View Full Version : Evolution of Controllers
Através deste artigo no Slashdot (http://games.slashdot.org/games/06/01/31/1427208.shtml) encontrei este outro que me pareceu interessante:
Evolution of Controllers (http://revolution.advancedmn.com/article.php?artid=6355)
Nintendo has made controller features that have set the standard for controllers that follow it. D-Pad, Analog, Rumble, Wireless all have been created by Nintendo and then used by others. This time Nintendo wants to shift the way the controller is viewed.
:)
Evolution of Controllers (http://revolution.advancedmn.com/article.php?artid=6355)
Este link não funciona.
Com certeza que foi a Nintendo que mais influencio e continuara a influenciar a forma como nos jogamos, é inegável.
Este link não funciona.Vai insistindo, porque funciona umas vezes e outras nem por isso.
De qualquer maneira fica aqui o texto (sem imagens):
Evolution of Controllers
January 30, 2006
by: Sud Koushik
We take a look at the evolution of controllers from the days of Atari to Revolution.
If you approach any avid gamer, and ask him or her what they like best about video games in this time and age, there is a fairly good chance they will respond with something relating to either graphics, or gameplay. While those two criteria’s are very important to the creation of good video games, we often ignore, and neglect the main aspect that changed the way video games were played. I am of course referring to the main method of input in video games, the controller.
Since the dawn of video games, we’ve seen controllers ranging from numeric pads, to wireless, rumble emitting, ergonomic controllers. Some have been utter failures, while others have seen runaway success. However, with any successful product, its features and design will be mimicked in the hope of similar success. Thus through countless of variations of previous controllers we have arrived at what we hold and use today.
To show you how video game controllers have evolved from its primitive state, to their modern form, we have compiled an interactive chart of controllers ranging from the days of Atari, to the newest innovation in controllers, the Nintendo Revolution controller.
*Click on the image of a controller to read about it.*
Atari 2600 Controller
The Atari 2600 had one of the first well known digital joysticks to ever be introduced. Long before Nintendo arrived with the Nintendo 64 and made analog sticks mandatory on a controller, Atari experimented with the 2600 joystick. Unfortunately for Atari, and any of those who tried playing with this controller, it was too bulky and difficult for anyone with small hands to hold. In addition to its large base, the joystick was stiff and often didn’t work, and when it did, it was barely useable. The joystick only had eight directions, so in technicality it wasn’t an analog joystick. Lastly with all the problems that plagued the controller, the absence of a pause button only made it worse, when the joystick stopped working, you couldn’t even pause the game.
Atari 5200 Controller
With the Atari 5200, the joystick method of input returned. However it was accompanied by a numeric keypad positioned underneath the joystick. This joystick turned out to be slightly better then its predecessor, by sporting 360 degrees of complete motion, unlike the 2600’s simplistic eight direction joystick. Atari also addressed the complaints of a pause button, and it was included with the 5200. Unfortunately the button placements on the controller were awkward, and lead to frequent hand cramps. There are buttons place in front of the joystick, causing you to have to literally have your hands upside down to press them.
NES Controller
The NES (Nintendo Entertainment System) and Famicom (as it was referred to in Japan) had a rectangular shaped controller with a total of four buttons. There were two circle buttons, “A” and “B” along with a Start and Select button. The last feature the controller had was a four way directional D-Pad, which was designed by Gunpei Yokoi, as a superior alternative to the joysticks from Atari. The D-Pad revolutionized the gaming industry forever. It was Nintendo’s way to revitalize the slowly dying gaming industry and put it on its feet again.
SEGA Genesis Controller
With the release of the Sega Genesis, we see controllers start to have curved handles and a more sleek design. The original controllers that were packaged with the Sega Genesis included the typical “A” and “B” buttons that the NES featured, but added on a “C” button. The D-Pad itself was more of else like Nintendo’s design with a few alternations to get around the patent. Sega soon changed the Genesis controller to feature a total of six face buttons to coincide with the release of Street Fighter II: Special Championship Edition. Even to this day some fans consider the six button Genesis controller to be one of the best for fighting games.
