Korben_Dallas
23-04-2003, 15:11
What are the raw ingredients of a video game? In the case of Enter the Matrix, the list went far beyond the normal prerequisites of creativity and technical know-how to include AutoCAD files, fabric swatches, a famous kung fu choreographer and the talents of not a few Hollywood celebrities—not to mention two brothers named Wachowski. We talked to David Perry, president of Shiny Entertainment and the lead designer of Enter the Matrix.
Seems like the development of Enter the Matrix is much more closely tied to the movies than other movie/video game projects. How involved were the Wachowski brothers?
Matrix writer/directors Larry and Andy Wachowski were so involved, they are on the front of the box—“Written and directed by the Wachowski Brothers.” The game is the result of a groundbreaking collaboration between filmmakers and game developers—the brothers wrote the game’s script and directed an hour of brand new Matrix film footage just for the game. Meanwhile, Shiny built new game engines and technology to let gamers experience the rule-bending experience that makes the Matrix so cool.
How involved were the actors?
The Wachowskis envisioned the game as being part of the entire Matrix universe. So who will we see in the game? The answer is Neo, Morpheus, Trinity, The Oracle, Agent Smith and lots of new characters introduced in the next movies. The new characters include Niobe, played by Jada Pinkett Smith, and Ghost, played by Anthony Wong. They worked extremely hard on the game and learned tons of lines of dialog so they could act out the scenes for the game. They did a fantastic job.
We’ve heard that many of the digital assets, such as environments, were brought over from the movie side to the video game. Could you tell us how that worked?
The really groundbreaking decision the Wachowskis made early on was to provide us, the game developers, with full access to everything being done for the films, so we could translate all of that right into the game. We worked with the films’ production designer, Owen Paterson, who provided AutoCAD data the film was using to create sets. We worked with Kym Barrett, the costume designer, on how the characters would appear in the game, and were even provided with fabric swatches, so the textures we created looked just so. We took more than 25,000 reference photographs of anything and everything on the sets. It was just a remarkable opportunity for us, and we think how this game was put together will be the standard for Hollywood from here on out.
How is the additional Matrix footage used in the game?
The game has an hour of exclusive footage, featuring the real cast, the real sets, etc. The game itself, and the footage included, tells the parallel story timeline to The Matrix Reloaded. You learn more about the characters in the films, and find out why things happen the way that they do. The game even has big clues to the third Matrix movie, The Matrix Revolutions! A true Matrix fan can’t afford to miss the game, because then they’re missing a whole chunk of the entire story!
What can you tell us about the playable characters in the game?
In the game, you’ll choose to play as either Niobe or Ghost—or better yet, you’ll play through the entire game as both characters. Niobe is the Captain of the Logos, the fastest ship in the rebel fleet. She’s at the same rank as Morpheus, and she’s a hard-as-nails soldier. She’s the humans’ best pilot, and the best driver in the Matrix.
Ghost is at the same rank as Trinity, and he’s the weapons guru. The Wachowskis described him to us as a Zen-Buddhist-Apache-Assassin. Very philosophical, but a deadly killer. Ghost uses his guns in hand-to-hand combat, as if they were extensions of his punches.
Does the gameplay differ significantly depending on which character you are playing?
The two characters have two varying gameplay paths. For example, in the game’s driving sections, Niobe takes the wheel, and if you’re playing as Ghost, you’re leaning out the car window firing guns at your pursuers. In other levels, the two characters will take two entirely different paths through the same area. You have to play as both characters to see everything in the game.
How would you describe the gameplay?
Just like the movie, it’s a roller-coaster ride. The Wachowskis wanted everything from the Matrix experience to be in the game, so that meant true kung fu, lots of gunplay, characters that could run on walls and dodge bullets, insane car chases, piloting the hovercraft and shooting at Sentinels in the Real World. And then on top of all of that, we added a hacking system, which is the most complex cheat system ever put in a game. You can hack your character, download new fight styles, hack the levels, etc.
Without giving away any spoilers, can you tell us how the game ties in with the movie?
The game, the Animatrix DVD and the films are all telling parts of one massive story about the Matrix itself. The segment of the Animatrix called “The Final Flight of the Osiris”—made by the Final Fantasy team—starts things off, with an important message dropped into the Matrix. The game’s first mission is to retrieve that package and get the word out to the rebels, which is where the film actually starts. From there, the game and the film take off on parallel story tracks that intersect at key moments. You’ll be playing the game and then find yourself walking into a scene from the movie, and then back out again to continue the game.
We’ve been told that the game incorporates thousands of Kung Fu moves. Did you do motion capture for each move? How are they all incorporated into the game?
We had the films’ martial arts choreographer, Yuen Wo Ping, and his stunt team record all the fighting moves in the game. Wo Ping is a legend in Hong Kong—among many other great movies, he choreographed all the fighting in Crouching Tiger, Hidden Dragon. The Wachowskis insisted his team record the game’s fighting moves, so everything would be done in the true “Matrix” style of kung fu. Then, we developed a new animation system for all this awesome martial arts data we recorded.
How far does the “world destruction” component of the game go? Can you just start busting up the place, or is it limited to certain situations?
