflame.

- Dread Knight – Increased the damage of Ruin.

- Druid – Sageberries now describe the poisons they cure more accurately.

- Druid – Fireseeds now display damage in the ability tooltip.

- Druid – Increased the damage of Fireseeds

- Druid – Lowered the cost of Roseberries

- Druid – Roseberries and Mottleberries now display the correct heal amounts in their display descriptions

- Druid – All berries and seeds can now be refreshed in a players inventory by simply recasting the spell.

- Druid – Increased the stack size of Mottleberries, Roseberries and Fireseeds to 10.

- Druid – Smockleaf now has a -5% energy cost buff component.

- Druid – Soothe now has an initial heal component followed by a heal over time.

- Druid – Increased the effectiveness of the damage shield portion of Barbwood Talisman.

- Druid – The armor class increase of Barbwood Talisman no longer stacks with the armor class increase provided by Infusion of Spirit

- Monk – Storm Dragon now does the appropriate amount of damage.

- Monk – Boundless Fist should now do the appropriate amount of damage when exploiting dazed.

- Monk – Secret of Transcendence now lasts for 60 sec and costs 8 jin.

- Monk – Lowered the refresh time of Secret of Transcendence to 5 minutes.

- Monk – Iron Hand now lasts an hour

- Monk – Whirling Storm is now only usable in combat.

- Necromancer - Necromancers can now see their abominations, even when their abomination has invisibility on it.

- Necromancer – Shadow Feast no longer grants a +0 CON buff when you log off while its effective.

- Necromancer – Adjusted cost and heal aspect of Blood Rite so that the tool tip is more accurate. The cost and heal should be relatively close to where they used to be.

- Necromancer – High level learned spells can now actually be learned.

- Necromancer – Zealots will now miss every attack that is not focused on an undead opponent.

- Paladin – Increased the damage of Sunburst

- Paladin – Lowered Retort’s refresh timer to 30 sec

- Paladin – The armor class increase of Courage no longer stacks with the armor class increase provided by Resolution

- Psionicist - Temporal Shift no longer stops your auto attack.

- Psionicist – Concentrations have been converted into forms and are no longer available as abilities. You get the same effect that you would have from the power by entering the form. Players who have not yet earned these will gain them by learning from the appropriate psionic gestalt.

- Psionicist – Vast Psyche and Acumen no longer stack. Vast Psyche was meant to replace Acumen at level 50. Mass Acumen has been removed from drop tables and will not be seen again.

- Psionicist – Vast Psyche and Mass Vast Psyche have been increased in effectiveness. Mass Vast Psyche is now slightly more common on drop tables.

- Psionicist – Compression Sphere VIII will now return energy when used with the Thought Thief concentration

- Ranger - Increased the range of Nature's Remedy to 25m.

- Ranger - Feral Strike now lasts for 5 hits instead of 5 attacks

- Ranger - Smockleaf now has a -5% energy cost buff component.

- Rogue – Vital Strikes now lasts for the appropriate amount of time. Extended the duration to 4 seconds.

- Rogue – Death Whirl 2 now does more damage than that first version

- Rogue – Returned the missing refresh timer to Shank IV

- Rogue – Lowered the recast time of Relentless to 10 minutes

- Rogue – Lowered the recast time on Quickblade to 10 minutes

- Rogue – Fixed an issue with escape not being able to be used if you were the focus of attacks. Escape will no longer automatically cause you to enter stalking mode. It will only clear all of your aggro.

- Rogue – Racial abilities will no longer break stalking.

- Rogue – Relentless now increases max endurance by 40 and regenerates 20 endurance every 2 seconds.

- Rogue – Increased the duration of Relentless to 30 seconds.

- Rogue – Clout now stuns for 6 seconds and does not break on hit.

- Rogue – Blindside’s functionality has changed. It now deals damage to the attacker of your defensive target and causes the offender to be weak to criticals for 4 sec.

- Rogue – Fixed an issue with the damage of some versions of Hemorrhage. Damage should be slightly increased.

