View Full Version : [Wii] Wiiware/Jogos para download
B3n3v3nt3
27-06-2007, 07:55
It's been talked about, wished for, longed for, and is now confirmed: Nintendo (http://kotaku.com/gaming/nintendo/) will soon be offering original titles for download on the Wii. You'll pay for them with Wii Points, just like the Virtual Console, except these will be brand-new titles.
N'Gai has the scoop over at Newsweek (http://blog.newsweek.com/blogs/levelup/archive/2007/06/26/level-up-exclusive-on-nintendo-wiiware.aspx), where he also lets us know that Nintendo aren't just courting established developers, they've put the word out for indie games as well, with a big emphasis on short, creative titles (small teams, big ideas). Finally, Nintendo will be responsible for the price of the games (each will be looked at on a game-by-game basis) and things like bug-checking, but developers will need to get off their arse and secure their own ratings (no AO allowed, of course).
First games are expected to hit next year, first official info expected to hit in the morning.
Fonte: http://kotaku.com/gaming/so-fresh-and-so-clean/wiiware-original-downloadable-games-confirmed-for-wii-272634.phpMuito boa noticia :)
Gostei da Noticia, mas para já preferia Demos...
xbox_best
27-06-2007, 11:21
Gostei da Noticia, mas para já preferia Demos...
Pois eu também...Ah e quanto tempo demoraria sacar na Wii um jogo da Wii? Se um jogo VC demora 5 a 10 m, 5m x 4.3Ghz = Uiiiiiiiiiiiiiiiii :)...
Ah e isto se calhar vai ser fácil de piratear tipo, depois os "hackers" iriam inventar um programa qualquer para duplicar ou assim, os Wiipoints...Acho que não é uma jogada muito inteligente da parte da Nintendo...
joaorikard
27-06-2007, 11:42
Pois eu também...Ah e quanto tempo demoraria sacar na Wii um jogo da Wii? Se um jogo VC demora 5 a 10 m, 5m x 4.3Ghz = Uiiiiiiiiiiiiiiiii :)...
4.3 Ghz? ou 4.3 GB? :-D
Esse tempo que exemplificas é completamente irreal. Com as conexões de hoje em dia, saca-se 4GB em cerca de 20min +/-.
De qualquer maneira os jogos da VC não podem ter 4.3 GB, nem perto disso. A consola tem 512MB internos.
Mesmo sendo expansível por cartões SD, ninguém vai comprar um cartão de 4GB para cada jogo, tornava-se muito mais caro.
eu aposto que estes jogos vão ter a volta do tamanho dos jogos live arcade
I_Eat_All
27-06-2007, 11:48
Pois eu também...Ah e quanto tempo demoraria sacar na Wii um jogo da Wii? Se um jogo VC demora 5 a 10 m, 5m x 4.3Ghz = Uiiiiiiiiiiiiiiiii :)...
Ah e isto se calhar vai ser fácil de piratear tipo, depois os "hackers" iriam inventar um programa qualquer para duplicar ou assim, os Wiipoints...Acho que não é uma jogada muito inteligente da parte da Nintendo...Não é esse género de jogos que a Nintendo e outras developers vão lançar (nem se multiplica isso por 4,3 GHz :p) e claro, a velocidade terá ser maior.
Mas devemos estar a falar de jogos com o cap de ~100/150 MB, já que até os jogos de Neo Geo (a serem lançados na Wii a partir deste Verão podem ocupar até 89,5 MB (716 Mbits).
Incidentalmente 150 MB é o cap actual do Xbox Live Arcade, dois jogos destes (+/-) e enchemos o storage da Wii... Precisamos de um disco rigido.
Os wiipoints são armazenados nos servers da Nintendo, não nas nossas consolas, a Nintendo não é parva para se deixar hackar por esses meios. Se fosse assim tão fácil já teria sido feito para a Virtual Console.
Bio Shadow
27-06-2007, 12:35
Quero é demos.
xbox_best
27-06-2007, 12:45
Ghz??? Em que é que eu estava a pensar??? Ando a :zzz: lol...Esqueçam aquele Post porque foi uma desgraça...Mesmo depois e perceber tudo, preferia Demos, desde que fossem de graça...É que não faz sentido pagarmos por Demos...
PS : SsDD, não sei qual é a ligação que consegue sacar 4.3 GB em 20 m, mas a minha não é de certeza...Saco no máximo 300 mb em 20 m...
Make.Love
27-06-2007, 13:05
Ghz??? Em que é que eu estava a pensar??? Ando a :zzz: lol...Esqueçam aquele Post porque foi uma desgraça...Mesmo depois e perceber tudo, preferia Demos, desde que fossem de graça...É que não faz sentido pagarmos por Demos...
PS : SsDD, não sei qual é a ligação que consegue sacar 4.3 GB em 20 m, mas a minha não é de certeza...Saco no máximo 300 mb em 20 m...
lool, com 24 sacas até em menos! :P ... com 8mbits anda á volta de 1h!
viskonde
27-06-2007, 15:16
mas os jogos que vao ser disponibilizados e mais "mini jogos".. nao e jogos de 4 gigas lol...
se aparecem la jogos com mais de 200 megas ja e muito ...
xbox_best
27-06-2007, 15:42
Epah esta cena criou-me double post enquanto eu apenas editei a mensagem...Apagem o post :
Ghz??? Em que é que eu estava a pensar??? Ando a :zzz: lol sff...
UrukHaiPT
27-06-2007, 15:52
Boa notícia.
Mas como já foi dito, eu também preferia demos. Os demos são uma ajuda tremenda para decidir que jogos comprar.
As demos devem vir de arrasto espero eu, tal como um disco para armazenar os jogos da malta...se n for um disco ao menos que de pa correr jogos dos cartoes SD.
Se começarem a lançar jogos de Neo Geo portados decentemente para a Wii, acho que perco a cabeça.
I_Eat_All
27-06-2007, 17:28
Se começarem a lançar jogos de Neo Geo portados decentemente para a Wii, acho que perco a cabeça.Não vão ser portados, vão ser emulados via Virtual Console. :)
Offtopic, mas aquele Arcade Stick da Hori está um must:
http://image1.play-asia.com/640/5f/pa.97609.1.jpg
lmikotas
27-06-2007, 20:34
WiiWare será Wii Software
O serviço WiiWare terá outro nome no continente europeu.
Na Europa, WiiWare será conhecido como Wii Software.
Segundo Laurent Fischer, director de Marketing da Nintendo Europa, “Wii Software oferecerá grandes ideias às companhias de desenvolvimento, em vez de grandes budgets. Será uma forma muito acessível e fácil de trazer novos jogos até ao mercado.”
Como referimos nas notícias anteriores, o serviço será inaugurado em 2008. A compra de jogos será feita via Canal de Compras e a transacção utilizará pontos Nintendo, à boa maneira da Consola Virtual.
:arrow:Fonte: http://gameover.sapo.pt/platform.html?id=19 (http://gameover.sapo.pt/platform.html?id=19)
:smlot: A partir de dia 1 de Julho deixa de ser grátis o download no Internet Channel.
I_Eat_All
27-06-2007, 21:17
Wii Software Q&A
CVG probes Wii's new channel
As Nintendo announced earlier (and we reported this morning), Wii Software - known as WiiWare in the US - is a game-creation service that lets developers both large and small make downloadable games for the Wii Shop Channel for Wii Points, like the Virtual Console.
With any new announcement comes the usual list of questions and curiosities, so we got in touch with Nintendo UK for the answers.
How will the games be stored? Is that hard drive coming? How does it compare to Xbox Live Arcade? Nintendo UK fields our questions below.
__________________
There are concerns regarding Wii's relatively small internal memory being filled by all this content (as well as VC games). Is this a concern for Nintendo?
Nintendo: Games can be saved on the internal memory or on SD cards - Wii Software games will come in a variety of sizes, but Nintendo encourages smaller, compact games for the service.
Will the games be playable from SD card, or will they need to exist on the internal memory, like VC games?
Nintendo: WiiWare is stored in and started up from the Wii internal flash memory so they would need to be transferred from SD like VC games.
However like VC games you can delete a Wii Software game to make room for other content, then re-download it at no cost.
Is Nintendo considering releasing a hard drive to bolster the Wii's memory for all this new content?
Nintendo: No.
How is WiiWare going to be better than PSN and XBLA, and what would Nintendo say to people who might think you've just copied XBLA?
Nintendo: Wii Software offers unprecedented access for third-parties to create content with few restrictions. The innovative control of the Wii Remote plus open approach of Wii Software is a powerful combination for developers to create and bring their game to consumers.
Development for Wii is already an attractive option for developers and Wii Software will be no different.
Will we have to pay VC prices for games? Is there any current estimate price?
Nintendo: There will be a variety of price points, similar to classic VC games.
Will Nintendo develop first-party games for WiiWare?
Nintendo: Yes, but we're not ready to announce what those are.
Will the service go live worldwide simultaneously, or on a territory basis?
Nintendo: We've not decided yet. Developers can approach Wii Software as they would packaged software. Content can be created for one region or more. It will be up to the developer to do the localisation and testing.
A long shot, but is there any chance of an open-source, development tool being released for the service to allow for user-generated development (like the PS Net Yaroze) in the future?
Nintendo: There are no plans at present.Fonte: http://computerandvideogames.com/article.php?id=166810
O que vale é que é a Nintendo inglesa, a mesma que negou que ia haver uma DS nova a uma semana da Nintendo Japão a anunciar... :p Suporte para discos dava muito jeito.
xernobyl
27-06-2007, 21:42
Os discos podem vir a não ser nescesários se os proximos updates permitirem que se corram programas directamente do cartão SD, senão se temos de andar a passar coisas de um lado para outro quando queremos jogar vai ser muito mau.
Gaminger
03-07-2007, 20:44
Sim. Ninguem vai aceitar isso...eles têm mesmo que criar algo mais user friendly... um disco separado à venda seria bom e muita gente ia tar interessada.
B3n3v3nt3
03-07-2007, 21:10
Eu só pedia que as entradas USB fossem compatíveis com os discos externos/usb drivers, será assim tão dificil fazerem isso?
I_Eat_All
03-07-2007, 21:25
Eu só pedia que as entradas USB fossem compatíveis com os discos externos/usb drivers, será assim tão dificil fazerem isso?Não, tudo indica que até já está implementado a julgar pelas tools que a Nintendo usa que suportam à partida dispositivos USB e sistema de ficheiros FAT32.
