View Full Version : [Wii] Spyborgs (Bionic Games, Capcom)
I_Eat_All 06-05-2008, 17:45 http://i29.tinypic.com/10hq9e0.png
Bionic Games é um novo development studio sediado em Hollywood que está activamente a recrutar membros para trabalhar num "não-anunciado" jogo de acção para a Wii. O jogo será um IP original, e dos poucos detalhes que se sabem trata-se de uma aventura de acção na terceira pessoa e classificado como Sci-Fi. Rumores indicam que o jogo será publicado pela Capcom, ao que a Capcom se recusou a comentar.
Aparentemente, Bionic recrutou Mike Stout, agora ex-empregado da Obsidian para servir de Director Criativo. Stout foi Lead Level Design na Obsidian, presumivelmente no Alien RPG. Antes disso era Senior Designer/Multiplayer Lead na Insomniac Games, o estúdio de Resistance: Fall of Man.
A Bionic também contratou o ex-Audio Lead da Blizzard chamado Bill Black, que trabalhou no World of Warcraft: The Burning Crusade. Black irá servir de Director de Audio e Video e será responsável por dialogo in-game, pelo que parece que o jogo poderá ser story-driven e com ma boa quantidade de voice acting.
No que toca a vagas abertas, a Bionic continua à procura de um Lead Animator para coordenar entre outras coisas "high quality pre-rendered cinematics."
Fonte: http://wii.ign.com/articles/870/870695p1.html
O nome desta thread será mudado quando o jogo tiver nome oficial, mas aqui fica, por parecer um projecto ambicioso e por estar 100% confirmado.
Bem pelas poucas informações do projecto parece que se preparam para algo grandioso sim, era bom haver algo do género do Resistence: Fall of Man ou género Metroid. Agora é esperar-mos para ver.
I_Eat_All 03-06-2008, 15:06 Parece que o sangue da Insomniac era maior, Saiu um Ratchet and Clank :p (e não um resistance)
http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/3b-6_openview001_jd.jpg
http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/3b-4_projector001_jd.jpg
http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/3a-3_tirepile002_jd.jpg
Mais imagens aqui:
-> http://www.joystiq.com/photos/spyborgs-wii/837453/
Trailer aqui:
-> http://www.gametrailers.com/player/34726.html
Ainda está em early stages.
Cunha Esteves 03-06-2008, 17:07 Gostei bastante do trailer, o aspecto gráfico faz logo lembrar o teamfortress 2 (e a parte de humor também) espero que saia um grande projecto daqui
Dazkarieh 03-06-2008, 20:26 Hehe... o trailler estám de facto muito muito fixe :)
Agora espero que façam daqui algo realmente interessante e não estupidifiquem uma história divertida. Sinceramente... não me acredito neste mau cenário e portanto fico a aguardar ansiosamente por notícias :)
Pink Cigarette 03-06-2008, 20:32 É tão estúpido que poderá vir a ser fixe.
General_Guy 03-06-2008, 22:07 A publicidade in-game dos peixes a tocar banjo nos esgotos e a cantar sobre dejectos partiu-me todo:lol:
I_Eat_All 03-06-2008, 23:15 Impressões/feedback em geral...
Sven: (Capcom PR)
Dark Void and Spyborgs are the two biggest titles our office is working on. To say that either of them isn’t an incredibly high priority for the company, with major resources against them would be a pretty big misunderstanding of the reality. The team working on Spyborgs is an all-star team of some of the best character action game developers in the world, backed by us. Have faith. This is a game that is incredibly thoughtful in its design, incredibly varied in its mechanics and will be incredibly fun to play (both alone or with a buddy/son or daugther/father or mother) when its done. The initial reaction I swear is the EXACT reaction so many of you had when we first revealed Zach & Wiki. Somehow, Z&W is now a posterchild title for the Wii in your eyes. Mark my words… you will feel exactly the same way about the level of quality in Spyborgs when it is done. …Again, this is a big, epic game. A far cry from typical Wii shovelware. You’ve heard my rants on that before… I won’t go through it again.
The irony is, we met High Impact (and by extension their subsidiary Bionic Games) at a mutual license pitch that neither we nor they were really interested in. As we met them though, I learned a bit more about who they were, what they’d done and we went back to their office to chat more about “other things”. Once there, as we talked about other business opportunities, on the walls of their conference room was some early concept work for what was to become Spyborgs. While they weren’t really pitching it, I asked what it was.
So while those other business opportunities were interesting, we really wanted them to take their amazing creative energies and work on something they were passionate about… not on things that would pay the bills. So we suggested they pursue their concept a bit more with us (even though it wasn’t really developed fully into a pitch at that time), they did, we liked what we saw and the direction they were taking. From the outset the concept was dreamed up for the Wii and we signed it before pretty much anyone else could swoop in and do so and we’ve been there from nearly day one.
2009 release date is all we’re saying. It’s not in this fiscal year.
If you seriously think this is going to be anything less than an extremely high quality title, you've grossly misjudged the talent of this team.
Seth: (Capcom PR)
As someone that's played through the Spyborgs demo multiple times as well as some other early builds, does it matter to that the game is actually fun?
Though the approach is different, the Ratchet & Clank comparisons are about right, and there are parts here that could be lifted straight into or out of the best R+C games to date. That said, the overall playstyle is already a lot more diverse--obviously the Wii lends itself to that a bit, as well as the game's overall zanier style.
The cartoony graphical style is a perfect fit for the Saturday Morning Cartoon approach of the game--as you see more of things like the commercial breaks, it's hard to even imagine going in a much different direction. I'm actually reminded of shows like Dexter's Laboratory, where I thought the look was just about perfect for the tone, pacing, etc.
TAS: (sobre a apresentação à imprensa)
When they showed the trailer off the press for the first time there was this very uneasy feeling in the room, and nobody really knew what to think of it.
I myself was no looking foward to seeing the Spyborgs (and Neopets) presentation but I was plesently surprised by it (ditto for Neopets)
Also I'll say that the two things you most heard repeated when it came to SpyBorgs was "Saturday Morning Cartoon" and "Adult Swim" so it's obviously targeted at a certain demographic. Capcom also plans to have a big marketing push behind it with a cartoon, toys, clothes, etc.
GlassPrisioner 04-06-2008, 00:17 Estou a gostar, finalmente começam a mostrar ambição para desenvolver coisas decentes na Wii (se bem que a Capcom já mostrou antes). Ter a equipa que tem por detrás de este jogo, já é alguma coisa.
gostei do final do trailer.. ahahahahhaa esse jogo parece ser legal pacas ^^
General_Guy 10-06-2008, 00:45 [NOVO] Video Interview de Spyborgs
http://wii.ign.com/dor/objects/14251204/bionic-games-project/videos/spyborgs_interview_060608.html
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