- Rogue – Lowered the refresh time of eviscerate to 60 sec.

- Rogue – Ruin III now removes the correct amount of dmg.

- Rogue – Blackjack will now lull the target now, preventing assisting nearby allies or calling for help

- Rogue – Drub no longer incurs global recovery and costs no endurance. It now has a 6 second refresh time.

- Rogue – Removed the refresh timer from Impale

- Rogue – Altered the duration of the Keen Strike line of abilities. The duration for the different ranks are: 10, 12, 14, 16, 18

- Rogue – Last Ditch Strike has been removed from the game.

- Rogue - Added Particles to Ploy and made the description more clear.

- Rogue – Clarified the description for Quickblade and updated all applicable attacks with the correct text

- Rogue – Increased the cost of Quickblade and Relentless

- Rogue – Rogue’s Kiss has been removed from the game.

- Rogue – Smoke Trick now has a range of 10m

- Rogue – Lowered the cost of Trick attack slightly and increased the amount of hate added.

- Rogue – Shank and Shiv now cost the correct amount of endurance (10)

- Rogue – Altered combat text to enable better parsing.

- Shaman - Avatar of the Phoenix now displays the correct healing amount.

- Shaman - Bloody Fang now removes the Biten weakness to maintain consistency with the Weakness System.

- Shaman - Purging Flames should now function correctly

- Shaman – Fixed a display issue with Skin of Rakurr II. It stated that it increased damage by 20%, but the ability only increased dmg by 15% (as stated in the buff tooltip). This also matches the dmg progression of the line (12%, 15%, 18%)

- Shaman – The armor class increase of Infusion will now stack properly with all mid and large sized armor class buffs

- Warrior – Form a Line now lasts for 8 seconds as stated in the ability description.

- Warrior – All lines of commands are now on separate timers.

- Warrior – All group commands now have a 45 sec refresh timer.

- Warrior – Increased the duration of Shout of Fury by 2 seconds per rank.

- Warrior – Added Bloodrage to trainers at level 12.

- Warrior – Warder’s Bulwark and Bastion of War now have a 5 minute refresh timer.

- Warrior – Increased the damage of Bastion of War and Warder’s Bulwark significantly.



CRAFTING

- Crafting XP curve has been modified

- Balanced Wood Shaft recipe will now show up in the proper recipe category.

- Outside crafting stations in many cities/towns have been removed/moved inside. This has been done to assist with performance in those areas.

- Master Karenda’s Band now properly increases reasoning when activated as the description states.

- Players can no longer have invis cast upon them while harvesting.

- Deconstruction is no longer process oriented. Deconstruction kits will be sold by vendors for ten silver and each kit will have ten charges.

- A number of crafting quests have had their faction rewards increased.

- You should now recipe bonus faction when getting grades better then C

- The drop rate for ultra rare hides has been increased.

- Journeyman tool upgrade recipes and journeyman cloth crafting gear upgrade recipes should now only need one resource for enhancement.

- Trainers at Thestran outposts will now want Thestran Artisan Faction to learn the Thestran Firegrass Basket.

- Fixed an issue with some higher level recipes causing them to return misshapen metal

- Fixed issue causing initiate tier stone focus items using the healing dispersion effect to use the painful dispersion effect.

- Two high level crafting quests are now available at the New Targonor docks.

- All Mundane equippable items should no longer have the bindable flag on them

- The effects attached to runes of reflection have been modified to work more reliably and give more feedback.

- Deconstruction tables have been cleaned up and restructured to coincide with the new deconstruction mechanic

- Chance to get ultra rare resource from rare has been increased slightly

- Deconstruction recipes have been removed from trainers

- Skinning tools have received a bump in power. They should now be equal to their various counterparts.