De facto as developers podem usar via DevTools as portas USB como lhes apetecer.
xernobyl
04-07-2007, 00:53
Acho que basta que possa possibilitem que se corram coisas directamente do cartão SD. Cartões SD tenho eu aos montes em casa.
I_Eat_All
06-10-2007, 13:15
Vicarious Visions CEO Talks Nintendo
Given his audience, one of the main aspects of the talk was what it takes to break into the industry. After mentioning how nearly impossible it is for a small, rookie development house to compete with the multimillion dollar budgets being used in retail games, he moved on to the potential for online publishing. After alluding to the difficulty of getting a game onto Xbox Live Arcade, due to Microsoft's vigorous approval process, he expressed his excitement in Nintendo's WiiWare service. As Nintendo stated with their original (and only) announcement of the service, he stated that it would launch early next year and emphasized how open Nintendo was being with development kits and what they were going to allow on the service. He seemed convinced that this was going to be a gateway for many independent developers operating on small budgets. Given that Nintendo has been incredibly quiet about this since the original announcement, it's interesting to hear the points restated by a third party.Fonte: http://www.nintendoworldreport.com/newsArt.cfm?artid=14528
Make.Love
06-10-2007, 14:37
tenho grandes expectativas nisto, até porque quase sempre as grandes ideias e grandes projectos surgem de coisas simples.
tenho grandes expectativas nisto, até porque quase sempre as grandes ideias e grandes projectos surgem de coisas simples.
Eu no Xbox Live Arcade não tenho jogos clássicos, só comprei jogos novos. Neste momento é essa a vantagem do XBLA face ao VC e é uma boa jogada da Nintendo fechar o gap.
I_Eat_All
06-10-2007, 16:40
Eu no Xbox Live Arcade não tenho jogos clássicos, só comprei jogos novos. Neste momento é essa a vantagem do XBLA face ao VC e é uma boa jogada da Nintendo fechar o gap.acho que são fundamentalmente diferentes. O VC é um serviço de jogos clássicos, enquanto que o XBLA embora também tenha alguns se foca mais em conteúdo novo, apenas não o separa. Ambos têm as suas vantagens e desvantagens; o catálogo do VC tem tudo para ser bastante rico (apesar de eu preferir comprar o original, mesmo que usado) mas é uma boa alternativa, especialmente se começarem a trazer os jogos que não sairam cá, como é o caso do Sin and Punishment da N64. E claro, para quem não os jogou na altura nem é coleccionador (não vai andar a comprar 20 consolas) é bastante aliciante, suponho.
Wiiware... bom, tudo indica que também tenha as suas diferenças para com o XBLA, o cap com XBLA é 150 MB... o do Wiiware será menor que isso, pelo menos inicialmente (o do XBLA já foi menor do que é hoje) o que é admitidamente limitador. Tendo em conta que já os 150 MB o são, dado que há casos de jogos, como o "Eternity's child" que tanto os excederam que passaram a SKU físico. (por outro lado 150 MB já é muito, para algumas ligações)
B3n3v3nt3
10-10-2007, 08:06
It's been announced at Nintendo's Fall Conference that Square Enix will be releasing a kooky spin-off of Final Fantasy: Crystal Chronicles on the Wii. How is that kooky? Two reasons: one, it's a Wii Ware exclusive. So it's download-only. Second is that it sounds like it has a definite strategy vibe to it, with the player building and governing their own land. Sounds interesting. And different! At least one thing's old-fashioned Squeenix, though. The name. Final Fantasy: Crystal Chronicles: The Small King and the Promised Country. Ungh. Should be out in Japan in March.
Nintendo are taking this Wii Ware business seriously. At their Fall Press Conference today they announced a new Pokemon title for the service, called Pokemon Bokujyou. As in, Pokemon Farm. As in, the very raw essence of Pokemon. The point is that Pokefans can transfer their Pokemans (from Diamond or Pearl) to the Wii, and once there they can tend to them. Raise them. Perhaps even snuggle them, all on their very own Pokemon farm. Sounds idyllic.
Venham mais!
jfred-silva
10-10-2007, 11:43
ainda não consegui compreender em que consiste o wiiware...
alguém poderia explicar em português, sem quotes em inglês
Pallad1um
10-10-2007, 13:47
Sabem dizer-me onde é que se podem comprar cartões com Wii Points cá em Portugal?
Sabem dizer-me onde é que se podem comprar cartões com Wii Points cá em Portugal?
se te referes a lojas, todas as usuais. fnac, vobis, worten etc
B3n3v3nt3
10-10-2007, 19:02
ainda não consegui compreender em que consiste o wiiware...
alguém poderia explicar em português, sem quotes em inglês
Basicamente é um Virtual Console mas com jogos novos, tipo o serviço Xbox Live Arcade.
Edit: Trailer do Final Fantasy: Crystal Chronicles: The Small King and the Promised Country!!!
http://youtube.com/watch?v=WIBEUQlYhDU
Pallad1um
10-10-2007, 23:50
se te referes a lojas, todas as usuais. fnac, vobis, worten etc
Era isso mesmo. Obrigado!
I_Eat_All
10-10-2007, 23:54
Iwata Claims Over 100 Wii Ware Proposals
Lots of downloadable games on the way.
October 10, 2007 - If you've been keeping up with our news updates since yesterday, you might have noticed a sudden burst in games being designed for Nintendo's Wii Ware download service. Following Nintendo president Satoru Iwata's detailing of the service at a press conference held in Japan yesterday, Nintendo and its 3rd parties have been flooding the channels with announcements for new downloadable titles.
It turns out that there are indeed quite a few Wii Ware games in development. According to the Kyoto Shimbun, Iwata told the gathered press at the event, "We've already received proposals for over 100 titles from software development companies. We've made a platform for developing software at low cost, and would like to offer a new business chance based around a battle of ideas."
Currently, the following Wii Ware games have been announced: Pokemon Ranch Channel, Dr. Mario, Maruboushikaku, Minna de Puzzloop, Okiraku Ping Pong Wii, Final Fantasy Crystal Chronicles, Star Soldier R, Mojipittan Wii, Bomberman, and Joy Sound.Fonte: http://wii.ign.com/articles/826/826171p1.html
B3n3v3nt3
10-10-2007, 23:55
“We’ve already received proposals for over 100 titles from software development companies. We’ve made a platform for developing software at low cost, and would like to offer a new business chance based around a battle of ideas.” - Satoru IwataMais jogos anunciados:
- Star Soldier R
- Bomberman
- Doctor Mario
- Maruboushikaku
- Minna de Puzzloop
ler mais: http://wii.ign.com/articles/826/826171p1.html
Edit: cheguei um minuto atrasado :D
I_Eat_All
13-11-2007, 19:42
Rumor:
THQ's WWF: No Mercy for the Nintendo 64 is coming back via the WiiWare service with completely updated rosters.Fonte: http://www.1up.com/do/newsStory?cId=3164283
EDIT: Detalhes:
- Most projects are costing $100,000 or less
- devs can take their ideas right to Nintendo, or simply go the traditional route
- very unique games in the works
- Nintendo to third party games ratio: 35 - 65,
- size limit: 40MB
- devs will be paid quickly if they keep file sizes down
- Matt Casamassina knows ten games currently in development
- prices set by devs
- devs only allowed one release per month in order to keep quality highFonte: http://www.nintendic.com/news/1447
Cunha Esteves
13-11-2007, 20:11
Rumor:
Fonte: http://www.1up.com/do/newsStory?cId=3164283
EDIT: Detalhes:
Fonte: http://www.nintendic.com/news/1447
simsenhor penso que o ponto mais importante será o facto de só se poder lançar um jogo por mês (cada dev) esse ponto foi muito bem pensado estou a gostar de ver
BTW o ocarina of time não ocupava 25 Mb, é que se com 25 se faz o melhor jogo de sempre 40 MB chega e sobra
I_Eat_All
13-11-2007, 20:31
simsenhor penso que o ponto mais importante será o facto de só se poder lançar um jogo por mês (cada dev) esse ponto foi muito bem pensado estou a gostar de ver
BTW o ocarina of time não ocupava 25 Mb, é que se com 25 se faz o melhor jogo de sempre 40 MB chega e sobraTinha 32 MB, embora possivelmente pudesse ter ocupado mais se o estivessem a tentar comprimir mais para caber (mesmo para a tecnologia da altura) e claro... A Wii suporta compressão de texturas S3TC, que no setting de compressão mais alto transforma 32 MB de texturas em 4 MB (note-se no entanto que a compressão é lossy), só por aí dá para imaginar quando ocuparia hoje um OoT se a Nintendo quisesse.
Dito isto... as texturas do OoT não seriam aceitáveis para um jogo de hoje, mesmo proveniente do Wiiware.
Para os standards de hoje... 40 MB não dão muita folga... isso não. O Ocarina of Time utilizava o que tinha, como tinha, de forma muito inteligente... Por exemplo... O celeiro de Lon Lon Ranch é todo feito com praticamente a mesma textura, que depois é re-utilizada nos aros das portas por todo o jogo... o que resulta em se retexturares o celeiro, alteras a textura do aro, e afectas todo o jogo, mas essas maneiras de fazer as coisas não são propriamente práticas e reduzem-te a variedade/independência de locais e afins.
xernobyl
13-11-2007, 22:55
Tinha 32 MB, embora possivelmente pudesse ter ocupado mais se o estivessem a tentar comprimir mais para caber (mesmo para a tecnologia da altura) e claro... A Wii suporta compressão de texturas S3TC, que no setting de compressão mais alto transforma 32 MB de texturas em 4 MB (note-se no entanto que a compressão é lossy), só por aí dá para imaginar quando ocuparia hoje um OoT se a Nintendo quisesse.Isso é o espaço que as texturas ocupam na memória de video. As texturas raramente vêm em bruto (e no caso do Wiiware nunca viram). Podes ter texturas a ocupar 100kb em disco e 2MB na memória de video.
Por exemplo: tenho uma imagem em jpg com 512x512 que ocupa 100kb, na memória de video em S3TC ocupa 768kb. É possivel que a Wii tenha outros métodos de descompressão de texturas em tempo real, já que o S3TC tem mais de 10 anos.
I_Eat_All
13-11-2007, 23:17
Isso é o espaço que as texturas ocupam na memória de video. As texturas raramente vêm em bruto (e no caso do Wiiware nunca viram). Podes ter texturas a ocupar 100kb em disco e 2MB na memória de video.