SNES Controller
The SNES controller added more buttons then the NES controller as games were getting more complex. Nintendo added two new face buttons, the “X” and “Y” along with two shoulder buttons, “L” and “R” for left and right, respectively. The controller itself was curved more to fit into the hands of the player. A new button, the “Turbo” button was added on by Third Party controller manufacturers. It allowed you to do a certain move in a game without repeatedly pressing the button. It spread fast and was definitely a welcome feature.
Playstation Controller
The Playstation was Sony’s first attempt into joining the home console market. Originally planned to be an add on to the SNES, it was scrapped by Nintendo as they left their partnership with Sony. Sony on the other hand took the knowledge and technology they had from working with Nintendo and made their Playstation console. The first Playstation controller was very much a mimic of the SNES controller. It had a D-Pad, four face buttons and trigger buttons. The only difference was instead of using alphabetic characters for the button names, Sony changed it to the Square, Triangle, Circle, and X. Nothing was truly different with the controller from its predecessors.
Nintendo 64 Controller
After the sure fire success of both the NES and SNES D-Pad Nintendo could have continued with another version of the D-Pad for its N64 controller. However for 3D games a four way method of control was not sufficient enough. So Nintendo decided to bring the analog stick to offer complete 3D control. However Nintendo themselves were not positive the controller would be a success, so they made sure to add the D-Pad to the left hand side of the controller. With the controller marked the absence of the “X” and “Y” buttons, but the addition of four “C” (Camera) buttons, that were on the right hand side of the controller. The best new button addition could be considered the “Z” trigger. The trigger was placed under the bottom of the controller, making it similar to the position of a trigger on a gun. It proved extremely useful in the First Person Shooter genre. When taking a look at the N64 controller it has three handles. This was done so that if the analog stick did not prove successful, the player could use the outermost handles to control the game using the familiar D-Pad and “A”, “B” buttons. The N64 also marked the first official rumble pack which gave gamers a new sensation when playing games.
Playstation Dual Shock
After Nintendo released the N64, Sony knew that the analog stick would be a mandatory feature for all controllers to have. So they went back to the drawing board and came up with a new version of their controller, that added two analog sticks, compared to Nintendo’s one. Mainly the second analog stick was to balance out the controller since there was no good location for just one of them.
Dreamcast Controller
The Dreamcast controller shared a resemblance to the 3D controller released late in the Sega Saturn’s lifetime. The controller was rather large, but comfortable to hold. It had a D-Pad, one analog stick, “X”, “Y”, “A”, and “B” buttons. However the true unique feature was the controller’s VMU (Visual Memory Unit). It was essentially a memory card but had an LCD screen that provided information for the player while he was playing. It also could hold mini-games that you could play while not inserted into the Dreamcast controller.
Playstation 2 Dual Shock 2
The Playstation 2 Dual Shock controller was more or less an exact copy of the original Playstation model except with few minor alterations. After the Nintendo 64 introduced a rumble pack peripheral, Sony went ahead and made rumble standard in all of its controllers. The two analog sticks now also feature touch sensitivity. This allowed you to press down on the analog stick to make it perform a different move. Essentially it allowed for two new control options for developers while retaining the same amount of buttons.
Xbox Controller
Microsoft, after realizing the potential money to be gained from the video game industry released its Xbox home console. The console was the most powerful out of the three, but it was also the largest. The controller had the same problem, for it was pretty large and unwieldy. Soon after Microsoft cut production of their “Duke” controller and released the Xbox controller S which cut down the size and made it much more comfortable. Much like the N64 and Dreamcast the Xbox feature two slots for memory cards and other peripherals. It also had built in rumble and touch sensitive analog sticks like the Playstation 2. Microsoft also added two new buttons, the “White” and “Black” buttons which were barely used in the first batch of Xbox games. One unique feature the controller had was a longer cord, and a break away connector. This feature prevented the console from falling if the cord was pulled, or quickly yanked out.
GameCube Controller
Nintendo once again tried to change its controller so it helped make playing, and controlling games easier. The controller no longer had the four “C” buttons, but instead a “C” stick which was considered the GameCube’s second analog stick. The controller also feature built in rumble support and the return of the “A”, “B”, “X”, and “Y” buttons. The “Z” button was relocated to the top of the controller next to the “R” trigger. Nintendo also introduced a wireless version of its controller called the Wavebird. The Wavebird allowed players to play up to 20 feet away from the TV. However since wireless controllers required batteries, Nintendo had to cut off the rumble feature to prevent a quick drain of batteries.
