Korben_Dallas
03-07-2003, 15:56
http://www.homelanfed.com/index.php?id=15316
Um excerto:
HomeLAN - Since the game is being described as a RPG-fighter combo, combat must be very important. How will the fighting portion of the game be handled? What sort of special moves and weapons will be able to be used in the game?
D.W. Bradley - Combat is one of the most innovative aspects of Dungeon Lords, and plays a major part of the game. Whereas the combat system is based upon the abilities and skills of the player's hero, it is also completely dependent upon the player's ability as well. In Dungeon Lords, the player controls each moment of their hero's actions, choosing when to attack, when to cast magic spells, when to block, when to dodge and maneuver, and performing various combinations simultaneously, and all in real-time the player is continually involved in moment to moment control of what their hero is doing, responding to enemy actions, and making split second strategic decisions based upon the unfolding challenges of the battle hence the "Action/Fighter RPG" description of the game. However, the hero's ability to strike a target, perform combination attacks, cast magic spells, block and dodge, etc., is all tied directly to the hero's skill proficiencies, such that the more skilled the hero, the more capable they are, so players must develop their hero wisely. There are a number of weaponry types, including close range melee weapons of different sorts, as well as hurled and ranged weapons and a few other special goodies
http://gameguru.box.sk/pics//03/jul/dlords/dlords03.jpg
http://gameguru.box.sk/pics//03/jul/dlords/dlords02.jpg
http://gameguru.box.sk/pics//03/jul/dlords/dlords01.jpg
Um excerto:
HomeLAN - Since the game is being described as a RPG-fighter combo, combat must be very important. How will the fighting portion of the game be handled? What sort of special moves and weapons will be able to be used in the game?
D.W. Bradley - Combat is one of the most innovative aspects of Dungeon Lords, and plays a major part of the game. Whereas the combat system is based upon the abilities and skills of the player's hero, it is also completely dependent upon the player's ability as well. In Dungeon Lords, the player controls each moment of their hero's actions, choosing when to attack, when to cast magic spells, when to block, when to dodge and maneuver, and performing various combinations simultaneously, and all in real-time the player is continually involved in moment to moment control of what their hero is doing, responding to enemy actions, and making split second strategic decisions based upon the unfolding challenges of the battle hence the "Action/Fighter RPG" description of the game. However, the hero's ability to strike a target, perform combination attacks, cast magic spells, block and dodge, etc., is all tied directly to the hero's skill proficiencies, such that the more skilled the hero, the more capable they are, so players must develop their hero wisely. There are a number of weaponry types, including close range melee weapons of different sorts, as well as hurled and ranged weapons and a few other special goodies
http://gameguru.box.sk/pics//03/jul/dlords/dlords03.jpg
http://gameguru.box.sk/pics//03/jul/dlords/dlords02.jpg
http://gameguru.box.sk/pics//03/jul/dlords/dlords01.jpg