Por exemplo: tenho uma imagem em jpg com 512x512 que ocupa 100kb, na memória de video em S3TC ocupa 768kb. É possivel que a Wii tenha outros métodos de descompressão de texturas em tempo real, já que o S3TC tem mais de 10 anos.Sim, mas as texturas de N64 eram o equivalente a bitmaps não comprimidos também no cartucho... E o problema aqui não é quanto ocupa na memória de video... mas sim que aparentemente a limitação de espaço "físico" das developers (não é bem físico, mas pronto... fora do programa a correr) está na ordem dos 40 MB.
S3TC tem mais de 10 anos, é certo, mas ainda é o standard da industria e algo que consolas no mercado, como a PS2... não suportam (a não ser que o faças via software, o que creio ter lido algures que te rouba 3 MB de RAM e todas as ineficiências que provém de não ser via hardware)
Numa comparação face à tecnologia empregada no tempo da N64, e sem especular melhores tecnicas de compressão... acho que é sem duvida a técnica mais relevante quando a falar de o que é que estes 40 MB significam e o que podemos fazer com eles (face à N64).
xernobyl
14-11-2007, 02:16
bla bla N64 bla bla blaNão faço a minima ideia como é que a N64 funciona. Se for à lá gameboy é mais ou menos como dizes.
O Luigi's Mansion da Gamecube ocupa uns 118MB, e não está optimizado para ser pequeno. Não deixa de ser um grande jogo. Um limite de 40MB chega perfeitamente para grandes jogos.
lmikotas
20-02-2008, 14:13
Data americana de Wii Fit e do sistema WiiWare
De acordo com o site IGN (http://wii.ign.com/articles/853/853371p1.html), o Wall Street Journal soltou a informação de que o futuro jogo de Wii, Wii Fit será lançado no dia 19 de maio de 2008 nos Estados Unidos.
Já o sistema de download de jogos inéditos, o WiiWare, sairá no dia 12 de maio de 2008 nos EUA. O Wall Street Journal ainda complementa dizendo que "os games distribuídos via WiiWare não necessitam de uma aprovação da Nintendo, somente uma classificação da indústria por faixa etária".
http://www.wii-brasil.com/?sec=lernoticia&id=11285 (http://www.wii-brasil.com/?sec=lernoticia&id=11285)
lmikotas
22-02-2008, 20:06
GDC 2008: WiiWare Details
Nintendo talks about keeping file size down.
February 22, 2008 - Today at the Game Developers Conference Nintendo's Takashi Aoyama gave a talk titled "Planning the Wii Menu: From Pre-launch to WiiWare." During his speech he revealed a few new details on the upcoming downloadable game service.
Obviously, space is a problem on the Wii. The system's internal 512MB of flash memory fills up fast when you're downloading games. To keep the size of WiiWare titles down, Nintendo is keeping the game manuals online, viewable from the Shop Channel. Customers can check out the manuals at any time, even before they download a game.
Also, WiiWare titles will be compressed. When you start a game it will then expand.
Just like Virtual Console titles, WiiWare games can be deleted and re-downloaded as often as needed, and can be moved to an SD card to free up room on your console.
http://wii.ign.com/articles/854/854259p1.html
CoolMaster
22-02-2008, 20:32
Até podem estar comprimidos mas se essa compressão for uns 20-30mb com 10 jogos Wiiware já temos 200-300mb, não sobra muito para os saves + canais + vc... até porque pelo que sei apenas 300mb estão disponiveis para serem usados pelo utilizador sendo os restantes para a consola.
Cheira-me que têm mesmo que deixar a possibilidade de correr as coisas atraves de um SD ou na melhor (ou pior, dependendo do ponto de vista) das hipoteses de um eventual disco. Para mim a solução do SD agrada-me mais até porque já existem SD com boa capacidade, um de 8GB deve chegar chegar chegar e chegar...
Esta ideia da nintendo está condenada á partida, não tem pernas decentes para andar. A wii não tem capacidade de jeito para fazer storage e guarda-los num cartão SD faz com que os loading times de jogos fosse agonizante.
Quero ver que coelho é que a Nintendo vai tirar da cartola, pq para estar a comercializar jogos muito pequenos acho que não é solução e apenas diminui a possibilidade de ter jogos interessantes.
CoolMaster
23-02-2008, 14:38
Sim, há esse problema que por acaso já me tinha passado pela cabeça que é o tempo de resposta e transferências do SD ser muito mais lento.. o mesmo se passa pela USB 2.0, podemos ter que esperar mais um pouco mas mesmo assim não sei se será significativo mas é obvio que se fosse interno era melhor, mas não sei se vai chatear muito isso... até porque tens as coisas num SD/disco e ao abrires o jogo ele passa para a memoria built-in e outras coisas apra a RAM.
Tenho uma pergunta quando sai o wii software na europa?
I_Eat_All
01-03-2008, 16:33
Tenho uma pergunta quando sai o wii software na europa?Tudo indica que será em Maio. Mas ainda não há press release com uma data final.
Vai ser preciso pagar alguma coisa para ter esse serviço??
Cunha Esteves
02-03-2008, 13:55
Vai ser preciso pagar alguma coisa para ter esse serviço??
Pelo serviço em si não isto é como o virtual shop chanel, só pagas os jogos que compras, que rondam (não sei quem faz os preços) 1500 pontos (15€)
CoolMaster
03-03-2008, 16:21
Já se sabe se os jogos Wiiware vão suportar 480p?
lmikotas
03-03-2008, 16:56
Site Japonês: http://www.nintendo.co.jp/wii/features/wiiware.html
lmikotas
11-03-2008, 13:59
Japanese Wii Ware Finalized
Release dates, pricing, and new games.
Nintendo Japan has been sticking with a vague March release time frame for the Japanese version of the Wii Ware game download service, even as March began. At long last, the company has decided to share the specifics, including a precise launch date, pricing, and even a couple of new games.
In Japan, the service will kick off on March 25. On that day, Wii owners will be able to download nine games:
Okiraku Ping Pong (http://www.nintendo.co.jp/wii/wiiware/wppj/index.html)
Arc System Works
500 Wii Points
Kotoba no Puzzle Mojipittan Wii (http://www.nintendo.co.jp/wii/wiiware/wmpj/index.html)
Bandai Namco Games
1,000 Wii Points
Saku Saku Animal Panic (http://www.nintendo.co.jp/wii/wiiware/wbwj/index.html)
Konami Digital Entertainment
1,000 Wii Points
Star Soldier R (http://www.nintendo.co.jp/wii/wiiware/wbqj/index.html)
Hudson
800 Wii Points
Final Fantasy Crystal Chronicles (http://www.nintendo.co.jp/wii/wiiware/wfcj/index.html)
Square Enix
1,500 Wii Points
Tenshi no Solitaire (http://www.nintendo.co.jp/wii/wiiware/wstj/index.html)
G-Mode
500 Wii Points
Dr. Mario & Saikin Bokumetsu (http://www.nintendo.co.jp/wii/wiiware/wdmj/index.html)
Nintendo
1,000 Wii Points
Pokemon Ranch (http://www.nintendo.co.jp/wii/wiiware/wbmj/index.html)
Nintendo
1,000 Wii Points
LONPOS (http://www.nintendo.co.jp/wii/wiiware/wlpj/index.html)
Genki
1,000 Wii Points
Click on the name to access the mini website Nintendo has set up for the game.
Pricing for Crystal Chronicles was revealed back at the service's announcement late last year to be 1,500 Wii Points. That appears to be towards the higher end of pricing for the service, which also includes games from 500 Wii Points to 1,000 Wii Points.
Of the games with release dates, a couple may be unfamiliar to you. LONPOS is a "mind puzzle" game from Genki that's playable with a single Wiimote. In addition to a single player mode, the game includes score and time attack versus play for between two and four players. Genki mentions the availability of nine download packs containing 25 puzzles each, but we're not sure if these are for charge or if they'll be available for free.
Konami's Animal Panic is also a puzzle game that's playable exclusively with the Wiimote. Your goal is to build fences around animals in order to isolate them. The game includes cooperative and competitive play for up to four players along with mini games.
We'll have full coverage of all the Wii Ware games, both domestic and international, on launch day, so Wii owners should be sure and check back later this month.
http://wii.ign.com/articles/858/858371p1.html
Pallad1um
11-03-2008, 15:17
E para a Europa, já existe alguma ideia de quando começarão a estar disponíveis? Isto se algum desses títulos, além do Final Fantasy, estiver previsto ser lançado na Europa...
xernobyl
11-03-2008, 17:26
Sou capaz de comprar o Star Soldier R se tiver bons reviews. Infelizmente custa €8.00 na europa enquanto nos EUA custa €5.22 e no Japão custa €5.06.
Existem assim tantos impostos na UE? Os outros países também têm impostos...
3 jogos nos EUA são ao preço de 2 cá.
CoolMaster
11-03-2008, 17:33
Sou capaz de comprar o Star Soldier R se tiver bons reviews. Infelizmente custa €8.00 na europa enquanto nos EUA custa €5.22 e no Japão custa €5.06.
Existem assim tantos impostos na UE? Os outros países também têm impostos...
3 jogos nos EUA são ao preço de 2 cá.
Se fosse só nos jogos Wiiware.. já são nos da VC e normais e that sucks. Por acaso o Star Solider R tambem é capaz de me interessar.
Cunha Esteves
11-03-2008, 18:48
Não sei quanto é que custam os wii points nos estados unidos (se for 20$ compensa), mas á muitas lojas que tu pagas e eles enviam-te o código por mail
I_Eat_All
14-03-2008, 16:40
Developer Feedback:
"Nintendo has made it very clear to us that we’ll not only be making a better royalty rate from WiiWare games, but we’ll also have a better chance of selling games - the service won’t be clogged up with the retro titles that have blighted the chances of many independent studios on Xbox Live Arcade." - anonymous studio business development boss
"Frankly, we’re not looking at making games for Xbox Live Arcade because the service is full of shit." - another anonymous WiiWare dev
"I'm not going to share any kind of projected forecast, but we're very much hoping that WiiWare can establish itself as a fantastic space for proving out innovative game ideas and establish new IPs." - Chris Swan, Blitz Games' Arcade division
"The cost of making a game for WiiWare can be significantly less than that of an XBLA or PSN game, firstly because the hardware is a lot cheaper and secondly because the SDK Nintendo provides is very detailed"
(...)
"It should be noted that we can purchase almost two to four Wii development kits for one Xbox 360 or PlayStation 3 one, which as you can appreciate for a small company can affect our budget a lot."
(...)