- Flawless work remedy tooltips have been corrected

- Smoke remedy tooltips have been corrected

- The remedy called Focus has had its tooltip adjusted

- Hasty work has had its tooltip corrected

- Tier 3 sandstone carving of water breathing has had its display name corrected

- Resonating powder of sorcery has had its description updated

- Evened Tooling has had its description updated

- Various items that were not showing endurance regen should be fixed now

- Tier 5 cloaks are now labeled properly

- Resonating Crystals of the Assassin list the proper tier now

- Thrown weapon damage should display properly now

- Careful Sculpting has had its tooltip fixed

- Touch of winds proc should now work properly

- The Lomshir Craftsman Gloves are now soulbound.



DIPLOMACY
- Diplomacy is moving from a Skill Based system to a Level Based system.

- Cards in your Diplomacy strategy are now dimmed when unusable because they are still refreshing.

- Double-clicking cards in your Diplomacy strategy during a parlay will now play them as if you selected the card and clicked the "Speak" button.

- Players can now purchase Titles of Land from House Bursars in New Targonor if they have declared allegiance. Each title will allow the player to create tax notices in a separate land to collect taxes on that land. See Margrave Thistle in New Targonor for more information on how to collect these taxes.

- 34 new Diplomacy cards have been placed as very rare drops on 52 sentient NPC races in the game. These cards can be right-clicked to learn a Diplomacy ability corresponding to the race. For instance, killing kobolds has a chance to drop "Kobold Calumny," a Flattery Comment. Many of these cards are double-edged, requiring skilled play to use well.

- Fix for diplomacy quests not updating their con color

- Fix for players being unable to camp when a city wide buff is applied to them

- You will now Ding! When you level in diplomacy.

- Bottom Line now has a 5-10 turn refresh timer.

- The Thestran Web Quests are now open for players to explore. Players may begin by speaking to Grom Vermach in Halgarad, Preceptor Indradi in Leth Nurae, War Master Trabrand Silvereye in Bordinar’s Cleft, or Investigator Trenkle in Tursh.

- Afrit Civic Diplomacy now sometimes drops as loot “Fire-Eaters’ Cards of Fate” instead of Information. These cards can be right-clicked for a chance to earn Searing Stones.

- Rezo Xylorn (dark elf slave in Afrit) now realizes he isn’t a Domestic, but an Outsider.

- Renton Keep Civic Diplomacy now correctly removes New Targonor Prestige Faction when you lose.

- A number of tier 4 Diplomacy items have had their Presence values adjusted, mostly upward.

- Patron Rod has had its Presence values adjusted upward.

- A new Bartender parley dialogue has been added to the pool of bartender parley dialogues. This dialogue is very short, and occurs very rarely.

- Eldor, in the Three Rivers chunk, now has an extremely long and challenging level 15 Diplomacy parley that is available to anyone. Learn Eldor’s secret to earn some rare tier 3 Diplomacy loot.

- Reeve Gromwell, the Royal Scribe, has appeared in the Temple in New Targonor to help characters wishing to declare their allegiance with a noble House in the city.

- House Bursars are now available for each of the ten Noble Houses of New Targonor. They can be found near each House leader. They currently offer special clothing, mount barding, new statements, and titles in trade for House Coin. Characters may only speak to the Bursar of the House they have declared allegiance with, and that house’s allies.

- All Diplomacy clothing has had skill requirements removed.

- All Diplomacy items have had skill requirements removed.

- All Diplomacy tier 1 items now have no level requirement.

- All Diplomacy tier 1 consumables now require Diplomacy level 5 to use.

- All Diplomacy tier 2 items now require Diplomacy level 5 to use.

- All Diplomacy tier 2 consumables now require Diplomacy level 10 to use.

- All Diplomacy tier 3 items now require Diplomacy level 15 to use.

- All Diplomacy tier 4 items now require Diplomacy level 25 to use.

- All Diplomacy tier 5 items now require Diplomacy level 35 to use.

- Quests in New Targonor for the following Noble Houses have been updated: House Remniol, House Hilthorn, House Heartsworn.