Xbox 360 Controller
The Xbox 360 controller is the most recent controller released. It has every button the original Xbox had, except now the “White” and “Black” buttons have become “LB” and “RB” buttons positioned on the shoulders of the controller. The controller also comes in wireless and wired formats, however unlike the Wavebird the wireless format does feature rumble integration, although there is an option to remove the rumble. Perhaps the most unique feature of the Xbox 360 controller is the “Menu” button. It is positioned right in the center of the controller and can bring up the Xbox Menu when pressed. This is used monitor your Xbox Live friends list, settings, and other features. The “Menu” button, when held down for over 5 seconds will allow you to turn off or turn on your system. Around the Menu button are four small lights positioned in a circle. Each light is marked “1”, “2”, “3”, or “4”. This light glows in its respective number slot to tell you which player you are when you have multiple controllers connected to your Xbox 360.
Playstation 3 Controller
The Playstation 3 controller is once again nearly identical to its predecessor. The handles have been lengthened to give the player a more ergonomic feel. Sony also said up to seven controllers can be connected to the Playstation 3 using Bluetooth wireless. Judging by the look of the controller there have been numerous complaints and humor directed at its shape and design. Sony has been quick to respond to such comments by saying that this controller is not the final product.
Revolution Controller
Nintendo has made controller features that have set the standard for controllers that follow it. D-Pad, Analog, Rumble, Wireless all have been created by Nintendo and then used by others. This time Nintendo wants to shift the way the controller is viewed. The Revolution controller is shaped unlike any controller before it, its design is in fact a close resemblance to a TV remote. The controller has an “A” and “B” button along with a trigger button placed underneath the controller like the N64 had. However Nintendo had something else up its sleeve. The controller will be able to operate in 3D space. Imagine the precise control of a computer mouse, but in thin air. Just by moving the controller, you can shift your view in the game. Nintendo also announced a second add on to the controller called the “Nunchuck”. This features an analog stick as well as another trigger button. The controller is also wireless and you can identify which controller you have by looking at the display at the bottom. It shares a striking similarity to the Xbox 360 controller’s circular controller lights. You can also power the system on and off using the controllers power button.
Através deste artigo no Slashdot (http://games.slashdot.org/games/06/01/31/1427208.shtml) encontrei este outro que me pareceu interessante:
Evolution of Controllers (http://revolution.advancedmn.com/article.php?artid=6355)
:)
custou mas lá entrou:cool:
nice post, alguma nostalgia:p
o NES Controller, SNES Controller (EDIÇÕES FEREX POWA:p ), os comandos da SEGA e os 1ºs pads da ps1 são grandes marcos, o dual shock foi um grande passo em frente.
anda aí algures um tópico sobre protótipos de comandos para a ps1 também muito futuristas:D
vamos ver o que nos reservam os comandos da próxima geração. ainda n peguei no da X360, o da ps3, se for aquele o modelo final, não me fascina, e o da revolution tem-se falado muito... vamos ver se n é muita praga e pouco uva;)
cumpz
Boas memorias me trazem estes comandos. :o
O novo comando da PS3 parece que vai no bom caminho, mas para mim não ha melhor comando do que o dualshock 2, comprei um para pc (adaptador), e sempre dá para ir á casa do vizinho lhe dar na cabeça no PES5 :-D
O comando da revolution é que vai for :D comandos a voar depois de uma acção rapida que se tenha que fazer, e ops lá se foi a HDTV novinha em folha :lol:
Excelente comparativo ainda que traga alguma nostalgia!
Os comando da NES eram tão mauzinhos...nada ergonómicos e bastante desconfortaveis.
Falta o da Saturn mas também não acho que seja original.
Creio que o mais original ainda terá sido o da N64! Grande comando!
Quanto aos novos não me pronuncio porque ainda não experimentei nenhum.
Cumprimentos
Pessoalmente acho que ainda não foi feito melhor gamepad que o primeiro da Megadrive de 6 botões (8 se contarmos o mode e o start... e sim o mode era usado em alguns jogos entre os quais o DBZ para a megadrive)
Ja agora que quizer ver o artigo na sua origem pode faze-lo em: http://revolution.advancedmn.com/article.php?artid=6355
Pessoalmente acho que ainda não foi feito melhor gamepad que o primeiro da Megadrive de 6 botões (8 se contarmos o mode e o start... e sim o mode era usado em alguns jogos entre os quais o DBZ para a megadrive)
nem mais
eu comprei isto plo preço de um jogo
http://www.cedmagic.com/tech-info/remote-control/sega-joystick.jpg
mas com 2 comandos, eu e o meu bro a jogarmos general chaos e streetfighter 2, aiii que saudades, belos comandos bela consola, miss you snif
Tb tive 1 comado desses para a megadrive, muito fixe.
Mas para mim o melhor comando é o DualShock 2, tenho 2 da concorrencia para PC e uso-os para jogar Street fighter alpha 3, king of fighters, PES5, NFSMW etc...
O meu favorito divide-se entre o gamepad da gamecube e o da xbox...o mais odiável que passou-me pelas mãos (e as desfez) foi o da atari 2600...
Dos ultimos, o "s" da xbox, e o novo da x360 sao os melhores...isto se por acaso dao valor à ergonomia...
Por exemplo, experimentem jogar um fps com comando s da xbox1 ou o da x360, e depois joguem com o tao aclamado (nao percebo pq) dual shock da sony...
Ou entao, jogos de condução auto...os "gatilhos" dos comandos das xbox sao fabulosos para isso (isto se nao puderem arranjar um volante e pedais, of course), dao para controlar a acelaração
Dos ultimos, o "s" da xbox, e o novo da x360 sao os melhores...isto se por acaso dao valor à ergonomia...
Por exemplo, experimentem jogar um fps com comando s da xbox1 ou o da x360, e depois joguem com o tao aclamado (nao percebo pq) dual shock da sony...
Ou entao, jogos de condução auto...os "gatilhos" dos comandos das xbox sao fabulosos para isso (isto se nao puderem arranjar um volante e pedais, of course), dao para controlar a acelaraçãoPor acaso o que eu gosto mais em termos de ergonomia é o da GC, mas de longe...
Quanto ao da xbox, também gosto mas só joguei FPS nela e não nas outras. Mas experimentei jogar PES com o comando da xbox e fica a léguas do Dual-shock. Acredito contudo que o comando da nova xbox também seja muito bom para o PES, mas tinha de experimentar.
Morpheus 01-02-2006, 14:11 Desculpem uma beca o bias mas o da Dreamcast é fabuloso ... consigo estar horas a fio a jogar MSR e Le Mans por exemplo e não me ficam a doer tanto as mãos como o dual-shock 2 da PS2 quando estou a jogar GT4. O da xbox 360 é fabuloso mas no call of duty 2 é preciso uma beca de habito para jogar como deve de ser ... mas em 30 minutos apanhamos o jeito da coisa. Falta ai o comando da Master System que era de 8 posições (em vez de ser uma cruz como o da NES o D-Pad era um circulo) mas tb n tinha ergonomia nenhuma!
O da 360 é o melhor de todos, concordo...e entao sendo wireless (foi o que experimentei, em casa do meu irmao), muito bom mesmo...por acaso tb o experimentei com o COD ;)
freakdahouse 02-02-2006, 01:22 Pra mim, sem duvida o da xbox360, mas o da gamecube foi uma grande surpresa e considero até bem melhor que o Dualshock 2 no que toca em ergonomia. Agora ficam-me na memoria o comando de 6 botões da megadrive que adorei tb, e o da dreamcast tb gostei so que dps de uma hora a jogar começava-me a doer o polegar pq o raio dos botões não eram dos mais confortaveis, principalmente a jogar street fighter :P
ainda não exprimentei o da 360 :'(
Morpheus 02-02-2006, 09:37 ... assim de repente podes ir a uma fnac ... que deve de ter um quiosque...
não há fnac onde eu vivo >( as únicas 360's que chegaram cá foram para a rádio popular, mas nem entraram na loja...saíram logo do armazém para quem tem contactos lá dentro
|
|