"I think having a clear delineation between old and new is really important. For us having a dedicated store which promotes all the new content is great. Customers will come to the store for perhaps the new Pokemon game or Crystal Chronicles or even Pop and see all the other great new titles and hopefully purchase them too. If the content was mixed in with the Virtual Console releases it would make it that much harder to find" - Nic Watt, Nnooo's creative director
"will encourage developers to be more creative about their concepts. Proven classics are great, but games specifically made for WiiWare are better." - Rel Van Nyen, Gabitasoft
"There are still a lot of unknowns about WiiWare but the potential of highly varied sizes of games with proportional prizes is going to make for a varied landscape on the platform.
Combine that with the innovative controller and I think you will see some games to play that you would never see on the other digital distribution platforms." - James Brooksby, studio head of Kuju's Doublesix
Ask any developer planning games for the service, and they will be of course vague on the specifics due to Nintendo's own water tight NDAs - but most are certain that their efforts making games for the service are sure to turn a profit. Most are cautious, and coy on their financial projections – but it’s clear that hopes are very high.
Fontes: http://www.developmag.com/interviews/143/WiiWare-Week-Versus-Round; http://www.developmag.com/news/29474/Nintendos-secret-war-on-Xbox-Live-Arcade-and-PlayStation-Store
Alchemist
14-03-2008, 17:44
Alguns estúdios estão mais interessados no WiiWare que no Live Arcade.
Segundo a Develop, há uma série de estúdios bem mais entusiasmados com o WiiWare do que o Live Arcade.
Os responsáveis mantiveram o anonimato, mas não pouparam elogios ao serviço Nintendo e ataques ao congénere Microsoft, que diminuiu recentemente os royalties dos estúdios para metade.
De acordo com a mesma fonte, a Nintendo está a atrair criadores, apresentando um serviço “mais flexível”.
“A Nintendo deixou bem claro que não iremos ter apenas melhores royalties, como teremos também uma maior chance de vendermos os jogos. O serviço não ficará entupido de títulos retro, que têm reduzido as chances de muitos estúdios independentes no Xbox Live Arcade”, declarou um responsável anónimo de uma softwarehouse.
Outro criador de software para o serviço Wii acrescentou, fazendo também menção aos clássicos: “Francamente, não estamos interessados em fazer jogos para o Xbox Live Arcade porque o serviço está cheio de mer…”.
Fonte: Gameover
00Kira00
14-03-2008, 19:24
o que são royalties?
Pink Cigarette
14-03-2008, 19:26
o que são royalties?
Percentagens.
o que são royalties?
É o dinheiro que as editoras dão aos criadores por cada jogo vendido.
O serviço não ficará entupido de títulos retro, que têm reduzido as chances de muitos estúdios independentes no Xbox Live Arcade”
Só podem estar a gozar comigo. A Wii tem um catálogo de jogos retro bem melhor que o XBLA....
Tudo bem que não é tecnicamente o mesmo serviço (VC/Wiiware) mas convenhamos que está na porta ao lado...
Só podem estar a gozar comigo. A Wii tem um catálogo de jogos retro bem melhor que o XBLA....
Tudo bem que não é tecnicamente o mesmo serviço (VC/Wiiware) mas convenhamos que está na porta ao lado...
Talvez se formos ver a fonte da notícia da Gameover a coisa dê para interpretar de outra forma. É que se há coisa de que o Wii tem é um catálogo enorme de jogos retro.
Só vendo esse quote o problema (como seria de esperar) é dinheiro
E é natural que se prefira sempre o que dá mais
MacDicas
14-03-2008, 22:10
Quer-me parecer que na Wii há mais espaço para novas ideias (comando) e que isso atraia os devs.
E é natural que se prefira sempre o que dá mais
Claro, escusam é de inventar outras desculpas que nem fazem sentido.
I_Eat_All
20-03-2008, 02:34
Mais comentários positivos:
Michael Thornton Wyman (Big Splash Games): We are signed up as a Wii developer and are really excited about the platform. I think that Nintendo, through their history in video games, have been really, really excellent at the same qualities that make good casual games good. What I mean by that is their rules are really straightforward. They have always had a “pick up and play” quality to them with this layered complexity and real depth. At the same time, your typical Nintendo game is not something you have to read a manual for or spend a whole lot of time and energy figuring out what the rules or the mechanics of the game require you to do. In that sense, they’ve been doing “casual games” for their entire history, and I think that’s their strong suit and their forte. I think that Playstation 3 and Xbox Live Arcade are great platforms, but I’m expecting that, in this market, Nintendo’s going to take the day. But that’s just my personal opinion.Fonte: http://www.azcentral.com/members/Blog/Blog4Play/19543
Dgamer_48
20-03-2008, 02:51
consta que os devs preferem o Wiiware ao XBLA o único senão que vejo nisto é o espaço de memória da Wii... eu sei que ainda é muito mas tirando os SD não sei como se há-de fazer com o serviço mas eles já têm a jogada toda planeada espero.
consta que os devs preferem o Wiiware ao XBLA o único senão que vejo nisto é o espaço de memória da Wii... eu sei que ainda é muito mas tirando os SD não sei como se há-de fazer com o serviço mas eles já têm a jogada toda planeada espero.
no espaço do "disco" da wii tens para ai 512MB dos quais 350MB são utilizados para saves, channels e jogos vc/wiiware.
isso então dá no maximo de 7 jogos se tiverem o mesmo limite de tamanho como no xbox live arcade. e claro podes sempre passa-los para sd e guarda-los aí ou apagar e voltar a fazer download mais tarde
Make.Love
21-03-2008, 00:41
saiu update ao Shop Channel para suportar o WiiWare ( data prevista Maio de 2008)
Fonte: Nintendo Wii :lol:
lmikotas
21-03-2008, 00:53
News: Wii Shop Channel Update
If you open the Shop Channel today... you're prompted to go to your Wii settings to download an update!
Have you used the Shop Channel on or since March 20th yet? If you haven't you are likely unaware that it needs updating. To do this simply go to your Wii's settings menu and select the option to check for new updates to your system.
Those of us in Europe may be a little unsure as to what this update does, as when re-entering the Shop Channel afterwards, nothing appears changed. However, Wii owners in the States also got prompted to update their Shop Channels today and were told this was "needed in order to access WiiWare games launching later this spring."
European gamers were not given this message but it would be safe to assume our update was for the same reason, so a launch date for the WiiWare system in Europe may be just round the corner... and hopefully a date for Brawl too, fingers crossed!
Update: the update has been tested on freeloaded Wii's and there are no apparent issues. Good news for all you importers!
http://www.n-europe.com/news.php?nid=11622 (http://www.n-europe.com/news.php?nid=11622)
Cunha Esteves
21-03-2008, 01:59
http://www.n-europe.com/news.php?nid=11622 (http://www.n-europe.com/news.php?nid=11622)
Estava mesmo á espera dessa ultima frase para fazer o meu update (pelos vistos a nintendo está-se a cagar para o freeloader, ou então ainda anda á procura de uma maneira de o contornar)
Dgamer_48
21-03-2008, 02:05
Estava mesmo á espera dessa ultima frase para fazer o meu update (pelos vistos a nintendo está-se a cagar para o freeloader, ou então ainda anda á procura de uma maneira de o contornar)
e bem podem fazer isso... o lucro é deles na mesma a não ser que o freeloader corra backups...
lmikotas
21-03-2008, 22:59
Update 2: NoE have just sent out messages to Wii's that have their WiiConnect24 turned on, the message is similar to message US Wii owners got on their shop channels.
Dear Customer,
Nintendo would like to inform you that an updated version of the Wii Shop Channel is available.
This update features support for the WiiWare download service planned for May 2008.
There two things worth noting with this message. First it refers to WiiWare as "WiiWare" and not "Wii Software" which is what the service was to be called in Europe. Could this mean NoE have had a change of heart and decided to use the more identifiable name of "WiiWare"; even though "Wii Software" is still what appears in the Shop Channel menu even after updating? Hopefully so. We're going to be calling it WiiWare whatever :
Secondly and more importantly the message gives Europe a tentative release window of May 2008, remember the US will see WiiWare launch on May 12th so the gap between US and European launches sounds like it won't be too long.
Stay tuned to N-Europe for a more concrete release date for WiiWare in Europe and who knows maybe even Smash Bros. Brawl!
Mesma fonte de cima.:cool:
Mas ha um segundo update ja fiz o de 20 de março que era por causa do wiiware e enviaram me a mensagem hoje a dizer ha mais algum?
Make.Love
21-03-2008, 23:50
Mas ha um segundo update ja fiz o de 20 de março que era por causa do wiiware e enviaram me a mensagem hoje a dizer ha mais algum?
é o mesmo, ignora.
Só falta o update não bloquear o freeloader, e que a Wii permita discos por USB.
Cunha Esteves
22-03-2008, 00:58
Só falta o update não bloquear o freeloader, e que a Wii permita discos por USB.
este update não bloquea o freeloader de certeza absoluta, quanto aos discos parece que vamos ter de esperar (e sentados infelizmente)
CoolMaster
22-03-2008, 02:37
Sabem se o Wiiware vai ser todo em 480p?
NightRune
22-03-2008, 10:33
Sabem se o Wiiware vai ser todo em 480p?
Espero bem que sim, mas também tenho andado à procura desssa informação e não descobri nada.
xernobyl
27-03-2008, 01:03
Sabem se o Wiiware vai ser todo em 480p?
Não há razão para não ser. Pelo que li em entrevistas dizem que a UNICA diferença é não virem em discos.
Descarregamentos Wii Software explicados
A data de lançamento da versão europeia do WiiWare, entre nós conhecido como Wii Software, ainda não foi anunciada pela Nintendo, mas ao menos já sabemos como é que este serviço irá funcionar. Utilizando como exemplo o jogo Final Fantasy Crystal Chronicles: My Life as a King, o blog Wired explicou os pormenores.
Numa primeira fase, os jogadores terão de aceder à Wii Shop, onde irão encontrar uma actualização para o jogo da Square Enix que lhes vai permitir posteriormente instalar uma espécie de loja in-game em Crystal Chronicles. A partir dessa loja, os jogadores passarão a ter acesso a todos os conteúdos descarregáveis disponíveis, desde novas raças, a uma casa maior ou até mesmo a novas vestimentas para o seu rei. A loja apresentará os preços dos produtos, os pontos da conta do jogador e até o resultado pós-compra.