You can pretty much just start blasting away, although there are some scenes that the engine really shows off, like a scene early in the game that takes place in a post office lobby that’s just like the famous “Lobby Scene” in the first movie. Guns blazing and concrete bits, marble tiles and dust flying everywhere. Just how you feel after standing in line at the post office for an hour to buy some stamps!
fonte: ebgames.com
Nunca mais chega!!!! :005:
Seems like the development of Enter the Matrix is much more closely tied to the movies than other movie/video game projects. How involved were the Wachowski brothers?
Matrix writer/directors Larry and Andy Wachowski were so involved, they are on the front of the box—“Written and directed by the Wachowski Brothers.” The game is the result of a groundbreaking collaboration between filmmakers and game developers—the brothers wrote the game’s script and directed an hour of brand new Matrix film footage just for the game. Meanwhile, Shiny built new game engines and technology to let gamers experience the rule-bending experience that makes the Matrix so cool.
How involved were the actors?
The Wachowskis envisioned the game as being part of the entire Matrix universe. So who will we see in the game? The answer is Neo, Morpheus, Trinity, The Oracle, Agent Smith and lots of new characters introduced in the next movies. The new characters include Niobe, played by Jada Pinkett Smith, and Ghost, played by Anthony Wong. They worked extremely hard on the game and learned tons of lines of dialog so they could act out the scenes for the game. They did a fantastic job.
We’ve heard that many of the digital assets, such as environments, were brought over from the movie side to the video game. Could you tell us how that worked?
The really groundbreaking decision the Wachowskis made early on was to provide us, the game developers, with full access to everything being done for the films, so we could translate all of that right into the game. We worked with the films’ production designer, Owen Paterson, who provided AutoCAD data the film was using to create sets. We worked with Kym Barrett, the costume designer, on how the characters would appear in the game, and were even provided with fabric swatches, so the textures we created looked just so. We took more than 25,000 reference photographs of anything and everything on the sets. It was just a remarkable opportunity for us, and we think how this game was put together will be the standard for Hollywood from here on out.
How is the additional Matrix footage used in the game?
The game has an hour of exclusive footage, featuring the real cast, the real sets, etc. The game itself, and the footage included, tells the parallel story timeline to The Matrix Reloaded. You learn more about the characters in the films, and find out why things happen the way that they do. The game even has big clues to the third Matrix movie, The Matrix Revolutions! A true Matrix fan can’t afford to miss the game, because then they’re missing a whole chunk of the entire story!
What can you tell us about the playable characters in the game?
In the game, you’ll choose to play as either Niobe or Ghost—or better yet, you’ll play through the entire game as both characters. Niobe is the Captain of the Logos, the fastest ship in the rebel fleet. She’s at the same rank as Morpheus, and she’s a hard-as-nails soldier. She’s the humans’ best pilot, and the best driver in the Matrix.
Ghost is at the same rank as Trinity, and he’s the weapons guru. The Wachowskis described him to us as a Zen-Buddhist-Apache-Assassin. Very philosophical, but a deadly killer. Ghost uses his guns in hand-to-hand combat, as if they were extensions of his punches.
Does the gameplay differ significantly depending on which character you are playing?
The two characters have two varying gameplay paths. For example, in the game’s driving sections, Niobe takes the wheel, and if you’re playing as Ghost, you’re leaning out the car window firing guns at your pursuers. In other levels, the two characters will take two entirely different paths through the same area. You have to play as both characters to see everything in the game.
How would you describe the gameplay?
Just like the movie, it’s a roller-coaster ride. The Wachowskis wanted everything from the Matrix experience to be in the game, so that meant true kung fu, lots of gunplay, characters that could run on walls and dodge bullets, insane car chases, piloting the hovercraft and shooting at Sentinels in the Real World. And then on top of all of that, we added a hacking system, which is the most complex cheat system ever put in a game. You can hack your character, download new fight styles, hack the levels, etc.
Without giving away any spoilers, can you tell us how the game ties in with the movie?
The game, the Animatrix DVD and the films are all telling parts of one massive story about the Matrix itself. The segment of the Animatrix called “The Final Flight of the Osiris”—made by the Final Fantasy team—starts things off, with an important message dropped into the Matrix. The game’s first mission is to retrieve that package and get the word out to the rebels, which is where the film actually starts. From there, the game and the film take off on parallel story tracks that intersect at key moments. You’ll be playing the game and then find yourself walking into a scene from the movie, and then back out again to continue the game.
We’ve been told that the game incorporates thousands of Kung Fu moves. Did you do motion capture for each move? How are they all incorporated into the game?
We had the films’ martial arts choreographer, Yuen Wo Ping, and his stunt team record all the fighting moves in the game. Wo Ping is a legend in Hong Kong—among many other great movies, he choreographed all the fighting in Crouching Tiger, Hidden Dragon. The Wachowskis insisted his team record the game’s fighting moves, so everything would be done in the true “Matrix” style of kung fu. Then, we developed a new animation system for all this awesome martial arts data we recorded.
How far does the “world destruction” component of the game go? Can you just start busting up the place, or is it limited to certain situations?
You can pretty much just start blasting away, although there are some scenes that the engine really shows off, like a scene early in the game that takes place in a post office lobby that’s just like the famous “Lobby Scene” in the first movie. Guns blazing and concrete bits, marble tiles and dust flying everywhere. Just how you feel after standing in line at the post office for an hour to buy some stamps!
fonte: ebgames.com
Nunca mais chega!!!! :005: