Pallad1um
01-04-2008, 23:42
http://movies.ign.com/articles/863/863492p1.html
Sigam o link e vejam o vídeo até ao fim. Dá para umas boas gargalhadas :-D.
Sigam o link e vejam o vídeo até ao fim. Dá para umas boas gargalhadas :-D.
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View Full Version : The Legend of Zelda: The Movie Pallad1um 01-04-2008, 23:42 http://movies.ign.com/articles/863/863492p1.html Sigam o link e vejam o vídeo até ao fim. Dá para umas boas gargalhadas :-D. Dark_Warrior 01-04-2008, 23:48 O video ate esta fixe, apesar de ser obvio que é uma partida de 1 de abril. Krycek 02-04-2008, 00:07 se o Uwe Boll ve isto ainda acaba por se tornar realidade. Pallad1um 02-04-2008, 00:19 se o Uwe Boll ve isto ainda acaba por se tornar realidade. Livra!!! O video ate esta fixe, apesar de ser obvio que é uma partida de 1 de abril. Mas lá que é uma partida divertida e sobretudo bastante elaborada, lá isso é :-D. GlassPrisioner 02-04-2008, 01:28 Está espetacular o trailer. Muito boa partida. Crrash 02-04-2008, 01:33 se fossem melhores actores, e os fatos e etc. fosse feito pelo weta workshop eu até gostava que tornassem isto verdadeiro. tinha cenas bem boas Alchemist 02-04-2008, 09:57 Até gostava que fosse verdade... Pad 02-04-2008, 15:01 Achei que estava muito bom para uma partida do dia das mentiras, pena a Zelda ser tão feia e o Ganondorf ser tão barbudo. :P Dazkarieh 02-04-2008, 15:11 Pois... mesmo o link não transmite a pureza da personagem. Mas era muito bem jogado... ;) BarroZo 02-04-2008, 18:37 mto bom mesmo Master_Link 02-04-2008, 18:40 Quando vi isto "chorei". Não me lembrei que era dia das mentiras, e isso está tão fraco que nem queria acreditar como é que se pode estragar uma excelente serie com isso. Morais 02-04-2008, 18:46 Tu nunca viste os desenhos animados, pois não? Master_Link 02-04-2008, 19:25 São piores que isto? Morais 02-04-2008, 19:37 O Link é retratado como um tarado sexual... só para teres uma ideia. Master_Link 02-04-2008, 19:41 Não estou curioso para ver -.-' Pad 02-04-2008, 20:16 Quando vi isto "chorei". Não me lembrei que era dia das mentiras, e isso está tão fraco que nem queria acreditar como é que se pode estragar uma excelente serie com isso. Tipo, dia das mentiras, querias que saísse o quê? Um filme da qualidade The Lord of the Rings? E foi bem melhor que algumass partidas do dia 1 de Abril de muitos sites. ;) Crrash 02-04-2008, 20:26 Tu nunca viste os desenhos animados, pois não? excuuuuuuse me princess, ainda pior são os jogos CDI I_Eat_All 02-04-2008, 21:49 excuuuuuuse me princess, ainda pior são os jogos CDIMas em retrospectiva têm a sua piada xD O "excuuuuuuse me! princess" até pegou como expressão corrente, pelo menos em forums nintendo. NightK 03-04-2008, 00:35 Eu decididamente não queria isto, preferia uma versão animada por artistas japoneses seja ela longa-metragem ou ovas. Morais 03-04-2008, 02:18 Nesse caso irias ter um herói insatisfeito com a sua vida, com momentos de reflexão que fazem os filmes do António de Oliveira parecerem filmes de acção, a Zelda será uma princesa fraca e sem nenhum tipo de momento real de coragem ou iniciativa, e irás por achar mais piada ao Ganon do que ao resto do elenco pois será a única personagem com objectivos bem definidos e não irá passar metade do tempo a duvidar das suas capacidades... Sim, odiei o Evangelion... NightK 03-04-2008, 13:11 E FF7 nesse caso xD Dazkarieh 03-04-2008, 13:20 http://www.youtube.com/watch?v=x-b1r_OThnQ&feature=related :D GlassPrisioner 03-04-2008, 14:07 Não queria uma animação japonesa de Zelda, acho que um filme nas mãos certas poderia dar algo bem porreiro. Anime é Monster, o resto é treta. Pallad1um 03-04-2008, 14:19 http://www.youtube.com/watch?v=x-b1r_OThnQ&feature=related :D Já não via isto há muito tempo. Essa série era um autêntico degredo, como muitas daquele tempo, mas se fosse levada no gozo dava para umas boas gargalhadas, de tanta estupidez. Ainda se lembram por exemplo do Captain N (http://www.youtube.com/watch?v=KXGr3aBln38)? Ou do Super Mario (http://www.youtube.com/watch?v=RTkuCXRZnyM)? :-D Cunha Esteves 04-04-2008, 02:19 Não queria uma animação japonesa de Zelda, acho que um filme nas mãos certas poderia dar algo bem porreiro. Anime é Monster, o resto é treta. Grande anime (estão a converte-lo para filme, mas é um estudio americano, que não me recordo do nome) Mas zelda em filme??em anime??? nenhum dos dois deixei lá estar o link no mundo dos jogos que ele lá estás bem, só o facto de terem de por o link a falar :puke: Krycek 05-04-2008, 14:42 O behind the scenes do fake zelda movie: http://movies.ign.com/dor/articles/863515/legend-of-zelda-movie-trailer/videos/zelda_makingof_040308.html jjmaia 06-04-2008, 17:00 Eu decididamente não queria isto, preferia uma versão animada por artistas japoneses seja ela longa-metragem ou ovas. Um Anime era capaz de ficar porreiro. koener22 06-04-2008, 19:39 Bem, visto este tópico não morrer, fiquei admirado e deixo aqui a minha BRILHANTE ideia: Um Filme MUDO!! : D ? Pallad1um 06-04-2008, 20:22 Bem, visto este tópico não morrer, fiquei admirado e deixo aqui a minha BRILHANTE ideia: Um Filme MUDO!! : D ? :D Quem sabe? Se ainda se vão fazendo filmes a preto nos dias que correm, um Zelda mudo não era totalmente impossível. Mas prefiro que fique como está, só como jogo. Acho que nem em anime iria resultar plenamente... Dazkarieh 25-04-2008, 13:28 Bem... não é bem relacianado com o tópico mas fica aqui bem... :D Deixo esta maravilhosa pérola para quem não conhecia (como eu): um anúncio asiático a um dos primeiros Zeldas (não sei qual): http://www.youtube.com/watch?v=Torg4VAtUhc Diomen 25-04-2008, 13:38 E este aqui: http://www.youtube.com/watch?v=DSTTSTWlphI ? É o anúncio do Legend of Zelda original, :P 大地 大智 25-04-2008, 13:43 E este aqui: http://www.youtube.com/watch?v=DSTTSTWlphI ? É o anúncio do Legend of Zelda original, :P LOL, na altura os anúncios ainda eram feitos com os verdadeiros Gamers, os Nerds, agora é só meninos dos Morangos com Açucar. I_Eat_All 02-05-2008, 04:01 Entrevista com o realizador do Trailer: You directed the now famous April Fools Zelda Movie trailer for IGN. How did this all come about? Sam Balcomb: I met up with Fran Mirabella at IGN a couple years back, and we seemed to hit it off. I originally had an idea to create an ongoing series of fake movie trailers based on games, kind of like "how would we envision this". It wasn't an april fools at that point. We got the go-ahead to shoot the Zelda trailer in early Summer of 2007, and completed it in the Fall. At that point the decision was made to release it on April 1st as an elaborate hoax. We were bummed at first, because it meant waiting almost half a year to release it, but in the end it wouldn't have made such a big splash if we just said 'hey, here's a fake trailer we made.' What was the project budget like? Did you have to cut out any features cause of this? SB: Respecting IGN's wishes, I can't say exactly what the budget was, but it was tiny. I think craft service for public access shows have more dough. No one really got paid for it, but we did it because we believed in the project and loved the Zelda games. It's not often you get handed something as awesome as this, so we considered it a once-in-a-lifetime opportunity. The only thing that got cut was a few stunts that involved wire-work. What kind of camera did you guys use? SB: Panasonic's HVX-200. It's a wonderful camera. It shoots to P2 media cards, so it can record a native 24 frames per second, and do genuine overcranking for slow motion. We also used the RedRock Micro M2 adapter, which allows us to fasten 35mm pro lenses onto the body. In fact, we just learned that RedRock opened their keynote speech at NAB with the Zelda trailer. Wish I'd been there to see it! How did you get access to a soundstage with a green screen? Did you guys DIY it? SB: We were looking for a large greenscreen until we remembered Link wears a green tunic. That would've been a pretty hilarious mistake. So we switched to a bluescreen, which is actually harder to find. We ended up totally lucking out with a place called Ready Set Studio in Sun Valley. They hooked us up with a massive stage for a full day, for such an amazing bargain. The space allowed us to get a much wider variety of shots, as opposed to my usual method of nailing a cloth to my living room wall. What software did you use to edit the trailer? SB: Final Cut Pro was our editing software of choice. We shot with the DVCPRO-HD codec, then pipelined to lossless Animation for color grading and visual effects. I'm an unabashed Mac guy... there's a rivalry between us and IGN, who are all about PCs. However I'm man enough to admit our sound designer, Jeff Dodson, used PC software like Cubase. What about the 3D graphics, effects, and compositing? SB: All 3D work was done with Maxon's Cinema 4D. It's a robust little program, very much underappreciated in my opinion. Camera tracking was done with Syntheyes, and compositing in Adobe After Effects. All particle effects were done with Trapcode's Particular plugin, which is awesome. We set up a little home brewed render farm for the more complex shots. I'm a particular supporter of Syntheyes, due to its ease of use and robust 3D tracking system. It allows poor filmmakers like us to match-movie intricate shots without the need for expensive motion control equipment, and in my opinion, that's one of the biggest godsends to smaller productions right now. What was involved in finding the actors to portray such famous video game characters? SB: It was tough. We couldn't post casting notices for Link and Zelda due to the secrecy of the project, so we had to be both descriptive and vague. But overall it came down to hours upon hours of searching through online databases. About ten thousand headshots later we found JR Killigrew and Camille Brown, and they were a pleasure to work with. The other cast members are all people I've worked with before. We try to keep our cast and crew as familial as possible, and most people who visit our set understand that vibe. There's no room, especially on low budget stuff, for egos. Except for mine. What future plans do you and the studio have? Making shorts or even a feature-length? SB: We've been pretty busy, thankfully. There's a lot of interest right now for online content, and we will continue our collaboration with IGN on new ideas. Music videos and commercials are also our bread and butter now. In the background we're developing several features, but we're in no rush to plunk a bunch of money into something until we feel the project is ready. Short films are still a passion for us. They're so much fun, can get done quickly, and are a constant learning process. And nowadays there's more marketability for them, and clearly a wider audience. Any advice for aspiring Directors and maybe even some tips for actors wanting to work with directors? SB: I'm wary of giving advice until I feel like I've earned that position. I've made a lot of mistakes, as we all do, along the way, and I'm still a relative infant in this industry. However I count myself incredibly lucky to work on such awesome projects, with such talented people. I suppose the best advice I can give is to set a bar for yourself, and don't rest until you reach that level. And when you do, set a new bar. Regarding actors, I'd rather give tips to directors and producers. I see too many actors mistreated, or under valued. Ninety percent of actors in LA work insanely hard, and in return get little or no money, no benefits, and sometimes not even a copy of their work! It's tough for them out there, so I'd like to see a shift in the mindset. The interwebs, they can be both a blessing and a curse, how has it treated your career so far? SB: Yeah, it's a series of tubes isn't it? Actually I have to credit the internet almost entirely for my career so far. Back in 1999, I sent out some stills from a short film I was producing to a fan site, and the next day I had dozens of emails asking about it. On that day I realized how important the web was to filmmakers. In a way, that event paved the way to the Zelda trailer. Conversely, we had a big scare a week before that trailer was released. Someone actually leaked a few shots online, to some gaming bulletin boards. Thankfully that's all that happened, and it didn't ruin the launch, but still... we never found out who did it. That's pretty scary, and on a miniscule level we felt what kind of pressure it must be to keep a big movie top secret.Fonte: http://www.phirebrush.com/interviews.php?iid=61 theforbidden1 02-05-2008, 11:32 boa piada :) |