Claro que estes conteúdos não vão sair baratos para o bolso dos fãs, ainda por cima tendo em conta que FFCC: My Life as a King é já um dos títulos mais caros do Wii Software. Só o jogo custa 1500 Pontos Wii (15 euros), depois cada raça irá custar 3 euros, as roupas 1 euro, o mesmo que para a casa, enquanto que um elemento especial para dar moral às tropas custará ainda outros 2 euros. No total, o jogo completo por cerca de 30 euros. Um título bem simples e pequeno… mas, também, quem quer ter uma vida de rei tem de se sujeitar a estas coisas.
Fonte: MyGames
CumpS
O kogo custar 15€ não é mau, dado que isso acontece na PSN e no XBLA. Mas agora esses extrazinhos todos? Cheira-me a rip-off...
Segunda feira é o lançamento do Wiiware nos Estados Unidos, a Nintendo anunciou quais os títulos que estarão disponíveis na abertura:
Nintendo announces US WiiWare launch titles (http://www.nintendic.com/news/2376)
This Monday sees the launch of WiiWare in North America, Nintendo’s independent gaming download service for the Nintendo Wii. There’ll be - count ‘em - six titles available at launch, including Square Enix’s Final Fantasy Crystal Chronicles: My Life As A King, Frontier’s LostWinds and XGen’s Defend Your Castle.
Final Fantasy Crystal Chronicles: My Life As A King (http://en.wikipedia.org/wiki/Final_Fantasy_Crystal_Chronicles:_My_Life_as_a_Kin g) (1 Player, 1500 Wii Points):
http://files.nintendic.com/wii/wiiware/ffcc-wiiware/thumbs/ff-wiiwareffcc01.jpg (http://files.nintendic.com/wii/wiiware/ffcc-wiiware/ff-wiiwareffcc01.jpg) http://files.nintendic.com/wii/wiiware/ffcc-wiiware/thumbs/ff-wiiwareffcc02.jpg (http://files.nintendic.com/wii/wiiware/ffcc-wiiware/ff-wiiwareffcc02.jpg) http://files.nintendic.com/wii/wiiware/ffcc-wiiware/thumbs/ff-wiiwareffcc04.jpg (http://files.nintendic.com/wii/wiiware/ffcc-wiiware/ff-wiiwareffcc04.jpg)
My Life as a King is a fantasy city-building simulator in which the player creates a kingdom from the ground up. Starting with a a barren town consisting of a lone castle and a large power crystal, by using the crystal’s power the player can magically place a variety of buildings to populate the settlement and draw in residents. To continue using the crystal to build up the settlement, the player must accumulate spirit power which must be obtained from smaller crystals found in the dungeons and caves that surround the town. According to legend, a deserted town now serves as the lifeless reminder of a once powerful kingdom. The young son of an exiled king reaches this land after a long journey, finding only an abandoned castle – and a magic crystal. Though tarnished by years of neglect, the crystal has maintained its luminous glow and bestows upon the boy the power of architek, the ability to manifest memories into reality. With the help of loyal servants and audacious adventurers, the new king dutifully prepares to rebuild his people’s homeland in this new realm.
LostWinds (http://en.wikipedia.org/wiki/LostWinds) (Frontier, 1 Player, 1000 Wii Points):
http://files.nintendic.com/wii/wiiware/lostwinds/thumbs/lostwinds01wiiscreencloseuptokulostwinds.jpg (http://files.nintendic.com/wii/wiiware/lostwinds/lostwinds01wiiscreencloseuptokulostwinds.jpg) http://files.nintendic.com/wii/wiiware/lostwinds/thumbs/lostwinds02wiiscreentokuhomelostwinds.jpg (http://files.nintendic.com/wii/wiiware/lostwinds/lostwinds02wiiscreentokuhomelostwinds.jpg) http://files.nintendic.com/wii/wiiware/lostwinds/thumbs/lostwinds03hiscreenmineslostwinds.jpg (http://files.nintendic.com/wii/wiiware/lostwinds/lostwinds03hiscreenmineslostwinds.jpg)
LostWinds is a platform/adventure video game in development for WiiWare. It stars a young boy named Toku tasked with saving his homeland from the vengeful elemental Balasar with guidance from fellow wind elemental Enril. The player controls Toku, but simultaneously uses the Wii Remote to draw directional paths on-screen that control the wind. Wind is used to enhance Toku’s jumps, defeat or immobilize enemies, and solve puzzles.Built with Frontier’s in-house 3D game-engine technology LostWinds puts “the power of the wind in the palm of your hand” as you wield the awesome powers of Enril the wind spirit - from raging tornados to the gentlest breeze – to guide and protect Toku, a young boy who is the only one who can help you release the curse placed upon the world of Mistralis by evil Balasar. Mistralis is a stunningly presented, magical land full of wonder and intrigue that bursts to life with your every action and exploration. The game’s novel, playful control mechanism lets you use Enril’s elemental powers to help Toku in your quest to overcome Balasar – powering his jumps and glides through Mistralis’ different regions, buffeting and smashing enemies, and solving puzzles.
Defend Your Castle (http://en.wikipedia.org/wiki/Defend_Your_Castle) (XGen Studios, 1-4 Players, 500 Wii Points):
http://files.nintendic.com/wii/wiiware/defend-your-castle/thumbs/defend-your-castlescreen1.jpg (http://files.nintendic.com/wii/wiiware/defend-your-castle/defend-your-castlescreen1.jpg) http://files.nintendic.com/wii/wiiware/defend-your-castle/thumbs/defend-your-castlescreen3.jpg (http://files.nintendic.com/wii/wiiware/defend-your-castle/defend-your-castlescreen3.jpg) http://files.nintendic.com/wii/wiiware/defend-your-castle/thumbs/defend-your-castlescreen4.jpg (http://files.nintendic.com/wii/wiiware/defend-your-castle/defend-your-castlescreen4.jpg)
The basic gameplay of Defend Your Castle is to dispatch all enemy units before they reach your castle. There are various ways of accomplishing this task, such as picking up your enemies and throwing them up into the air and attacking them with a large array of weapons such as magic spells and arrows.The Barbarian hordes have amassed their forces once again to challenge your domain. Will you and your court rise to the challenge, or stand aside as the invaders raze your Castle to the ground?
Pop (http://en.wikipedia.org/wiki/Pop_%28video_game%29) (Nnooo, 1-4 Players, 700 Wii Points):
http://files.nintendic.com/wii/wiiware/pop/thumbs/poop1.jpg (http://files.nintendic.com/wii/wiiware/pop/poop1.jpg) http://files.nintendic.com/wii/wiiware/pop/thumbs/poop2.jpg (http://files.nintendic.com/wii/wiiware/pop/poop2.jpg) http://files.nintendic.com/wii/wiiware/pop/thumbs/poop5.jpg (http://files.nintendic.com/wii/wiiware/pop/poop5.jpg)
Pop involves the player popping bubbles to score points against a time limit. Players click on bubbles that float up the screen using the Wii Remote, gaining bonus points if popping successions of bubbles, and adding more time to the clock. The game also supports competitive multiplayer for up to 4 players, which involves each player trying to score as many points as possible in a set time limit. Power-ups can also be collected to hinder the other players. These include darkening the whole screen save for the area around the collecting player’s cursor, or shocking opponents with a lightning bolt to stop them from popping bubbles.The single and multi-player game will give gamers the chance to burst their way through waves of bubbles - grabbing power-ups, multipliers, chains and aiming for worldwide high-scores. Pop™ is designed to be enjoyed by all ages, either in single player or with up to three friends and allows people to steal points from opponents and use the controller to pump up the bubbles for bigger explosions. It is based around a simple concept which anyone can pick and play with layers of skill involved. Core gamers and those new to the Wii™, or games in general, will all find it enjoyable.
V.I.P. Casino (High Voltage, 1-4 Players, 700 Wii Points):
V.I.P. Casino: Blackjack re-creates the casino experience, with fully animated players and a realistic Las Vegas dealer. Single players can increase their bankrolls, while multiple players can engage in a head-to-head mini-blackjack tournament.
TV Show King (http://en.wikipedia.org/wiki/TV_Show_King) (Gameloft, 1-4 players, 1,000 Wii Points):
http://files.nintendic.com/wii/wiiware/tv-show-king/thumbs/tv-show-king2.jpg (http://files.nintendic.com/wii/wiiware/tv-show-king/tv-show-king2.jpg) http://files.nintendic.com/wii/wiiware/tv-show-king/thumbs/tv-show-king3.jpg (http://files.nintendic.com/wii/wiiware/tv-show-king/tv-show-king3.jpg) http://files.nintendic.com/wii/wiiware/tv-show-king/thumbs/tv-show-king4.jpg (http://files.nintendic.com/wii/wiiware/tv-show-king/tv-show-king4.jpg)
Up to four players, represented by Miis, compete against each other in a three round trivia contest. The 3000 trivia questions cover a wide range of subjects, ranging from geography and general knowledge to pop culture, with a number of region specific questions.
Players are given timed multiple choice answers, with players selecting the correct answer on their screen with the Wii Remote, with the fastest selections resulting in greater prize money. Players can also take their chances for greater rewards by spinning a wheel with both good and bad outcomes between rounds. At the end of the game, the two highest scoring players are pitted against each other to determine the winner.TV Show King transforms your living room into a real TV quiz show studio where you’ll face the challenge of answering more than 3,000 questions across six different categories. Compete against family and friends and use your Wii Remote controller in original ways to make it to the finals to see who can win the greatest amount of cash in one final, deciding duel.
“WiiWare is to the video game industry what independent films are to Hollywood,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “WiiWare lets developers experiment with new ideas and experiences. Combined with our collection of classic Virtual Console games, Wii provides one-stop shopping for the greatest games of the past – and the future.”
Fonte: Nintendic (http://www.nintendic.com/news/2376)
CoolMaster
11-05-2008, 01:05
Quero o Lost Winds e o Eternity's Child, nunca mais chega o Wiiware ca.
Cunha Esteves
11-05-2008, 01:07
devias postar na thread, do wiiware
Esse tv show king interessou-me é praticamente um buzz por 10€
O lostwinds afinal são 1000 em vez de 500 é pena
Esse jogo Pop é mesmo verdade? Ou é alguma brincadeira de mau gosto? Já agora façam um jogo em que temos de chutar bolas ou varrer o quarto....
Já vi jogos melhores no miniclip, preço---> 0€
Daí só acho que valham a pena o FF e o Lost Winds.
Para além dos obvios (lost winds, defend your castle), estou bastante interessado no TV Show King...parece-me uma coisa óptima para jogar com amigos, familia, tipo o Buzz da PS2...será que vai ser traduzido para português?
Dazkarieh
13-05-2008, 12:40
Para além dos obvios (lost winds, defend your castle), estou bastante interessado no TV Show King...parece-me uma coisa óptima para jogar com amigos, familia, tipo o Buzz da PS2...será que vai ser traduzido para português?
Atenção que estes jogos não é só traduzir... tens muitas perguntas relacionadas com o País do jogo, pelo que, aponto como resposta a essa questão um não...
Nintendo confirma a data europeia de lançamento e os títulos disponíveis no lançamento, diferem um pouco dos lançados nos EUA.
NUNCA MAIS CHEGA O DIA 20!
Yesterday saw the launch of WiiWare in North America, and today Nintendo has confirmed the launch line-up for the European version of the service, which launches on May 20. There are a few differences, but like the US, WiiWare’s first day is headlined by Final Fantasy Crystal Chronicles: My Life As A King and LostWinds.
Final Fantasy Crystal Chronicles: My Life As A King (http://en.wikipedia.org/wiki/Final_Fantasy_Crystal_Chronicles:_My_Life_as_a_Kin g) (1 Player, 1500 Wii Points):
http://files.nintendic.com/wii/wiiware/ffcc-wiiware/thumbs/ff-wiiwareffcc01.jpg (http://files.nintendic.com/wii/wiiware/ffcc-wiiware/ff-wiiwareffcc01.jpg)http://files.nintendic.com/wii/wiiware/ffcc-wiiware/thumbs/ff-wiiwareffcc02.jpg (http://files.nintendic.com/wii/wiiware/ffcc-wiiware/ff-wiiwareffcc02.jpg)http://files.nintendic.com/wii/wiiware/ffcc-wiiware/thumbs/ff-wiiwareffcc03.jpg (http://files.nintendic.com/wii/wiiware/ffcc-wiiware/ff-wiiwareffcc03.jpg)http://files.nintendic.com/wii/wiiware/ffcc-wiiware/thumbs/ff-wiiwareffcc04.jpg (http://files.nintendic.com/wii/wiiware/ffcc-wiiware/ff-wiiwareffcc04.jpg)http://files.nintendic.com/wii/wiiware/ffcc-wiiware/thumbs/ff-wiiwareffcc07.jpg (http://files.nintendic.com/wii/wiiware/ffcc-wiiware/ff-wiiwareffcc07.jpg)
My Life as a King is a fantasy city-building simulator in which the player creates a kingdom from the ground up. Starting with a a barren town consisting of a lone castle and a large power crystal, by using the crystal’s power the player can magically place a variety of buildings to populate the settlement and draw in residents. To continue using the crystal to build up the settlement, the player must accumulate spirit power which must be obtained from smaller crystals found in the dungeons and caves that surround the town. According to legend, a deserted town now serves as the lifeless reminder of a once powerful kingdom. The young son of an exiled king reaches this land after a long journey, finding only an abandoned castle – and a magic crystal. Though tarnished by years of neglect, the crystal has maintained its luminous glow and bestows upon the boy the power of architek, the ability to manifest memories into reality. With the help of loyal servants and audacious adventurers, the new king dutifully prepares to rebuild his people’s homeland in this new realm.
LostWinds (http://en.wikipedia.org/wiki/LostWinds) (Frontier, 1 Player, 1000 Wii Points):
http://files.nintendic.com/wii/wiiware/lostwinds/thumbs/lostwinds01wiiscreencloseuptokulostwinds.jpg (http://files.nintendic.com/wii/wiiware/lostwinds/lostwinds01wiiscreencloseuptokulostwinds.jpg)http://files.nintendic.com/wii/wiiware/lostwinds/thumbs/lostwinds02wiiscreentokuhomelostwinds.jpg (http://files.nintendic.com/wii/wiiware/lostwinds/lostwinds02wiiscreentokuhomelostwinds.jpg)http://files.nintendic.com/wii/wiiware/lostwinds/thumbs/lostwinds03hiscreenmineslostwinds.jpg (http://files.nintendic.com/wii/wiiware/lostwinds/lostwinds03hiscreenmineslostwinds.jpg)http://files.nintendic.com/wii/wiiware/lostwinds/thumbs/lostwinds04wiiscreentokublownlostwinds.jpg (http://files.nintendic.com/wii/wiiware/lostwinds/lostwinds04wiiscreentokublownlostwinds.jpg)
LostWinds is a platform/adventure video game in development for WiiWare. It stars a young boy named Toku tasked with saving his homeland from the vengeful elemental Balasar with guidance from fellow wind elemental Enril. The player controls Toku, but simultaneously uses the Wii Remote to draw directional paths on-screen that control the wind. Wind is used to enhance Toku’s jumps, defeat or immobilize enemies, and solve puzzles.Built with Frontier’s in-house 3D game-engine technology LostWinds puts “the power of the wind in the palm of your hand” as you wield the awesome powers of Enril the wind spirit - from raging tornados to the gentlest breeze – to guide and protect Toku, a young boy who is the only one who can help you release the curse placed upon the world of Mistralis by evil Balasar. Mistralis is a stunningly presented, magical land full of wonder and intrigue that bursts to life with your every action and exploration. The game’s novel, playful control mechanism lets you use Enril’s elemental powers to help Toku in your quest to overcome Balasar – powering his jumps and glides through Mistralis’ different regions, buffeting and smashing enemies, and solving puzzles.
Pop (http://en.wikipedia.org/wiki/Pop_%28video_game%29) (Nnooo, 1-4 Players, 700 Wii Points):
http://files.nintendic.com/wii/wiiware/pop/thumbs/poop1.jpg (http://files.nintendic.com/wii/wiiware/pop/poop1.jpg)http://files.nintendic.com/wii/wiiware/pop/thumbs/poop2.jpg (http://files.nintendic.com/wii/wiiware/pop/poop2.jpg)http://files.nintendic.com/wii/wiiware/pop/thumbs/poop3.jpg (http://files.nintendic.com/wii/wiiware/pop/poop3.jpg)http://files.nintendic.com/wii/wiiware/pop/thumbs/poop4.jpg (http://files.nintendic.com/wii/wiiware/pop/poop4.jpg)http://files.nintendic.com/wii/wiiware/pop/thumbs/poop5.jpg (http://files.nintendic.com/wii/wiiware/pop/poop5.jpg)
Pop involves the player popping bubbles to score points against a time limit. Players click on bubbles that float up the screen using the Wii Remote, gaining bonus points if popping successions of bubbles, and adding more time to the clock. The game also supports competitive multiplayer for up to 4 players, which involves each player trying to score as many points as possible in a set time limit. Power-ups can also be collected to hinder the other players. These include darkening the whole screen save for the area around the collecting player’s cursor, or shocking opponents with a lightning bolt to stop them from popping bubbles.The single and multi-player game will give gamers the chance to burst their way through waves of bubbles - grabbing power-ups, multipliers, chains and aiming for worldwide high-scores. Pop™ is designed to be enjoyed by all ages, either in single player or with up to three friends and allows people to steal points from opponents and use the controller to pump up the bubbles for bigger explosions. It is based around a simple concept which anyone can pick and play with layers of skill involved. Core gamers and those new to the Wii™, or games in general, will all find it enjoyable.
TV Show King (http://en.wikipedia.org/wiki/TV_Show_King) (Gameloft, 1-4 players, 1,000 Wii Points):
http://files.nintendic.com/wii/wiiware/tv-show-king/thumbs/tv-show-king2.jpg (http://files.nintendic.com/wii/wiiware/tv-show-king/tv-show-king2.jpg)http://files.nintendic.com/wii/wiiware/tv-show-king/thumbs/tv-show-king3.jpg (http://files.nintendic.com/wii/wiiware/tv-show-king/tv-show-king3.jpg)http://files.nintendic.com/wii/wiiware/tv-show-king/thumbs/tv-show-king4.jpg (http://files.nintendic.com/wii/wiiware/tv-show-king/tv-show-king4.jpg)http://files.nintendic.com/wii/wiiware/tv-show-king/thumbs/tv-show-king5.jpg (http://files.nintendic.com/wii/wiiware/tv-show-king/tv-show-king5.jpg)http://files.nintendic.com/wii/wiiware/tv-show-king/thumbs/tv-show-kinglarge.jpg (http://files.nintendic.com/wii/wiiware/tv-show-king/tv-show-kinglarge.jpg)
Up to four players, represented by Miis, compete against each other in a three round trivia contest. The 3000 trivia questions cover a wide range of subjects, ranging from geography and general knowledge to pop culture, with a number of region specific questions.
Players are given timed multiple choice answers, with players selecting the correct answer on their screen with the Wii Remote, with the fastest selections resulting in greater prize money. Players can also take their chances for greater rewards by spinning a wheel with both good and bad outcomes between rounds. At the end of the game, the two highest scoring players are pitted against each other to determine the winner.TV Show King transforms your living room into a real TV quiz show studio where you’ll face the challenge of answering more than 3,000 questions across six different categories. Compete against family and friends and use your Wii Remote controller in original ways to make it to the finals to see who can win the greatest amount of cash in one final, deciding duel.
Dr. Mario & Germ Buster (http://en.wikipedia.org/wiki/Dr._Mario_Online_Rx) (Nintendo, 1-4 Players, 1000 Wii Points):
Dr. Mario & Germ Buster is the latest in the long-running puzzle game series.As with other Dr. Mario games, players must manipulate pills to destroy colored viruses in the game area. Dr. Mario Online Rx also features a version of the Nintendo DS title Brain Age 2’s “Virus Buster/Germ Buster” mini-game, which uses the pointer function of the Wii Remote to move pills, and now allows up to four players to participate cooperatively.