- The King of New Targonor now offers a Diplomacy quest to acquire a Commission of Occupation to build a Thestran guild hall. This quest requires a large amount of Information of varying rarities and quality to complete. Oh, and baubles. Lots of baubles.

- The Sultan of Ahgram now offers a Diplomacy quest to acquire a Guarantee of Occupation to build a Qalian guild hall. This quest requires a large amount of Information of varying rarities and quality to complete. Oh, and baubles. Lots of baubles.

- Ji Ki the Teacher, Most Trusted of the Emperor of the Kojani, now offers a Diplomacy quest to acquire a Sanction of Occupation to build a Kojani guild hall. This quest requires a large amount of Information of varying rarities and quality to complete. Oh, and baubles. Lots of baubles.

- The Afrit Civic Diplomacy benefit Sand Running no longer produces text over and over in your chat window.

- Tier 4 Diplomacy Clothing is now available across all 3 continents. Informants of the Lamplighters will now take your “Vital” Evidence, Rumors, and Hearsay and exchange them for tier 4 clothing, including cloaks. Enjoy the god- and demi-god-themed clothing!

- Smelly Cat’s Loot Table has been slightly altered to drop new cards.

- Eldor’s Parley Loot Table has been slightly altered to drop more cards.

- Diplomacy cash loot (with the exception of Edson's Home Brew) now has no weight.

- Edson’s Home Brew (cash loot from the Three Rivers quest “Legend of the Blue Boar”) can now be placed in your house as a small keg.

- Writ Facets now have a stack size of 100, and no weight.

- Ruby Druse and Topaz Shank Facets are no longer earring items.

- Facets are now level 20 rare items.

- Diplomacy cards now will give an error message if you already possess the ability they grant.

- Diplomacy Assertions and Comments are now item level 15, required level 1.

- Diplomacy Evaluations, Repeals, and Rebuttals are now item level 25, required level 1.

- Diplomacy “House Cards” are now item level 35, required level 25.

- All Diplomacy cards can now be sold to vendors, including soul-bound ones.

- Kafus Thunderaxe is now a Clergy through and through. No more Noble predilections.

- Kafus Thunderaxe now has an updated deck, with a hint to secret alliances hidden inside.

- In Bordinar’s Cleft, the Academic Interview “Sage Words” now gives a 5% Ingenuity buff to Crafters.



NPCs

- Adjusted the collision for treants so quest bangs no longer show inside of their heads.

- Fix to problem where some flying NPC's play turn animations while moving causing animation hitching.

- Fix to NPC's on mounts constantly replaying their death animations.

- Fixed an issue where grouped NPC's would not properly leash because they would continuously chain agro each other.


ITEMS

- Procs will no longer apply spirit link damage/healing.

- Procs will no longer receive the benefit of healing mod. This fixes the issue where spirit link (which is classified as a proc) would gain healing mod

- Fixed an issue where you could recharge items by placing them in a housing chest.

- Added new item rarity "Fabled" that is between "Legendary" and "Heroic". Text color on the item name is purple.

- Cash loot items will now cost the appropriate amount of money to send.

- Rare items will now cost more than Mundane, Common and Uncommon items to send in the mail.

- Fix for double-stat removal when an item was deleted from inventory.

- Arazmus, Xiphos of Slaughter now has the proper description text

- All Heroic versions of Arazmus are now unsellable

- The item “Juggernaut War Drums” has had its drop rate slightly increased.

- The Rahz Inkur Legendary helms have been raised to level 50



PLAYER HOUSING

- You should now be able to inspect and interact with your building/plot for anywhere in the building or outside of it.

- Fixed permission issues with Moving and Picking up of fixtures

- Housing Escrow Merchant. Made it so the drag and drop and item select is no longer an option for this window. The current functionality of right clicking to purchase the items is what should be used.



PVP

- PvP abilities are now capped to a percentage of the target's maximum health.

- PvP - Players can now use abilities on PC pets.



WORLD POPULATION

- Cragwind Ridge - Additional feedback has been added to the Lesse