The title supports the Nintendo Wi-Fi Connection service, allowing players to compete with one another over the Internet. Players can also use their Mii characters instead of Mario series characters during gameplay.
http://files.nintendic.com/wii/wiiware/dr-mario/thumbs/doctorm1.jpg (http://files.nintendic.com/wii/wiiware/dr-mario/doctorm1.jpg)http://files.nintendic.com/wii/wiiware/dr-mario/thumbs/doctorm2.jpg (http://files.nintendic.com/wii/wiiware/dr-mario/doctorm2.jpg)http://files.nintendic.com/wii/wiiware/dr-mario/thumbs/doctorm3.jpg (http://files.nintendic.com/wii/wiiware/dr-mario/doctorm3.jpg)http://files.nintendic.com/wii/wiiware/dr-mario/thumbs/doctorm4.jpg (http://files.nintendic.com/wii/wiiware/dr-mario/doctorm4.jpg)http://files.nintendic.com/wii/wiiware/dr-mario/thumbs/doctorm5.jpg (http://files.nintendic.com/wii/wiiware/dr-mario/doctorm5.jpg)
Pirates: The Key of Dreams (Oxygen Games)
Pirates: The Key of Dreams is a frantic nautical shoot-em-up available exclusively through the Nintendo Channel - Sail your way across the Caribbean, cannons blazing, looting booty, running blockades, and ultimately, battling Blackbeard himself.The player takes control of a Navy Captain sent deep undercover as a ruthless Pirate, in order to seek out and retrieve The Key of Dreams, a valuable and dangerous cursed artifact. Rescue castaways to bolster your ship’s crew, gaining performance increases to your navigation, weaponry, structural integrity and cartography skills. Collect increasingly powerful weaponry including Rockets, Mines, Chain Shot, Saw Blades and a Flamethrower to hurl destruction into the path of your enemies. Play against three of your scurvy friends or AI opponents in pitched multiplayer battles over 35 levels, in seven themed environments. Choose from different ship types that reflect your play style, and play in turbo mode if you think you’re Pirate enough!
Star Soldier R (http://en.wikipedia.org/wiki/Star_Soldier_R) (Hudson, 800 Wii Points):
http://files.nintendic.com/wii/wiiware/soldier-r/thumbs/ss-rssrplay000.jpg (http://files.nintendic.com/wii/wiiware/soldier-r/ss-rssrplay000.jpg)http://files.nintendic.com/wii/wiiware/soldier-r/thumbs/ss-rssrplay001.jpg (http://files.nintendic.com/wii/wiiware/soldier-r/ss-rssrplay001.jpg)http://files.nintendic.com/wii/wiiware/soldier-r/thumbs/ss-rssrplay002.jpg (http://files.nintendic.com/wii/wiiware/soldier-r/ss-rssrplay002.jpg)http://files.nintendic.com/wii/wiiware/soldier-r/thumbs/ss-rssrplay003.jpg (http://files.nintendic.com/wii/wiiware/soldier-r/ss-rssrplay003.jpg)http://files.nintendic.com/wii/wiiware/soldier-r/thumbs/ss-rssrplay004.jpg (http://files.nintendic.com/wii/wiiware/soldier-r/ss-rssrplay004.jpg)This tournament-style outer space shooter challenges players to achieve a high score in either a 2-Minute or 5-Minute Mode. In 2-Minute Mode, players have just enough time to battle through one action-packed stage and one giant boss. In 5-Minute Mode, they also have enough time to fight their way through a second level with its own boss. Additionally, players can play Quick Shot Mode to see if they have the fastest trigger fingers around! Once gamers have their scores, they can go to the online leaderboards to see how they compare with other players in their region and can keep playing to improve their ranking. There’s also significant depth and replay value to this challenging game, as players can keep practicing to learn all of the different strategies to achieve bonus points in both 2-Minute and 5-Minute Modes. If they discover them all, players might have a shot at having the top score in the world!
Toki Tori (http://en.wikipedia.org/wiki/Toki_Tori#Remakes) (Two Tribes):
http://files.nintendic.com/wii/wiiware/toki-tori/thumbs/tokktokitoriscreen2.jpg (http://files.nintendic.com/wii/wiiware/toki-tori/tokktokitoriscreen2.jpg)http://files.nintendic.com/wii/wiiware/toki-tori/thumbs/tokktokitoriscreen3.jpg (http://files.nintendic.com/wii/wiiware/toki-tori/tokktokitoriscreen3.jpg)http://files.nintendic.com/wii/wiiware/toki-tori/thumbs/tokktokitoriscreen4.jpg (http://files.nintendic.com/wii/wiiware/toki-tori/tokktokitoriscreen4.jpg)http://files.nintendic.com/wii/wiiware/toki-tori/thumbs/tokktokitoriscreen5.jpg (http://files.nintendic.com/wii/wiiware/toki-tori/tokktokitoriscreen5.jpg)http://files.nintendic.com/wii/wiiware/toki-tori/thumbs/tokktokitoriscreen6.jpg (http://files.nintendic.com/wii/wiiware/toki-tori/tokktokitoriscreen6.jpg)
Toki Tori for Nintendo Wii marks the entry of Two Tribes into the world of home-console games. Based on the critically acclaimed Game Boy Color game, this update improves the original on every front.Sporting a new look, updated content and a completely overhauled Wii Remote control scheme, the game offers players of all ages a classic gaming experience while making the most out of Nintendo’s Wii console. The gameplay in Toki Tori is a blend of two genres. While it looks like a platform game, it’s a puzzle game by heart. Players will have to look and plan ahead carefully while using a variety of items, such as the Telewarp, Freeze-o-Matic and InstantRockTM to name but a few.
Fonte: Nintendic (http://www.nintendic.com/news/2382)
Dazkarieh
13-05-2008, 12:57
Alguém sabe quanto será o Toki Tori?
CoolMaster
20-05-2008, 00:14
Já esta online o Wiiware :D !!!
Lost Winds vais ser meu!
É hoje que o Nintendo Channel tambem fica disponive não é?
Edit:
parece que o Dr Mario tem demo de borla.. nice.
Vou já comprar o Lost Winds!
Dazkarieh
20-05-2008, 00:41
Já estou a fazer download do Final Fantasy Christal Chronicles: My Life as a King :D
Já agora, comprei pontos na própria Wii... muito rápido e prático. Gostei :)
CoolMaster
20-05-2008, 00:50
Sim, comprar pontos pela Wii é a melhor coisa do serviço.. andar com tretas de cartões não esta com nada.
Já comprei o Lost Winds e já joguei 5m... daqui a bocado vou pegar a serio no jogo.. promete! :D
Espero não me desiludir porque estou muito entusiasmado com este jogo.
lmikotas
20-05-2008, 01:14
Para jogar o demo do Dr. Mario é preciso ter o friendcode de um amigo que tenha o jogo completo, pois o demo so dá para wifi battle.
CoolMaster
20-05-2008, 01:39
Para jogar o demo do Dr. Mario é preciso ter o friendcode de um amigo que tenha o jogo completo, pois o demo so dá para wifi battle.
Eu sei, arranjei um gajo que tinha comprado.. experimentei e não gostei muito... não gosto muito deste tipo de jogos mas ele gosta.
Seja como for, agora é hora de Lost Winds :]
Bio Shadow
20-05-2008, 13:39
Que roubalheira, os preços deviam estar em dollars, 10$ são 6.4€, era quase metade que se poupava :P
Alguém experimentou o Star Soldier R? Recomenda-se?
Alguém sabe que linguas traz o TV Show king???
Se fores ver os detalhes do jogo diz "text on screen will be on english" por isso provavelmente o jogo é somente em inglês e não esta traduzido :(
Dazkarieh
20-05-2008, 16:37
Entrevista com a Two Tribes, developer do Toki Tori.
Today is the European launch of Nintendo's online distribution service, WiiWare. One of the most interesting launch titles is the game Toki Tori from developer Two Tribes. VGChartz spoke to Two Tribes' creative director Collin van Ginkel about Toki Tori, WiiWare, and game development.
Can you introduce Two Tribes to us?
Two Tribes is a Dutch game developer. We started around 2000. Soon after we were formed our first game, Toki Tori, was published for the Game Boy Color.
Our most recent games were Garfield 2 and Worms: Open Warfare 2 for the Nintendo DS. At the moment we’re finishing up Toki Tori for WiiWare and we’re very busy on Rubik’s World for DS and Wii.
Can you tell us something about Toki Tori, the game you made for WiiWare?
Toki Tori is a remake of the Game Boy Color game. The gameplay is a mix between a Puzzle and a Platform game and requires quite a bit of thinking. Toki Tori (the main character, red.), will use several items, like the Slug Sucker, Bridge Builder and Ghost Trap, during the game. By combining the different items the player has to reach the different eggs that are hidden in the levels.
Toki Tori for WiiWare can be seen as a second chance for the game. When the original launched on Game Boy Color, the Game Boy Advance was already on the market. We wanted to reach a wider audience for the game and therefore came up with the Wii version.
However, the Wii version does differ a lot in gameplay from the GBC game! We took the original and tried to adapt that as well as possible to Wii. The result is a completely new way of controlling. The player can point and click at a position in the level, after which Toki Tori will walk there himself by taking the shortest route. Besides that the levels are tweaked, completely new levels are added and the audio-visual presentation has been totally renewed.
Toki Tori is designed to be enjoyed by everyone. It starts relatively easy, but becomes quite a challenge further on in the game.
The concept behind Toki Tori is a unique mix between two game genres. We’ve learned that Toki Tori can be quite a tough game, but gamers will nevertheless keep trying to beat that one challenging level.
What made you decide to develop for WiiWare?
The great thing about WiiWare is that you control everything yourself. Both the creative and the business decisions are in the hands of the developer, where normally the publisher would have a big say in these things. With WiiWare we’re free to make what we want.
Can you tell us about WiiWare’s limitations? Does Nintendo set any demands?
The biggest limitation is of course the size of the game. For WiiWare the file size is a lot smaller than a retail title. All the functionalities of the Wii can be used. Nintendo made WiiWare very open and they don’t have a lot of demands for the games. Some minor details are mandatory, like an ESRB/Pegi rating, but it doesn’t get much further than that and a technical check.
Do you see WiiWare as a full-fledged platform or more as an extra between normal retail games?
It’s a new market for Wii developers. We definitely see it as a full-fledged platform. We’re used to limited sizes, due to our main focus on Game Boy and DS games.
Will we see Toki Tori on another platform?
We won’t rule that out completely, but for now Wii will be the only platform where you can play Toki Tori!
What are your expectations for Toki Tori?
Like probably every other WiiWare developer we don’t know what kind of sales to expect of the new service yet. We can only wait.
How will you market the game? Any plans to reach the so called “casual gamer”?
Predominantly via the website http://www.tokitori.com. You’ll find movies and screenshots there, but also hints and tips for those that already bought the game. The game will also be featured on the new Nintendo Channel. Toki Tori isn’t made with the casual audience in mind. The new controls do make the game more accessible of course.
Companies like Capcom and THQ have published your previous games. Is it a big step for a relatively small developer like Two Tribes to do the publishing yourself? And can you describe how you’re normally dealing with publishers?
Like I said earlier WiiWare doesn’t require a publisher anymore, however we expect that the big publishers will contribute significantly to future WiiWare games. In our case, by publishing the game ourselves, we take the financial risk. The choice the developer has to make is between financial security and creative freedom. The way we cooporate with our publishers varies. Sometimes you’ll receive a free assignment; other times there are a number of restrictions. In any way, Toki Tori is completely made up and developed by us.
Does the so called “console war” have any impact on Two Tribes?
We are very much amused by the enthusiasm some gamers have for their consoles. For us however other things are much more important than who’s the number one console. For a developer it’s more important to know what audience buys a certain console, what possibilities does the console offer, etc.
From a developer perspective; how do you see the significant difference in horsepower between PlayStation 3/Xbox360 and Wii?
We’re predominantly a handheld developer and we only recently made the step towards Wii. A console like Wii is challenging enough.
The difference in specs between the different platforms isn’t interesting to us anyway, since we’re not aiming for the big-budget Hollywood-kind-of games.
Still, a WiiWare game can be just as expensive to develop as a regular Wii game. It’s all about the size of the game, the content, the graphics, etc. I think there are numerous retail Wii games that were cheaper to produce than Toki Tori.
How do you see the Dutch game industry developing? Both yourself and Guerilla are working on the big consoles now.
Even though we’re now making Wii games, we don’t have the ambition to create enormous blockbusters, like Guerilla does. For the moment Two Tribes will keep focussing on more compact games. We think that the Dutch game industry has made lots of progress in the recent years. More and more schools are offering game-related studies, which means developers can find more talent.
What are the future plans for Two Tribes?
Well, we’d love to do a new WiiWare game, but of course we have to wait for the results of Toki Tori. Furthermore we’re working on Rubik’s World for Wii and DS and ReWind, a new DS project of which I can’t say much now, but keep an eye on our website.
Why must everyone play Toki Tori?
If you like challenging Puzzle/Platform games, you can’t go wrong with Toki Tori! This WiiWare version is the best Toki Tori so far and I challenge everyone to beat all levels, including the extra-hard optional ones! I guarantee you that it won’t be easy!
And if you like Toki Tori, tell other Wii owners! Mouth to mouth advertising is the best advertising we can have!
Note: The interview has been translated from Dutch by the author
Toki Tori will be sold for 900 WiiPoints
in http://www.vgchartz.com/news/news.php?id=1183
Bem não sabia se postar aqui se postar na thread to Lost Wings, já fiz o download do jogo e até agora surpreendeu-me bastante pela positiva, é incrível a qualidade dos gráficos, que apesar de serem simples, demonstram que é possível fazer grandes jogos para o Wiiware, e a jogabilidade também até agora esta excelente, arranjaram uma maneira muito boa de usar o Wiimote no controlo do boneco. Acho que para o primeiro título que eu comprei através do Wiiware nada me desilude, na minha opinião foi um grande passo da Nintendo. Vou continuar a espera de mais bons jogos para wiiware, o próximo a comprar será o Final Fantasy :D
I_Eat_All
20-05-2008, 19:56
Bem não sabia se postar aqui se postar na thread to Lost WingsComentários à qualidade dos jogos... na thread deles ;)
exlybris
20-05-2008, 22:10
alguem comprou o TV Show King (http://en.wikipedia.org/wiki/TV_Show_King)??
Bio Shadow
20-05-2008, 23:15
Este Wiiware vai ser uma perdição, prevejo muitas notas queimadas nesta brincadeira :P
CoolMaster
21-05-2008, 00:06
Este Wiiware vai ser uma perdição, prevejo muitas notas queimadas nesta brincadeira :P
Nem me digas nada.. estou a conter-me e para já so tenho o Lost Winds hehe. Acho que será uma questão de tempo até o FFCC vir para ca...
Só ainda não comprei o Star Soldier R porque acho que esta caro para os modos de jogo que existem e embora goste, nunca fui grande expert nesse tipo de jogos por isso a leaderboard não me iria interessar e ia acabar por jogar 1h e encostar.
Estou interessado no Defend your castle e no Eternity's child que ainda não saiu, já agora.. quando sai? E o Animales de la Muerte? E o SPOGS Racing? :O
O Toki Tori tambem me parece interessante, confesso.
Estes jogos para Wiiware já se ouvem falar há muitos meses e estes de lançamento foram os que se ouviram falar mais mas.. http://en.wikipedia.org/wiki/List_of_WiiWare_games a lista esta gigante!!!!
exlybris
22-05-2008, 12:12
ninguem me satisfaz a curiosidade em relaçao ao do quiz?
Johnmasters
22-05-2008, 12:16
Por agora tenho o Lost Winds, estava interessado no Tv Show King´s mas como está em Inglês não devo comprar, porque senão tinha de o jogar sozinho.
Hunter_17
22-05-2008, 21:31
Tirem-me uma dúvida... Vão ser adicionados novos jogos de WiiWare todas as 6ª feiras como os jogos de VC?
Uma pergunta quando sai o jogo pokemon ranch ca na europa claro.
Pelos vistos já saiu o WiiWare na Europa não sabia já agora Final Fantasy que ia sair vale a pena?
Ou fico-me pelo Zelda:Ocenaria Time e o Super Mario 64 é que nunca comprei nada na VC e queria-me estrear..
CumpS
Dazkarieh
24-05-2008, 21:30
Pelos vistos já saiu o WiiWare na Europa não sabia já agora Final Fantasy que ia sair vale a pena?
Ou fico-me pelo Zelda:Ocenaria Time e o Super Mario 64 é que nunca comprei nada na VC e queria-me estrear..
CumpS
Lê o tópico do jogo ;)
SPECIAL REPORT: Laurent Fischer says WiiWare exposes new ‘unique gameplay experiences'
Just a month after the service's launch, Nintendo is already making bold proclamations about WiiWare, saying it is ushering in a new era for games developers.
Speaking last month during a special showcase of the service’s launch games at its European HQ in Frankfurt, Germany Nintendo Europe’s marketing chief Laurent Fischer said that the company had “from the very beginning” planned to add an open distribution platform like WiiWare to its offering as part of its market-widening strategy.
Fischer told the assembled journalists and developers that the platform was successfully removing barriers between studios and consumers. “The general way Nintendo is approaching game development and game creation is very unique – we think the game creator shouldn’t have to fight against anything and only focus on their own creativity. Technology, publishers… all these things shouldn’t influence the creative process. To us that’s the way to create innovative software,” he said.
Nintendo expects that the service will in time help unique ideas and new gameplay genres make it to market, he said, via its cheaper production demands.
“Because it is an open digital platform it allows people to work and not have to take care of financial costs and risks associated with selling a game into retail – the things that make developers sometimes too uncomfortable to take a creative risk. Because all the barriers to publish software are lower, and you have a direct connection to consumers, you don’t have to worry about taking a risk.”
“If you have a single creative idea that would make a great game, maybe the idea isn’t big enough to full a normal DVD but now you have a way to get that great idea out,” added Fischer.
“I’m not sure if something like Tetris, given its concept, would be released at all today,” he said, echoing previous comments by Nintendo boss Satoru Iwata.
Developers can also choose which territory to release their games in, which offers the opportunities for culturally targeted games, said Fischer, who give a cricket game as an example. “It would work well with the remote, but it would require a lot for a retail game – would a publisher take a risk on that?” he added. But a cricket game would find its feet in the UK, India and Australia, he said, saying that developers could target these regions for such a title.
SMALL SCALE
WiiWare’s other strengths, said Fischer, was its encouraging small teams to work on games that won’t come under scrutiny from concept approval. Over half the 100+ WiiWare games in production are being made by teams less than 20, and the only requirements developers must adhere to (apart from making sure it actually runs) are ones relating to QA and age ratings.
“We do not have anything to do with the concept,” added Laurent, and he’s right – to an extent. While formally Nintendo doesn’t have concept approval the way other formats do for their digital platforms (and, indeed, their disc-based games), it’s clear the firm has collaborated closely with those working on third-party launch games to offer feedback and advice.
With no major first-party game on the service (a deliberate choice to match the platform’s laissez-faire approach it seems), Nintendo seems to have chosen Frontier’s LostWinds as its initial centre-piece title. It’s a poster boy for Nintendo’s entire ethos behind the service. Developed in just three months (although the concept was kicking around Frontier for some time) by a 12-man team and on a budget around £100,000 (that’s our estimate – one factor of the WiiWare non-disclosure agreement is that studios don’t disclose exactly how cheap their games have been to make), LostWinds has received numerous good reviews as we went to press.
While that’s not to say Nintendo has its favourites, it’s clear the company does favour third-party studios when it comes to some creative elements. The Gameloft-developed TV Show King breaks with tradition and allows a third-party game to incorporate players’ Mii avatars – something even the likes of EA hasn’t entirely been allowed access to.
Meanwhile Two Tribes’ puzzle platformer Toki Tori – itself a game that was originally made for the Game Boy Color but now has a new lease of life when remade for a digital platform – sends messages from the game characters back to the Wii dashboard, a trick previously reserved for first-party game Super Mario Galaxy.
Laurent says that Nintendo also hopes that developers step up to take advantage of its peripherals as well, such as the Wii Balance Board or Zapper – all of which can be utilised by WiiWare titles.
NEW IDEAS, NEW ERA?
All of this comes back to finding new gameplay ideas, added Fischer: “We have the opportunity to provide Wii owners unique gameplay experiences. From the beginning Nintendo has been focused towards making sure anyone can play video games, be that via playing on a handheld via the DS or with the Wii. The key is that the entire video game industry has an important role to play in making that happen. Previously, the industry has seen more turnover of profits, but less people buying software.”
And WiiWare “can trigger lots more creative ideas,” and find “unique gameplay experiences”, said Laurent.
Of course, as the platform currently stands, its line-up is a mix of the familiar and the reinvented – LostWinds is the stand-out title because its one of just a few that is based on wholly new IP. In time Nintendo expects the range of software will grow and mature, but only with outside influence hence why Nintendo has so keenly courted third-parties for games on the platform.
“A successful platform cannot exist in the long term without every kind of game from every kind of publisher. Because the structure of the WiiWare platform allows small teams to work well together we think that we can create an important dynamic for the development community around the world. If WiiWare fulfils its potential we will be able to offer new gameplay experiences and some surprises.”
http://www.developmag.com/news/29976/Nintendo-Wii-can-discover-new-genres
Pedro Cabaco
01-07-2008, 22:53
Tirem-me uma dúvida... Vão ser adicionados novos jogos de WiiWare todas as 6ª feiras como os jogos de VC?
numa 6ª feira vc e noutra wii ware!
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